void BuddyDeleteWindow::accept() { QDialog::accept(); for (auto const &buddy : BuddiesToDelete) deleteBuddy(buddy); m_buddyManager->ensureStored(); }
void TCPAccountHandler::handleEvent(boost::shared_ptr<Session> session_ptr) { UT_DEBUGMSG(("TCPAccountHandler::handleEvent()\n")); UT_return_if_fail(session_ptr); AbiCollabSessionManager* pManager = AbiCollabSessionManager::getManager(); UT_return_if_fail(pManager); // make sure we have handled _all_ packets in the queue before checking // the disconnected status bool disconnected = !session_ptr->isConnected(); _handleMessages(session_ptr); // check the connection status if (disconnected) { UT_DEBUGMSG(("Socket is not connected anymore!\n")); // drop all buddies that were on this connection std::map<TCPBuddyPtr, boost::shared_ptr<Session> >::iterator next; for (std::map<TCPBuddyPtr, boost::shared_ptr<Session> >::iterator it = m_clients.begin(); it != m_clients.end(); it = next) { next = it; next++; UT_continue_if_fail((*it).first); UT_continue_if_fail((*it).second); TCPBuddyPtr pB = (*it).first; if ((*it).second == session_ptr) { UT_DEBUGMSG(("Lost connection to %s buddy %s:%s\n", getProperty("server") == "" ? "client" : "server", pB->getAddress().c_str(), pB->getPort().c_str())); // drop this buddy from all sessions pManager->removeBuddy(pB, false); // erase the buddy <-> session mapping m_clients.erase(it); deleteBuddy(pB); } } // if we were connected to a server, then we are basically disconnected now if (getProperty("server") != "") disconnect(); } // check other things here if needed... }