GLObjectWindow::GLObjectWindow( QWidget* parent, const char* name ) : QWidget( parent, name ) { // Create a menu QPopupMenu *file = new QPopupMenu( this ); file->insertItem( "Delete Left QGLWidget", this, SLOT(deleteFirstWidget()) ); file->insertItem( "Exit", qApp, SLOT(quit()), CTRL+Key_Q ); // Create a menu bar QMenuBar *m = new QMenuBar( this ); m->setSeparator( QMenuBar::InWindowsStyle ); m->insertItem("&File", file ); // Create nice frames to put around the OpenGL widgets QFrame* f1 = new QFrame( this, "frame1" ); f1->setFrameStyle( QFrame::Sunken | QFrame::Panel ); f1->setLineWidth( 2 ); QFrame* f2 = new QFrame( this, "frame2" ); f2->setFrameStyle( QFrame::Sunken | QFrame::Panel ); f2->setLineWidth( 2 ); // Create an OpenGL widget c1 = new GLBox( f1, "glbox1" ); // Create another OpenGL widget that shares display lists with the first c2 = new GLBox( f2, "glbox2", c1 ); // Create the three sliders; one for each rotation axis // Make them spin the boxes, but not in synch QSlider* x = new QSlider ( 0, 360, 60, 0, QSlider::Vertical, this, "xsl" ); x->setTickmarks( QSlider::Left ); connect( x, SIGNAL(valueChanged(int)), c1, SLOT(setXRotation(int)) ); connect( x, SIGNAL(valueChanged(int)), c2, SLOT(setZRotation(int)) ); QSlider* y = new QSlider ( 0, 360, 60, 0, QSlider::Vertical, this, "ysl" ); y->setTickmarks( QSlider::Left ); connect( y, SIGNAL(valueChanged(int)), c1, SLOT(setYRotation(int)) ); connect( y, SIGNAL(valueChanged(int)), c2, SLOT(setXRotation(int)) ); QSlider* z = new QSlider ( 0, 360, 60, 0, QSlider::Vertical, this, "zsl" ); z->setTickmarks( QSlider::Left ); connect( z, SIGNAL(valueChanged(int)), c1, SLOT(setZRotation(int)) ); connect( z, SIGNAL(valueChanged(int)), c2, SLOT(setYRotation(int)) ); // Now that we have all the widgets, put them into a nice layout // Put the sliders on top of each other QVBoxLayout* vlayout = new QVBoxLayout( 20, "vlayout"); vlayout->addWidget( x ); vlayout->addWidget( y ); vlayout->addWidget( z ); // Put the GL widgets inside the frames QHBoxLayout* flayout1 = new QHBoxLayout( f1, 2, 2, "flayout1"); flayout1->addWidget( c1, 1 ); QHBoxLayout* flayout2 = new QHBoxLayout( f2, 2, 2, "flayout2"); flayout2->addWidget( c2, 1 ); // Top level layout, puts the sliders to the left of the frame/GL widget QHBoxLayout* hlayout = new QHBoxLayout( this, 20, 20, "hlayout"); hlayout->setMenuBar( m ); hlayout->addLayout( vlayout ); hlayout->addWidget( f1, 1 ); hlayout->addWidget( f2, 1 ); }
GLObjectWindow::GLObjectWindow( QWidget* parent, const char* name ) : QWidget( parent, name ) { // Create top-level layout manager QHBoxLayout* hlayout = new QHBoxLayout( this, 20, 20, "hlayout"); // Create a menu QPopupMenu *file = new QPopupMenu(); file->insertItem( "Delete Left QGLWidget", this, SLOT(deleteFirstWidget()) ); file->insertItem( "Exit", qApp, SLOT(quit()), CTRL+Key_Q ); // Create a menu bar QMenuBar *m = new QMenuBar( this ); m->setSeparator( QMenuBar::InWindowsStyle ); m->insertItem("&File", file ); hlayout->setMenuBar( m ); // Create a layout manager for the sliders QVBoxLayout* vlayout = new QVBoxLayout( 20, "vlayout"); hlayout->addLayout( vlayout ); // Create a nice frame to put around the openGL widget QFrame* f = new QFrame( this, "frame" ); f->setFrameStyle( QFrame::Sunken | QFrame::Panel ); f->setLineWidth( 2 ); hlayout->addWidget( f, 1 ); // Create a layout manager for the openGL widget QHBoxLayout* flayout = new QHBoxLayout( f, 2, 2, "flayout"); // Create an openGL widget c1 = new GLBox( f, "glbox1"); c1->setMinimumSize( 50, 50 ); flayout->addWidget( c1, 1 ); flayout->activate(); // Create a nice frame to put around the second openGL widget QFrame* f2 = new QFrame( this, "frame2" ); f2->setFrameStyle( QFrame::Sunken | QFrame::Panel ); f2->setLineWidth( 2 ); hlayout->addWidget( f2, 1 ); // Create a layout manager for the second openGL widget QHBoxLayout* flayout2 = new QHBoxLayout( f2, 2, 2, "flayout2"); // Create another openGL widget which shares display lists with the first c2 = new GLBox( f2, "glbox2", c1 ); c2->setMinimumSize( 50, 50 ); flayout2->addWidget( c2, 1 ); flayout2->activate(); // Create the three sliders; one for each rotation axis QSlider* x = new QSlider ( 0, 360, 60, 0, QSlider::Vertical, this, "xsl" ); x->setTickmarks( QSlider::Left ); x->setMinimumSize( x->sizeHint() ); vlayout->addWidget( x ); QObject::connect( x, SIGNAL(valueChanged(int)),c1,SLOT(setXRotation(int))); QObject::connect( x, SIGNAL(valueChanged(int)),c2,SLOT(setZRotation(int))); QSlider* y = new QSlider ( 0, 360, 60, 0, QSlider::Vertical, this, "ysl" ); y->setTickmarks( QSlider::Left ); y->setMinimumSize( y->sizeHint() ); vlayout->addWidget( y ); QObject::connect( y, SIGNAL(valueChanged(int)),c1,SLOT(setYRotation(int))); QObject::connect( y, SIGNAL(valueChanged(int)),c2,SLOT(setXRotation(int))); QSlider* z = new QSlider ( 0, 360, 60, 0, QSlider::Vertical, this, "zsl" ); z->setTickmarks( QSlider::Left ); z->setMinimumSize( z->sizeHint() ); vlayout->addWidget( z ); QObject::connect( z, SIGNAL(valueChanged(int)),c1,SLOT(setZRotation(int))); QObject::connect( z, SIGNAL(valueChanged(int)),c2,SLOT(setYRotation(int))); // Start the geometry management hlayout->activate(); }