void M4::positionWeapon() { //positions the m4 at a fps point of view if(noClip == false) { dbPositionObject(obj,dbCameraPositionX(), dbCameraPositionY()-10,dbCameraPositionZ()); dbRotateObject(obj,-dbCameraAngleX(), dbCameraAngleY()-180,dbCameraAngleZ()); dbMoveObject(obj, -18); dbMoveObjectRight(obj, -7); } }
void CameraCylinder (int iID,float move, float ystep, float yturn) { if (!camera.ACTIVE) return; //Left if (dbLeftKey()==1) { camera.b=dbWrapValue(camera.b+yturn); float distXZ=dbSQRT(camera.x*camera.x+camera.z*camera.z); camera.x=dbNewXValue(camera.point.x,camera.b,-distXZ); camera.z=dbNewZValue(camera.point.z,camera.b,-distXZ); dbPositionCamera(iID,camera.x,camera.y,camera.z); dbPointCamera(iID,camera.point.x,camera.point.y,camera.point.z); camera.UPDATE=true; } //Right if (dbRightKey()==1) { camera.b=dbWrapValue(camera.b-yturn); float distXZ=dbSQRT(camera.x*camera.x+camera.z*camera.z); camera.x=dbNewXValue(camera.point.x,camera.b,-distXZ); camera.z=dbNewZValue(camera.point.z,camera.b,-distXZ); dbPositionCamera(iID,camera.x,camera.y,camera.z); dbPointCamera(iID,camera.point.x,camera.point.y,camera.point.z); camera.UPDATE=true; } //Shift if (dbShiftKey()==1) { camera.y += ystep; dbPositionCamera(iID,camera.x,camera.y,camera.z); dbPointCamera(iID,camera.point.x,camera.point.y,camera.point.z); camera.a=dbCameraAngleX(iID); camera.UPDATE=true; } //Strg if (dbControlKey()==1) { if (camera.y>=ystep) { camera.y -= ystep; dbPositionCamera(iID,camera.x,camera.y,camera.z); dbPointCamera(iID,camera.point.x,camera.point.y,camera.point.z); camera.a=dbCameraAngleX(iID); camera.UPDATE=true; } } //Up if (dbUpKey()==1) { dbMoveCamera(iID,move); camera.x=dbCameraPositionX(iID); camera.y=dbCameraPositionY(iID); camera.z=dbCameraPositionZ(iID); camera.UPDATE=true; } //Down if (dbDownKey()==1) { dbMoveCamera(iID,-move); camera.x=dbCameraPositionX(iID); camera.y=dbCameraPositionY(iID); camera.z=dbCameraPositionZ(iID); camera.UPDATE=true; } //Mouse if (mouse.c==2) { if ( mouse.mx != 0.0f) { dbYRotateCamera(iID,dbCurveAngle(dbWrapValue(dbCameraAngleY(iID)+mouse.mx),dbCameraAngleY(iID),2.5f)); } if ( mouse.my != 0.0f) { dbXRotateCamera(iID,dbCurveAngle(dbWrapValue(dbCameraAngleX(iID)+mouse.my),dbCameraAngleX(iID),2.5f)); } if ( mouse.mz != 0.0f) { dbMoveCamera(iID,mouse.mz);} } }