/** * Main */ int main(int argc, char **argv) { g2sprop *prop; prop = createProp(); setOptions(argc, argv, prop); parseMain(prop); if (prop->needsStats) showStats(prop); closeProp(prop); return (0); }
bool MainScene::init() { if (!Layer::init()) return false; size = Director::getInstance()->getVisibleSize(); createBackground(); createCloud(); createMouse(); createProp(); createCucrbit(); createWeather(); eventProcess(); initCucurbit(); createProgress(); createProgressBlood(); LoadingScene::loadData(); if (hudLayer != nullptr) hudLayer->updateIQ(); scheduleProcess(); isHold = false; isFall = false; isAction = false; isJump = false; isSkateboardHit = false; isSkateboardFinishAction = false; isSkateboard = false; isSholvePropChose = false; mouseFallingSnare = nullptr; skateboard = nullptr; snares.clear(); return true; }