void SParts::addRelForceAtPos(dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz) { dBodyAddRelForceAtPos(m_odeobj->body(), fx, fy, fz, px, py, pz); }
void RigidBody::addRelativeForceAtPosition(const ngl::Vec3 &_f,const ngl::Vec3 &_p) { dBodyAddRelForceAtPos(m_id,_f.m_x,_f.m_y,_f.m_z,_p.m_x,_p.m_y,_p.m_z); }
void PhysicsBody::addRelForceAtPos(const Vec3f &v, const Vec3f &p) { dBodyAddRelForceAtPos(_BodyID, v.x(), v.y(), v.z(), p.x(), p.y(), p.z()); }