Example #1
0
size_t dbuf_get(struct DBuf* dyn, char* buf, size_t length)
{
  size_t      moved = 0;
  size_t      chunk;
  const char* b;

  while (length > 0 && (b = dbuf_map(dyn, &chunk)) != 0) {
    if (chunk > length)
      chunk = length;

    memcpy(buf, b, chunk);
    dbuf_delete(dyn, chunk);

    buf    += chunk;
    length -= chunk;
    moved  += chunk;
  }
  return moved;
}
Example #2
0
/** Copy data from a buffer and remove what was copied.
 * @param[in,out] dyn Buffer to copy from.
 * @param[out] buf Buffer to write to.
 * @param[in] length Maximum number of bytes to copy.
 * @return Number of bytes actually copied.
 */
unsigned int dbuf_get(struct DBuf *dyn, char *buf, unsigned int length)
{
  unsigned int moved = 0;
  unsigned int chunk;
  const char *b;

  assert(0 != dyn);
  assert(0 != buf);

  while (length > 0 && (b = dbuf_map(dyn, &chunk)) != 0)
  {
    if (chunk > length)
      chunk = length;

    memcpy(buf, b, chunk);
    dbuf_delete(dyn, chunk);

    buf += chunk;
    length -= chunk;
    moved += chunk;
  }
  return moved;
}
Example #3
0
File: send.c Project: ahf/irc
/*
** send_queued
**	This function is called from the main select-loop (or whatever)
**	when there is a chance the some output would be possible. This
**	attempts to empty the send queue as far as possible...
*/
int	send_queued(aClient *to)
{
	char	*msg;
	int	len, rlen, more = 0;
	aClient *bysptr = NULL;

	/*
	** Once socket is marked dead, we cannot start writing to it,
	** even if the error is removed...
	*/
	if (IsDead(to))
	    {
		/*
		** Actually, we should *NEVER* get here--something is
		** not working correct if send_queued is called for a
		** dead socket... --msa
		*/
		return -1;
	    }
#ifdef	ZIP_LINKS
	/*
	** Here, we must make sure than nothing will be left in to->zip->outbuf
	** This buffer needs to be compressed and sent if all the sendQ is sent
	*/
	if ((to->flags & FLAGS_ZIP) && to->zip->outcount)
	    {
		if (DBufLength(&to->sendQ) > 0)
			more = 1;
		else
		    {
			msg = zip_buffer(to, NULL, &len, 1);
			
			if (len == -1)
			       return dead_link(to,
						"fatal error in zip_buffer()");

			if (dbuf_put(&to->sendQ, msg, len) < 0)
			    {
				to->exitc = EXITC_MBUF;
				return dead_link(to,
					 "Buffer allocation error for %s",
					get_client_name(to, FALSE));
			    }
		    }
	    }
#endif
	while (DBufLength(&to->sendQ) > 0 || more)
	    {
		msg = dbuf_map(&to->sendQ, &len);
					/* Returns always len > 0 */
		if ((rlen = deliver_it(to, msg, len)) < 0)
		{
			if ( (IsConnecting(to) || IsHandshake(to))
			     && to->serv && to->serv->byuid[0])
			{
				bysptr = find_uid(to->serv->byuid, NULL);
				if (bysptr && !MyConnect(bysptr))
				{
					sendto_one(bysptr, ":%s NOTICE %s :"
					"Write error (%s) to %s, closing link",
					ME, bysptr->name, strerror(-rlen),
					to->name);
				}
			}
			return dead_link(to,
				"Write error (%s) to %s, closing link",
				strerror(-rlen), get_client_name(to, FALSE));
		}
		(void)dbuf_delete(&to->sendQ, rlen);
		to->lastsq = DBufLength(&to->sendQ)/1024;
		if (rlen < len) /* ..or should I continue until rlen==0? */
			break;

#ifdef	ZIP_LINKS
		if (DBufLength(&to->sendQ) == 0 && more)
		    {
			/*
			** The sendQ is now empty, compress what's left
			** uncompressed and try to send it too
			*/
			more = 0;
			msg = zip_buffer(to, NULL, &len, 1);

			if (len == -1)
			       return dead_link(to,
						"fatal error in zip_buffer()");

			if (dbuf_put(&to->sendQ, msg, len) < 0)
			    {
				to->exitc = EXITC_MBUF;
				return dead_link(to,
					 "Buffer allocation error for %s",
					get_client_name(to, FALSE));
			    }
		    }
#endif
	    }

	return (IsDead(to)) ? -1 : 0;
}