//----------------------------------------------------------------------- ResourcePtr ResourceManager::load(const String& name, const String& group, bool isManual, ManualResourceLoader* loader, const NameValuePairList* loadParams, bool backgroundThread) { ResourcePtr r = createOrRetrieve(name,group,isManual,loader,loadParams).first; // ensure loaded r->load(backgroundThread); return r; }
SoundFXPtr SoundFXManager::load (const Ogre::String& name, const Ogre::String& group) { // Crea o recupera el recurso SoundFXPtr soundFXPtr = createOrRetrieve(name, group, false, 0,0).first.staticCast<SoundFX>(); // Carga explĂcita del recurso. soundFXPtr->load(); return soundFXPtr; }
//----------------------------------------------------------------------- TexturePtr TextureManager::load(const String &name, const String& group, TextureType texType, int numMipmaps, Real gamma, bool isAlpha, PixelFormat desiredFormat, bool hwGamma) { ResourceCreateOrRetrieveResult res = createOrRetrieve(name,group,false,0,0,texType,numMipmaps,gamma,isAlpha,desiredFormat,hwGamma); TexturePtr tex = res.first; tex->load(); return tex; }
//----------------------------------------------------------------------- MeshPtr MeshManager::load( const String& filename, const String& groupName, HardwareBuffer::Usage vertexBufferUsage, HardwareBuffer::Usage indexBufferUsage, bool vertexBufferShadowed, bool indexBufferShadowed) { MeshPtr pMesh = createOrRetrieve(filename,groupName,false,0,0, vertexBufferUsage,indexBufferUsage, vertexBufferShadowed,indexBufferShadowed).first.staticCast<Mesh>(); pMesh->load(); return pMesh; }