Example #1
0
void d3d_set_fog(bool enable, int color, double start, double end)
{
  d3d_set_fog_enabled(enable);
  d3d_set_fog_color(color);
  d3d_set_fog_start(start);
  d3d_set_fog_end(end);
  d3d_set_fog_hint(rs_nicest);
  d3d_set_fog_mode(rs_linear);
}
Example #2
0
void d3d_set_fog(bool enable, int color, double start, double end)
{
  d3d_set_fog_enabled(enable);
  d3d_set_fog_color(color);
  d3d_set_fog_start(start);
  d3d_set_fog_end(end);
  d3d_set_fog_hint(rs_nicest);
  d3d_set_fog_mode(rs_linear);
}//NOTE: fog can use vertex checks with less good graphic cards which screws up large textures (however this doesn't happen in directx)