Example #1
0
Player* PlayerFactory::create(const std::string& playerClass)
{
    mPlayer = new Player();
    mCharStats = mExe.getCharacterStat(playerClass);

    if(playerClass == "Warrior")
    {
        createWarrior();
    }
    else if(playerClass == "Rogue")
    {
        createRogue();
    }
    else
    {
        createSorcerer();
    }

    mPlayer->setStats(mStats);
    mStats->setActor(mPlayer);
    mPlayer->mInventory.collectEffects();
    mStats->recalculateDerivedStats();

    return mPlayer;
}
Example #2
0
    Player* PlayerFactory::create(World& world, const std::string& playerClass) const
    {
        auto charStats = mExe.getCharacterStat(playerClass);
        auto player = new Player(world, charStats);

        if (playerClass == "Warrior")
            createWarrior(player);
        else if (playerClass == "Rogue")
            createRogue(player);
        else
            createSorcerer(player);

        return player;
    }
Example #3
0
Player* PlayerFactory::create(const std::string& playerClass) const
{
    auto charStats = mExe.getCharacterStat(playerClass);
    auto player = new Player(playerClass, charStats);

    if(playerClass == "Warrior")
        createWarrior(player);
    else if(playerClass == "Rogue")
        createRogue(player);
    else
        createSorcerer(player);

    player->mInventory.collectEffects();

    return player;
}