Example #1
0
void nh_describe_pos(int x, int y, struct nh_desc_buf *bufs)
{
    int monid = dbuf_get_mon(x, y);
    
    bufs->bgdesc[0] = '\0';
    bufs->trapdesc[0] = '\0';
    bufs->objdesc[0] = '\0';
    bufs->mondesc[0] = '\0';
    bufs->invisdesc[0] = '\0';
    bufs->effectdesc[0] = '\0';
    bufs->objcount = -1;
    
    if (!program_state.game_running || !api_entry_checkpoint())
	return;
    
    describe_bg(x, y, level->locations[x][y].mem_bg, bufs->bgdesc);
    
    if (level->locations[x][y].mem_trap)
	strcpy(bufs->trapdesc, trapexplain[level->locations[x][y].mem_trap - 1]);
    
    bufs->objcount = describe_object(x, y, level->locations[x][y].mem_obj - 1,
				     bufs->objdesc);
    
    describe_mon(x, y, monid - 1, bufs->mondesc);
    
    if (level->locations[x][y].mem_invis)
	strcpy(bufs->invisdesc, invisexplain);
    
    if (u.uswallow && (x != u.ux || y != u.uy)) {
	/* all locations when swallowed other than the hero are the monster */
	sprintf(bufs->effectdesc, "interior of %s", Blind ? "a monster" : a_monnam(u.ustuck));
    }
    
    api_exit();
}
Example #2
0
void
nh_describe_pos(int x, int y, struct nh_desc_buf *bufs, int *is_in)
{
    bufs->bgdesc[0] = '\0';
    bufs->trapdesc[0] = '\0';
    bufs->objdesc[0] = '\0';
    bufs->mondesc[0] = '\0';
    bufs->invisdesc[0] = '\0';
    bufs->effectdesc[0] = '\0';
    bufs->feature_described = FALSE;
    bufs->objcount = -1;

    if (is_in)
        *is_in = 0;

    if (!program_state.game_running || !isok(x, y))
        return;

    API_ENTRY_CHECKPOINT_RETURN_VOID_ON_ERROR();

    if (is_in) {
        if (IS_ROCK(level->locations[x][y].typ) || closed_door(level, x, y))
            *is_in = 1;
        else
            *is_in = 0;
    }

    int monid = dbuf_get_mon(x, y);
    int mem_bg = level->locations[x][y].mem_bg;

    describe_bg(x, y, mem_bg, bufs->bgdesc);

    int tt = level->locations[x][y].mem_trap;

    if (tt) {
        strcpy(bufs->trapdesc,
               trapexplain[level->locations[x][y].mem_trap - 1]);
        if (tt != BEAR_TRAP && tt != WEB && tt != STATUE_TRAP && mem_bg &&
            is_in)
            *is_in = 1;
    }

    bufs->objcount =
        describe_object(x, y, level->locations[x][y].mem_obj - 1, bufs->objdesc,
                        mem_bg && is_in, &bufs->feature_described);

    describe_mon(x, y, monid - 1, bufs->mondesc);

    if (level->locations[x][y].mem_invis)
        strcpy(bufs->invisdesc, invisexplain);

    if (Engulfed && (x != u.ux || y != u.uy)) {
        /* all locations when swallowed other than the hero are the monster */
        snprintf(bufs->effectdesc, SIZE(bufs->effectdesc), "interior of %s",
                Blind ? "a monster" : a_monnam(u.ustuck));
    }

    API_EXIT();
}