void Logo::create_x(const Point2f &upper_left, const float &height) { const Point2f p00 = get_p00(upper_left, height); const Point2f p20 = get_p20(upper_left, height); const Point2f p02 = get_p02(upper_left, height); const Point2f p22 = get_p22(upper_left, height); const float thickness = get_thickness(height); create_thick_line(p00, p22, thickness, m_text_color); create_thick_line(p02, p20, thickness, m_text_color); create_circle(p00, thickness, m_text_color, 12); create_circle(p20, thickness, m_text_color, 12); create_circle(p02, thickness, m_text_color, 12); create_circle(p22, thickness, m_text_color, 12); }
// --------------------------------------------------------------------------- // // ----------- void bToolShape::end_clic(){ bStdToolGeom::end_clic(); if(!get_use_drag()){ return; } if(!get_active()){ return; } set_use_drag(false); set_use_track(false); CGPoint pa,pb; get_clic(&pa); get_cur(&pb); CGFloat d=CGPointsDist(&pa,&pb); if(d<=sqrt(2)){ return; } clearTempPathContext(true); validTempPathContext(); if(get_mnu_cmd()==kShapeRect){ create_rect(); } else{ create_circle(); } }
static Object_t* circle_factory_create_object1(gint x, gint y) { _start_x = x; _start_y = y; return create_circle(x, y, 0); }
void Logo::create_p(const Point2f &upper_left, const float &height) { const Point2f p00 = get_p00(upper_left, height); const Point2f p10 = get_p10(upper_left, height); const Point2f p01 = get_p01(upper_left, height); const Point2f p11 = get_p11(upper_left, height); const Point2f p02 = get_p02(upper_left, height); const Point2f phc(p10.x, 0.5f * (p10.y + p11.y)); const float thickness = get_thickness(height); create_thick_line(p00, p10, thickness, m_text_color); create_thick_line(p00, p02, thickness, m_text_color); create_thick_line(p01, p11, thickness, m_text_color); create_circle(p00, thickness, m_text_color, 12); create_circle(p02, thickness, m_text_color, 12); create_hollow_ellipse(phc, Point2f(0.167f * m_height - thickness, 0.125f * m_height - thickness), Point2f(0.167f * m_height + thickness, 0.125f * m_height + thickness), m_text_color, 36, 18); }
static void draw_normal_geom(SkCanvas* canvas, const SkPoint& offset, int geom, bool useAA) { SkPaint p; p.setAntiAlias(useAA); p.setColor(SK_ColorBLACK); switch (geom) { case kRect_Geometry: // fall thru case kRectAndRect_Geometry: canvas->drawRect(create_rect(offset), p); break; case kRRect_Geometry: // fall thru case kRectAndRRect_Geometry: canvas->drawRRect(create_rrect(offset), p); break; case kCircle_Geometry: canvas->drawRRect(create_circle(offset), p); break; case kConvexPath_Geometry: // fall thru case kRectAndConvex_Geometry: canvas->drawPath(create_convex_path(offset), p); break; case kConcavePath_Geometry: // fall thru case kRectAndConcave_Geometry: canvas->drawPath(create_concave_path(offset), p); break; } }
void ShZshapeManager::create_shape(const char* content) { if (content == "cube") { create_cube(); } if (content == "cylinder") { create_cylinder(); } if (content == "pipe") { create_pipe(); } if (content == "cone") { create_cone(); } if (content == "circle") { create_circle(); } if (content == "ring") { create_ring(); } if (content == "pyramid") { create_pyramid(); } if (content == "triangle") { create_triangle(); } if (content == "rectangle") { create_rectangle(); } if (content == "polygon") { create_polygon(); } if (content == "multigonalStar") { create_multigonalStar(); } }
void Logo::create_logo(const Point2f &upper_left, const float &height) { const Point2f p30(upper_left.x + 0.500f * height, upper_left.y ); const Point2f p02(upper_left.x , upper_left.y + 0.333f * height); const Point2f p42(upper_left.x + 0.666f * height, upper_left.y + 0.333f * height); const Point2f p06(upper_left.x , upper_left.y + height); const Point2f p26(upper_left.x + 0.333f * height, upper_left.y + height); const Point2f p66(upper_left.x + height, upper_left.y + height); const float thickness = 0.68f / 30.0f * height; create_thick_line(p30, p06, thickness, m_logo_color); create_thick_line(p30, p66, thickness, m_logo_color); create_thick_line(p02, p42, thickness, m_logo_color); create_thick_line(p06, p26, thickness, m_logo_color); create_circle(p30, thickness, m_logo_color, 18); create_circle(p02, thickness, m_logo_color, 18); create_circle(p06, thickness, m_logo_color, 18); create_circle(p26, thickness, m_logo_color, 18); create_circle(p66, thickness, m_logo_color, 18); }
void drawClippedGeom(SkCanvas* canvas, const SkPoint& offset, bool useAA) { int count = canvas->save(); switch (fGeom) { case kRect_Geometry: canvas->clipRect(create_rect(offset), SkRegion::kReplace_Op, useAA); break; case kRRect_Geometry: canvas->clipRRect(create_rrect(offset), SkRegion::kReplace_Op, useAA); break; case kCircle_Geometry: canvas->clipRRect(create_circle(offset), SkRegion::kReplace_Op, useAA); break; case kConvexPath_Geometry: canvas->clipPath(create_convex_path(offset), SkRegion::kReplace_Op, useAA); break; case kConcavePath_Geometry: canvas->clipPath(create_concave_path(offset), SkRegion::kReplace_Op, useAA); break; case kRectAndRect_Geometry: { SkRect r = create_rect(offset); r.offset(fSign * kXlate, fSign * kXlate); canvas->clipRect(r, SkRegion::kReplace_Op, true); // AA here forces shader clips canvas->clipRect(create_rect(offset), SkRegion::kIntersect_Op, useAA); } break; case kRectAndRRect_Geometry: { SkRect r = create_rect(offset); r.offset(fSign * kXlate, fSign * kXlate); canvas->clipRect(r, SkRegion::kReplace_Op, true); // AA here forces shader clips canvas->clipRRect(create_rrect(offset), SkRegion::kIntersect_Op, useAA); } break; case kRectAndConvex_Geometry: { SkRect r = create_rect(offset); r.offset(fSign * kXlate, fSign * kXlate); canvas->clipRect(r, SkRegion::kReplace_Op, true); // AA here forces shader clips canvas->clipPath(create_convex_path(offset), SkRegion::kIntersect_Op, useAA); } break; case kRectAndConcave_Geometry: { SkRect r = create_rect(offset); r.offset(fSign * kXlate, fSign * kXlate); canvas->clipRect(r, SkRegion::kReplace_Op, true); // AA here forces shader clips canvas->clipPath(create_concave_path(offset), SkRegion::kIntersect_Op, useAA); } break; } SkISize size = canvas->getDeviceSize(); SkRect bigR = SkRect::MakeWH(SkIntToScalar(size.width()), SkIntToScalar(size.height())); SkPaint p; p.setColor(SK_ColorRED); canvas->drawRect(bigR, p); canvas->restoreToCount(count); }
int main(int argc ,char *argv[]) { /* Please keep all the files that you are using have this as the basic code */ circle *tree; // create the doc object tree=create_circle(NULL); // initialize the datastructure read_ssf_from_file(tree,argv[1]); // read from the file into tree int sentence=sentences(tree); node * temp[sentence]; // create the node object to store all the nodes retuned int count=0,i,k; // count to count the # of sentences or nodes returned count=traverse_tree(tree,temp,count); // function which returns all the sentence nodes into temp for(i=0;i<count;i++) { child(temp[i]); } print_tree_to_file(tree, "temp.txt"); return 0; }
void ShZshapeManager::create_shape(const char* content, GLdouble positionX, GLdouble positionY, GLdouble positionZ, GLdouble r) { if (content == "circle") { create_circle(positionX, positionY, positionZ, r); } if (content == "ring") { create_ring(positionX, positionY, positionZ, r); } if (content == "triangle") { create_triangle(positionX, positionY, positionZ, r); } if (content == "rectangle") { create_rectangle(positionX, positionY, positionZ, r); } }
void scene_pulley_joint (Scene *scene) { ClutterActor *stage; ClutterActor *box2d; stage = clutter_stage_get_default (); box2d = clutter_box2d_new (); clutter_container_add_actor (CLUTTER_CONTAINER (stage), box2d); scene->group = box2d; add_cage (box2d, FALSE); { ClutterVertex v1, v2, v3; ClutterActor *joint1, *joint2, *box1, *box2; /* Create platform 1 */ joint1 = create_circle (10); clutter_actor_set_position (joint1, 110, 250); clutter_container_add_actor (CLUTTER_CONTAINER (box2d), joint1); clutter_box2d_child_set_is_circle (CLUTTER_BOX2D (box2d), joint1, TRUE); clutter_box2d_child_set_mode (CLUTTER_BOX2D (box2d), joint1, CLUTTER_BOX2D_DYNAMIC); clutter_box2d_child_set_manipulatable (CLUTTER_BOX2D (box2d), joint1, TRUE); box1 = clutter_rectangle_new (); clutter_actor_set_size (box1, 200, 20); clutter_actor_set_position (box1, 10, 350); clutter_container_add_actor (CLUTTER_CONTAINER (box2d), box1); clutter_box2d_child_set_mode (CLUTTER_BOX2D (box2d), box1, CLUTTER_BOX2D_DYNAMIC); clutter_box2d_child_set_manipulatable (CLUTTER_BOX2D (box2d), box1, TRUE); add_hand (box2d, 20, 350 - 62); add_hand (box2d, 210 - 58, 350 - 62); v1 = (ClutterVertex){10, 10, 0}; v2 = (ClutterVertex){0, 0, 0}; v3 = (ClutterVertex){200, 0, 0}; clutter_box2d_add_distance_joint (CLUTTER_BOX2D (box2d), joint1, box1, &v1, &v2, 150, 0, 0); clutter_box2d_add_distance_joint (CLUTTER_BOX2D (box2d), joint1, box1, &v1, &v3, 150, 0, 0); /* Create platform 2 */ joint2 = create_circle (10); clutter_actor_set_position (joint2, 530, 250); clutter_container_add_actor (CLUTTER_CONTAINER (box2d), joint2); clutter_box2d_child_set_is_circle (CLUTTER_BOX2D (box2d), joint2, TRUE); clutter_box2d_child_set_mode (CLUTTER_BOX2D (box2d), joint2, CLUTTER_BOX2D_DYNAMIC); clutter_box2d_child_set_manipulatable (CLUTTER_BOX2D (box2d), joint2, TRUE); box2 = clutter_rectangle_new (); clutter_actor_set_size (box2, 200, 20); clutter_actor_set_position (box2, 430, 350); clutter_container_add_actor (CLUTTER_CONTAINER (box2d), box2); clutter_box2d_child_set_mode (CLUTTER_BOX2D (box2d), box2, CLUTTER_BOX2D_DYNAMIC); clutter_box2d_child_set_manipulatable (CLUTTER_BOX2D (box2d), box2, TRUE); add_hand (box2d, 440, 350 - 62); add_hand (box2d, 640 - 58, 350 - 62); clutter_box2d_add_distance_joint (CLUTTER_BOX2D (box2d), joint2, box2, &v1, &v2, 150, 0, 0); clutter_box2d_add_distance_joint (CLUTTER_BOX2D (box2d), joint2, box2, &v1, &v3, 150, 0, 0); /* Create pulley joint */ v1 = (ClutterVertex){ 10, 10, 0 }; v2 = (ClutterVertex){ 120, 50, 0}; v3 = (ClutterVertex){ 540, 50, 0}; clutter_box2d_add_pulley_joint (CLUTTER_BOX2D (box2d), joint1, joint2, &v1, &v1, &v2, &v3, 210, 210, 400, 400, 1.0); } clutter_box2d_set_simulating (CLUTTER_BOX2D (box2d), simulating); }
static Object_t* circle_factory_create_object2(gint x, gint y) { return create_circle(x, y, 0); }