static void STDMETHODCALLTYPE d3d10_buffer_GetDesc(ID3D10Buffer *iface, D3D10_BUFFER_DESC *desc) { struct d3d_buffer *buffer = impl_from_ID3D10Buffer(iface); const D3D11_BUFFER_DESC *d3d11_desc = &buffer->desc; TRACE("iface %p, desc %p.\n", iface, desc); desc->ByteWidth = d3d11_desc->ByteWidth; desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc->Usage); desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc->BindFlags); desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc->CPUAccessFlags); desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc->MiscFlags); }
static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc) { struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface); D3D11_TEXTURE3D_DESC d3d11_desc; TRACE("iface %p, desc %p.\n", iface, desc); d3d11_texture3d_GetDesc(&texture->ID3D11Texture3D_iface, &d3d11_desc); desc->Width = d3d11_desc.Width; desc->Height = d3d11_desc.Height; desc->Depth = d3d11_desc.Depth; desc->MipLevels = d3d11_desc.MipLevels; desc->Format = d3d11_desc.Format; desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage); desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags); desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags); desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags); }