Example #1
0
void d3d_vertex(gs_scalar x, gs_scalar y, gs_scalar z)
{
  d3d_model_vertex_color(oglmgr->GetShapesModel(), x, y, z, draw_get_color(), draw_get_alpha());
}
Example #2
0
void d3d_vertex_color(gs_scalar x, gs_scalar y, gs_scalar z, int color, double alpha)
{
  d3d_model_vertex_color(oglmgr->GetShapesModel(), x, y, z, color, alpha);
}
Example #3
0
void d3d_vertex_color(gs_scalar x, gs_scalar y, gs_scalar z, int color, double alpha)
{
  d3d_model_vertex_color(draw_get_batch_stream(), x, y, z, color, alpha);
}
Example #4
0
void draw_vertex_color(gs_scalar x, gs_scalar y, int col, float alpha)
{
  d3d_model_vertex_color(oglmgr->GetShapesModel(), x, y, col, alpha);
}
Example #5
0
void draw_vertex_color(gs_scalar x, gs_scalar y, int col, float alpha)
{
  d3d_model_vertex_color(draw_get_batch_stream(), x, y, col, alpha);
}
Example #6
0
void draw_vertex(gs_scalar x, gs_scalar y)
{
  d3d_model_vertex_color(d3dmgr->GetShapesModel(), x, y, draw_get_color(), draw_get_alpha());
}
Example #7
0
int draw_vertex_color(gs_scalar x, gs_scalar y, int col, float alpha)
{
  d3d_model_vertex_color(prim_draw_model, x, y, 0, col, alpha);
  return 0;
}
Example #8
0
void d3d_vertex_color(gs_scalar x, gs_scalar y, gs_scalar z, int color, double alpha)
{
  d3d_model_vertex_color(prim_d3d_model, x, y, z, color, alpha);
}
Example #9
0
void d3d_vertex(gs_scalar x, gs_scalar y, gs_scalar z)
{
  int col = enigma::currentcolor[0] | (enigma::currentcolor[1] << 8) | (enigma::currentcolor[2] << 16);
  float alpha = (float)enigma::currentcolor[3] / 255.0;
  d3d_model_vertex_color(prim_d3d_model, x, y, z, col, alpha);
}