GameObject * GameObjectController::createGameObject(std::string const & typeName)
 {
     gameplay::Node * nullNode = nullptr;
     return createGameObject(typeName, nullNode);
 }
Example #2
0
Player::Player(SceneManager* sceneMgr, SceneNode* parentNode) : GameObject(sceneMgr, parentNode)
{
	createGameObject("Player", "robot.mesh");
	mSceneNode->yaw(Radian(Degree(90)));
}