Example #1
0
char	*ft_aux2(int sign, t_opt *opt, char *ret, int ind)
{
	while (opt->prec > 0)
	{
		if (opt->spec / 2 == 0 && opt->out != 'p')
			ret = ft_add_c(ret, '0', -sign);
		else if (opt->spec / 2 == 0 && opt->out)
			ret = ft_add_c(ret, '0', 2);
		opt->prec--;
	}
	add_smt_bef(&ret, opt);
	if (ft_strchr(opt->flagu, '0') && ind)
		del_0(&ret, opt->larg);
	else
	{
		opt->larg = opt->larg - ft_strlen(ret);
		while (opt->larg > 0)
		{
			(opt->flagu && ft_strchr(opt->flagu, '-')) ? (ret = ft_add_c(ret,
						' ', ft_strlen(ret))) : (ret = ft_add_c(ret, ' ', 0));
			opt->larg--;
		}
	}
	return (ret);
}
Example #2
0
Game::~Game()
{
    touchManager.setInGame(false);
    config.write();
    serverConfig.write();
    resetAdjustLevel();
    destroyGuiWindows();

    AnimatedSprite::setEnableCache(false);

    del_0(actorManager)
    if (client->getState() != STATE_CHANGE_MAP)
        del_0(player_node)
    del_0(commandHandler)
    del_0(effectManager)
    del_0(particleEngine)
    del_0(viewport)
    del_0(mCurrentMap)
    del_0(spellManager)
    del_0(spellShortcut)
    del_0(auctionManager)
    del_0(guildManager)
#ifdef USE_MUMBLE
    del_0(mumbleManager)
#endif

    Being::clearCache();
    mInstance = nullptr;
    PlayerInfo::gameDestroyed();
}
Example #3
0
/**
 * Destroy all the globally accessible gui windows
 */
static void destroyGuiWindows()
{
    Net::getGeneralHandler()->gameEnded();

    if (whoIsOnline)
        whoIsOnline->setAllowUpdate(false);

    if (auctionManager)
        auctionManager->clear();

    if (guildManager)
        guildManager->clear();

    del_0(windowMenu);
    del_0(localChatTab)  // Need to do this first, so it can remove itself
    del_0(debugChatTab)
    del_0(tradeChatTab)
    del_0(battleChatTab)
    del_0(langChatTab)
    del_0(gmChatTab);
    logger->log("start deleting");
    del_0(emoteWindow);
    del_0(chatWindow)
    logger->log("end deleting");
    del_0(statusWindow)
    del_0(miniStatusWindow)
    del_0(inventoryWindow)
    del_0(shopWindow)
    del_0(skillDialog)
    del_0(minimap)
    del_0(equipmentWindow)
    del_0(beingEquipmentWindow)
    del_0(tradeWindow)
    del_0(debugWindow)
    del_0(itemShortcutWindow)
    del_0(emoteShortcutWindow)
    del_0(outfitWindow)
#ifdef MANASERV_SUPPORT
    del_0(specialsWindow)
#endif
    del_0(socialWindow)
    del_0(dropShortcutWindow);
    del_0(spellShortcutWindow);
    del_0(botCheckerWindow);
    del_0(questsWindow);
    del_0(whoIsOnline);
    del_0(killStats);

    if (auctionManager && AuctionManager::getEnableAuctionBot())
        auctionManager->reload();

    if (guildManager && GuildManager::getEnableGuildBot())
        guildManager->reload();
}