GameObject * GameObjectController::createGameObject(std::string const & typeName) { gameplay::Node * nullNode = nullptr; return createGameObject(typeName, nullNode); }
Player::Player(SceneManager* sceneMgr, SceneNode* parentNode) : GameObject(sceneMgr, parentNode) { createGameObject("Player", "robot.mesh"); mSceneNode->yaw(Radian(Degree(90))); }