static void d3d_set_viewport(void *data, unsigned width, unsigned height, bool force_full, bool allow_rotate) { D3DVIEWPORT viewport; int x = 0; int y = 0; d3d_video_t *d3d = (d3d_video_t*)data; d3d_calculate_rect(data, &width, &height, &x, &y, force_full, allow_rotate); /* D3D doesn't support negative X/Y viewports ... */ if (x < 0) x = 0; if (y < 0) y = 0; viewport.X = x; viewport.Y = y; viewport.Width = width; viewport.Height = height; viewport.MinZ = 0.0f; viewport.MaxZ = 1.0f; d3d->final_viewport = viewport; if (d3d->renderchain_driver && d3d->renderchain_driver->set_font_rect) d3d->renderchain_driver->set_font_rect(d3d, NULL); }
static bool d3d_initialize(void *data, const video_info_t *info) { d3d_video_t *d3d = (d3d_video_t*)data; bool ret = true; if (!d3d->g_pD3D) ret = d3d_init_base(d3d, info); else if (d3d->needs_restore) { D3DPRESENT_PARAMETERS d3dpp; d3d_make_d3dpp(d3d, info, &d3dpp); if (d3d->dev->Reset(&d3dpp) != D3D_OK) { HRESULT res = d3d->dev->TestCooperativeLevel(); const char *err; switch (res) { case D3DERR_DEVICELOST: err = "DEVICELOST"; break; case D3DERR_DEVICENOTRESET: err = "DEVICENOTRESET"; break; case D3DERR_DRIVERINTERNALERROR: err = "DRIVERINTERNALERROR"; break; default: err = "Unknown"; } // Try to recreate the device completely ... RARCH_WARN("[D3D]: Attempting to recover from dead state (%s).\n", err); d3d_deinitialize(d3d); d3d->g_pD3D->Release(); d3d->g_pD3D = NULL; ret = d3d_init_base(d3d, info); if (ret) RARCH_LOG("[D3D]: Recovered from dead state.\n"); else return ret; } } if (!ret) return ret; d3d_calculate_rect(d3d, d3d->screen_width, d3d->screen_height, info->force_aspect, g_extern.system.aspect_ratio); #ifdef HAVE_SHADERS if (!d3d_init_shader(d3d)) { RARCH_ERR("Failed to initialize shader subsystem.\n"); return false; } #endif if (!d3d_init_chain(d3d, info)) { RARCH_ERR("Failed to initialize render chain.\n"); return false; } #if defined(_XBOX360) strlcpy(g_settings.video.font_path, "game:\\media\\Arial_12.xpr", sizeof(g_settings.video.font_path)); #endif d3d->font_ctx = d3d_font_init_first(d3d, g_settings.video.font_path, g_settings.video.font_size); if (!d3d->font_ctx) { RARCH_ERR("Failed to initialize font.\n"); return false; } return true; }
static bool d3d_frame(void *data, const void *frame, unsigned width, unsigned height, unsigned pitch, const char *msg) { d3d_video_t *d3d = (d3d_video_t*)data; if (!frame) return true; RARCH_PERFORMANCE_INIT(d3d_frame); RARCH_PERFORMANCE_START(d3d_frame); // We cannot recover in fullscreen. if (d3d->needs_restore && IsIconic(d3d->hWnd)) return true; if (d3d->needs_restore && !d3d_restore(d3d)) { RARCH_ERR("[D3D]: Failed to restore.\n"); return false; } if (d3d->should_resize) { d3d_calculate_rect(d3d, d3d->screen_width, d3d->screen_height, d3d->video_info.force_aspect, g_extern.system.aspect_ratio); renderchain_set_final_viewport(d3d->chain, &d3d->final_viewport); d3d_recompute_pass_sizes(d3d); d3d->should_resize = false; } // render_chain() only clears out viewport, clear out everything. D3DVIEWPORT screen_vp; screen_vp.X = 0; screen_vp.Y = 0; screen_vp.MinZ = 0; screen_vp.MaxZ = 1; screen_vp.Width = d3d->screen_width; screen_vp.Height = d3d->screen_height; d3d->dev->SetViewport(&screen_vp); d3d->dev->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0); // Insert black frame first, so we can screenshot, etc. if (g_settings.video.black_frame_insertion) { if (d3d->dev->Present(NULL, NULL, NULL, NULL) != D3D_OK) { RARCH_ERR("[D3D]: Present() failed.\n"); d3d->needs_restore = true; return true; } d3d->dev->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0); } if (!renderchain_render(d3d->chain, frame, width, height, pitch, d3d->dev_rotation)) { RARCH_ERR("[D3D]: Failed to render scene.\n"); return false; } if (d3d->font_ctx && d3d->font_ctx->render_msg) { font_params_t font_parms = {0}; #ifdef _XBOX #if defined(_XBOX1) float msg_width = 60; float msg_height = 365; #elif defined(_XBOX360) float msg_width = (g_extern.lifecycle_state & (1ULL << MODE_MENU_HD)) ? 160 : 100; float msg_height = 120; #endif font_parms.x = msg_width; font_parms.y = msg_height; font_parms.scale = 21; #endif d3d->font_ctx->render_msg(d3d, msg, &font_parms); } #ifdef HAVE_MENU if (d3d->rgui && d3d->rgui->enabled) d3d_overlay_render(d3d, d3d->rgui); #endif #ifdef HAVE_OVERLAY if (d3d->overlays_enabled) { for (unsigned i = 0; i < d3d->overlays.size(); i++) d3d_overlay_render(d3d, &d3d->overlays[i]); } #endif RARCH_PERFORMANCE_STOP(d3d_frame); #ifdef HAVE_MENU if (g_extern.lifecycle_state & (1ULL << MODE_MENU) && driver.menu_ctx && driver.menu_ctx->frame) driver.menu_ctx->frame(d3d); #endif if (d3d && d3d->ctx_driver && d3d->ctx_driver->update_window_title) d3d->ctx_driver->update_window_title(d3d); if (d3d && d3d->ctx_driver && d3d->ctx_driver->swap_buffers) d3d->ctx_driver->swap_buffers(d3d); return true; }
static bool d3d_initialize(d3d_video_t *d3d, const video_info_t *info) { bool ret = true; settings_t *settings = config_get_ptr(); global_t *global = global_get_ptr(); if (!d3d) return false; if (!d3d->g_pD3D) ret = d3d_init_base(d3d, info); else if (d3d->needs_restore) { D3DPRESENT_PARAMETERS d3dpp; d3d_make_d3dpp(d3d, info, &d3dpp); if (d3d->dev->Reset(&d3dpp) != D3D_OK) { /* Try to recreate the device completely. */ #ifndef _XBOX HRESULT res = d3d->dev->TestCooperativeLevel(); const char *err; switch (res) { case D3DERR_DEVICELOST: err = "DEVICELOST"; break; case D3DERR_DEVICENOTRESET: err = "DEVICENOTRESET"; break; case D3DERR_DRIVERINTERNALERROR: err = "DRIVERINTERNALERROR"; break; default: err = "Unknown"; } RARCH_WARN( "[D3D]: Attempting to recover from dead state (%s).\n", err); #else RARCH_WARN("[D3D]: Attempting to recover from dead state.\n"); #endif d3d_deinitialize(d3d); d3d->g_pD3D->Release(); d3d->g_pD3D = NULL; ret = d3d_init_base(d3d, info); if (ret) RARCH_LOG("[D3D]: Recovered from dead state.\n"); } } if (!ret) return ret; d3d_calculate_rect(d3d, d3d->screen_width, d3d->screen_height, info->force_aspect, global->system.aspect_ratio); if (!d3d_init_chain(d3d, info)) { RARCH_ERR("Failed to initialize render chain.\n"); return false; } #if defined(_XBOX360) strlcpy(settings->video.font_path, "game:\\media\\Arial_12.xpr", sizeof(settings->video.font_path)); #endif if (!d3d_font_init_first(&d3d->font_driver, &d3d->font_handle, d3d, settings->video.font_path, 0)) { RARCH_ERR("[D3D]: Failed to initialize font renderer.\n"); return false; } return true; }