Example #1
0
Maze* loadMazeFromFile(const char* filename)
{
    FILE* file = NULL;
    Maze* maze = NULL;
    SDL_Point c;

    // Open file
    file = fopen(filename,"r");
    if (file == NULL)
    {
        error("Load Maze");
        return NULL;
    }

    // Get size
    fscanf(file,"%d %d",&c.x,&c.y);

    // Make the maze with the size
    maze = createMaze(c.x,c.y);

    // Load it
    for (c.y = 0; c.y < maze->size.y; c.y++)
    {
        for (c.x = 0; c.x < maze->size.x; c.x++)
        {
            fscanf(file,"%d",&maze->tab[c.x][c.y]);
        }
    }

    fclose(file);
    return maze;
}
Example #2
0
int main()
{
    int x, y;
    WINDOW *win;


    win = initscr();
    curs_set(0);
    getmaxyx(win, y, x);
    width = x / 2 - 1;
    height = y / 2 - 1;
    createMaze();

    do {
	clear();
	refresh();
	initMaze();

	buildMaze(0, 0);

	printMaze();
	solveMaze();

	move(height * 2 + 1, 0);
	printw("Press 'q' to quit or any other key to run again.");
	refresh();
    } while (getchar() != 'q');

    clear();
    refresh();
    endwin();
    return EXIT_SUCCESS;
}
Example #3
0
//create the pathways as well as start and end cells for the maze
void Maze::setupMaze() {
    bool done = false;
    while (!done) {
        createMaze();
        done = checkMaze();
    }
}
int main()
{
	int choice;
	char direction;
	int maze[ROWS][COLS];
	int end = 1;//Stores game continue true/false
	
	createMaze(maze);
	placeHag(maze);
	placeStart(maze);
	// don't remove the next line
	afterRedirect();
	// don't remove the above line

	// NOTE: stdout has been mangled from the redirection
	// so after you do a printf without a \n execute the command fflush(stdout);
	
	printf("\n \n");
	printf("Maze initialized, and ready to play!\n");
	printf("Starting position [%d][%d]\n",playerRow, playerCol);
	
	do
	{
		choice = menu();

		if(choice == 1)
		{
			direction = readDirection();
			move(maze, direction);
		}// end choice

		else if(choice ==2)
			displayMaze(maze);

		else if(choice ==3)
			peek(maze);
		else
		{
			printf("Game exit\n");
			end = 0;//Game end
		}
		moveHag(maze);//Moves hag every third turn

	}while(endGame(maze) && end);

	return 0;

}// end main
Example #5
0
File: main.c Project: jkim664/junik
int main(int argc, char **argv)
{
    if (argc < 2)
    {
        printf("You need a valid input maze file.\n");
        return -1;
    }

    printf("Creating maze with file %s\n", argv[1]);
    maze_t * maze = createMaze(argv[1]);

    printf("\nUnsolved maze:\n");
    printMaze(maze);

    if(solveMazeManhattanDFS(maze, maze->startColumn, maze->startRow))
    {
        printf("\nSolved maze:\n");
        printMaze(maze);
        if(checkMaze(maze))
        {
            printf("Solution to maze is valid\n");
        }
        else
        {
            printf("Incorrect solution to maze\n");
        }
    }
    else
    {
        printf("\nMaze is unsolvable\n");
    }

    printf("\nDestroying maze\n");

    destroyMaze(maze);
 
    return 0;
}
Example #6
0
void Maze::load() {
    std::vector<std::string> map;

    map.push_back("BBBBBBBBBBBBBBBBBBBBBBBBBBBB");
    map.push_back("BGGGGGGGGGGGGBBGGGGGGGGGGGGB");
    map.push_back("BGBBBBGBBBBBGBBGBBBBBGBBBBGB");
    map.push_back("BRBZZBGBZZZBGBBGBZZZBGBZZBRB");
    map.push_back("BGBBBBGBBBBBGBBGBBBBBGBBBBGB");
    map.push_back("BGGGGGGGGGGGGGGGGGGGGGGGGGGB");
    map.push_back("BGBBBBGBBGBBBBBBBBGBBGBBBBGB");
    map.push_back("BGBBBBGBBGBBBBBBBBGBBGBBBBGB");
    map.push_back("BGGGGGGBBGGGGBBGGGGBBGBBBBBB");
    map.push_back("BBBBBBGBBBBBWBBWBBBBBGBBBBBB");
    map.push_back("ZZZZZBGBBBBBWBBWBBBBBGBZZZZZ");
    map.push_back("ZZZZZBGBBWWWWWWWWWWBBGBZZZZZ");
    map.push_back("ZZZZZBGBBWBBBWWBBBWBBGBZZZZZ");
    map.push_back("BBBBBBGBBWBWWWWWWBWBBGBBBBBB");
    map.push_back("WWWWWWGWWWBWWWWWWBWWWGWWWWWW");
    map.push_back("BBBBBBGBBWBWWWWWWBWBBGBBBBBB");
    map.push_back("ZZZZZBGBBWBBBBBBBBWBBGBZZZZZ");
    map.push_back("ZZZZZBGBBWWWWWWWWWWBBGBZZZZZ");
    map.push_back("ZZZZZBGBBWBBBBBBBBWBBGBZZZZZ");
    map.push_back("BBBBBBGBBWBBBBBBBBWBBGBBBBBB");
    map.push_back("BGGGGGGGGGGGGBBGGGGGGGGGGGGB");
    map.push_back("BGBBBBGBBBBBGBBGBBBBBGBBBBGB");
    map.push_back("BRBBBBGBBBBBGBBGBBBBBGBBBBRB");
    map.push_back("BGGGBBGGGGGGGGGGGGGGGGBBGGGB");
    map.push_back("BBBGBBGBBGBBBBBBBBGBBGBBGBBB");
    map.push_back("BBBGBBGBBGBBBBBBBBGBBGBBGBBB");
    map.push_back("BGGGGGGBBGGGGBBGGGGBBGGGGGGB");
    map.push_back("BGBBBBBBBBBBGBBGBBBBBBBBBBGB");
    map.push_back("BGBBBBBBBBBBGBBGBBBBBBBBBBGB");
    map.push_back("BGGGGGGGGGGGGGGGGGGGGGGGGGGB");
    map.push_back("BBBBBBBBBBBBBBBBBBBBBBBBBBBB");

    mazeDisplayList = glGenLists(1);

    width = 28;
    height = 31;

    for (int x = 0; x < width; x++) {
        for (int y = 0; y < height; y++) {
            char character = map[y][x];

            float *color;
            color = new float[3];
            color[0] = 0.0;
            color[1] = 0.0;
            color[2] = 0.0;

            switch (character) {
                case 'B': color[2] = 1.0; break;
                case 'W': color[0] = 1.0; color[1] = 1.0; color[2] = 1.0; break;
                case 'R': color[0] = 1.0; break;
                case 'G': color[0] = 1.0; color[1] = 1.0; break;
            }

            pixels[x][height - (y + 1)] = color;
        }
    }
    createMaze();
}
Example #7
0
int main(int argc, char** argv)
{
    maze m1;
    node * stack=NULL; // stack pointer
    node * temp; //temporary node
    int px, py; // previous x and y positions
    int x, y;  //x and y positions
    int i,j;
    int debugMode = false;
    char *file;

    /* verify the proper number of command line arguments were given */
    if( argc > 3 ) {
        printf("Usage: %s [-d] <maze data file>\n", argv[0]);
        exit(-1);
    }

    if( 2 == argc ) {//2 arguements, no debug
        file = argv[1];
    }

    if( 3 == argc ) { //three arguements provided with debug
        if( argv[1][0] == '-' && argv[1][1] == 'd' ) {
            debugMode = true;  // ./a.out -d mazeInput.txt
            file = argv[2];
        }
        else if(argv[2][0] == '-' && argv[2][1] == 'd') {
            debugMode = true;  // ./a.out mazeInput.txt -d
            file = argv[1];
        }
    }


    m1 = createMaze(file); //initialize maze

    printf("Input Maze\n");
    printf ("size: %d, %d\n", m1.xsize, m1.ysize);
    printf ("start: %d, %d\n", m1.xstart, m1.ystart);
    printf ("end: %d, %d\n", m1.xend, m1.yend);

    printMaze(m1);

    stack = solve(m1, debugMode);

    if(stack == NULL) { //nothing on stack
        printf("\n This maze is unsolvable!!!\n");
    }
    else {
        px= -1; //previous x and y set to -1 as to not be in maze
        py= -1;

        temp = stack;

        while(temp != NULL) {
            x = temp->x;
            y = temp->y;
            if(m1.array[x][y] != 'e' &&  m1.array[x][y] != 's') {
                if(px == x+1)
                    m1.array[x][y] = 'V'; //down
                else if (px == x-1)
                    m1.array[x][y] = '^'; //up
                else if(py == y+1)
                    m1.array[x][y] = '>'; //right
                else if(py == y-1)
                    m1.array[x][y] = '<'; //left
                else {
                    printf("\nValue not available in stack (%d, %d)\n", x,y);
                }
            }
            px = x; //set previous x and y to the node's values
            py = y;
            temp = temp->next; //move along stack
        }
    }
    printMaze(m1); // reprint maze with solution
    printf("\nSolution coordinates: \n");
    printSt( stack);
    printf("\n");

    rmStack(&stack);
    rmMaze(m1);

    return(0);
}