// // MAIN: Using keyboard to move a sprite example // void initialize() { u8* pvideomem; // Pointer to video memory // Disable firmware to prevent it from interfering with setPalette and setVideoMode cpct_disableFirmware(); // Set up the hardware palette using hardware colour values cpct_setPalette(g_palette, 16); cpct_setBorder(HW_BLACK); // Set video mode 0 (160x200, 16 colours) cpct_setVideoMode(0); // Draw floor. As cpct_drawSolidBox cannot draw boxes wider than 63 bytes // and Screen width is 80 bytes, we draw 2 boxes of SCR_W/2 (40 bytes) each pvideomem = cpct_getScreenPtr(CPCT_VMEM_START, 0, FLOOR_Y); cpct_drawSolidBox(pvideomem, FLOOR_COLOR, SCR_W/2, FLOOR_HEIGHT); pvideomem = cpct_getScreenPtr(CPCT_VMEM_START, SCR_W/2, FLOOR_Y); cpct_drawSolidBox(pvideomem, FLOOR_COLOR, SCR_W/2, FLOOR_HEIGHT); // Draw instructions pvideomem = cpct_getScreenPtr(CPCT_VMEM_START, 0, 20); cpct_drawStringM0(" Sprite Flip Demo ", pvideomem, 2, 0); pvideomem = cpct_getScreenPtr(CPCT_VMEM_START, 0, 34); cpct_drawStringM0("[Cursor]", pvideomem, 4, 0); pvideomem = cpct_getScreenPtr(CPCT_VMEM_START, 40, 34); cpct_drawStringM0("Left/Right", pvideomem, 3, 0); }
////////////////////////////////////////////////////////////////////////////// // Initialization of the CPC // This function will be called once at the start of the program. After // that, it won't be required anymore. Therefore, its code will be placed at // 0x4000 to be used once and then removed when an image is written to // this second video buffer (0x4000-0x7FFF) /// void initializeCPC() { cpct_disableFirmware(); // Disable the firmware not to interfere with us cpct_setVideoMode(0); // Set mode 0 (160x200, 16 colours) cpct_setPalette(g_palette, 16); // Set colour palette cpct_setBorder(g_palette[0]); // Set the border with same colour used for background (0) // Set up the main video buffer (0xC000) with a message and all colours set up setUpVideoBuffer(VMEM_0, 0, "Main Screen Buffer", 6, 0); }
void initCPC() { cpct_disableFirmware(); cpct_fw2hw(g_palette,16); cpct_fw2hw(g_palette2,16); cpct_fw2hw(g_palette3,16); cpct_setPalette(g_palette,16); cpct_setBorder (g_palette[0]); cpct_setVideoMode(0); cpct_akp_musicInit(G_menu); // cpct_akp_SFXInit (G_menu); }
///////////////////////////////////////////////////////////////////////// // Initialization routine // Disables firmware, initializes palette and video mode and // draws the background // void initialization (){ cpct_disableFirmware(); // Disable firmware to prevent it from interfering cpct_setPalette(g_palette, 7); // Set palette using hardware colour values cpct_setBorder (g_palette[0]); // Set border colour same as background (0) cpct_setVideoMode(0); // Change to Mode 0 (160x200, 16 colours) // Set the internal tileset for drawing Tilemaps cpct_etm_setTileset2x4(g_tileset); // Draw the background tilemap cpct_etm_drawTilemap2x4_f(MAP_WIDTH_TILES, MAP_HEIGHT_TILES, CPCT_VMEM_START, g_background); }
// // EXAMPLE: Measuring free cycles after moving an sprite // void main(void) { u8 i; // Loop index u8 x=0, y=0; // Sprite coordinates (in bytes) u8* pvideomem = (u8*)0xC000; // Sprite initial video memory byte location (where it will be drawn) u16 avc = 0; // Available cycles until next VSYNC, after all main loop calculations // First, disable firmware to prevent it from intercepting our palette and video mode settings (and, // at the same time, winning some speed not having to process firmware code at every interrupt) cpct_disableFirmware(); // Set palette and Screen Border (transform firmware to hardware colours and then set them) cpct_fw2hw (G_palette, 4); cpct_setPalette(G_palette, 4); cpct_setBorder (G_palette[1]); // Ensure MODE 1 is set cpct_setVideoMode(1); // Main Loop while(1) { // First, wait VSYNC monitor signal to synchronize the loop with it. We'll start doing // calculations always at the same time (when VSYNC is first detected) cpct_waitVSYNC(); // Scan Keyboard and change sprite location if cursor keys are pressed cpct_scanKeyboard_f(); if (cpct_isKeyPressed(Key_CursorRight) && x < 80 - SPR_W) { x++; pvideomem++; } else if (cpct_isKeyPressed(Key_CursorLeft) && x > 0 ) { x--; pvideomem--; } if (cpct_isKeyPressed(Key_CursorUp) && y > 0 ) { pvideomem -= (y-- & 7) ? 0x0800 : 0xC850; } else if (cpct_isKeyPressed(Key_CursorDown) && y < 200 - SPR_H) { pvideomem += (++y & 7) ? 0x0800 : 0xC850; } // Draw the sprite at its new location on screen. // Sprite automatically erases previous copy of itself on the screen because it moves // 1 byte at a time and has a 0x00 border that overwrites previous colours on that place cpct_drawSprite(G_death, pvideomem, SPR_W, SPR_H); // Wait to next VSYNC signal, calculating the amount of free cycles (time we wait for VSYNC) // As documented on <cpct_count2VSYNC>, function returns number of loop iterations (L), and // cycles shall be calculated doing 22 + 34*L avc = 22 + 34 * cpct_count2VSYNC(); // Print 5 digits on the upper right corner of the screen, // with the amount of free cycles calculated in previous step. // Digits will be printed at screen locations (0xC046, 0xC048, 0xC04A, 0xC04C, 0xC04E) for(i=0; i<5; i++) { u8 digit = '0' + (avc % 10); cpct_drawCharM1_f((void*)(0xC04E - 2*i), 3, 0, digit); avc /= 10; } } }
// Initialization of the Amstrad CPC at the start of the application void initializeCPC() { // Disable firmware: we dont want it to interfere with our code cpct_disableFirmware(); // Set the function interruptHandler to be called on each interrupt. cpct_setInterruptHandler(interruptHandler); // Set the hardware palette (convert firmware colour values to hardware ones and set the palette) cpct_fw2hw(G_palette, 16); cpct_setPalette(G_palette, 16); // Descomentar estas tres lineas cuando tengamos paleta cpct_setBorder(G_palette[0]); // Change to Mode 0 (160x200, 16 colours) cpct_setVideoMode(0); }
// // Draw CPCtelera's Logo (Mode 1) // void drawLogo() { // Pointer to video memory location where the logo will be drawn u8* pvideo; // Clear the screen filling it up with 0's cpct_clearScreen_f64(0); // Set Mode 1 Logo palette and change to Mode 1 cpct_setPalette(G_logo_palette, 4); cpct_setVideoMode(1); // Draw CPCtelera's Logo as one unique sprite 160x191 pixels (40x191 bytes in mode 1) // Remember: in Mode 1, 1 byte = 4 pixels // Draw the sprite at screen byte coordinates (20, 4) (pixel coordinates (80, 4)) pvideo = cpct_getScreenPtr(SCR_VMEM, 20, 4); cpct_drawSprite(G_CPCt_logo, pvideo, LOGO_W, LOGO_H); }
// // MAIN: Using keyboard to move a sprite example // void main(void) { u8 x=10, y=10; // Sprite coordinates u8* pvideomem; // Pointer to video memory // // Set up the screen // // Disable firmware to prevent it from interfering with setPalette and setVideoMode cpct_disableFirmware(); // Set the colour palette cpct_fw2hw (G_palette, 4); // Convert our palette from firmware to hardware colours cpct_setPalette(G_palette, 4); // Set up the hardware palette using hardware colours // Set video mode 1 (320x200, 4 colours) cpct_setVideoMode(1); // // Infinite moving loop // while(1) { // Scan Keyboard (fastest routine) // The Keyboard has to be scanned to obtain pressed / not pressed status of // every key before checking each individual key's status. cpct_scanKeyboard_f(); // Check if user has pressed a Cursor Key and, if so, move the sprite if // it will still be inside screen boundaries if (cpct_isKeyPressed(Key_CursorRight) && x < (SCR_W - SP_W) ) ++x; else if (cpct_isKeyPressed(Key_CursorLeft) && x > 0 ) --x; if (cpct_isKeyPressed(Key_CursorUp) && y > 0 ) --y; else if (cpct_isKeyPressed(Key_CursorDown) && y < (SCR_H - SP_H) ) ++y; // Get video memory byte for coordinates x, y of the sprite (in bytes) pvideomem = cpct_getScreenPtr(CPCT_VMEM_START, x, y); // Draw the sprite in the video memory location got from coordinates x, y cpct_drawSprite(G_spriteLogoCT, pvideomem, SP_W, SP_H); } }
///////////////////////////////////////////////////////////////////////////////// // Machine initialization code // void initialize_CPC() { // Initialize the application cpct_disableFirmware(); // Firmware must be disabled for this application to work cpct_setVideoMode(0); // Set Mode 0 (160x200, 16 Colours) cpct_setPalette(g_palette, 13); // Set Palette cpct_setBorder(HW_BLACK); // Set the border and background colours to black // VERY IMPORTANT: Before using EasyTileMap functions (etm), the internal // pointer to the tileset must be set. cpct_etm_setTileset2x4(g_tileset); // Clean up the screen cpct_memset(CPCT_VMEM_START, 0x00, 0x4000); // Draw the full tilemap for the first time cpct_etm_drawTileBox2x4(0, 0, // (X, Y) upper-left corner of the tilemap SCR_TILE_WIDTH, MAP_HEIGHT, // (Width, Height) of the Box to be drawn (all the screen) MAP_WIDTH, // Width of the full tilemap (which is wider than the screen) CPCT_VMEM_START, // Pointer to the start of video memory (upper-left corner of the // ...tilemap in the screen) g_tilemap); // Pointer to the first tile of the tilemap to be drawn (upper-left // ... corner of the tilemap viewport window) }
// // Draw CPCtelera's Squared Banner (Mode 0) // void drawBanner() { // Video memory pointers for the 2 sprites that form the Squared banner u8 *pvideo_s1, *pvideo_s2; // Clear the screen filling it up with 0's cpct_clearScreen_f64(0); // Set Mode 0 Squared Banner palette and change to Mode 0 cpct_setPalette (G_banner_palette, 16); cpct_setVideoMode(0); // Draw CPCtelera's Squared Banner in 2 parts of 80x96 pixels (40x96 bytes in mode 0) // We have to draw it in two parts because cpct_drawSprite function cannot // draw sprites wider than 63 bytes. // Remember: in Mode 0, 1 byte = 2 pixels // Draw left part at screen byte coordinates ( 0, 52) (pixel coordinates ( 0, 52)) pvideo_s1 = cpct_getScreenPtr(SCR_VMEM, 0, 52); cpct_drawSprite(G_CPCt_left, pvideo_s1, BANNER_W, BANNER_H); // Draw right part at screen byte coordinates (40, 52) (pixel coordinates (80, 52)) pvideo_s2 = cpct_getScreenPtr(SCR_VMEM, 40, 52); cpct_drawSprite(G_CPCt_right, pvideo_s2, BANNER_W, BANNER_H); }