Example #1
0
//
//=========================================================================
//
// This function decodes a Beast binary format message
// 
// The message is passed to the higher level layers, so it feeds
// the selected screen output, the network output and so forth.
// 
// If the message looks invalid it is silently discarded.
//
// The function always returns 0 (success) to the caller as there is no 
// case where we want broken messages here to close the client connection.
//
int decodeBinMessage(struct client *c, char *p) {
    int msgLen = 0;
    unsigned char msg[MODES_LONG_MSG_BYTES];
    struct modesMessage mm;
    MODES_NOTUSED(c);
    memset(&mm, 0, sizeof(mm));

    if ((*p == '1') && (Modes.mode_ac)) { // skip ModeA/C unless user enables --modes-ac
        msgLen = MODEAC_MSG_BYTES;
    } else if (*p == '2') {
        msgLen = MODES_SHORT_MSG_BYTES;
    } else if (*p == '3') {
        msgLen = MODES_LONG_MSG_BYTES;
    }

    if (msgLen) {
        // Mark messages received over the internet as remote so that we don't try to
        // pass them off as being received by this instance when forwarding them
        mm.remote      =    1;
        p += 7;                 // Skip the timestamp       
        mm.signalLevel = *p++;  // Grab the signal level
        memcpy(msg, p, msgLen); // and the data

        if (msgLen == MODEAC_MSG_BYTES) { // ModeA or ModeC
            decodeModeAMessage(&mm, ((msg[0] << 8) | msg[1])); 
        } else {
            decodeModesMessage(&mm, msg);
        }
    
        useModesMessage(&mm);
    }
    return (0);
}
Example #2
0
//
//=========================================================================
//
// This function decodes a Beast binary format message
//
// The message is passed to the higher level layers, so it feeds
// the selected screen output, the network output and so forth.
//
// If the message looks invalid it is silently discarded.
//
// The function always returns 0 (success) to the caller as there is no
// case where we want broken messages here to close the client connection.
//
int decodeBinMessage(struct client *c, char *p) {
    int msgLen = 0;
    int  j;
    char ch;
    char * ptr;
    unsigned char msg[MODES_LONG_MSG_BYTES];
    struct modesMessage mm;
    MODES_NOTUSED(c);
    memset(&mm, 0, sizeof(mm));

    ch = *p++; /// Get the message type
    if (0x1A == ch) {p++;} 

    if       ((ch == '1') && (Modes.mode_ac)) { // skip ModeA/C unless user enables --modes-ac
        msgLen = MODEAC_MSG_BYTES;
    } else if (ch == '2') {
        msgLen = MODES_SHORT_MSG_BYTES;
    } else if (ch == '3') {
        msgLen = MODES_LONG_MSG_BYTES;
    }

    if (msgLen) {
        // Mark messages received over the internet as remote so that we don't try to
        // pass them off as being received by this instance when forwarding them
        mm.remote      =    1;

        ptr = (char*) &mm.timestampMsg;
        for (j = 0; j < 6; j++) { // Grab the timestamp (big endian format)
            ptr[5-j] = ch = *p++; 
            if (0x1A == ch) {p++;}
        }

        mm.signalLevel = ch = *p++;  // Grab the signal level
        if (0x1A == ch) {p++;}

        for (j = 0; j < msgLen; j++) { // and the data
            msg[j] = ch = *p++;
            if (0x1A == ch) {p++;}
        }

        if (msgLen == MODEAC_MSG_BYTES) { // ModeA or ModeC
            decodeModeAMessage(&mm, ((msg[0] << 8) | msg[1]));
        } else {
            decodeModesMessage(&mm, msg);
        }

        useModesMessage(&mm);
    }
    return (0);
}
Example #3
0
//
//=========================================================================
//
// This function decodes a string representing message in raw hex format
// like: *8D4B969699155600E87406F5B69F; The string is null-terminated.
// 
// The message is passed to the higher level layers, so it feeds
// the selected screen output, the network output and so forth.
// 
// If the message looks invalid it is silently discarded.
//
// The function always returns 0 (success) to the caller as there is no 
// case where we want broken messages here to close the client connection.
//
int decodeHexMessage(struct client *c, char *hex) {
    int l = strlen(hex), j;
    unsigned char msg[MODES_LONG_MSG_BYTES];
    struct modesMessage mm;
    MODES_NOTUSED(c);
    memset(&mm, 0, sizeof(mm));

    // Mark messages received over the internet as remote so that we don't try to
    // pass them off as being received by this instance when forwarding them
    mm.remote      =    1;
    mm.signalLevel = 0xFF;

    // Remove spaces on the left and on the right
    while(l && isspace(hex[l-1])) {
        hex[l-1] = '\0'; l--;
    }
    while(isspace(*hex)) {
        hex++; l--;
    }

    // Turn the message into binary.
    // Accept *-AVR raw @-AVR/BEAST timeS+raw %-AVR timeS+raw (CRC good) <-BEAST timeS+sigL+raw
    // and some AVR records that we can understand
    if (hex[l-1] != ';') {return (0);} // not complete - abort

    switch(hex[0]) {
        case '<': {
            mm.signalLevel = (hexDigitVal(hex[13])<<4) | hexDigitVal(hex[14]);
            hex += 15; l -= 16; // Skip <, timestamp and siglevel, and ;
            break;}

        case '@':     // No CRC check
        case '%': {   // CRC is OK
            hex += 13; l -= 14; // Skip @,%, and timestamp, and ;
            break;}

        case '*':
        case ':': {
            hex++; l-=2; // Skip * and ;
            break;}

        default: {
            return (0); // We don't know what this is, so abort
            break;}
    }

    if ( (l != (MODEAC_MSG_BYTES      * 2)) 
      && (l != (MODES_SHORT_MSG_BYTES * 2)) 
      && (l != (MODES_LONG_MSG_BYTES  * 2)) )
        {return (0);} // Too short or long message... broken

    if ( (0 == Modes.mode_ac) 
      && (l == (MODEAC_MSG_BYTES * 2)) ) 
        {return (0);} // Right length for ModeA/C, but not enabled

    for (j = 0; j < l; j += 2) {
        int high = hexDigitVal(hex[j]);
        int low  = hexDigitVal(hex[j+1]);

        if (high == -1 || low == -1) return 0;
        msg[j/2] = (high << 4) | low;
    }

    if (l == (MODEAC_MSG_BYTES * 2)) {  // ModeA or ModeC
        decodeModeAMessage(&mm, ((msg[0] << 8) | msg[1]));
    } else {       // Assume ModeS
        decodeModesMessage(&mm, msg);
    }

    useModesMessage(&mm);
    return (0);
}