void d3d_vertex(gs_scalar x, gs_scalar y, gs_scalar z) { d3d_model_vertex_color(oglmgr->GetShapesModel(), x, y, z, draw_get_color(), draw_get_alpha()); }
void d3d_vertex_color(gs_scalar x, gs_scalar y, gs_scalar z, int color, double alpha) { d3d_model_vertex_color(oglmgr->GetShapesModel(), x, y, z, color, alpha); }
void d3d_vertex_color(gs_scalar x, gs_scalar y, gs_scalar z, int color, double alpha) { d3d_model_vertex_color(draw_get_batch_stream(), x, y, z, color, alpha); }
void draw_vertex_color(gs_scalar x, gs_scalar y, int col, float alpha) { d3d_model_vertex_color(oglmgr->GetShapesModel(), x, y, col, alpha); }
void draw_vertex_color(gs_scalar x, gs_scalar y, int col, float alpha) { d3d_model_vertex_color(draw_get_batch_stream(), x, y, col, alpha); }
void draw_vertex(gs_scalar x, gs_scalar y) { d3d_model_vertex_color(d3dmgr->GetShapesModel(), x, y, draw_get_color(), draw_get_alpha()); }
int draw_vertex_color(gs_scalar x, gs_scalar y, int col, float alpha) { d3d_model_vertex_color(prim_draw_model, x, y, 0, col, alpha); return 0; }
void d3d_vertex_color(gs_scalar x, gs_scalar y, gs_scalar z, int color, double alpha) { d3d_model_vertex_color(prim_d3d_model, x, y, z, color, alpha); }
void d3d_vertex(gs_scalar x, gs_scalar y, gs_scalar z) { int col = enigma::currentcolor[0] | (enigma::currentcolor[1] << 8) | (enigma::currentcolor[2] << 16); float alpha = (float)enigma::currentcolor[3] / 255.0; d3d_model_vertex_color(prim_d3d_model, x, y, z, col, alpha); }