Example #1
0
int CampaignEastWest::stage_9_create_town()
{
	//------- set the range of placements of objects -------//

	enum { TOWN_STATE_MAP_WIDTH = 100,
			 TOWN_STATE_MAP_HEIGHT = 100 };

	//------ generate a StateArray ---------//

	int townAddCount  = 4 + misc.random(2);		// add 4 to 5 player towns
	int addedCount=0;

	StateArray townStateArray;

	townStateArray.init(TOWN_STATE_MAP_WIDTH, TOWN_STATE_MAP_HEIGHT);
	townStateArray.generate(13);

	for( int i=townStateArray.size() ; i>0 && addedCount<townAddCount ; i-- )
	{
		StateInfo* stateInfo = townStateArray[i];

		int xLoc = (int) stateInfo->center_x * MAX_WORLD_X_LOC / TOWN_STATE_MAP_WIDTH;
		int yLoc = (int) stateInfo->center_y * MAX_WORLD_Y_LOC / TOWN_STATE_MAP_HEIGHT;

		int soldierAddCount;

		if( addedCount==0 )
			soldierAddCount = MAX_SOLDIER;
		else
			soldierAddCount = MAX_SOLDIER/2 + misc.random(MAX_SOLDIER/2) + 1;

		if( create_nation_town(PLAYER_NATION_RECNO, xLoc, yLoc, 1, 1, soldierAddCount) )		// 1-the race of the town should be the same as the nation
			addedCount++;
	}

	//----- create independent towns ------//

	Battle::create_independent_town(4+misc.random(3));

   //-------- update links -------//

	town_array.update_all_camp_link();

	return 1;
}
Example #2
0
int CampaignEastWest::stage_12_create_town()
{
	//------- set the range of placements of objects -------//

	enum { TOWN_STATE_MAP_WIDTH = 100,
			 TOWN_STATE_MAP_HEIGHT = 100 };

	//------ generate a StateArray ---------//

	int townAddCount  = 8 + m.random(3);		// add 8 to 10 player towns
	int addedCount=0;

	StateArray townStateArray;

	townStateArray.init(TOWN_STATE_MAP_WIDTH, TOWN_STATE_MAP_HEIGHT);
	townStateArray.generate(13);

	for( int i=townStateArray.size() ; i>0 && addedCount<townAddCount ; i-- )
	{
		StateInfo* stateInfo = townStateArray[i];

		int xLoc = (int) stateInfo->center_x * MAX_WORLD_X_LOC / TOWN_STATE_MAP_WIDTH;
		int yLoc = (int) stateInfo->center_y * MAX_WORLD_Y_LOC / TOWN_STATE_MAP_HEIGHT;

		int soldierAddCount;

		if( addedCount%2==0 )
			soldierAddCount = MAX_SOLDIER/4 + m.random(MAX_SOLDIER/4) + 1;
		else
			soldierAddCount = MAX_SOLDIER/2 + m.random(MAX_SOLDIER/2) + 1;

		if( create_nation_town(PLAYER_NATION_RECNO, xLoc, yLoc, 1, 0, soldierAddCount) )		// 0-the race of the town need not to be the same as the nation
			addedCount++;
	}

	town_array.update_all_camp_link();

	return 1;
}