DECLEXPORT(GLuint) STATE_APIENTRY crStateDeleteObjectARB( GLhandleARB obj ) { GLuint hwId = crStateGetProgramHWID(obj); if (hwId) { crStateDeleteProgram(obj); } else { hwId = crStateGetShaderHWID(obj); crStateDeleteShader(obj); } return hwId; }
void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteObjectARB(GLhandleARB obj) { GLuint hwid = crStateGetProgramHWID(obj); if (!hwid) { hwid = crStateGetShaderHWID(obj); crStateDeleteShader(obj); } else { crStateDeleteProgram(obj); } cr_server.head_spu->dispatch_table.DeleteObjectARB(hwid); }
void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteShader(GLuint shader) { crStateDeleteShader(shader); cr_server.head_spu->dispatch_table.DeleteShader(crStateGetShaderHWID(shader)); }