void DrawTestsBaseClass::initPipeline (const vk::VkDevice device)
{
	const vk::Unique<vk::VkShaderModule> vs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_vertexShaderName), 0));
	const vk::Unique<vk::VkShaderModule> fs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_fragmentShaderName), 0));

	const PipelineCreateInfo::ColorBlendState::Attachment vkCbAttachmentState;

	vk::VkViewport viewport	= vk::makeViewport(WIDTH, HEIGHT);
	vk::VkRect2D scissor	= vk::makeRect2D(WIDTH, HEIGHT);

	PipelineCreateInfo pipelineCreateInfo(*m_pipelineLayout, *m_renderPass, 0, 0);
	pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_STAGE_VERTEX_BIT));
	pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT));
	pipelineCreateInfo.addState(PipelineCreateInfo::VertexInputState(m_vertexInputState));
	pipelineCreateInfo.addState(PipelineCreateInfo::InputAssemblerState(m_topology));
	pipelineCreateInfo.addState(PipelineCreateInfo::ColorBlendState(1, &vkCbAttachmentState));
	pipelineCreateInfo.addState(PipelineCreateInfo::ViewportState(1, std::vector<vk::VkViewport>(1, viewport), std::vector<vk::VkRect2D>(1, scissor)));
	pipelineCreateInfo.addState(PipelineCreateInfo::DepthStencilState());
	pipelineCreateInfo.addState(PipelineCreateInfo::RasterizerState());
	pipelineCreateInfo.addState(PipelineCreateInfo::MultiSampleState());

	m_pipeline = vk::createGraphicsPipeline(m_vk, device, DE_NULL, &pipelineCreateInfo);
}
Example #2
0
void op3d::Engine::createGraphicsPipeline()
{
    auto vertShaderCode = IO::readFile("shaders/vert.spv");
    auto fragShaderCode = IO::readFile("shaders/frag.spv");

    VDeleter<VkShaderModule> vertShaderModule{device, vkDestroyShaderModule};
    VDeleter<VkShaderModule> fragShaderModule{device, vkDestroyShaderModule};
    createShaderModule(vertShaderCode, vertShaderModule);
    createShaderModule(fragShaderCode, fragShaderModule);

    VkPipelineShaderStageCreateInfo vertShaderStageInfo = {};
    vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
    vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
    vertShaderStageInfo.module = vertShaderModule;
    vertShaderStageInfo.pName = "main";

    VkPipelineShaderStageCreateInfo fragShaderStageInfo = {};
    fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
    fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
    fragShaderStageInfo.module = fragShaderModule;
    fragShaderStageInfo.pName = "main";

    VkPipelineShaderStageCreateInfo shaderStages[] = {vertShaderStageInfo, fragShaderStageInfo};

    VkPipelineVertexInputStateCreateInfo vertexInputInfo = {};
    vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;

    auto bindingDescription = Vertex::getBindingDescription();
    auto attributeDescriptions = Vertex::getAttributeDescriptions();

    vertexInputInfo.vertexBindingDescriptionCount = 1;
    vertexInputInfo.vertexAttributeDescriptionCount = attributeDescriptions.size();
    vertexInputInfo.pVertexBindingDescriptions = &bindingDescription;
    vertexInputInfo.pVertexAttributeDescriptions = attributeDescriptions.data();

    VkPipelineInputAssemblyStateCreateInfo inputAssembly = {};
    inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
    inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
    inputAssembly.primitiveRestartEnable = VK_FALSE;

    VkViewport viewport = {};
    viewport.x = 0.0f;
    viewport.y = 0.0f;
    viewport.width = (float)swapChain.getExtent().width;
    viewport.height = (float)swapChain.getExtent().height;
    viewport.minDepth = 0.0f;
    viewport.maxDepth = 1.0f;

    VkRect2D scissor = {};
    scissor.offset = {0, 0};
    scissor.extent = swapChain.getExtent();

    VkPipelineViewportStateCreateInfo viewportState = {};
    viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
    viewportState.viewportCount = 1;
    viewportState.pViewports = &viewport;
    viewportState.scissorCount = 1;
    viewportState.pScissors = &scissor;

    VkPipelineRasterizationStateCreateInfo rasterizer = {};
    rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
    rasterizer.depthClampEnable = VK_FALSE;
    rasterizer.rasterizerDiscardEnable = VK_FALSE;
    rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
    rasterizer.lineWidth = 1.0f;
    rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
    rasterizer.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
    rasterizer.depthBiasEnable = VK_FALSE;

    VkPipelineMultisampleStateCreateInfo multisampling = {};
    multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
    multisampling.sampleShadingEnable = VK_FALSE;
    multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;

    VkPipelineDepthStencilStateCreateInfo depthStencil = {};
    depthStencil.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
    depthStencil.depthTestEnable = VK_TRUE;
    depthStencil.depthWriteEnable = VK_TRUE;
    depthStencil.depthCompareOp = VK_COMPARE_OP_LESS;
    depthStencil.depthBoundsTestEnable = VK_FALSE;
    depthStencil.minDepthBounds = 0.0f;
    depthStencil.maxDepthBounds = 1.0f;
    depthStencil.stencilTestEnable = VK_FALSE;
    depthStencil.front = {};
    depthStencil.back = {};

    VkPipelineColorBlendAttachmentState colorBlendAttachment = {};
    colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
    colorBlendAttachment.blendEnable = VK_FALSE;

    VkPipelineColorBlendStateCreateInfo colorBlending = {};
    colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
    colorBlending.logicOpEnable = VK_FALSE;
    colorBlending.logicOp = VK_LOGIC_OP_COPY;
    colorBlending.attachmentCount = 1;
    colorBlending.pAttachments = &colorBlendAttachment;
    colorBlending.blendConstants[0] = 0.0f;
    colorBlending.blendConstants[1] = 0.0f;
    colorBlending.blendConstants[2] = 0.0f;
    colorBlending.blendConstants[3] = 0.0f;

    VkDescriptorSetLayout setLayouts[] = {descriptorSetLayout};
    VkPipelineLayoutCreateInfo pipelineLayoutInfo = {};
    pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
    pipelineLayoutInfo.setLayoutCount = 1;
    pipelineLayoutInfo.pSetLayouts = setLayouts;

    if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, pipelineLayout.replace()) != VK_SUCCESS)
    {
        throw std::runtime_error("failed to create pipeline layout!");
    }

    VkGraphicsPipelineCreateInfo pipelineInfo = {};
    pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
    pipelineInfo.stageCount = 2;
    pipelineInfo.pStages = shaderStages;
    pipelineInfo.pVertexInputState = &vertexInputInfo;
    pipelineInfo.pInputAssemblyState = &inputAssembly;
    pipelineInfo.pViewportState = &viewportState;
    pipelineInfo.pRasterizationState = &rasterizer;
    pipelineInfo.pMultisampleState = &multisampling;
    pipelineInfo.pColorBlendState = &colorBlending;
    pipelineInfo.pDepthStencilState = &depthStencil;
    pipelineInfo.layout = pipelineLayout;
    pipelineInfo.renderPass = renderPass;
    pipelineInfo.subpass = 0;
    pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;

    if (vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, graphicsPipeline.replace()) != VK_SUCCESS)
    {
        throw std::runtime_error("failed to create graphics pipeline!");
    }
}
void SparseShaderIntrinsicsInstanceSampledBase::recordCommands (const VkCommandBuffer		commandBuffer,
																const VkImageCreateInfo&	imageSparseInfo,
																const VkImage				imageSparse,
																const VkImage				imageTexels,
																const VkImage				imageResidency)
{
	const InstanceInterface&		 instance			= m_context.getInstanceInterface();
	const DeviceInterface&			 deviceInterface	= getDeviceInterface();
	const VkPhysicalDevice			 physicalDevice		= m_context.getPhysicalDevice();
	const VkPhysicalDeviceProperties deviceProperties	= getPhysicalDeviceProperties(instance, physicalDevice);

	if (imageSparseInfo.extent.width  > deviceProperties.limits.maxFramebufferWidth  ||
		imageSparseInfo.extent.height > deviceProperties.limits.maxFramebufferHeight ||
		imageSparseInfo.arrayLayers   > deviceProperties.limits.maxFramebufferLayers)
	{
		TCU_THROW(NotSupportedError, "Image size exceeds allowed framebuffer dimensions");
	}

	// Check if device supports image format for sampled images
	if (!checkImageFormatFeatureSupport(instance, physicalDevice, imageSparseInfo.format, VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT))
		TCU_THROW(NotSupportedError, "Device does not support image format for sampled images");

	// Check if device supports image format for color attachment
	if (!checkImageFormatFeatureSupport(instance, physicalDevice, imageSparseInfo.format, VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT))
		TCU_THROW(NotSupportedError, "Device does not support image format for color attachment");

	// Make sure device supports VK_FORMAT_R32_UINT format for color attachment
	if (!checkImageFormatFeatureSupport(instance, physicalDevice, mapTextureFormat(m_residencyFormat), VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT))
		TCU_THROW(TestError, "Device does not support VK_FORMAT_R32_UINT format for color attachment");

	// Create buffer storing vertex data
	std::vector<tcu::Vec2> vertexData;

	vertexData.push_back(tcu::Vec2(-1.0f,-1.0f));
	vertexData.push_back(tcu::Vec2( 0.0f, 0.0f));

	vertexData.push_back(tcu::Vec2(-1.0f, 1.0f));
	vertexData.push_back(tcu::Vec2( 0.0f, 1.0f));

	vertexData.push_back(tcu::Vec2( 1.0f,-1.0f));
	vertexData.push_back(tcu::Vec2( 1.0f, 0.0f));

	vertexData.push_back(tcu::Vec2( 1.0f, 1.0f));
	vertexData.push_back(tcu::Vec2( 1.0f, 1.0f));

	const VkDeviceSize			vertexDataSizeInBytes	= sizeInBytes(vertexData);
	const VkBufferCreateInfo	vertexBufferCreateInfo	= makeBufferCreateInfo(vertexDataSizeInBytes, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);

	m_vertexBuffer		= createBuffer(deviceInterface, getDevice(), &vertexBufferCreateInfo);
	m_vertexBufferAlloc	= bindBuffer(deviceInterface, getDevice(), getAllocator(), *m_vertexBuffer, MemoryRequirement::HostVisible);

	deMemcpy(m_vertexBufferAlloc->getHostPtr(), &vertexData[0], static_cast<std::size_t>(vertexDataSizeInBytes));
	flushMappedMemoryRange(deviceInterface, getDevice(), m_vertexBufferAlloc->getMemory(), m_vertexBufferAlloc->getOffset(), vertexDataSizeInBytes);

	// Create render pass
	const VkAttachmentDescription texelsAttachmentDescription =
	{
		(VkAttachmentDescriptionFlags)0,					// VkAttachmentDescriptionFlags		flags;
		imageSparseInfo.format,								// VkFormat							format;
		VK_SAMPLE_COUNT_1_BIT,								// VkSampleCountFlagBits			samples;
		VK_ATTACHMENT_LOAD_OP_CLEAR,						// VkAttachmentLoadOp				loadOp;
		VK_ATTACHMENT_STORE_OP_STORE,						// VkAttachmentStoreOp				storeOp;
		VK_ATTACHMENT_LOAD_OP_DONT_CARE,					// VkAttachmentLoadOp				stencilLoadOp;
		VK_ATTACHMENT_STORE_OP_DONT_CARE,					// VkAttachmentStoreOp				stencilStoreOp;
		VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,			// VkImageLayout					initialLayout;
		VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL			// VkImageLayout					finalLayout;
	};

	const VkAttachmentDescription residencyAttachmentDescription =
	{
		(VkAttachmentDescriptionFlags)0,					// VkAttachmentDescriptionFlags		flags;
		mapTextureFormat(m_residencyFormat),				// VkFormat							format;
		VK_SAMPLE_COUNT_1_BIT,								// VkSampleCountFlagBits			samples;
		VK_ATTACHMENT_LOAD_OP_CLEAR,						// VkAttachmentLoadOp				loadOp;
		VK_ATTACHMENT_STORE_OP_STORE,						// VkAttachmentStoreOp				storeOp;
		VK_ATTACHMENT_LOAD_OP_DONT_CARE,					// VkAttachmentLoadOp				stencilLoadOp;
		VK_ATTACHMENT_STORE_OP_DONT_CARE,					// VkAttachmentStoreOp				stencilStoreOp;
		VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,			// VkImageLayout					initialLayout;
		VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL			// VkImageLayout					finalLayout;
	};

	const VkAttachmentDescription colorAttachmentsDescription[] = { texelsAttachmentDescription, residencyAttachmentDescription };

	const VkAttachmentReference texelsAttachmentReference =
	{
		0u,													// deUint32			attachment;
		VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL			// VkImageLayout	layout;
	};

	const VkAttachmentReference residencyAttachmentReference =
	{
		1u,													// deUint32			attachment;
		VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL			// VkImageLayout	layout;
	};

	const VkAttachmentReference colorAttachmentsReference[] = { texelsAttachmentReference, residencyAttachmentReference };

	const VkAttachmentReference depthAttachmentReference =
	{
		VK_ATTACHMENT_UNUSED,								// deUint32			attachment;
		VK_IMAGE_LAYOUT_UNDEFINED							// VkImageLayout	layout;
	};

	const VkSubpassDescription subpassDescription =
	{
		(VkSubpassDescriptionFlags)0,						// VkSubpassDescriptionFlags		flags;
		VK_PIPELINE_BIND_POINT_GRAPHICS,					// VkPipelineBindPoint				pipelineBindPoint;
		0u,													// deUint32							inputAttachmentCount;
		DE_NULL,											// const VkAttachmentReference*		pInputAttachments;
		2u,													// deUint32							colorAttachmentCount;
		colorAttachmentsReference,							// const VkAttachmentReference*		pColorAttachments;
		DE_NULL,											// const VkAttachmentReference*		pResolveAttachments;
		&depthAttachmentReference,							// const VkAttachmentReference*		pDepthStencilAttachment;
		0u,													// deUint32							preserveAttachmentCount;
		DE_NULL												// const deUint32*					pPreserveAttachments;
	};

	const VkRenderPassCreateInfo renderPassInfo =
	{
		VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,			// VkStructureType					sType;
		DE_NULL,											// const void*						pNext;
		(VkRenderPassCreateFlags)0,							// VkRenderPassCreateFlags			flags;
		2u,													// deUint32							attachmentCount;
		colorAttachmentsDescription,						// const VkAttachmentDescription*	pAttachments;
		1u,													// deUint32							subpassCount;
		&subpassDescription,								// const VkSubpassDescription*		pSubpasses;
		0u,													// deUint32							dependencyCount;
		DE_NULL												// const VkSubpassDependency*		pDependencies;
	};

	m_renderPass = createRenderPass(deviceInterface, getDevice(), &renderPassInfo);

	// Create descriptor set layout
	DescriptorSetLayoutBuilder descriptorLayerBuilder;

	descriptorLayerBuilder.addSingleBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT);

	const Unique<VkDescriptorSetLayout> descriptorSetLayout(descriptorLayerBuilder.build(deviceInterface, getDevice()));

	// Create descriptor pool
	DescriptorPoolBuilder descriptorPoolBuilder;

	descriptorPoolBuilder.addType(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, imageSparseInfo.mipLevels);

	descriptorPool = descriptorPoolBuilder.build(deviceInterface, getDevice(), VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, imageSparseInfo.mipLevels);

	// Create sampler object
	const tcu::Sampler			samplerObject(tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::NEAREST_MIPMAP_NEAREST, tcu::Sampler::NEAREST);
	const VkSamplerCreateInfo	samplerCreateInfo = mapSampler(samplerObject, m_format);
	m_sampler = createSampler(deviceInterface, getDevice(), &samplerCreateInfo);

	struct PushConstants
	{
		deUint32	lod;
		deUint32	padding;			// padding needed to satisfy std430 rules
		float		lodWidth;
		float		lodHeight;
	};

	// Create pipeline layout
	const VkPushConstantRange lodConstantRange =
	{
		VK_SHADER_STAGE_FRAGMENT_BIT,	// VkShaderStageFlags	stageFlags;
		0u,								// deUint32			offset;
		sizeof(PushConstants),			// deUint32			size;
	};

	const VkPipelineLayoutCreateInfo pipelineLayoutParams =
	{
		VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,		// VkStructureType					sType;
		DE_NULL,											// const void*						pNext;
		0u,													// VkPipelineLayoutCreateFlags		flags;
		1u,													// deUint32							setLayoutCount;
		&descriptorSetLayout.get(),							// const VkDescriptorSetLayout*		pSetLayouts;
		1u,													// deUint32							pushConstantRangeCount;
		&lodConstantRange,									// const VkPushConstantRange*		pPushConstantRanges;
	};

	const Unique<VkPipelineLayout> pipelineLayout(createPipelineLayout(deviceInterface, getDevice(), &pipelineLayoutParams));

	// Create graphics pipeline
	{
		Move<VkShaderModule> vertexModule	= createShaderModule(deviceInterface, getDevice(), m_context.getBinaryCollection().get("vertex_shader"), (VkShaderModuleCreateFlags)0);
		Move<VkShaderModule> fragmentModule	= createShaderModule(deviceInterface, getDevice(), m_context.getBinaryCollection().get("fragment_shader"), (VkShaderModuleCreateFlags)0);
		Move<VkShaderModule> geometryModule;

		if (imageSparseInfo.arrayLayers > 1u)
		{
			requireFeatures(instance, physicalDevice, FEATURE_GEOMETRY_SHADER);
			geometryModule = createShaderModule(deviceInterface, getDevice(), m_context.getBinaryCollection().get("geometry_shader"), (VkShaderModuleCreateFlags)0);
		}

		pipelines.push_back(makeVkSharedPtr(makeGraphicsPipeline(
			deviceInterface, getDevice(), *pipelineLayout, *m_renderPass, *vertexModule, *fragmentModule, *geometryModule)));
	}

	const VkPipeline graphicsPipeline = **pipelines[0];

	{
		const VkImageSubresourceRange fullImageSubresourceRange = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, imageSparseInfo.mipLevels, 0u, imageSparseInfo.arrayLayers);

		VkImageMemoryBarrier imageShaderAccessBarriers[3];

		imageShaderAccessBarriers[0] = makeImageMemoryBarrier
		(
			VK_ACCESS_TRANSFER_WRITE_BIT,
			VK_ACCESS_SHADER_READ_BIT,
			VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
			VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
			imageSparse,
			fullImageSubresourceRange
		);

		imageShaderAccessBarriers[1] = makeImageMemoryBarrier
		(
			0u,
			VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
			VK_IMAGE_LAYOUT_UNDEFINED,
			VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
			imageTexels,
			fullImageSubresourceRange
		);

		imageShaderAccessBarriers[2] = makeImageMemoryBarrier
		(
			0u,
			VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
			VK_IMAGE_LAYOUT_UNDEFINED,
			VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
			imageResidency,
			fullImageSubresourceRange
		);

		deviceInterface.cmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0u, 0u, DE_NULL, 0u, DE_NULL, 3u, imageShaderAccessBarriers);
	}

	imageSparseViews.resize(imageSparseInfo.mipLevels);
	imageTexelsViews.resize(imageSparseInfo.mipLevels);
	imageResidencyViews.resize(imageSparseInfo.mipLevels);
	m_framebuffers.resize(imageSparseInfo.mipLevels);
	descriptorSets.resize(imageSparseInfo.mipLevels);

	std::vector<VkClearValue> clearValues;
	clearValues.push_back(makeClearValueColor(tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)));
	clearValues.push_back(makeClearValueColor(tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)));

	for (deUint32 mipLevelNdx = 0u; mipLevelNdx < imageSparseInfo.mipLevels; ++mipLevelNdx)
	{
		const vk::VkExtent3D			mipLevelSize	= mipLevelExtents(imageSparseInfo.extent, mipLevelNdx);
		const vk::VkRect2D				renderArea		= makeRect2D(mipLevelSize);
		const VkViewport				viewport		= makeViewport(mipLevelSize);
		const VkImageSubresourceRange	mipLevelRange	= makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, mipLevelNdx, 1u, 0u, imageSparseInfo.arrayLayers);

		// Create color attachments image views
		imageTexelsViews[mipLevelNdx] = makeVkSharedPtr(makeImageView(deviceInterface, getDevice(), imageTexels, mapImageViewType(m_imageType), imageSparseInfo.format, mipLevelRange));
		imageResidencyViews[mipLevelNdx] = makeVkSharedPtr(makeImageView(deviceInterface, getDevice(), imageResidency, mapImageViewType(m_imageType), mapTextureFormat(m_residencyFormat), mipLevelRange));

		const VkImageView attachmentsViews[] = { **imageTexelsViews[mipLevelNdx], **imageResidencyViews[mipLevelNdx] };

		// Create framebuffer
		const VkFramebufferCreateInfo framebufferInfo =
		{
			VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,	// VkStructureType                             sType;
			DE_NULL,									// const void*                                 pNext;
			(VkFramebufferCreateFlags)0,				// VkFramebufferCreateFlags                    flags;
			*m_renderPass,								// VkRenderPass                                renderPass;
			2u,											// uint32_t                                    attachmentCount;
			attachmentsViews,							// const VkImageView*                          pAttachments;
			mipLevelSize.width,							// uint32_t                                    width;
			mipLevelSize.height,						// uint32_t                                    height;
			imageSparseInfo.arrayLayers,				// uint32_t                                    layers;
		};

		m_framebuffers[mipLevelNdx] = makeVkSharedPtr(createFramebuffer(deviceInterface, getDevice(), &framebufferInfo));

		// Create descriptor set
		descriptorSets[mipLevelNdx] = makeVkSharedPtr(makeDescriptorSet(deviceInterface, getDevice(), *descriptorPool, *descriptorSetLayout));
		const VkDescriptorSet descriptorSet = **descriptorSets[mipLevelNdx];

		// Update descriptor set
		const VkImageSubresourceRange sparseImageSubresourceRange = sampledImageRangeToBind(imageSparseInfo, mipLevelNdx);

		imageSparseViews[mipLevelNdx] = makeVkSharedPtr(makeImageView(deviceInterface, getDevice(), imageSparse, mapImageViewType(m_imageType), imageSparseInfo.format, sparseImageSubresourceRange));

		const VkDescriptorImageInfo imageSparseDescInfo = makeDescriptorImageInfo(*m_sampler, **imageSparseViews[mipLevelNdx], VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);

		DescriptorSetUpdateBuilder descriptorUpdateBuilder;

		descriptorUpdateBuilder.writeSingle(descriptorSet, DescriptorSetUpdateBuilder::Location::binding(BINDING_IMAGE_SPARSE), VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, &imageSparseDescInfo);
		descriptorUpdateBuilder.update(deviceInterface, getDevice());

		// Begin render pass
		beginRenderPass(deviceInterface, commandBuffer, *m_renderPass, **m_framebuffers[mipLevelNdx], renderArea, (deUint32)clearValues.size(), &clearValues[0]);

		// Bind graphics pipeline
		deviceInterface.cmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline);

		// Bind descriptor set
		deviceInterface.cmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineLayout, 0u, 1u, &descriptorSet, 0u, DE_NULL);

		// Bind vertex buffer
		{
			const VkDeviceSize offset = 0ull;
			deviceInterface.cmdBindVertexBuffers(commandBuffer, 0u, 1u, &m_vertexBuffer.get(), &offset);
		}

		// Bind Viewport
		deviceInterface.cmdSetViewport(commandBuffer, 0u, 1u, &viewport);

		// Bind Scissor Rectangle
		deviceInterface.cmdSetScissor(commandBuffer, 0u, 1u, &renderArea);

		const PushConstants pushConstants =
		{
			mipLevelNdx,
			0u,											// padding
			static_cast<float>(mipLevelSize.width),
			static_cast<float>(mipLevelSize.height)
		};

		// Update push constants
		deviceInterface.cmdPushConstants(commandBuffer, *pipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT, 0u, sizeof(PushConstants), &pushConstants);

		// Draw full screen quad
		deviceInterface.cmdDraw(commandBuffer, 4u, 1u, 0u, 0u);

		// End render pass
		endRenderPass(deviceInterface, commandBuffer);
	}

	{
		const VkImageSubresourceRange fullImageSubresourceRange = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, imageSparseInfo.mipLevels, 0u, imageSparseInfo.arrayLayers);

		VkImageMemoryBarrier imageOutputTransferSrcBarriers[2];

		imageOutputTransferSrcBarriers[0] = makeImageMemoryBarrier
		(
			VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
			VK_ACCESS_TRANSFER_READ_BIT,
			VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
			VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
			imageTexels,
			fullImageSubresourceRange
		);

		imageOutputTransferSrcBarriers[1] = makeImageMemoryBarrier
		(
			VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
			VK_ACCESS_TRANSFER_READ_BIT,
			VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
			VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
			imageResidency,
			fullImageSubresourceRange
		);

		deviceInterface.cmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0u, 0u, DE_NULL, 0u, DE_NULL, 2u, imageOutputTransferSrcBarriers);
	}
}
    void createGraphicsPipeline() {
        auto vertShaderCode = readFile("shaders/vert.spv");
        auto fragShaderCode = readFile("shaders/frag.spv");

        VkShaderModule vertShaderModule = createShaderModule(vertShaderCode);
        VkShaderModule fragShaderModule = createShaderModule(fragShaderCode);

        VkPipelineShaderStageCreateInfo vertShaderStageInfo = {};
        vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
        vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
        vertShaderStageInfo.module = vertShaderModule;
        vertShaderStageInfo.pName = "main";

        VkPipelineShaderStageCreateInfo fragShaderStageInfo = {};
        fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
        fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
        fragShaderStageInfo.module = fragShaderModule;
        fragShaderStageInfo.pName = "main";

        VkPipelineShaderStageCreateInfo shaderStages[] = {vertShaderStageInfo, fragShaderStageInfo};

        VkPipelineVertexInputStateCreateInfo vertexInputInfo = {};
        vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
        vertexInputInfo.vertexBindingDescriptionCount = 0;
        vertexInputInfo.vertexAttributeDescriptionCount = 0;

        VkPipelineInputAssemblyStateCreateInfo inputAssembly = {};
        inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
        inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
        inputAssembly.primitiveRestartEnable = VK_FALSE;

        VkViewport viewport = {};
        viewport.x = 0.0f;
        viewport.y = 0.0f;
        viewport.width = (float) swapChainExtent.width;
        viewport.height = (float) swapChainExtent.height;
        viewport.minDepth = 0.0f;
        viewport.maxDepth = 1.0f;

        VkRect2D scissor = {};
        scissor.offset = {0, 0};
        scissor.extent = swapChainExtent;

        VkPipelineViewportStateCreateInfo viewportState = {};
        viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
        viewportState.viewportCount = 1;
        viewportState.pViewports = &viewport;
        viewportState.scissorCount = 1;
        viewportState.pScissors = &scissor;

        VkPipelineRasterizationStateCreateInfo rasterizer = {};
        rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
        rasterizer.depthClampEnable = VK_FALSE;
        rasterizer.rasterizerDiscardEnable = VK_FALSE;
        rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
        rasterizer.lineWidth = 1.0f;
        rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
        rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
        rasterizer.depthBiasEnable = VK_FALSE;

        VkPipelineMultisampleStateCreateInfo multisampling = {};
        multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
        multisampling.sampleShadingEnable = VK_FALSE;
        multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;

        VkPipelineColorBlendAttachmentState colorBlendAttachment = {};
        colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
        colorBlendAttachment.blendEnable = VK_FALSE;

        VkPipelineColorBlendStateCreateInfo colorBlending = {};
        colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
        colorBlending.logicOpEnable = VK_FALSE;
        colorBlending.logicOp = VK_LOGIC_OP_COPY;
        colorBlending.attachmentCount = 1;
        colorBlending.pAttachments = &colorBlendAttachment;
        colorBlending.blendConstants[0] = 0.0f;
        colorBlending.blendConstants[1] = 0.0f;
        colorBlending.blendConstants[2] = 0.0f;
        colorBlending.blendConstants[3] = 0.0f;

        VkPipelineLayoutCreateInfo pipelineLayoutInfo = {};
        pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
        pipelineLayoutInfo.setLayoutCount = 0;
        pipelineLayoutInfo.pushConstantRangeCount = 0;

        if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) {
            throw std::runtime_error("failed to create pipeline layout!");
        }

        vkDestroyShaderModule(device, fragShaderModule, nullptr);
        vkDestroyShaderModule(device, vertShaderModule, nullptr);
    }