//---------------------------------------------------------------------------- void BSplineCurveExamples::OnDisplay () { ClearScreen(); ColorRGB lightGray(224, 224, 224); ColorRGB mediumGray(192, 192, 192); ColorRGB darkGray(128, 128, 128); ColorRGB black(0, 0, 0); // draw axes int i; for (i = mSize/16; i < mSize; ++i) { SetPixel(mSize/16, mSize - 1 - i, lightGray); SetPixel(i, mSize - 1 - mSize/16, lightGray); } // draw control points int imax = mSpline->GetNumCtrlPoints(); int x, y; for (i = 0; i < imax; ++i) { const Vector2f& ctrl = mSpline->GetControlPoint(i); x = (int)(ctrl.X() + 0.5f); y = mSize - 1 - (int)(ctrl.Y() + 0.5f); SetThickPixel(x, y, 2, darkGray); } // draw spline imax = 2048; for (i = 0; i <= imax; ++i) { // draw point float u = i/(float)imax; Vector2f pos = mSpline->GetPosition(u); x = (int)(pos.X() + 0.5f); y = mSize - 1 - (int)(pos.Y() + 0.5f); if (mModified && mLocCtrlMin[mCurveType] <= u && u <= mLocCtrlMax[mCurveType]) { SetPixel(x, y, mediumGray); } else { SetPixel(x, y, black); } } WindowApplication2::OnDisplay(); }
void GridButton::initBorders() { int r = getRow(); int c = getCol(); QColor darkGray("#3D3D3D"); if ((c + 1) % 5 == 0) borderRight = darkGray; if (c % 5 == 0) borderLeft = darkGray; if ((r + 1) % 5 == 0) borderBottom = darkGray; if (r % 5 == 0) borderTop = darkGray; }