void curses_prev_mesg() { int count; winid wid; long turn = 0; anything *identifier; nhprev_mesg *mesg; menu_item *selected = NULL; wid = curses_get_wid(NHW_MENU); curses_create_nhmenu(wid); identifier = malloc(sizeof(anything)); identifier->a_void = NULL; for (count = 0; count < num_messages; count++) { mesg = get_msg_line(TRUE, count); if ((turn != mesg->turn) && (count != 0)) { curses_add_menu(wid, NO_GLYPH, MENU_DEFCNT, identifier, 0, 0, A_NORMAL, "---", FALSE); } curses_add_menu(wid, NO_GLYPH, MENU_DEFCNT, identifier, 0, 0, A_NORMAL, mesg->str, FALSE); turn = mesg->turn; } curses_end_menu(wid, ""); curses_select_menu(wid, PICK_NONE, &selected); }
void curses_view_file(const char *filename, bool must_exist) { winid wid; anything *identifier; char buf[BUFSZ]; menu_item *selected = NULL; dlb *fp = dlb_fopen(filename, "r"); if ((fp == NULL) && (must_exist)) { pline("Cannot open %s for reading!", filename); } if (fp == NULL) { return; } wid = curses_get_wid(NHW_MENU); curses_create_nhmenu(wid); identifier = malloc(sizeof(anything)); identifier->a_void = NULL; while (dlb_fgets(buf, BUFSZ, fp) != NULL) { curses_add_menu(wid, NO_GLYPH, identifier, 0, 0, A_NORMAL, buf, FALSE); } dlb_fclose(fp); curses_end_menu(wid, ""); curses_select_menu(wid, PICK_NONE, &selected); }
int curses_character_dialog(const char** choices, const char *prompt) { int count, count2, ret, curletter; char used_letters[52]; anything identifier; menu_item *selected = NULL; winid wid = curses_get_wid(NHW_MENU); identifier.a_void = 0; curses_start_menu(wid); for (count=0; choices[count]; count++) { curletter=tolower(choices[count][0]); for (count2=0; count2<count; count2++) { if (curletter==used_letters[count2]) { curletter=toupper(curletter); } } identifier.a_int = (count + 1); /* Must be non-zero */ curses_add_menu(wid, NO_GLYPH, &identifier, curletter, 0, A_NORMAL, choices[count], FALSE); used_letters[count] = curletter; } /* Random Selection */ identifier.a_int = ROLE_RANDOM; curses_add_menu(wid, NO_GLYPH, &identifier, '*', 0, A_NORMAL, "Random", FALSE); /* Quit prompt */ identifier.a_int = ROLE_NONE; curses_add_menu(wid, NO_GLYPH, &identifier, 'q', 0, A_NORMAL, "Quit", FALSE); curses_end_menu(wid, prompt); ret = curses_select_menu(wid, PICK_ONE, &selected); if (ret == 1) { ret = (selected->item.a_int); } else /* Cancelled selection */ { ret = ROLE_NONE; } if (ret > 0) { ret--; } free(selected); return ret; }
/* Create a window of type "type" which can be NHW_MESSAGE (top line) NHW_STATUS (bottom lines) NHW_MAP (main dungeon) NHW_MENU (inventory or other "corner" windows) NHW_TEXT (help/text, full screen paged window) */ winid curses_create_nhwindow(int type) { winid wid = curses_get_wid(type); if (curses_is_menu(wid) || curses_is_text(wid)) { curses_start_menu(wid); curses_add_wid(wid); } return wid; }
void curses_choose_character() { int n, i, sel, count_off, pick4u; int count = 0; int cur_character = 0; const char** choices; int* pickmap; char *prompt; char pbuf[QBUFSZ]; char choice[QBUFSZ]; char tmpchoice[QBUFSZ]; #ifdef TUTORIAL_MODE winid win; anything any; menu_item *selected = 0; #endif prompt = build_plselection_prompt(pbuf, QBUFSZ, flags.initrole, flags.initrace, flags.initgend, flags.initalign); /* This part is irritating: we have to strip the choices off of the string and put them in a separate string in order to use curses_character_input_dialog for this prompt. */ while (cur_character != '[') { cur_character = prompt[count]; count++; } count_off = count; while (cur_character != ']') { tmpchoice[count - count_off] = prompt[count]; count++; cur_character = prompt[count]; } tmpchoice[count - count_off] = '\0'; lcase(tmpchoice); while (!isspace(prompt[count_off])) { count_off--; } prompt[count_off] = '\0'; sprintf(choice, "%s%c", tmpchoice, '\033'); if(strchr(tmpchoice, 't')) /* Tutorial mode */ { mvaddstr(0, 1, "New? Press t to enter a tutorial."); } /* Add capital letters as choices that aren't displayed */ for (count = 0; tmpchoice[count]; count++) { tmpchoice[count] = toupper(tmpchoice[count]); } sprintf(choice, "%s%s", choice, tmpchoice); /* prevent an unnecessary prompt */ rigid_role_checks(); if (!flags.randomall && (flags.initrole == ROLE_NONE || flags.initrace == ROLE_NONE || flags.initgend == ROLE_NONE || flags.initalign == ROLE_NONE)) { pick4u = tolower(curses_character_input_dialog(prompt, choice, 'y')); } else { pick4u = 'y'; } if (pick4u == 'q') /* Quit or cancelled */ { clearlocks(); curses_bail(0); } if (pick4u == 'y') { flags.randomall = TRUE; } #ifdef TUTORIAL_MODE else if (pick4u == 't') /* Tutorial mode in UnNetHack */ { clear(); mvaddstr(0, 1, "Choose a character"); refresh(); win = curses_get_wid(NHW_MENU); curses_create_nhmenu(win); any.a_int = 1; curses_add_menu(win, NO_GLYPH, &any, 'v', 0, ATR_NONE, "lawful female dwarf Valkyrie (uses melee and thrown weapons)", MENU_UNSELECTED); any.a_int = 2; curses_add_menu(win, NO_GLYPH, &any, 'w', 0, ATR_NONE, "chaotic male elf Wizard (relies mostly on spells)", MENU_UNSELECTED); any.a_int = 3; curses_add_menu(win, NO_GLYPH, &any, 'R', 0, ATR_NONE, "neutral female human Ranger (good with ranged combat)", MENU_UNSELECTED); any.a_int = 4; curses_add_menu(win, NO_GLYPH, &any, 'q', 0, ATR_NONE, "quit", MENU_UNSELECTED); curses_end_menu(win, "What character do you want to try?"); n = curses_select_menu(win, PICK_ONE, &selected); destroy_nhwindow(win); if (n != 1 || selected[0].item.a_int == 4) { clearlocks(); curses_bail(0); } switch (selected[0].item.a_int) { case 1: flags.initrole = str2role("Valkyrie"); flags.initrace = str2race("dwarf"); flags.initgend = str2gend("female"); flags.initalign = str2align("lawful"); break; case 2: flags.initrole = str2role("Wizard"); flags.initrace = str2race("elf"); flags.initgend = str2gend("male"); flags.initalign = str2align("chaotic"); break; case 3: flags.initrole = str2role("Ranger"); flags.initrace = str2race("human"); flags.initgend = str2gend("female"); flags.initalign = str2align("neutral"); break; default: panic("Impossible menu selection"); break; } free((genericptr_t) selected); selected = 0; flags.tutorial = 1; } #endif clear(); refresh(); if (!flags.randomall && flags.initrole < 0) { /* select a role */ for (n = 0; roles[n].name.m; n++) continue; choices = (const char **)alloc(sizeof(char *) * (n+1)); pickmap = (int*)alloc(sizeof(int) * (n+1)); for (;;) { for (n = 0, i = 0; roles[i].name.m; i++) { if (ok_role(i, flags.initrace, flags.initgend, flags.initalign)) { if (flags.initgend >= 0 && flags.female && roles[i].name.f) choices[n] = roles[i].name.f; else choices[n] = roles[i].name.m; pickmap[n++] = i; } } if (n > 0) break; else if (flags.initalign >= 0) flags.initalign = -1; /* reset */ else if (flags.initgend >= 0) flags.initgend = -1; else if (flags.initrace >= 0) flags.initrace = -1; else panic("no available ROLE+race+gender+alignment combinations"); } choices[n] = (const char *) 0; if (n > 1) sel = curses_character_dialog(choices, "Choose one of the following roles:"); else sel = 0; if (sel >= 0) sel = pickmap[sel]; else if (sel == ROLE_NONE) { /* Quit */ clearlocks(); curses_bail(0); } free(choices); free(pickmap); } else if (flags.initrole < 0) sel = ROLE_RANDOM; else sel = flags.initrole; if (sel == ROLE_RANDOM) { /* Random role */ sel = pick_role(flags.initrace, flags.initgend, flags.initalign, PICK_RANDOM); if (sel < 0) sel = randrole(); } flags.initrole = sel; /* Select a race, if necessary */ /* force compatibility with role, try for compatibility with * pre-selected gender/alignment */ if (flags.initrace < 0 || !validrace(flags.initrole, flags.initrace)) { if (flags.initrace == ROLE_RANDOM || flags.randomall) { flags.initrace = pick_race(flags.initrole, flags.initgend, flags.initalign, PICK_RANDOM); if (flags.initrace < 0) flags.initrace = randrace(flags.initrole); } else { /* Count the number of valid races */ n = 0; /* number valid */ for (i = 0; races[i].noun; i++) { if (ok_race(flags.initrole, i, flags.initgend, flags.initalign)) n++; } if (n == 0) { for (i = 0; races[i].noun; i++) { if (validrace(flags.initrole, i)) n++; } } choices = (const char **)alloc(sizeof(char *) * (n+1)); pickmap = (int*)alloc(sizeof(int) * (n + 1)); for (n = 0, i = 0; races[i].noun; i++) { if (ok_race(flags.initrole, i, flags.initgend, flags.initalign)) { choices[n] = races[i].noun; pickmap[n++] = i; } } choices[n] = (const char *) 0; /* Permit the user to pick, if there is more than one */ if (n > 1) sel = curses_character_dialog(choices, "Choose one of the following races:"); else sel = 0; if (sel >= 0) sel = pickmap[sel]; else if (sel == ROLE_NONE) { /* Quit */ clearlocks(); curses_bail(0); } flags.initrace = sel; free(choices); free(pickmap); } if (flags.initrace == ROLE_RANDOM) { /* Random role */ sel = pick_race(flags.initrole, flags.initgend, flags.initalign, PICK_RANDOM); if (sel < 0) sel = randrace(flags.initrole); flags.initrace = sel; } } /* Select a gender, if necessary */ /* force compatibility with role/race, try for compatibility with * pre-selected alignment */ if (flags.initgend < 0 || !validgend(flags.initrole, flags.initrace, flags.initgend)) { if (flags.initgend == ROLE_RANDOM || flags.randomall) { flags.initgend = pick_gend(flags.initrole, flags.initrace, flags.initalign, PICK_RANDOM); if (flags.initgend < 0) flags.initgend = randgend(flags.initrole, flags.initrace); } else { /* Count the number of valid genders */ n = 0; /* number valid */ for (i = 0; i < ROLE_GENDERS; i++) { if (ok_gend(flags.initrole, flags.initrace, i, flags.initalign)) n++; } if (n == 0) { for (i = 0; i < ROLE_GENDERS; i++) { if (validgend(flags.initrole, flags.initrace, i)) n++; } } choices = (const char **)alloc(sizeof(char *) * (n+1)); pickmap = (int*)alloc(sizeof(int) * (n + 1)); for (n = 0, i = 0; i < ROLE_GENDERS; i++) { if (ok_gend(flags.initrole, flags.initrace, i, flags.initalign)) { choices[n] = genders[i].adj; pickmap[n++] = i; } } choices[n] = (const char *) 0; /* Permit the user to pick, if there is more than one */ if (n > 1) sel = curses_character_dialog(choices, "Choose one of the following genders:"); else sel = 0; if (sel >= 0) sel = pickmap[sel]; else if (sel == ROLE_NONE) { /* Quit */ clearlocks(); curses_bail(0); } flags.initgend = sel; free(choices); free(pickmap); } if (flags.initgend == ROLE_RANDOM) { /* Random gender */ sel = pick_gend(flags.initrole, flags.initrace, flags.initalign, PICK_RANDOM); if (sel < 0) sel = randgend(flags.initrole, flags.initrace); flags.initgend = sel; } } /* Select an alignment, if necessary */ /* force compatibility with role/race/gender */ if (flags.initalign < 0 || !validalign(flags.initrole, flags.initrace, flags.initalign)) { if (flags.initalign == ROLE_RANDOM || flags.randomall) { flags.initalign = pick_align(flags.initrole, flags.initrace, flags.initgend, PICK_RANDOM); if (flags.initalign < 0) flags.initalign = randalign(flags.initrole, flags.initrace); } else { /* Count the number of valid alignments */ n = 0; /* number valid */ for (i = 0; i < ROLE_ALIGNS; i++) { if (ok_align(flags.initrole, flags.initrace, flags.initgend, i)) n++; } if (n == 0) { for (i = 0; i < ROLE_ALIGNS; i++) if (validalign(flags.initrole, flags.initrace, i)) n++; } choices = (const char **)alloc(sizeof(char *) * (n+1)); pickmap = (int*)alloc(sizeof(int) * (n + 1)); for (n = 0, i = 0; i < ROLE_ALIGNS; i++) { if (ok_align(flags.initrole, flags.initrace, flags.initgend, i)) { choices[n] = aligns[i].adj; pickmap[n++] = i; } } choices[n] = (const char *) 0; /* Permit the user to pick, if there is more than one */ if (n > 1) sel = curses_character_dialog(choices, "Choose one of the following alignments:"); else sel = 0; if (sel >= 0) sel = pickmap[sel]; else if (sel == ROLE_NONE) { /* Quit */ clearlocks(); curses_bail(0); } flags.initalign = sel; free(choices); free(pickmap); } if (flags.initalign == ROLE_RANDOM) { sel = pick_align(flags.initrole, flags.initrace, flags.initgend, PICK_RANDOM); if (sel < 0) sel = randalign(flags.initrole, flags.initrace); flags.initalign = sel; } } }