Example #1
0
void Game::initGame()
{
	//create teams and register them to heap
	m_arbiter -> resetFSM();
	m_teams[TeamEnum::LEFT] = createTeam(TeamEnum::LEFT, true);
	m_teams[TeamEnum::RIGHT] = createTeam(TeamEnum::RIGHT, false);
	m_arbiter -> registerTeamsToHeap();
	m_flags.m_singleFlags.f_performNextTurnStep = true;
	m_stateFn = &Game::performArbiterCycle;
}
Example #2
0
int DBimpl::storeTeamsByProject (const QList<Team*>& teams, const int& projectID){

    if (projectID > 0)
    {
        int tempInt;
        QSqlQuery query;
        QVariantList studentIDList;
        QVariantList teamIDList;


        query.prepare(DatabaseQueries::storeTeamsByProject);

        for (int i = 0; i< teams.count();i++)
        {
            tempInt = createTeam(projectID,teams.at(i)->getResultDisplay());


            if (tempInt > 0)
            {
                for (int j = 0; j < teams.at(i)->getTeamMembers().count();j++)
                {
                    studentIDList << teams.at(i)->getTeamMembers().at(j);
                    teamIDList << tempInt ;
                }


            }
            else return 0;
        }

        query.bindValue(":studentID",studentIDList);
        query.bindValue(":teamID",teamIDList);

        if(!query.execBatch())
        {
            qDebug() << query.lastError();
            qDebug() << query.lastQuery();
            return 0;
        }
        else return query.lastInsertId().toInt();
    }
    else return 0;
}
Example #3
0
int main(){
 int scores[20][4]; //not necessarily 20 here but whatever
 char x;
 int r=0,done=0,teama,teamb,ascore,bscore,arow,brow;
 struct Team teams[20];
 /*
 printf("Enter game data: \n");
 while(done==0){
   scanf("%d %d %d %d\n",&scores[r][0],&scores[r][1],&scores[r][2],&scores[r][3]);

   if(scores[r][0]+scores[r][1]==0)
     done=1;
   r++;
 }
 printf("\nScore input:\n");
 for(int i=0;i<r;i++){
   for(int j=0;j<4;j++)
     printf("%d ",scores[i][j]);
   printf("\n");
   }*/
 while(done==0){
   scanf("%d %d %d %d\n",&teama,&teamb,&ascore,&bscore);
   if(teama==0&&teamb==0){
     done=1;
   }
   else{
   if(teamExists(teams,teama)==-1){
     teams[r]=createTeam(teama);
     r++;
}
   if(teamExists(teams,teamb)==-1){
     teams[r]=createTeam(teamb);
     r++;
}
   arow=teamExists(teams,teama);
   brow=teamExists(teams,teamb);
   if(ascore>bscore){
     teams[arow].wins++;
     teams[brow].losses++;
   }
   else if(ascore==bscore){
     teams[arow].ties++;
     teams[brow].ties++;
   }
   else if(ascore<bscore){
     teams[arow].losses++;
     teams[brow].wins++;
   }

   }
 }


 
 /*
 // int teams[20][4];
 int team_lastrow=0,inlist,curr_row=0,ascore,bscore,tname;
 for(int i=0;i<r;i++){

   inlist=0;
   tname=scores[i][0];
   ascore=scores[i][2];
   bscore=scores[i][3];
   for(int j=0;j<20;j++){
     //  for(int k=0;k<2;k++){    *ignore these

     if(teams[j][0]==tname){
       inlist=1;
       curr_row=j;
       //      }
     }
   }
   if(inlist==0){
     teams[team_lastrow][0]=ascore;
     curr_row=team_lastrow;
     team_lastrow++;

   }
   if(ascore>bscore)
     teams[curr_row][1]++;
   else if(ascore==bscore)
     teams[curr_row][3]++;
   else
     teams[curr_row][2]++;

   // curr_row++;


   }*/

 printf("\nRankings:\n");
 for(int i=0;i<r;i++){
   printf("%d. %d %d %d %d\n",i,teams[i].id,teams[i].wins,teams[i].losses,teams[i].ties);
   }

}