Example #1
0
GLObjectWindow::GLObjectWindow( QWidget* parent, const char* name )
    : QWidget( parent, name )
{
    // Create a menu
    QPopupMenu *file = new QPopupMenu( this );
    file->insertItem( "Delete Left QGLWidget", this, 
		      SLOT(deleteFirstWidget()) );
    file->insertItem( "Exit",  qApp, SLOT(quit()), CTRL+Key_Q );

    // Create a menu bar
    QMenuBar *m = new QMenuBar( this );
    m->setSeparator( QMenuBar::InWindowsStyle );
    m->insertItem("&File", file );

    // Create nice frames to put around the OpenGL widgets
    QFrame* f1 = new QFrame( this, "frame1" );
    f1->setFrameStyle( QFrame::Sunken | QFrame::Panel );
    f1->setLineWidth( 2 );
    QFrame* f2 = new QFrame( this, "frame2" );
    f2->setFrameStyle( QFrame::Sunken | QFrame::Panel );
    f2->setLineWidth( 2 );

    // Create an OpenGL widget
    c1 = new GLBox( f1, "glbox1" );
    
    // Create another OpenGL widget that shares display lists with the first
    c2 = new GLBox( f2, "glbox2", c1 );

    // Create the three sliders; one for each rotation axis
    // Make them spin the boxes, but not in synch
    QSlider* x = new QSlider ( 0, 360, 60, 0, QSlider::Vertical, this, "xsl" );
    x->setTickmarks( QSlider::Left );
    connect( x, SIGNAL(valueChanged(int)), c1, SLOT(setXRotation(int)) );
    connect( x, SIGNAL(valueChanged(int)), c2, SLOT(setZRotation(int)) );

    QSlider* y = new QSlider ( 0, 360, 60, 0, QSlider::Vertical, this, "ysl" );
    y->setTickmarks( QSlider::Left );
    connect( y, SIGNAL(valueChanged(int)), c1, SLOT(setYRotation(int)) );
    connect( y, SIGNAL(valueChanged(int)), c2, SLOT(setXRotation(int)) );

    QSlider* z = new QSlider ( 0, 360, 60, 0, QSlider::Vertical, this, "zsl" );
    z->setTickmarks( QSlider::Left );
    connect( z, SIGNAL(valueChanged(int)), c1, SLOT(setZRotation(int)) );
    connect( z, SIGNAL(valueChanged(int)), c2, SLOT(setYRotation(int)) );


    // Now that we have all the widgets, put them into a nice layout

    // Put the sliders on top of each other
    QVBoxLayout* vlayout = new QVBoxLayout( 20, "vlayout");
    vlayout->addWidget( x );
    vlayout->addWidget( y );
    vlayout->addWidget( z );

    // Put the GL widgets inside the frames
    QHBoxLayout* flayout1 = new QHBoxLayout( f1, 2, 2, "flayout1");
    flayout1->addWidget( c1, 1 );
    QHBoxLayout* flayout2 = new QHBoxLayout( f2, 2, 2, "flayout2");
    flayout2->addWidget( c2, 1 );

    // Top level layout, puts the sliders to the left of the frame/GL widget
    QHBoxLayout* hlayout = new QHBoxLayout( this, 20, 20, "hlayout");
    hlayout->setMenuBar( m );
    hlayout->addLayout( vlayout );
    hlayout->addWidget( f1, 1 );
    hlayout->addWidget( f2, 1 );

}
Example #2
0
GLObjectWindow::GLObjectWindow( QWidget* parent, const char* name )
    : QWidget( parent, name )
{
    // Create top-level layout manager
    QHBoxLayout* hlayout = new QHBoxLayout( this, 20, 20, "hlayout");

    // Create a menu
    QPopupMenu *file = new QPopupMenu();
    file->insertItem( "Delete Left QGLWidget", this, 
		      SLOT(deleteFirstWidget()) );
    file->insertItem( "Exit",  qApp, SLOT(quit()), CTRL+Key_Q );

    // Create a menu bar
    QMenuBar *m = new QMenuBar( this );
    m->setSeparator( QMenuBar::InWindowsStyle );
    m->insertItem("&File", file );
    hlayout->setMenuBar( m );

    // Create a layout manager for the sliders
    QVBoxLayout* vlayout = new QVBoxLayout( 20, "vlayout");
    hlayout->addLayout( vlayout );

    // Create a nice frame to put around the openGL widget
    QFrame* f = new QFrame( this, "frame" );
    f->setFrameStyle( QFrame::Sunken | QFrame::Panel );
    f->setLineWidth( 2 );
    hlayout->addWidget( f, 1 );

    // Create a layout manager for the openGL widget
    QHBoxLayout* flayout = new QHBoxLayout( f, 2, 2, "flayout");


    // Create an openGL widget
    c1 = new GLBox( f, "glbox1");
    c1->setMinimumSize( 50, 50 );
    flayout->addWidget( c1, 1 );
    flayout->activate();


    // Create a nice frame to put around the second openGL widget
    QFrame* f2 = new QFrame( this, "frame2" );
    f2->setFrameStyle( QFrame::Sunken | QFrame::Panel );
    f2->setLineWidth( 2 );
    hlayout->addWidget( f2, 1 );

    // Create a layout manager for the second openGL widget
    QHBoxLayout* flayout2 = new QHBoxLayout( f2, 2, 2, "flayout2");

    // Create another openGL widget which shares display lists with the first
    c2 = new GLBox( f2, "glbox2", c1 );
    c2->setMinimumSize( 50, 50 );
    flayout2->addWidget( c2, 1 );
    flayout2->activate();

    // Create the three sliders; one for each rotation axis
    QSlider* x = new QSlider ( 0, 360, 60, 0, QSlider::Vertical, this, "xsl" );
    x->setTickmarks( QSlider::Left );
    x->setMinimumSize( x->sizeHint() );
    vlayout->addWidget( x );
    QObject::connect( x, SIGNAL(valueChanged(int)),c1,SLOT(setXRotation(int)));
    QObject::connect( x, SIGNAL(valueChanged(int)),c2,SLOT(setZRotation(int)));

    QSlider* y = new QSlider ( 0, 360, 60, 0, QSlider::Vertical, this, "ysl" );
    y->setTickmarks( QSlider::Left );
    y->setMinimumSize( y->sizeHint() );
    vlayout->addWidget( y );
    QObject::connect( y, SIGNAL(valueChanged(int)),c1,SLOT(setYRotation(int)));
    QObject::connect( y, SIGNAL(valueChanged(int)),c2,SLOT(setXRotation(int)));

    QSlider* z = new QSlider ( 0, 360, 60, 0, QSlider::Vertical, this, "zsl" );
    z->setTickmarks( QSlider::Left );
    z->setMinimumSize( z->sizeHint() );
    vlayout->addWidget( z );
    QObject::connect( z, SIGNAL(valueChanged(int)),c1,SLOT(setZRotation(int)));
    QObject::connect( z, SIGNAL(valueChanged(int)),c2,SLOT(setYRotation(int)));

    // Start the geometry management
    hlayout->activate();
}