/** * Need to delete local buffers and buffers on servers. * XXX \todo this function should probably go elsewhere. * \param n * \param buffers */ void TILESORTSPU_APIENTRY tilesortspu_DeleteBuffersARB(GLsizei n, const GLuint *buffers) { GET_THREAD(thread); tilesortspuFlush(thread); crStateDeleteBuffersARB(n, buffers); if (tilesort_spu.swap) crPackDeleteBuffersARBSWAP(n, buffers); else crPackDeleteBuffersARB(n, buffers); tilesortspuBroadcastGeom(0); tilesortspuShipBuffers(); }
void PACKSPU_APIENTRY packspu_DeleteBuffersARB( GLsizei n, const GLuint * buffer ) { crStateDeleteBuffersARB( n, buffer ); crPackDeleteBuffersARB(n, buffer); }