Example #1
0
void
update_map(gui_data_t* gui_data)
{
  /* Get the map from the first robot */
  //puts("requesting map");
  if(playerc_map_get_map(gui_data->maps[0]) < 0)
  {
    fprintf(stderr, "Failed to get map\n");
  }
  else
  {
    //puts("done");
    if(gui_data->imageitem)
      gtk_object_destroy(GTK_OBJECT(gui_data->imageitem));
    create_map_image(gui_data);
  }
}
Example #2
0
int main(int argc, char **argv)
{
  int i;
  playerc_client_t *client;
  playerc_map_t *map;
  FILE* fp;

  host = "localhost";
  port = 6665;
  omap = 1;
  idx = 0;

  if(parse_args(argc,argv) < 0)
  {
    puts(USAGE);
    exit(-1);
  }

  // Create a client and connect it to the server.
  client = playerc_client_create(NULL, host, port);
  if (playerc_client_connect(client) != 0)
    return -1;

  // Create and subscribe to a map device.
  map = playerc_map_create(client, idx);
  if (playerc_map_subscribe(map, PLAYER_OPEN_MODE))
    return -1;

  if(omap)
  {
    // Get the occ grid map
    if (playerc_map_get_map(map) != 0)
      return -1;

    printf("map: %d X %d @ %.3f origin: %f %f \n", 
           map->width, map->height, 
           map->resolution,
           map->origin[0], map->origin[1]);

    create_map_image(map, fname, "png");
  }
  else
  {
    // Get the vector map
    if (playerc_map_get_vector(map) != 0)
      return -1;

    if(!(fp = fopen(fname,"w+")))
    {
      perror("fopen() failed");
      exit(-1);
    }

    fprintf(fp,"# Created by benson's SfLineScan.\n");
    fprintf(fp,"origin %.0f %.0f\n", map->vminx * 1e3, map->vminy * 1e3);
    fprintf(fp,"width %.0f\n", (map->vmaxx - map->vminx) * 1e3);
    fprintf(fp,"height %.0f\n", (map->vmaxy - map->vminy) * 1e3);
    for (i = 0; i < map->num_segments; i++)
    {
      fprintf(fp,"%.0f %.0f %.0f %.0f\n",
             1e3*map->segments[i].x0,
             1e3*map->segments[i].y0,
             1e3*map->segments[i].x1,
             1e3*map->segments[i].y1);
    }

    fclose(fp);
  }

  // Shutdown
  playerc_map_unsubscribe(map);
  playerc_map_destroy(map);
  playerc_client_disconnect(client);
  playerc_client_destroy(client);

  return 0;
}
Example #3
0
int
main(int argc, char** argv)
{
  int i;
  int map_idx;
  int planner_idx;
  int have_map;

  pose_t robot_pose;

  gui_data_t gui_data;

  memset(&gui_data, 0, sizeof(gui_data));

  dumpfreq = 5.0;

  gui_data.initial_zoom = 1.0;
  gui_data.aa = 1;
  map_idx = 0;
  planner_idx = 0;

  if(parse_args(argc-1, argv+1, &(gui_data.num_robots), gui_data.hostnames, 
                gui_data.ports, &(gui_data.initial_zoom), &(gui_data.aa),
                &map_idx, &planner_idx) < 0)
  {
    // Input problem, print usage and exit with error
    puts(USAGE);
    exit(-1);
  }

  if (signal(SIGINT, _interrupt_callback) ==SIG_ERR)
  {
    // Couldn't register signal callback, exit with error
    exit(-1);
  }

  gui_data.mclient = init_player(gui_data.clients, 
                                        gui_data.maps, 
                                        gui_data.localizes, 
                                        gui_data.planners, 
                                        gui_data.num_robots, 
                                        gui_data.hostnames, 
                                        gui_data.ports, 
                                        DATA_FREQ,
                                        map_idx,
                                        planner_idx);
  if(! gui_data.mclient )
  {
    // Connection to Player failed, exit with error
    exit(-1);
  }

  // assume the robots all start enabled (should really get the current
  // enable/disable state for each robot from the server).
  for(i=0;i<gui_data.num_robots;i++)
    gui_data.robot_enable_states[i] = 1;

  // use the first robot for the map
  gui_data.mapdev = gui_data.maps[0];

  /* Get the map, just so we know how big to make the window */
  puts("requesting map");
  if(playerc_map_get_map(gui_data.mapdev) < 0)
  {
    have_map = 0;
    fprintf(stderr, "Failed to get map\n");
    // no map yet; guess some values to initialize the GUI
    gui_data.mapdev->width = gui_data.mapdev->height = 400;
    gui_data.mapdev->resolution = 0.1;
    gui_data.mapdev->origin[0] = -20.0;
    gui_data.mapdev->origin[1] = -20.0;
  }
  else
  {
    have_map = 1;
    puts("done");
  }

  init_gui(&gui_data, argc, argv);

  // now draw the map
  if(have_map)
    create_map_image(&gui_data);

  for(i=0;i<gui_data.num_robots;i++)
  {
    if(gui_data.localizes[i] || gui_data.planners[i])
    {
      robot_pose.px = 0.0;
      robot_pose.py = 0.0;
      robot_pose.pa = 0.0;
      create_robot(&gui_data, i, robot_pose);
    }
  }

  gtk_widget_show((GtkWidget*)(gui_data.main_window));

  // setup read function to be called when idle
  g_idle_add((GSourceFunc)player_read_func,
             (gpointer*)&gui_data);

  gtk_main();

  fini_player(gui_data.mclient,
              gui_data.clients,
              gui_data.maps,
              gui_data.localizes,
              gui_data.planners,
              gui_data.num_robots);
  fini_gui(&gui_data);

  return(0);
}