Example #1
0
// on "init" you need to initialize your instance
bool StoreBScene::init()
{
	//////////////////////////////
	// 1. super init first
	if ( !CCLayerColor::initWithColor(ccc4(255,255,255,255)))
	{
		return false;
	}

	CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
	CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();

	CCLabelTTF* pLabelTitleTest = CCLabelTTF::create("Soomla Test Store", "GoodDog.otf", 34);
	pLabelTitleTest->setColor(ccc3(255,0,0));
	pLabelTitleTest->setPosition(ccp(pLabelTitleTest->boundingBox().size.width/2 + origin.x + 20, visibleSize.height - 30 + origin.y));
	this->addChild(pLabelTitleTest, 1);

	CCLabelTTF* pLabelTitle = CCLabelTTF::create("Virtual Currency Packs", "GoodDog.otf", 54);
	pLabelTitle->setColor(ccc3(0,0,0));
	pLabelTitle->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height - 100 + origin.y));
	this->addChild(pLabelTitle, 1);


	CCSprite* pSpriteMuffin = CCSprite::create("muffin.png");
	pSpriteMuffin->setScale(0.5f);
	pSpriteMuffin->setPosition(ccp(origin.x + visibleSize.width - 90, visibleSize.height + origin.y - 50));
	this->addChild(pSpriteMuffin, 0);

	pLabelBalance = CCLabelTTF::create("24", "GoodDog.otf", 34);
	pLabelBalance->setColor(ccc3(0,255,255));
	pLabelBalance->setPosition(ccp(origin.x + visibleSize.width - 40, visibleSize.height + origin.y - 50));
	this->addChild(pLabelBalance, 1);
	setCurrencyBalanceLabel();


	GameMenuItem* backItem = GameMenuItem::itemWithLabel(
		CCSprite::create("back.png"),
		this,
		menu_selector(StoreBScene::menuBackCallback));

	backItem->setPosition(ccp(origin.x + visibleSize.width/2 , 110));

	// In Game Menu
	CCMenu* menu = CCMenu::create(backItem, NULL);

	createListViewItem(origin, menu, visibleSize, 0, "no_ads.png");
	createListViewItem(origin, menu, visibleSize, 1, "muffins01.png");
	createListViewItem(origin, menu, visibleSize, 2, "muffins02.png");
	createListViewItem(origin, menu, visibleSize, 3, "muffins03.png");
	createListViewItem(origin, menu, visibleSize, 4, "muffins04.png");

	menu->setPosition(CCPointZero);
	this->addChild(menu);

	this->setKeypadEnabled(true);

	return true;
}
Example #2
0
// on "init" you need to initialize your instance
bool StoreAScene::init()
{
	cocos2dx_StoreController::storeOpening();
		
	//////////////////////////////
	// 1. super init first
	if ( !CCLayerColor::initWithColor(ccc4(255,255,255,255)))
	{
		return false;
	}

	CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
	CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();

	CCLabelTTF* pLabelTitleTest = CCLabelTTF::create("Soomla Test Store", "GoodDog.otf", 34);
	pLabelTitleTest->setColor(ccc3(255,0,0));
	pLabelTitleTest->setPosition(ccp(pLabelTitleTest->boundingBox().size.width/2 + origin.x + 20, visibleSize.height - 30 + origin.y));
	this->addChild(pLabelTitleTest, 1);

	CCLabelTTF* pLabelTitle = CCLabelTTF::create("Virtual Goods", "GoodDog.otf", 54);
	pLabelTitle->setColor(ccc3(0,0,0));
	pLabelTitle->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height - 100 + origin.y));
	this->addChild(pLabelTitle, 1);


	CCSprite* pSpriteMuffin = CCSprite::create("muffin.png");
	pSpriteMuffin->setScale(0.5f);
	pSpriteMuffin->setPosition(ccp(origin.x + visibleSize.width - 90, visibleSize.height + origin.y - 50));
	this->addChild(pSpriteMuffin, 0);
	
	pLabelBalance = CCLabelTTF::create("0", "GoodDog.otf", 34);
	pLabelBalance->setColor(ccc3(0,255,255));
	pLabelBalance->setPosition(ccp(origin.x + visibleSize.width - 40, visibleSize.height + origin.y - 50));
	this->addChild(pLabelBalance, 1);
	setCurrencyBalanceLabel();

	GameMenuItem* getMoreItem = GameMenuItem::itemWithLabel(
		CCSprite::create("get_more.png"),
		this,
		menu_selector(StoreAScene::menuGetMoreCallback));

	getMoreItem->setPosition(ccp(origin.x + visibleSize.width/2 + (getMoreItem->boundingBox().size.width /2) + 10, 110));


	GameMenuItem* backItem = GameMenuItem::itemWithLabel(
		CCSprite::create("back.png"),
		this,
		menu_selector(StoreAScene::menuBackCallback));

	backItem->setPosition(ccp(origin.x + visibleSize.width/2 - (backItem->boundingBox().size.width /2) - 10 , 110));

	// In Game Menu
	CCMenu* menu = CCMenu::create(getMoreItem, backItem, NULL);

	createListViewItem(origin, menu, visibleSize, 0, "fruit_cake.png");
	createListViewItem(origin, menu, visibleSize, 1, "pavlova.png");
	createListViewItem(origin, menu, visibleSize, 2, "cream_cup.png");
	createListViewItem(origin, menu, visibleSize, 3, "chocolate_cake.png");
	
	menu->setPosition(CCPointZero);
	this->addChild(menu);

	this->setKeypadEnabled(true);

	return true;
}
Example #3
0
/**
 * Creates and adds main layout to the screen.
 */
void CreateNotificationScreen::createMainLayout()
{

	VerticalLayout* mainLayout = new VerticalLayout();
	Screen::setMainWidget(mainLayout);

	ListView* listView = new ListView();
	listView->fillSpaceHorizontally();
	listView->fillSpaceVertically();
	mainLayout->addChild(listView);

	ListViewItem* listItem;
	HorizontalLayout* hLayout;
	Widget* space;

	// ================ Content body =====================
	mContentBody = new EditBox();
	listView->addChild(createListViewItem(CONTENT_BODY_LABEL_TEXT,(Widget*) mContentBody));

	if ( isAndroid() )
	{
		// ================ Content title =====================
		mContentTitle = new EditBox();
		listView->addChild(createListViewItem(CONTENT_TITLE_LABEL_TEXT, mContentTitle));

		// ================ Ticker text =====================
		mTickerText = new EditBox();
		listView->addChild(createListViewItem(TICKER_TEXT_LABEL_TEXT, mTickerText));
	}
	else
	{
		// ================ Badge number =====================
		mBadgeNumber = new EditBox();
		mBadgeNumber->setWidth(NUMERIC_EDIT_BOX_WIDTH);
		mBadgeNumber->setInputMode(EDIT_BOX_INPUT_MODE_NUMERIC);
		mBadgeNumber->addEditBoxListener(this);
		listView->addChild(createListViewItem(BADGE_NUMBER_LABEL_TEXT, mBadgeNumber));

		// ================ Alert action =====================
		mAlertAction = new EditBox();
		mAlertAction->addEditBoxListener(this);
		listView->addChild(createListViewItem(ALERT_ACTION_LABEL_TEXT, mAlertAction));
	}

	// ================ Play sound =====================
	mPlaySound = new CheckBox();
	listView->addChild(createListViewItem(PLAY_SOUND_LABEL_TEXT, mPlaySound));

	if ( isAndroid() )
	{
		// ================ Sound path=====================
		mSoundPath = new EditBox();
		listView->addChild(createListViewItem(SOUND_PATH_LABEL_TEXT, mSoundPath));

		// ================ Vibrate =====================
		mVibrate = new CheckBox();
		listView->addChild(createListViewItem(VIBRATE_LABEL_TEXT, mVibrate));

		mVibrateDuration = new EditBox();
		mVibrateDuration->setInputMode(EDIT_BOX_INPUT_MODE_NUMERIC);
		listView->addChild(createListViewItem(VIBRATE_DURATION_LABEL_TEXT, mVibrateDuration));

		// ================ Flashing LED =====================
		mFlash = new CheckBox();
		listView->addChild(createListViewItem(FLASH_LABEL_TEXT, mFlash));
		// The pattern
		mFlashColor = new EditBox();
		listView->addChild(createListViewItem(FLASH_COLOR_LABEL_TEXT, mFlashColor));
		mFlashOnLength = new EditBox();
		mFlashOnLength->setInputMode(EDIT_BOX_INPUT_MODE_NUMERIC);
		listView->addChild(createListViewItem(FLASH_ON_LABEL_TEXT, mFlashOnLength));
		mFlashOffLength = new EditBox();
		mFlashOffLength->setInputMode(EDIT_BOX_INPUT_MODE_NUMERIC);
		listView->addChild(createListViewItem(FLASH_OFF_LABEL_TEXT, mFlashOffLength));
	}

	// ================ Fire time =====================
	mTime = new EditBox();
	mTime->setWidth(NUMERIC_EDIT_BOX_WIDTH);
	mTime->setInputMode(EDIT_BOX_INPUT_MODE_NUMERIC);
	listView->addChild(createListViewItem(FIRE_TIME_LABEL_TEXT, mTime));

	// ================= Send image button ================
	hLayout = new HorizontalLayout();
	hLayout->fillSpaceHorizontally();
	listItem = new ListViewItem();
	listItem->addChild(hLayout);
	listView->addChild(listItem);
	mCreateNotificationButton = new ImageButton();
	mCreateNotificationButton->setImage(RES_IMAGE);

	space = this->createSpacer();
	hLayout->addChild(space);
	hLayout->addChild(mCreateNotificationButton);

	// Align the image button at the center of the layout.
	// Only after adding the image button widget to layout the widget's width
	// is available.
	int spacerWidth = hLayout->getWidth() / 2 -
		mCreateNotificationButton->getWidth() / 2;
	space->setWidth(spacerWidth);
}