Example #1
0
void TrackedVehicle::create() {
    this->vehicleBody = dBodyCreate(this->environment->world);
    this->vehicleGeom = dCreateBox(this->environment->space, this->leftTrack->m->distance, this->width, this->leftTrack->m->radius[0]);
    this->environment->setGeomName(this->vehicleGeom, name + ".vehicleGeom");
    dMassSetBox(&this->vehicleMass, this->density, this->leftTrack->m->distance, this->width, this->leftTrack->m->radius[0]);
    //dMassAdjust(&this->vehicleMass, 2.40);
    dGeomSetCategoryBits(this->vehicleGeom, Category::OBSTACLE);
    dGeomSetCollideBits(this->vehicleGeom, Category::OBSTACLE | Category::TERRAIN);
    dBodySetMass(this->vehicleBody, &this->vehicleMass);
    dGeomSetBody(this->vehicleGeom, this->vehicleBody);
    dGeomSetOffsetPosition(this->vehicleGeom, 0, 0, this->leftTrack->m->radius[0]);

    this->leftTrack->create();
    this->rightTrack->create();

    dReal w = this->width + 2*trackWidth + 2 * trackVehicleSpace;
    dRigidBodyArraySetPosition(leftTrack->bodyArray,  -wheelBase/2, -(w - trackWidth)/2, 0);
    dRigidBodyArraySetPosition(rightTrack->bodyArray, -wheelBase/2,  (w - trackWidth)/2, 0);

    this->leftTrackJoint = dJointCreateFixed(this->environment->world, 0);
    this->rightTrackJoint = dJointCreateFixed(this->environment->world, 0);
    dJointAttach(this->leftTrackJoint, this->vehicleBody, this->leftTrack->trackBody);
    dJointAttach(this->rightTrackJoint, this->vehicleBody, this->rightTrack->trackBody);
    dJointSetFixed(this->leftTrackJoint);
    dJointSetFixed(this->rightTrackJoint);

    this->bodyArray = dRigidBodyArrayCreate(this->vehicleBody);
    dRigidBodyArrayAdd(this->bodyArray, this->leftTrack->bodyArray);
    dRigidBodyArrayAdd(this->bodyArray, this->rightTrack->bodyArray);
}
Example #2
0
void AvatarGameObj::update_geom_offsets() {
  // Update the orientation of our physical geom to match _uprightness
  dMatrix3 grot;
  dRFromAxisAndAngle(grot, 1, 0, 0, _uprightness*M_PI_2);
  dGeomSetOffsetRotation(get_entity().get_geom("physical"), grot);
  
  // Update the position of the sticky_attach geom to match _uprightness
  dGeomSetOffsetPosition(get_entity().get_geom("sticky_attach"), 0, -sin(_uprightness*M_PI_2) + RUNNING_MAX_DELTA_Y_POS, 0);
}
Example #3
0
void SBoxParts::set(dWorldID w, dSpaceID space)
{
	Size &sz = m_cmpnt.size();
	/*
	const dReal hx = sz.x();
	const dReal hy = sz.y();
	const dReal hz = sz.z();
	*/
	dReal hx = sz.x();
	dReal hy = sz.y();
	dReal hz = sz.z();

	// konao
	DUMP(("[SBoxParts::set] ODE geom created (hx, hy, hz)=(%f, %f, %f) [%s:%d]\n", hx, hy, hz, __FILE__, __LINE__));

	if (hz == 0) hz = 0.001;
	if (hy == 0) hy = 0.001;
	if (hx == 0) hx = 0.001;

	dGeomID geom = dCreateBox(0, hx, hy, hz);
	m_odeobj = ODEObjectContainer::getInstance()->createODEObj
	(
		w,
		geom,
		0.9,
		0.01,
		0.5,
		0.5,
		0.8,
		0.001,
		0.0
	);

	dBodyID body = m_odeobj->body();
	dMass m;
	dMassSetZero(&m);

	// x-axis and z-axis is swapped between ODE/SIGVerse
	dMassSetBox(&m, DENSITY, hz, hy, hx); //TODO: mass of cube should be configurable
	dMassAdjust(&m, m_mass);
	dBodySetMass(body, &m);

	// Gap between ODE shape and body
	dGeomSetOffsetPosition(geom, m_posx, m_posy, m_posz);

	// Initial orientation
	dReal offq[4] = {m_inirot.qw(), m_inirot.qx(), m_inirot.qy(), m_inirot.qz()};
	dGeomSetOffsetQuaternion(geom, offq);
	//dMassAdjust(&m, 1.0);

	m_rot.setQuaternion(1.0, 0.0, 0.0, 0.0);

	dSpaceAdd(space, geom);

	dBodySetData(body, this);
}
void PhysicsObject::attachObject(boost::shared_ptr<PhysicsObject> po,
                                 const v3& position,
                                 const qv4& orientation)
{
	po->mBodyOffset = position;

	GeomMapT::const_iterator it = po->mGeometry.begin();
	for (; it != po->mGeometry.end(); ++it)
	{
		// Calculate new relative position
		dGeomID geom = it->second.geomId;
		const dReal* offset = dGeomGetOffsetPosition(geom);
		
		v3 newPos(offset);
		newPos += position;

		// Attach
		dGeomSetBody(geom, mOdeBody);
		dGeomSetOffsetPosition(geom, newPos.x, newPos.y, newPos.z);
		dSpaceRemove(po->mSpaceId, geom);
		dSpaceAdd(mSpaceId, geom);
	}
	
	// add the two masses
	dMass otherMass; 
	dBodyGetMass(po->mOdeBody, &otherMass);

// 	dbglog << "OtherMass: " << otherMass.mass;
// 	dbglog << "OtherCenter: " << odeVectorOut(otherMass.c);
// 	dbglog << "OtherInertia: " << odeMatrixOut(otherMass.I);

	dBodyGetMass(mOdeBody, &mOriginalMass);

// 	dbglog << "OwnMass: " << mOriginalMass.mass;
// 	dbglog << "OwnCenter: " << odeVectorOut(mOriginalMass.c);
// 	dbglog << "OwnInertia: " << odeMatrixOut(mOriginalMass.I);

	dMassAdd(&mOriginalMass, &otherMass);

	dMassTranslate(&mOriginalMass, -mOriginalMass.c[0], -mOriginalMass.c[1], -mOriginalMass.c[2]);
	dBodySetMass(mOdeBody, &mOriginalMass);

// 	dbglog << "NewMass: " << mOriginalMass.mass;
// 	dbglog << "NewCenter: " << odeVectorOut(mOriginalMass.c);
// 	dbglog << "NewInertia: " << odeMatrixOut(mOriginalMass.I);

	// Disable old body
	dBodyDisable(po->mOdeBody);
	
	notifyControlAboutChangeInMass();
}
Example #5
0
void SkidSteeringVehicle::create() {
    this->vehicleBody = dBodyCreate(this->environment->world);
    this->vehicleGeom = dCreateBox(this->environment->space, this->vehicleBodyLength, this->vehicleBodyWidth, this->vehicleBodyHeight);
    this->environment->setGeomName(this->vehicleGeom, name + ".vehicleGeom");
    dMassSetBox(&this->vehicleMass, this->density, this->vehicleBodyLength, this->vehicleBodyWidth, this->vehicleBodyHeight);
    dGeomSetCategoryBits(this->vehicleGeom, Category::OBSTACLE);
    dGeomSetCollideBits(this->vehicleGeom, Category::OBSTACLE | Category::TERRAIN);
    dBodySetMass(this->vehicleBody, &this->vehicleMass);
    dBodySetPosition(this->vehicleBody, this->xOffset, this->yOffset, this->zOffset);
    dGeomSetBody(this->vehicleGeom, this->vehicleBody);
    dGeomSetOffsetPosition(this->vehicleGeom, 0, 0, this->wheelRadius);

    dReal w = this->vehicleBodyWidth + this->wheelWidth + 2 * this->trackVehicleSpace;
    for(int fr = 0; fr < 2; fr++) {
        for(int lr = 0; lr < 2; lr++) {
            this->wheelGeom[fr][lr] = dCreateCylinder(this->environment->space, this->wheelRadius, this->wheelWidth);
            this->environment->setGeomName(this->wheelGeom[fr][lr], this->name + "." + (!fr ? "front" : "rear") + (!lr ? "Left" : "Right") + "Wheel");
            dGeomSetCategoryBits(this->wheelGeom[fr][lr], Category::TRACK_GROUSER);
            dGeomSetCollideBits(this->wheelGeom[fr][lr], Category::TERRAIN);
            dMassSetCylinder(&this->wheelMass[fr][lr], this->density, 3, this->wheelRadius, this->wheelWidth);
            this->wheelBody[fr][lr] = dBodyCreate(this->environment->world);
            dBodySetMass(this->wheelBody[fr][lr], &this->wheelMass[fr][lr]);
            dGeomSetBody(this->wheelGeom[fr][lr], this->wheelBody[fr][lr]);
            dBodySetPosition(this->wheelBody[fr][lr], this->xOffset + (fr - 0.5) * this->wheelBase, this->yOffset + w * (lr - 0.5), this->zOffset);
            dMatrix3 wheelR;
            dRFromZAxis(wheelR, 0, 2 * lr - 1, 0);
            dBodySetRotation(this->wheelBody[fr][lr], wheelR);
            this->wheelJoint[fr][lr] = dJointCreateHinge(this->environment->world, 0);
            dJointAttach(this->wheelJoint[fr][lr], this->vehicleBody, this->wheelBody[fr][lr]);
            dJointSetHingeAnchor(this->wheelJoint[fr][lr], this->xOffset + (fr - 0.5) * this->wheelBase, this->yOffset + this->vehicleBodyWidth * (lr - 0.5), this->zOffset);
            dJointSetHingeAxis(this->wheelJoint[fr][lr], 0, 1, 0);
            dJointSetHingeParam(this->wheelJoint[fr][lr], dParamFMax, 5.0);
        }
    }
    
    this->bodyArray = dRigidBodyArrayCreate(this->vehicleBody);
    for(int fr = 0; fr < 2; fr++) {
        for(int lr = 0; lr < 2; lr++) {
            dRigidBodyArrayAdd(this->bodyArray, this->wheelBody[fr][lr]);
        }
    }
}
Example #6
0
void SSphereParts::set(dWorldID w, dSpaceID space)
{
	double rad = m_cmpnt.radius();

	// konao
	DUMP(("[SSphereParts::set] ODE geom created (r=%f) [%s:%d]\n", rad, __FILE__, __LINE__));

	dGeomID geom = dCreateSphere(0, rad);

	m_odeobj = ODEObjectContainer::getInstance()->createODEObj
	(
		w,
		geom,
		0.9,
		0.01,
		0.5,
		0.5,
		0.8,
		0.001,
		0.0
	);

	dBodyID body = m_odeobj->body();
	dMass m;
	dMassSetZero(&m);
	dMassSetSphere(&m, DENSITY, rad);
	//dMassAdjust(&m, 1.0);
	dMassAdjust(&m, m_mass);
	dBodySetMass(body, &m);
	dGeomSetOffsetPosition(geom, m_posx, m_posy, m_posz); // gap between ODE shape and body

	m_rot.setQuaternion(1.0, 0.0, 0.0, 0.0);

	dSpaceAdd(space, geom);

	dBodySetData(body, this);
}
Example #7
0
void add_phys_mass(dMass *mass, dGeomID geom, const float p[3],
                                              const float r[16])
{
    dVector3 v;
    dMatrix3 M;
    dReal  rad;
    dReal  len;
    dMass  add;

    if (r) set_rotation(M, r);

    if (dGeomGetClass(geom) != dPlaneClass)
    {
        dReal m = get_data(geom)->mass;

        /* Create a new mass for the given geom. */

        switch (dGeomGetClass(geom))
        {
        case dBoxClass:
            dGeomBoxGetLengths(geom, v);
            dMassSetBoxTotal(&add, m, v[0], v[1], v[2]);
            break;

        case dSphereClass:
            rad = dGeomSphereGetRadius(geom);
            dMassSetSphereTotal(&add, m, rad);
            break;

        case dCapsuleClass:
            dGeomCapsuleGetParams(geom, &rad, &len);
            dMassSetCapsuleTotal(&add, m, 3, rad, len);
            break;

        default:
            dMassSetZero(&add);
            break;
        }

        /* Transform the geom and mass to the given position and rotation. */

        if(dGeomGetBody(geom))
        {
            if (p)
            {
                dGeomSetOffsetPosition(geom, p[0], p[1], p[2]);
                dMassTranslate        (&add, p[0], p[1], p[2]);
            }
            if (r)
            {
                dGeomSetOffsetRotation(geom, M);
                dMassRotate           (&add, M);
            }
        }
        else
        {
            if (p) dGeomSetPosition(geom, p[0], p[1], p[2]);
            if (r) dGeomSetRotation(geom, M);
        }

        /* Accumulate the new mass with the body's existing mass. */

        dMassAdd(mass, &add);
    }
}
int main (int argc, char **argv)
{
    dInitODE2(0);
    bool fixed  = true;

    // setup pointers to drawstuff callback functions
    dsFunctions fn;
    fn.version = DS_VERSION;
    fn.start = &start;
    fn.step = &simLoop;
    fn.command = &command;
    fn.stop = 0;
    fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;

    dVector3 offset;
    dSetZero (offset, 4);

    // Default test case

    if (argc >= 2 )
    {
        for (int i=1; i < argc; ++i)
        {
            //static int tata = 0;

            if (1)
            {
                if ( 0 == strcmp ("-h", argv[i]) || 0 == strcmp ("--help", argv[i]) )
                    Help (argv);

                if ( 0 == strcmp ("-s", argv[i]) || 0 == strcmp ("--slider", argv[i]) )
                    type = dJointTypeSlider;

                if ( 0 == strcmp ("-t", argv[i]) || 0 == strcmp ("--texture-path", argv[i]) )
                {
                    int j = i+1;
                    if ( j+1 > argc      ||  // Check if we have enough arguments
                            argv[j] == '\0' ||  // We should have a path here
                            argv[j][0] == '-' ) // We should have a path not a command line
                        Help (argv);
                    else
                        fn.path_to_textures = argv[++i]; // Increase i since we use this argument
                }
            }


            if ( 0 == strcmp ("-1", argv[i]) || 0 == strcmp ("--offset1", argv[i]) )
                tc = 1;

            if ( 0 == strcmp ("-2", argv[i]) || 0 == strcmp ("--offset2", argv[i]) )
                tc = 2;

            if ( 0 == strcmp ("-3", argv[i]) || 0 == strcmp ("--offset3", argv[i]) )
                tc = 3;

            if (0 == strcmp ("-n", argv[i]) || 0 == strcmp ("--notFixed", argv[i]) )
                fixed = false;
        }
    }

    world = dWorldCreate();
    dWorldSetERP (world, 0.8);

    space = dSimpleSpaceCreate (0);
    contactgroup = dJointGroupCreate (0);
    geom[GROUND] = dCreatePlane (space, 0,0,1,0);
    dGeomSetCategoryBits (geom[GROUND], catBits[GROUND]);
    dGeomSetCollideBits (geom[GROUND], catBits[ALL]);

    dMass m;
    dMatrix3 R;


    // Create the Obstacle
    geom[OBS] = dCreateBox (space, OBS_SIDES[0], OBS_SIDES[1], OBS_SIDES[2]);
    dGeomSetCategoryBits (geom[OBS], catBits[OBS]);
    dGeomSetCollideBits (geom[OBS], catBits[ALL]);
    //Rotation of 45deg around y
    dRFromAxisAndAngle (R, 1,1,0, -0.25*PI);
    dGeomSetRotation (geom[OBS], R);
    dGeomSetPosition (geom[OBS], 1.95, -0.2, 0.5);


    //Rotation of 90deg around y
    // Will orient the Z axis along X
    dRFromAxisAndAngle (R, 0,1,0, -0.5*PI);


    // Create Body2 (Wiil be attached to the world)
    body[BODY2] = dBodyCreate (world);
    // Main axis of cylinder is along X=1
    dMassSetBox (&m, 1, BODY2_SIDES[0], BODY2_SIDES[1], BODY2_SIDES[2]);
    dMassAdjust (&m, Mass1);
    geom[BODY2] = dCreateBox (space, BODY2_SIDES[0], BODY2_SIDES[1], BODY2_SIDES[2]);
    dGeomSetBody (geom[BODY2], body[BODY2]);
    dGeomSetOffsetRotation (geom[BODY2], R);
    dGeomSetCategoryBits (geom[BODY2], catBits[BODY2]);
    dGeomSetCollideBits (geom[BODY2], catBits[ALL] & (~catBits[BODY1]) );
    dBodySetMass (body[BODY2], &m);


    // Create Body 1 (Slider on the prismatic axis)
    body[BODY1] = dBodyCreate (world);
    // Main axis of capsule is along X=1
    dMassSetCapsule (&m, 1, 1, RADIUS, BODY1_LENGTH);
    dMassAdjust (&m, Mass1);
    geom[BODY1] = dCreateCapsule (space, RADIUS, BODY1_LENGTH);
    dGeomSetBody (geom[BODY1], body[BODY1]);
    dGeomSetOffsetRotation (geom[BODY1], R);
    dGeomSetCategoryBits (geom[BODY1], catBits[BODY1]);
    dGeomSetCollideBits (geom[BODY1], catBits[ALL] & ~catBits[BODY2] & ~catBits[RECT]);

    dMass mRect;
    dMassSetBox (&mRect, 1, RECT_SIDES[0], RECT_SIDES[1], RECT_SIDES[2]);
    dMassAdd (&m, &mRect);
    // TODO: translate m?
    geom[RECT] = dCreateBox (space, RECT_SIDES[0], RECT_SIDES[1], RECT_SIDES[2]);
    dGeomSetBody (geom[RECT], body[BODY1]);
    dGeomSetOffsetPosition (geom[RECT],
                            (BODY1_LENGTH-RECT_SIDES[0]) /2.0,
                            0.0,
                            -RADIUS -RECT_SIDES[2]/2.0);
    dGeomSetCategoryBits (geom[RECT], catBits[RECT]);
    dGeomSetCollideBits (geom[RECT], catBits[ALL] & (~catBits[BODY1]) );

    dBodySetMass (body[BODY1], &m);



    setPositionBodies (tc);


    if ( fixed )
    {
        // Attache external cylinder to the world
        dJointID fixed = dJointCreateFixed (world,0);
        dJointAttach (fixed , NULL, body[BODY2]);
        dJointSetFixed (fixed );
        dWorldSetGravity (world,0,0,-0.8);
    }
    else
    {
        dWorldSetGravity (world,0,0,0);
    }




    // The static is here only to help debugging
    switch (type)
    {
    case dJointTypeSlider :
    {
        dSliderJoint *sj = new dSliderJoint (world, 0);
        sj->attach (body[BODY1], body[BODY2]);
        sj->setAxis (1, 0, 0);
        joint = sj;
    }
    break;

    case dJointTypePiston : // fall through default
    default:
    {
        dPistonJoint *pj = new dPistonJoint (world, 0);
        pj->attach (body[BODY1], body[BODY2]);
        pj->setAxis (1, 0, 0);

        dJointSetPistonAnchor(pj->id(), anchor[X], anchor[Y], anchor[Z]);

        joint = pj;
    }
    break;
    };


    // run simulation
    dsSimulationLoop (argc,argv,400,300,&fn);

    delete joint;
    dJointGroupDestroy (contactgroup);
    dSpaceDestroy (space);
    dWorldDestroy (world);
    dCloseODE();
    return 0;
}
Example #9
0
static void command (int cmd)
{
  int i,j,k;
  dReal sides[3];
  dMass m;
  bool setBody = false;

  cmd = locase (cmd);
  if (cmd == 'b' || cmd == 's' || cmd == 'c' || cmd == 'x' || cmd == 'v' 
      /* || cmd == 'l' */) {
    if (num < NUM) {
      i = num;
      num++;
    }
    else {
      i = nextobj;
      nextobj++;
      if (nextobj >= num) nextobj = 0;

      // destroy the body and geoms for slot i
      dBodyDestroy (obj[i].body);
      for (k=0; k < GPB; k++) {
	if (obj[i].geom[k]) dGeomDestroy (obj[i].geom[k]);
      }
      memset (&obj[i],0,sizeof(obj[i]));
    }

    obj[i].body = dBodyCreate (world);
    for (k=0; k<3; k++) sides[k] = dRandReal()*0.5+0.1;

    dMatrix3 R;
    if (random_pos) {
      dBodySetPosition (obj[i].body,
			dRandReal()*2-1,dRandReal()*2-1,dRandReal()+1);
      dRFromAxisAndAngle (R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
			  dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
    }
    else {
      dReal maxheight = 0;
      for (k=0; k<num; k++) {
	const dReal *pos = dBodyGetPosition (obj[k].body);
	if (pos[2] > maxheight) maxheight = pos[2];
      }
      dBodySetPosition (obj[i].body, 0,0,maxheight+1);
      dRFromAxisAndAngle (R,0,0,1,dRandReal()*10.0-5.0);
    }
    dBodySetRotation (obj[i].body,R);
    dBodySetData (obj[i].body,(void*)(size_t)i);

    if (cmd == 'b') {
      dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]);
      obj[i].geom[0] = dCreateBox (space,sides[0],sides[1],sides[2]);
    }
    else if (cmd == 'c') {
      sides[0] *= 0.5;
      dMassSetCapsule (&m,DENSITY,3,sides[0],sides[1]);
      obj[i].geom[0] = dCreateCapsule (space,sides[0],sides[1]);
    }
/*
    // cylinder option not yet implemented
    else if (cmd == 'l') {
      sides[1] *= 0.5;
      dMassSetCapsule (&m,DENSITY,3,sides[0],sides[1]);
      obj[i].geom[0] = dCreateCylinder (space,sides[0],sides[1]);
    }
*/
    else if (cmd == 's') {
      sides[0] *= 0.5;
      dMassSetSphere (&m,DENSITY,sides[0]);
      obj[i].geom[0] = dCreateSphere (space,sides[0]);
    }
    else if (cmd == 'x') {
 
            setBody = true;
            // start accumulating masses for the composite geometries
            dMass m2;
            dMassSetZero (&m);

            dReal dpos[GPB][3];	// delta-positions for composite geometries
            dMatrix3 drot[GPB];
      
            // set random delta positions
            for (j=0; j<GPB; j++)
                for (k=0; k<3; k++)
                    dpos[j][k] = dRandReal()*0.3-0.15;
    
            for (k=0; k<GPB; k++) {
                if (k==0) {
                    dReal radius = dRandReal()*0.25+0.05;
                    obj[i].geom[k] = dCreateSphere (space,radius);
                    dMassSetSphere (&m2,DENSITY,radius);
                } else if (k==1) {
                    obj[i].geom[k] = dCreateBox(space,sides[0],sides[1],sides[2]);
                    dMassSetBox(&m2,DENSITY,sides[0],sides[1],sides[2]);
                } else {
                    dReal radius = dRandReal()*0.1+0.05;
                    dReal length = dRandReal()*1.0+0.1;
                    obj[i].geom[k] = dCreateCapsule(space,radius,length);
                    dMassSetCapsule(&m2,DENSITY,3,radius,length);
                }

                dRFromAxisAndAngle(drot[k],dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
                                   dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
                dMassRotate(&m2,drot[k]);
		
                dMassTranslate(&m2,dpos[k][0],dpos[k][1],dpos[k][2]);

                // add to the total mass
                dMassAdd(&m,&m2);

            }
            for (k=0; k<GPB; k++) {
                dGeomSetBody(obj[i].geom[k],obj[i].body);
                dGeomSetOffsetPosition(obj[i].geom[k],
                                       dpos[k][0]-m.c[0],
                                       dpos[k][1]-m.c[1],
                                       dpos[k][2]-m.c[2]);
                dGeomSetOffsetRotation(obj[i].geom[k], drot[k]);
            }
            dMassTranslate(&m,-m.c[0],-m.c[1],-m.c[2]);
            dBodySetMass(obj[i].body,&m);

        } else if (cmd == 'v') {

            dMassSetBox (&m,DENSITY,0.25,0.25,0.25);

            obj[i].geom[0] = dCreateConvex(space,
                                           planes,
                                           planecount,
                                           points,
                                           pointcount,
                                           polygons);
        }

        if (!setBody) { // avoid calling for composite geometries
            for (k=0; k < GPB; k++)
                if (obj[i].geom[k])
                    dGeomSetBody(obj[i].geom[k],obj[i].body);

            dBodySetMass(obj[i].body,&m);
        }
  }

  if (cmd == ' ') {
    selected++;
    if (selected >= num) selected = 0;
    if (selected < 0) selected = 0;
  }
  else if (cmd == 'd' && selected >= 0 && selected < num) {
    dBodyDisable (obj[selected].body);
  }
  else if (cmd == 'e' && selected >= 0 && selected < num) {
    dBodyEnable (obj[selected].body);
  }
  else if (cmd == 'a') {
    show_aabb ^= 1;
  }
  else if (cmd == 't') {
    show_contacts ^= 1;
  }
  else if (cmd == 'r') {
    random_pos ^= 1;
  }
}
Example #10
0
static void command (int cmd)
{
    int i,j,k;
    dReal sides[3];
    dMass m;
    bool setBody = false;

    cmd = locase (cmd);
    if (cmd == 'b' || cmd == 's' || cmd == 'c' || cmd == 'x' || cmd == 'm' || cmd == 'y' || cmd == 'v') {
        if (num < NUM) {
            i = num;
            num++;
        }
        else {
            i = nextobj;
            nextobj++;
            if (nextobj >= num) nextobj = 0;

            // destroy the body and geoms for slot i
            dBodyDestroy (obj[i].body);
            for (k=0; k < GPB; k++) {
                if (obj[i].geom[k]) dGeomDestroy (obj[i].geom[k]);
            }
            memset (&obj[i],0,sizeof(obj[i]));
        }

        obj[i].body = dBodyCreate (world);
        for (k=0; k<3; k++) sides[k] = dRandReal()*0.5+0.1;

        dMatrix3 R;
        if (random_pos) {
            dBodySetPosition (obj[i].body,
                              dRandReal()*2-1,dRandReal()*2-1,dRandReal()+3);
            dRFromAxisAndAngle (R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
                                dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
        }
        else {
            dReal maxheight = 0;
            for (k=0; k<num; k++) {
                const dReal *pos = dBodyGetPosition (obj[k].body);
                if (pos[2] > maxheight) maxheight = pos[2];
            }
            dBodySetPosition (obj[i].body, 0,0,maxheight+1);
            dRFromAxisAndAngle (R,0,0,1,dRandReal()*10.0-5.0);
        }
        dBodySetRotation (obj[i].body,R);
        dBodySetData (obj[i].body,(void*)(size_t)i);

        if (cmd == 'b') {
            dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]);
            obj[i].geom[0] = dCreateBox (space,sides[0],sides[1],sides[2]);
        }
        else if (cmd == 'c') {
            sides[0] *= 0.5;
            dMassSetCapsule (&m,DENSITY,3,sides[0],sides[1]);
            obj[i].geom[0] = dCreateCapsule (space,sides[0],sides[1]);
        } else if (cmd == 'v') {

            dMassSetBox (&m,DENSITY,0.25,0.25,0.25);
            obj[i].geom[0] = dCreateConvex(space,
                                           planes,
                                           planecount,
                                           points,
                                           pointcount,
                                           polygons);
        }
        else if (cmd == 'y') {
            sides[1] *= 0.5;
            dMassSetCylinder (&m,DENSITY,3,sides[0],sides[1]);
            obj[i].geom[0] = dCreateCylinder (space,sides[0],sides[1]);
        }
	else if (cmd == 's') {
            sides[0] *= 0.5;
            dMassSetSphere (&m,DENSITY,sides[0]);
            obj[i].geom[0] = dCreateSphere (space,sides[0]);
        }
        else if (cmd == 'm') {
            dTriMeshDataID new_tmdata = dGeomTriMeshDataCreate();
            dGeomTriMeshDataBuildSingle(new_tmdata, &Vertices[0], 3 * sizeof(float), VertexCount, 
                                        (dTriIndex*)&Indices[0], IndexCount, 3 * sizeof(dTriIndex));
            dGeomTriMeshDataPreprocess2(new_tmdata, (1U << dTRIDATAPREPROCESS_BUILD_FACE_ANGLES), NULL);


            obj[i].geom[0] = dCreateTriMesh(space, new_tmdata, 0, 0, 0);

            // remember the mesh's dTriMeshDataID on its userdata for convenience.
            dGeomSetData(obj[i].geom[0], new_tmdata);

            dMassSetTrimesh( &m, DENSITY, obj[i].geom[0] );
            printf("mass at %f %f %f\n", m.c[0], m.c[1], m.c[2]);
            dGeomSetPosition(obj[i].geom[0], -m.c[0], -m.c[1], -m.c[2]);
            dMassTranslate(&m, -m.c[0], -m.c[1], -m.c[2]);
        }
        else if (cmd == 'x') {

            setBody = true;
            // start accumulating masses for the composite geometries
            dMass m2;
            dMassSetZero (&m);

            dReal dpos[GPB][3];	// delta-positions for composite geometries
            dMatrix3 drot[GPB];
      
            // set random delta positions
            for (j=0; j<GPB; j++)
                for (k=0; k<3; k++)
                    dpos[j][k] = dRandReal()*0.3-0.15;
    
            for (k=0; k<GPB; k++) {
                if (k==0) {
                    dReal radius = dRandReal()*0.25+0.05;
                    obj[i].geom[k] = dCreateSphere (space,radius);
                    dMassSetSphere (&m2,DENSITY,radius);
                } else if (k==1) {
                    obj[i].geom[k] = dCreateBox(space,sides[0],sides[1],sides[2]);
                    dMassSetBox(&m2,DENSITY,sides[0],sides[1],sides[2]);
                } else {
                    dReal radius = dRandReal()*0.1+0.05;
                    dReal length = dRandReal()*1.0+0.1;
                    obj[i].geom[k] = dCreateCapsule(space,radius,length);
                    dMassSetCapsule(&m2,DENSITY,3,radius,length);
                }

                dRFromAxisAndAngle(drot[k],dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
                                   dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
                dMassRotate(&m2,drot[k]);
		
                dMassTranslate(&m2,dpos[k][0],dpos[k][1],dpos[k][2]);

                // add to the total mass
                dMassAdd(&m,&m2);

            }
            for (k=0; k<GPB; k++) {
                dGeomSetBody(obj[i].geom[k],obj[i].body);
                dGeomSetOffsetPosition(obj[i].geom[k],
                                       dpos[k][0]-m.c[0],
                                       dpos[k][1]-m.c[1],
                                       dpos[k][2]-m.c[2]);
                dGeomSetOffsetRotation(obj[i].geom[k], drot[k]);
            }
            dMassTranslate(&m,-m.c[0],-m.c[1],-m.c[2]);
            dBodySetMass(obj[i].body,&m);

        }

        if (!setBody) { // avoid calling for composite geometries
            for (k=0; k < GPB; k++)
                if (obj[i].geom[k])
                    dGeomSetBody(obj[i].geom[k],obj[i].body);

            dBodySetMass(obj[i].body,&m);
        }
    }

    if (cmd == ' ') {
        selected++;
        if (selected >= num) selected = 0;
        if (selected < 0) selected = 0;
    }
    else if (cmd == 'd' && selected >= 0 && selected < num) {
        dBodyDisable (obj[selected].body);
    }
    else if (cmd == 'e' && selected >= 0 && selected < num) {
        dBodyEnable (obj[selected].body);
    }
    else if (cmd == 'a') {
        show_aabb ^= 1;
    }
    else if (cmd == 't') {
        show_contacts ^= 1;
    }
    else if (cmd == 'r') {
        random_pos ^= 1;
    }
}
Example #11
0
static void command (int cmd)
{
  size_t i;
  int j,k;
  dReal sides[3];
  dMass m;
  int setBody;
  
  cmd = locase (cmd);
  if (cmd == 'b' || cmd == 's' || cmd == 'c' || cmd == 'x' || cmd == 'y' || cmd == 'v')
  {
    setBody = 0;
    if (num < NUM) {
      i = num;
      num++;
    }
    else {
      i = nextobj;
      nextobj++;
      if (nextobj >= num) nextobj = 0;

      // destroy the body and geoms for slot i
      dBodyDestroy (obj[i].body);
      for (k=0; k < GPB; k++) {
	if (obj[i].geom[k]) dGeomDestroy (obj[i].geom[k]);
      }
      memset (&obj[i],0,sizeof(obj[i]));
    }

    obj[i].body = dBodyCreate (world);
    for (k=0; k<3; k++) sides[k] = dRandReal()*0.5+0.1;

    dMatrix3 R;
    if (random_pos) 
      {
	dBodySetPosition (obj[i].body,
			  dRandReal()*2-1,dRandReal()*2-1,dRandReal()+2);
	dRFromAxisAndAngle (R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
			    dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
      }
    else 
      {
	dReal maxheight = 0;
	for (k=0; k<num; k++) 
	  {
	    const dReal *pos = dBodyGetPosition (obj[k].body);
	    if (pos[2] > maxheight) maxheight = pos[2];
	  }
	dBodySetPosition (obj[i].body, 0,0,maxheight+1);
	dRSetIdentity (R);
	//dRFromAxisAndAngle (R,0,0,1,/*dRandReal()*10.0-5.0*/0);
      }
    dBodySetRotation (obj[i].body,R);
    dBodySetData (obj[i].body,(void*) i);

    if (cmd == 'b') {
      dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]);
      obj[i].geom[0] = dCreateBox (space,sides[0],sides[1],sides[2]);
    }
    else if (cmd == 'c') {
      sides[0] *= 0.5;
      dMassSetCapsule (&m,DENSITY,3,sides[0],sides[1]);
      obj[i].geom[0] = dCreateCapsule (space,sides[0],sides[1]);
    }
    //<---- Convex Object    
    else if (cmd == 'v') 
      {
	dMassSetBox (&m,DENSITY,0.25,0.25,0.25);
#if 0
	obj[i].geom[0] = dCreateConvex (space,
					planes,
					planecount,
					points,
					pointcount,
					polygons);
#else
	obj[i].geom[0] = dCreateConvex (space,
					Sphere_planes,
					Sphere_planecount,
					Sphere_points,
					Sphere_pointcount,
					Sphere_polygons);
#endif
      }
    //----> Convex Object
    else if (cmd == 'y') {
      dMassSetCylinder (&m,DENSITY,3,sides[0],sides[1]);
      obj[i].geom[0] = dCreateCylinder (space,sides[0],sides[1]);
    }
    else if (cmd == 's') {
      sides[0] *= 0.5;
      dMassSetSphere (&m,DENSITY,sides[0]);
      obj[i].geom[0] = dCreateSphere (space,sides[0]);
    }
    else if (cmd == 'x' && USE_GEOM_OFFSET) {
      setBody = 1;
      // start accumulating masses for the encapsulated geometries
      dMass m2;
      dMassSetZero (&m);

      dReal dpos[GPB][3];	// delta-positions for encapsulated geometries
      dMatrix3 drot[GPB];
      
      // set random delta positions
      for (j=0; j<GPB; j++) {
		for (k=0; k<3; k++) dpos[j][k] = dRandReal()*0.3-0.15;
      }
    
      for (k=0; k<GPB; k++) {
		if (k==0) {
		  dReal radius = dRandReal()*0.25+0.05;
		  obj[i].geom[k] = dCreateSphere (space,radius);
		  dMassSetSphere (&m2,DENSITY,radius);
		}
		else if (k==1) {
		  obj[i].geom[k] = dCreateBox (space,sides[0],sides[1],sides[2]);
		  dMassSetBox (&m2,DENSITY,sides[0],sides[1],sides[2]);
		}
		else {
		  dReal radius = dRandReal()*0.1+0.05;
		  dReal length = dRandReal()*1.0+0.1;
		  obj[i].geom[k] = dCreateCapsule (space,radius,length);
		  dMassSetCapsule (&m2,DENSITY,3,radius,length);
		}

		dRFromAxisAndAngle (drot[k],dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
					dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
		dMassRotate (&m2,drot[k]);
		
		dMassTranslate (&m2,dpos[k][0],dpos[k][1],dpos[k][2]);

		// add to the total mass
		dMassAdd (&m,&m2);
		
	}
      for (k=0; k<GPB; k++) {
		dGeomSetBody (obj[i].geom[k],obj[i].body);
		dGeomSetOffsetPosition (obj[i].geom[k],
			  dpos[k][0]-m.c[0],
			  dpos[k][1]-m.c[1],
			  dpos[k][2]-m.c[2]);
		dGeomSetOffsetRotation(obj[i].geom[k], drot[k]);
      }
      dMassTranslate (&m,-m.c[0],-m.c[1],-m.c[2]);
	  dBodySetMass (obj[i].body,&m);
		
    }
    else if (cmd == 'x') {
      dGeomID g2[GPB];		// encapsulated geometries
      dReal dpos[GPB][3];	// delta-positions for encapsulated geometries

      // start accumulating masses for the encapsulated geometries
      dMass m2;
      dMassSetZero (&m);

      // set random delta positions
      for (j=0; j<GPB; j++) {
	for (k=0; k<3; k++) dpos[j][k] = dRandReal()*0.3-0.15;
      }

      for (k=0; k<GPB; k++) {
	obj[i].geom[k] = dCreateGeomTransform (space);
	dGeomTransformSetCleanup (obj[i].geom[k],1);
	if (k==0) {
	  dReal radius = dRandReal()*0.25+0.05;
	  g2[k] = dCreateSphere (0,radius);
	  dMassSetSphere (&m2,DENSITY,radius);
	}
	else if (k==1) {
	  g2[k] = dCreateBox (0,sides[0],sides[1],sides[2]);
	  dMassSetBox (&m2,DENSITY,sides[0],sides[1],sides[2]);
	}
	else {
	  dReal radius = dRandReal()*0.1+0.05;
	  dReal length = dRandReal()*1.0+0.1;
	  g2[k] = dCreateCapsule (0,radius,length);
	  dMassSetCapsule (&m2,DENSITY,3,radius,length);
	}
	dGeomTransformSetGeom (obj[i].geom[k],g2[k]);

	// set the transformation (adjust the mass too)
	dGeomSetPosition (g2[k],dpos[k][0],dpos[k][1],dpos[k][2]);
	dMatrix3 Rtx;
	dRFromAxisAndAngle (Rtx,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
			    dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
	dGeomSetRotation (g2[k],Rtx);
	dMassRotate (&m2,Rtx);

	// Translation *after* rotation
	dMassTranslate (&m2,dpos[k][0],dpos[k][1],dpos[k][2]);

	// add to the total mass
	dMassAdd (&m,&m2);
      }

      // move all encapsulated objects so that the center of mass is (0,0,0)
      for (k=0; k<GPB; k++) {
	dGeomSetPosition (g2[k],
			  dpos[k][0]-m.c[0],
			  dpos[k][1]-m.c[1],
			  dpos[k][2]-m.c[2]);
      }
      dMassTranslate (&m,-m.c[0],-m.c[1],-m.c[2]);
    }

    if (!setBody)
     for (k=0; k < GPB; k++) {
      if (obj[i].geom[k]) dGeomSetBody (obj[i].geom[k],obj[i].body);
     }

    dBodySetMass (obj[i].body,&m);
  }

  if (cmd == ' ') {
    selected++;
    if (selected >= num) selected = 0;
    if (selected < 0) selected = 0;
  }
  else if (cmd == 'd' && selected >= 0 && selected < num) {
    dBodyDisable (obj[selected].body);
  }
  else if (cmd == 'e' && selected >= 0 && selected < num) {
    dBodyEnable (obj[selected].body);
  }
  else if (cmd == 'a') {
    show_aabb ^= 1;
  }
  else if (cmd == 't') {
    show_contacts ^= 1;
  }
  else if (cmd == 'r') {
    random_pos ^= 1;
  }
  else if (cmd == '1') {
    write_world = 1;
  }
  else if (cmd == 'p'&& selected >= 0)
  {
    const dReal* pos = dGeomGetPosition(obj[selected].geom[0]);
    const dReal* rot = dGeomGetRotation(obj[selected].geom[0]);
    printf("POSITION:\n\t[%f,%f,%f]\n\n",pos[0],pos[1],pos[2]);
    printf("ROTATION:\n\t[%f,%f,%f,%f]\n\t[%f,%f,%f,%f]\n\t[%f,%f,%f,%f]\n\n",
           rot[0],rot[1],rot[2],rot[3],
           rot[4],rot[5],rot[6],rot[7],
           rot[8],rot[9],rot[10],rot[11]);
  }
  else if (cmd == 'f' && selected >= 0 && selected < num) {
          if (dBodyIsEnabled(obj[selected].body))
            doFeedback = 1;
  }
}
Example #12
0
void SCylinderParts::set(dWorldID w, dSpaceID space)
{
	double radius = m_cmpnt.radius();
	double length = m_cmpnt.length();

// konao
	//LOG_MSG(("[SCylinderParts::set] ODE geom created (r, l)=(%f, %f) [%s:%d]\n", radius, length, __FILE__, __LINE__))
	// TODO: Ideally, cylinder should be constructed here. However, collision detection
	// between two cylinders could not be realized. So, Capsule is required
	// by okamoto@tome on 2011-10-12

	//dGeomID geom = dCreateCapsule(0, radius, length);
	dGeomID geom = dCreateCylinder(0, radius, length);

	m_odeobj = ODEObjectContainer::getInstance()->createODEObj
	(
		w,
		geom,
		0.9,
		0.01,
		0.5,
		0.5,
		0.8,
		0.001,
		0.0
	);


	dBodyID body = m_odeobj->body();
	dMass m;
	dMassSetZero(&m);
	//dMassSetCapsule(&m, DENSITY, 1, radius, length);
	dMassSetCylinder(&m, DENSITY, 1, radius, length); //TODO: mass of the cylinder should be configurable

	dMassAdjust(&m, m_mass);
	dBodySetMass(body, &m);
	dGeomSetOffsetPosition(geom, m_posx, m_posy, m_posz); // gap between ODE shape and body

	// set the long axis as y axis
	dReal offq[4] = {0.707, 0.707, 0.0, 0.0};
	dReal offq2[4] = {m_inirot.qw(), m_inirot.qx(), m_inirot.qy(), m_inirot.qz()};

	dQuaternion qua;
	dQMultiply2(qua, offq2, offq);
	dGeomSetOffsetQuaternion(geom, qua);
	//dGeomSetOffsetQuaternion(geom, offq2);

	//dReal tmpq[4] = {0.707, 0.0, 0.0, 0.707};
	//dGeomSetQuaternion(geom, tmpq);
	//dBodySetQuaternion(body, tmpq);
	
	/*TODO: Consideration is required whether this procedure is needed
	 * Reflection of orientation of the cylinder
	 * dMatrix3 R;
	 * dRFromAxisAndAngle(dMatrix3 R, dReal rx, dReal ry, dReal rz,  dReal angle)
	 * dRFromAxisAndAngle(R,x_axis,y_axis,z_axis,angleData);
	 * dBodySetRotation(body,R);  // Request of actual rotation
	*/

	// Not used, deleted by inamura
	// real part of the quaternion
	// double q = cos(angleData/2.0);
	// imaginary part of the quaternion
	// double i,j,k;
	// i = x_axis * sin(angleData/2.0);
	// j = y_axis * sin(angleData/2.0);
	// k = z_axis * sin(angleData/2.0);

	m_rot.setQuaternion(1.0, 0.0, 0.0, 0.0);

	dSpaceAdd(space, geom);
	dBodySetData(body, this);
}
dBodyID KinematicNodeDummy::attachToODE(PhysicsEnvironment *environment, dSpaceID visualSpaceID, dSpaceID collisionSpaceID, arma::mat44 parentsCoordinateFrame)
{
	// move coordinate frame to current node:
	arma::mat44 coordinateFrame = parentsCoordinateFrame * forwardMatrix;
	dWorldID worldID = environment->getWorldID();

	if (nullptr == m_parent)
	{
		// the body must coincide with the center of mass of the equivalent mass of all dummy children and this nodes masses
		arma::mat44 frame = arma::eye(4, 4);
		dMass equivMass = this->getODEMass(frame);
		for (KinematicNode *child : m_children)
		{
			arma::mat44 childFrame = frame * child->getForwardMatrix();
			dMass childMass = child->getODEMassToAttachToParent(childFrame);
			if (childMass.mass > 0.) {
				dMassAdd(&equivMass, &childMass);
			}
		}

		m_odeNodeBodyOffset = arma::eye(4, 4);
		m_odeNodeBodyOffset(0, 3) = equivMass.c[0];
		m_odeNodeBodyOffset(1, 3) = equivMass.c[1];
		m_odeNodeBodyOffset(2, 3) = equivMass.c[2];

		dMassTranslate(&equivMass, -m_odeNodeBodyOffset(0, 3), -m_odeNodeBodyOffset(1, 3), -m_odeNodeBodyOffset(2, 3));

		// create a body
		m_odeBody = dBodyCreate(worldID);

		arma::mat44 globalSystemBodyOffset = coordinateFrame * m_odeNodeBodyOffset;

		dMatrix3 bodyRotation;
		dVector3 bodyPosition;

		odeUtils::getRotationMatrixAsDMat(globalSystemBodyOffset, bodyRotation);
		odeUtils::getPositionAsDVec(globalSystemBodyOffset, bodyPosition);


		dBodySetPosition(m_odeBody, bodyPosition[0], bodyPosition[1], bodyPosition[2]);
		dBodySetRotation(m_odeBody, bodyRotation);
		if (equivMass.mass > 0.)
		{
			dBodySetMass(m_odeBody, &equivMass);
		} else {
			dBodyGetMass(m_odeBody, &equivMass);
			equivMass.mass = std::numeric_limits<double>::min();
			dBodySetMass(m_odeBody, &equivMass);
		}

	} else {
		// setup the nodeBodyOffset based on the parent's odeBody

		dBodyID body = this->getODEBody();
		const dReal *bodyPosition = dBodyGetPosition(body);
		const dReal *bodyRotation = dBodyGetRotation(body);
		arma::mat44 bodyFrame = odeUtils::getMatFromDMatAndDVec(bodyRotation, bodyPosition);
		arma::mat44 helperRotation = arma::eye(4, 4);

		helperRotation.submat(0, 0, 2, 2) = coordinateFrame.submat(0, 0, 2, 2);

		m_odeNodeBodyOffset = coordinateFrame.i() * bodyFrame;
	}

	// create a "box" to visualize the node
	dGeomID geom = dCreateSphere(visualSpaceID, 0.005);
	dMatrix3 bodyRotation;
	dVector3 bodyPosition;

	// the visuals are defined as "local" coordinates but here we need to incorporate the body offset
	arma::mat44 visualsFrame = m_odeNodeBodyOffset.i();
	odeUtils::getRotationMatrixAsDMat(visualsFrame, bodyRotation); // inverse of rotation part
	odeUtils::getPositionAsDVec(visualsFrame, bodyPosition);

	dGeomSetBody(geom, getODEBody());
	dGeomSetOffsetRotation(geom, bodyRotation);
	dGeomSetOffsetPosition(geom, bodyPosition[0], bodyPosition[1], bodyPosition[2]);

	// finally add all the visuals
	this->attatchODEVisuals(visualsFrame, getODEBody(), collisionSpaceID);


	// recurse into everything attached to this node
	for (KinematicNode *child : m_children)
	{
		dBodyID childBody = child->attachToODE(environment, visualSpaceID, collisionSpaceID, coordinateFrame);
		UNUSED(childBody);
	}

	return m_odeBody;
}
void PhysicsGeom::changed(ConstFieldMaskArg whichField, 
                            UInt32            origin,
                            BitVector         details)
{
    Inherited::changed(whichField, origin, details);

    //Do not respond to changes that have a Sync origin
    if(origin & ChangedOrigin::Sync)
    {
        return;
    }

    if(whichField & BodyFieldMask)
    {
        if(getBody() != NULL)
        {
	        dGeomSetBody(_GeomID, getBody()->getBodyID());
        }
        else
        {
	        dGeomSetBody(_GeomID, 0);
        }
    }
    if(whichField & PositionFieldMask)
    {
	    dGeomSetPosition(_GeomID, getPosition().x(),getPosition().y(),getPosition().z());
    }
    if(whichField & RotationFieldMask)
    {
	    dMatrix3 rotation;
	    Vec4f v1 =  getRotation()[0];
	    Vec4f v2 =  getRotation()[1];
	    Vec4f v3 =  getRotation()[2];
	    rotation[0]   = v1.x();
	    rotation[1]   = v1.y();
	    rotation[2]   = v1.z();
	    rotation[3]   = 0;
	    rotation[4]   = v2.x();
	    rotation[5]   = v2.y();
	    rotation[6]   = v2.z();
	    rotation[7]   = 0;
	    rotation[8]   = v3.x();
	    rotation[9]   = v3.y();
	    rotation[10]  = v3.z();
	    rotation[11]  = 0;
	    dGeomSetRotation(_GeomID, rotation);
    }
    if(whichField & QuaternionFieldMask)
    {
	    dQuaternion q;
	    q[0]=getQuaternion().w();
	    q[1]=getQuaternion().x();
	    q[2]=getQuaternion().y();
	    q[3]=getQuaternion().z();
	    dGeomSetQuaternion(_GeomID,q);
    }
    if(whichField & OffsetPositionFieldMask &&
        getBody() != NULL)
    {
	    dGeomSetOffsetPosition(_GeomID, getOffsetPosition().x(),getOffsetPosition().y(),getOffsetPosition().z());
    }
    if(whichField & OffsetRotationFieldMask &&
        getBody() != NULL)
    {
	    dMatrix3 rotation;
	    Vec4f v1 =  getOffsetRotation()[0];
	    Vec4f v2 =  getOffsetRotation()[1];
	    Vec4f v3 =  getOffsetRotation()[2];
	    rotation[0]   = v1.x();
	    rotation[1]   = v1.y();
	    rotation[2]   = v1.z();
	    rotation[3]   = 0;
	    rotation[4]   = v2.x();
	    rotation[5]   = v2.y();
	    rotation[6]   = v2.z();
	    rotation[7]   = 0;
	    rotation[8]   = v3.x();
	    rotation[9]   = v3.y();
	    rotation[10]  = v3.z();
	    rotation[11]  = 0;
	    dGeomSetOffsetRotation(_GeomID, rotation);
    }
    if(whichField & OffsetQuaternionFieldMask && getBody() != NULL)
    {
	    dQuaternion q;
	    q[0]=getOffsetQuaternion().w();
	    q[1]=getOffsetQuaternion().x();
	    q[2]=getOffsetQuaternion().y();
	    q[3]=getOffsetQuaternion().z();
	    dGeomSetOffsetQuaternion(_GeomID,q);
    }
    if(whichField & CategoryBitsFieldMask)
    {
	    dGeomSetCategoryBits(_GeomID, getCategoryBits());
    }
    if(whichField & CollideBitsFieldMask)
    {
	    dGeomSetCollideBits(_GeomID, getCollideBits());
    }
    if(whichField & SpaceFieldMask)
    {
        dSpaceID CurSpace(dGeomGetSpace(_GeomID));
     
        if(CurSpace != 0 &&
           (getSpace() == NULL ||
            CurSpace != getSpace()->getSpaceID()))
        {
            dSpaceRemove(CurSpace,_GeomID);
        }

        if(getSpace() != NULL)
        {
	        dSpaceAdd(getSpace()->getSpaceID(), _GeomID);
        }
    }
    if(whichField & EnableFieldMask)
    {
        if(getEnable())
        {
            dGeomEnable(_GeomID);
        }
        else
        {
            dGeomDisable(_GeomID);
        }
    }
}