PassOwnPtr<ExclusionShape> ExclusionShape::createExclusionShape(const BasicShape* basicShape, const LayoutSize& logicalBoxSize, WritingMode writingMode, Length margin, Length padding) { ASSERT(basicShape); bool horizontalWritingMode = isHorizontalWritingMode(writingMode); float boxWidth = horizontalWritingMode ? logicalBoxSize.width() : logicalBoxSize.height(); float boxHeight = horizontalWritingMode ? logicalBoxSize.height() : logicalBoxSize.width(); OwnPtr<ExclusionShape> exclusionShape; switch (basicShape->type()) { case BasicShape::BasicShapeRectangleType: { const BasicShapeRectangle* rectangle = static_cast<const BasicShapeRectangle*>(basicShape); FloatRect bounds( floatValueForLength(rectangle->x(), boxWidth), floatValueForLength(rectangle->y(), boxHeight), floatValueForLength(rectangle->width(), boxWidth), floatValueForLength(rectangle->height(), boxHeight)); Length radiusXLength = rectangle->cornerRadiusX(); Length radiusYLength = rectangle->cornerRadiusY(); FloatSize cornerRadii( radiusXLength.isUndefined() ? 0 : floatValueForLength(radiusXLength, boxWidth), radiusYLength.isUndefined() ? 0 : floatValueForLength(radiusYLength, boxHeight)); FloatRect logicalBounds = physicalRectToLogical(bounds, logicalBoxSize.height(), writingMode); exclusionShape = createExclusionRectangle(logicalBounds, physicalSizeToLogical(cornerRadii, writingMode)); break; } case BasicShape::BasicShapeCircleType: { const BasicShapeCircle* circle = static_cast<const BasicShapeCircle*>(basicShape); float centerX = floatValueForLength(circle->centerX(), boxWidth); float centerY = floatValueForLength(circle->centerY(), boxHeight); float radius = floatValueForLength(circle->radius(), std::min(boxHeight, boxWidth)); FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, centerY), logicalBoxSize.height(), writingMode); exclusionShape = createExclusionCircle(logicalCenter, radius); break; } case BasicShape::BasicShapeEllipseType: { const BasicShapeEllipse* ellipse = static_cast<const BasicShapeEllipse*>(basicShape); float centerX = floatValueForLength(ellipse->centerX(), boxWidth); float centerY = floatValueForLength(ellipse->centerY(), boxHeight); float radiusX = floatValueForLength(ellipse->radiusX(), boxWidth); float radiusY = floatValueForLength(ellipse->radiusY(), boxHeight); FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, centerY), logicalBoxSize.height(), writingMode); FloatSize logicalRadii = physicalSizeToLogical(FloatSize(radiusX, radiusY), writingMode); exclusionShape = createExclusionEllipse(logicalCenter, logicalRadii); break; } case BasicShape::BasicShapePolygonType: { const BasicShapePolygon* polygon = static_cast<const BasicShapePolygon*>(basicShape); const Vector<Length>& values = polygon->values(); size_t valuesSize = values.size(); ASSERT(!(valuesSize % 2)); OwnPtr<Vector<FloatPoint> > vertices = adoptPtr(new Vector<FloatPoint>(valuesSize / 2)); for (unsigned i = 0; i < valuesSize; i += 2) { FloatPoint vertex( floatValueForLength(values.at(i), boxWidth), floatValueForLength(values.at(i + 1), boxHeight)); (*vertices)[i / 2] = physicalPointToLogical(vertex, logicalBoxSize.height(), writingMode); } exclusionShape = createExclusionPolygon(vertices.release(), polygon->windRule()); break; } case BasicShape::BasicShapeInsetRectangleType: { const BasicShapeInsetRectangle* rectangle = static_cast<const BasicShapeInsetRectangle*>(basicShape); float left = floatValueForLength(rectangle->left(), boxWidth); float top = floatValueForLength(rectangle->top(), boxHeight); FloatRect bounds( left, top, boxWidth - left - floatValueForLength(rectangle->right(), boxWidth), boxHeight - top - floatValueForLength(rectangle->bottom(), boxHeight)); Length radiusXLength = rectangle->cornerRadiusX(); Length radiusYLength = rectangle->cornerRadiusY(); FloatSize cornerRadii( radiusXLength.isUndefined() ? 0 : floatValueForLength(radiusXLength, boxWidth), radiusYLength.isUndefined() ? 0 : floatValueForLength(radiusYLength, boxHeight)); FloatRect logicalBounds = physicalRectToLogical(bounds, logicalBoxSize.height(), writingMode); exclusionShape = createExclusionRectangle(logicalBounds, physicalSizeToLogical(cornerRadii, writingMode)); break; } default: ASSERT_NOT_REACHED(); } exclusionShape->m_writingMode = writingMode; exclusionShape->m_margin = floatValueForLength(margin, 0); exclusionShape->m_padding = floatValueForLength(padding, 0); return exclusionShape.release(); }
PassOwnPtr<ExclusionShape> ExclusionShape::createExclusionShape(const BasicShape* basicShape, float logicalBoxWidth, float logicalBoxHeight, WritingMode writingMode) { if (!basicShape) return nullptr; bool horizontalWritingMode = isHorizontalWritingMode(writingMode); float boxWidth = horizontalWritingMode ? logicalBoxWidth : logicalBoxHeight; float boxHeight = horizontalWritingMode ? logicalBoxHeight : logicalBoxWidth; OwnPtr<ExclusionShape> exclusionShape; switch (basicShape->type()) { case BasicShape::BASIC_SHAPE_RECTANGLE: { const BasicShapeRectangle* rectangle = static_cast<const BasicShapeRectangle*>(basicShape); float x = floatValueForLength(rectangle->x(), boxWidth); float y = floatValueForLength(rectangle->y(), boxHeight); float width = floatValueForLength(rectangle->width(), boxWidth); float height = floatValueForLength(rectangle->height(), boxHeight); Length radiusXLength = rectangle->cornerRadiusX(); Length radiusYLength = rectangle->cornerRadiusY(); float radiusX = radiusXLength.isUndefined() ? 0 : floatValueForLength(radiusXLength, boxWidth); float radiusY = radiusYLength.isUndefined() ? 0 : floatValueForLength(radiusYLength, boxHeight); exclusionShape = horizontalWritingMode ? createExclusionRectangle(FloatRect(x, y, width, height), FloatSize(radiusX, radiusY)) : createExclusionRectangle(FloatRect(y, x, height, width), FloatSize(radiusY, radiusX)); break; } case BasicShape::BASIC_SHAPE_CIRCLE: { const BasicShapeCircle* circle = static_cast<const BasicShapeCircle*>(basicShape); float centerX = floatValueForLength(circle->centerX(), boxWidth); float centerY = floatValueForLength(circle->centerY(), boxHeight); float radius = floatValueForLength(circle->radius(), std::max(boxHeight, boxWidth)); exclusionShape = horizontalWritingMode ? createExclusionCircle(FloatPoint(centerX, centerY), radius) : createExclusionCircle(FloatPoint(centerY, centerX), radius); break; } case BasicShape::BASIC_SHAPE_ELLIPSE: { const BasicShapeEllipse* ellipse = static_cast<const BasicShapeEllipse*>(basicShape); float centerX = floatValueForLength(ellipse->centerX(), boxWidth); float centerY = floatValueForLength(ellipse->centerY(), boxHeight); float radiusX = floatValueForLength(ellipse->radiusX(), boxWidth); float radiusY = floatValueForLength(ellipse->radiusY(), boxHeight); exclusionShape = horizontalWritingMode ? createExclusionEllipse(FloatPoint(centerX, centerY), FloatSize(radiusX, radiusY)) : createExclusionEllipse(FloatPoint(centerY, centerX), FloatSize(radiusY, radiusX)); break; } case BasicShape::BASIC_SHAPE_POLYGON: { const BasicShapePolygon* polygon = static_cast<const BasicShapePolygon*>(basicShape); const Vector<Length>& values = polygon->values(); size_t valuesSize = values.size(); ASSERT(!(valuesSize % 2)); Vector<FloatPoint>* vertices = new Vector<FloatPoint>(valuesSize / 2); for (unsigned i = 0; i < valuesSize; i += 2) { FloatPoint vertex( floatValueForLength(values.at(i), boxWidth), floatValueForLength(values.at(i + 1), boxHeight)); (*vertices)[i / 2] = horizontalWritingMode ? vertex : vertex.transposedPoint(); } exclusionShape = createExclusionPolygon(adoptPtr(vertices), polygon->windRule()); break; } default: ASSERT_NOT_REACHED(); } exclusionShape->m_logicalBoxWidth = logicalBoxWidth; exclusionShape->m_logicalBoxHeight = logicalBoxHeight; exclusionShape->m_writingMode = writingMode; return exclusionShape.release(); }
PassOwnPtr<ExclusionShape> ExclusionShape::createExclusionShape(const BasicShape* basicShape, float logicalBoxWidth, float logicalBoxHeight, WritingMode writingMode) { ASSERT(basicShape); bool horizontalWritingMode = isHorizontalWritingMode(writingMode); float boxWidth = horizontalWritingMode ? logicalBoxWidth : logicalBoxHeight; float boxHeight = horizontalWritingMode ? logicalBoxHeight : logicalBoxWidth; OwnPtr<ExclusionShape> exclusionShape; switch (basicShape->type()) { case BasicShape::BASIC_SHAPE_RECTANGLE: { const BasicShapeRectangle* rectangle = static_cast<const BasicShapeRectangle*>(basicShape); FloatRect bounds( floatValueForLength(rectangle->x(), boxWidth), floatValueForLength(rectangle->y(), boxHeight), floatValueForLength(rectangle->width(), boxWidth), floatValueForLength(rectangle->height(), boxHeight)); Length radiusXLength = rectangle->cornerRadiusX(); Length radiusYLength = rectangle->cornerRadiusY(); FloatSize cornerRadii( radiusXLength.isUndefined() ? 0 : floatValueForLength(radiusXLength, boxWidth), radiusYLength.isUndefined() ? 0 : floatValueForLength(radiusYLength, boxHeight)); FloatRect logicalBounds = physicalRectToLogical(bounds, logicalBoxHeight, writingMode); exclusionShape = createExclusionRectangle(logicalBounds, physicalSizeToLogical(cornerRadii, writingMode)); exclusionShape->m_boundingBox = logicalBounds; break; } case BasicShape::BASIC_SHAPE_CIRCLE: { const BasicShapeCircle* circle = static_cast<const BasicShapeCircle*>(basicShape); float centerX = floatValueForLength(circle->centerX(), boxWidth); float centerY = floatValueForLength(circle->centerY(), boxHeight); float radius = floatValueForLength(circle->radius(), std::max(boxHeight, boxWidth)); FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, centerY), logicalBoxHeight, writingMode); exclusionShape = createExclusionCircle(logicalCenter, radius); exclusionShape->m_boundingBox = FloatRect(logicalCenter.x() - radius, logicalCenter.y() - radius, radius * 2, radius * 2); break; } case BasicShape::BASIC_SHAPE_ELLIPSE: { const BasicShapeEllipse* ellipse = static_cast<const BasicShapeEllipse*>(basicShape); float centerX = floatValueForLength(ellipse->centerX(), boxWidth); float centerY = floatValueForLength(ellipse->centerY(), boxHeight); float radiusX = floatValueForLength(ellipse->radiusX(), boxWidth); float radiusY = floatValueForLength(ellipse->radiusY(), boxHeight); FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, centerY), logicalBoxHeight, writingMode); FloatSize logicalRadii = physicalSizeToLogical(FloatSize(radiusX, radiusY), writingMode); exclusionShape = createExclusionEllipse(logicalCenter, logicalRadii); exclusionShape->m_boundingBox = FloatRect(logicalCenter - logicalRadii, logicalRadii + logicalRadii); break; } case BasicShape::BASIC_SHAPE_POLYGON: { const BasicShapePolygon* polygon = static_cast<const BasicShapePolygon*>(basicShape); const Vector<Length>& values = polygon->values(); size_t valuesSize = values.size(); ASSERT(!(valuesSize % 2)); FloatRect boundingBox; Vector<FloatPoint>* vertices = new Vector<FloatPoint>(valuesSize / 2); for (unsigned i = 0; i < valuesSize; i += 2) { FloatPoint vertex( floatValueForLength(values.at(i), boxWidth), floatValueForLength(values.at(i + 1), boxHeight)); (*vertices)[i / 2] = physicalPointToLogical(vertex, logicalBoxHeight, writingMode); if (!i) boundingBox.setLocation(vertex); else boundingBox.extend(vertex); } exclusionShape = createExclusionPolygon(adoptPtr(vertices), polygon->windRule()); exclusionShape->m_boundingBox = boundingBox; break; } default: ASSERT_NOT_REACHED(); } exclusionShape->m_logicalBoxWidth = logicalBoxWidth; exclusionShape->m_logicalBoxHeight = logicalBoxHeight; exclusionShape->m_writingMode = writingMode; return exclusionShape.release(); }
PassOwnPtr<ExclusionShape> ExclusionShape::createExclusionShape(const BasicShape* basicShape, float logicalBoxWidth, float logicalBoxHeight, WritingMode writingMode) { if (!basicShape) return nullptr; bool horizontalWritingMode = isHorizontalWritingMode(writingMode); float boxWidth = horizontalWritingMode ? logicalBoxWidth : logicalBoxHeight; float boxHeight = horizontalWritingMode ? logicalBoxHeight : logicalBoxWidth; OwnPtr<ExclusionShape> exclusionShape; switch (basicShape->type()) { case BasicShape::BASIC_SHAPE_RECTANGLE: { const BasicShapeRectangle* rectangle = static_cast<const BasicShapeRectangle*>(basicShape); float x = floatValueForLength(rectangle->x(), boxWidth); float y = floatValueForLength(rectangle->y(), boxHeight); float width = floatValueForLength(rectangle->width(), boxWidth); float height = floatValueForLength(rectangle->height(), boxHeight); Length radiusXLength = rectangle->cornerRadiusX(); Length radiusYLength = rectangle->cornerRadiusY(); float radiusX = radiusXLength.isUndefined() ? 0 : floatValueForLength(radiusXLength, boxWidth); float radiusY = radiusYLength.isUndefined() ? 0 : floatValueForLength(radiusYLength, boxHeight); exclusionShape = horizontalWritingMode ? createExclusionRectangle(FloatRect(x, y, width, height), FloatSize(radiusX, radiusY)) : createExclusionRectangle(FloatRect(y, x, height, width), FloatSize(radiusY, radiusX)); break; } case BasicShape::BASIC_SHAPE_CIRCLE: { const BasicShapeCircle* circle = static_cast<const BasicShapeCircle*>(basicShape); float centerX = floatValueForLength(circle->centerX(), boxWidth); float centerY = floatValueForLength(circle->centerY(), boxHeight); float radius = floatValueForLength(circle->radius(), std::max(boxHeight, boxWidth)); exclusionShape = horizontalWritingMode ? createExclusionCircle(FloatPoint(centerX, centerY), radius) : createExclusionCircle(FloatPoint(centerY, centerX), radius); break; } case BasicShape::BASIC_SHAPE_ELLIPSE: { const BasicShapeEllipse* ellipse = static_cast<const BasicShapeEllipse*>(basicShape); float centerX = floatValueForLength(ellipse->centerX(), boxWidth); float centerY = floatValueForLength(ellipse->centerY(), boxHeight); float radiusX = floatValueForLength(ellipse->radiusX(), boxWidth); float radiusY = floatValueForLength(ellipse->radiusY(), boxHeight); exclusionShape = horizontalWritingMode ? createExclusionEllipse(FloatPoint(centerX, centerY), FloatSize(radiusX, radiusY)) : createExclusionEllipse(FloatPoint(centerY, centerX), FloatSize(radiusY, radiusX)); break; } case BasicShape::BASIC_SHAPE_POLYGON: notImplemented(); default: ASSERT_NOT_REACHED(); } exclusionShape->m_logicalBoxWidth = logicalBoxWidth; exclusionShape->m_logicalBoxHeight = logicalBoxHeight; exclusionShape->m_writingMode = writingMode; return exclusionShape.release(); }