Example #1
0
bool map::draw()
{
	int map_x, map_y;
	int i, j;
	window * txt = first_child;
	char buffer[256];

	/* Draw parchment */
	vultures_put_img(abs_x, abs_y, mapbg);

	/* Draw the level name */
#ifdef VULTURESCLAW
	describe_level(buffer, TRUE);
#else
	if (!describe_level(buffer))
		sprintf(buffer, "%s, level %d ", dungeons[u.uz.dnum].dname, depth(&u.uz));
#endif
	txt->set_caption(buffer);
	txt->x = (w - vultures_text_length(V_FONT_HEADLINE, txt->caption)) / 2;
	txt->abs_x = abs_x + txt->x;
	txt->abs_y = abs_y + txt->y;
	vultures_put_text_shadow(V_FONT_HEADLINE, txt->caption, vultures_screen,
	                      txt->abs_x, txt->abs_y, CLR32_BROWN, CLR32_BLACK_A50);

	/* Find upper left corner of map on parchment */
	map_x = abs_x + 39;
	map_y = abs_y + 91;

	/* Draw map on parchment, and create hotspots */
	for (i = 0; i < ROWNO; i++)
		for (j = 1; j < COLNO; j++) {
			int map_glyph = map_data->get_glyph(MAP_GLYPH, j, i);
			bool is_dark = (map_data->get_glyph(MAP_DARKNESS, j, i) == 2);
			
			if (map_glyph != NO_GLYPH &&
				(map_glyph != cmap_to_glyph(S_stone) ||
				(level.locations[j][i].seenv && is_dark))) {
				vultures_put_img(
						map_x + SYMBOL_WIDTH*j,
						map_y + SYMBOL_HEIGHT*i,
						map_symbols[glyph2tile[map_glyph]]); 
			}
		}

	vultures_invalidate_region(abs_x, abs_y, w, h);

	return false;
}
Example #2
0
        /* set height of the status box */
        sz->cy = tm.tmHeight * data->nhstat_format;

        SelectObject(hdc, saveFont);
        ReleaseDC(hWnd, hdc);
    }
}
extern const char *hu_stat[];  /* defined in eat.c */
extern const char *enc_stat[]; /* define in botl.c */
void
FormatStatusString(char *text, int format)
{
    register char *nb;
    int hp, hpmax;
    int cap = near_capacity();

    Strcpy(text, plname);
    if ('a' <= text[0] && text[0] <= 'z')
        text[0] += 'A' - 'a';
    text[10] = 0;
    Sprintf(nb = eos(text), " the ");

    if (Upolyd) {
        char mbot[BUFSZ];
        int k = 0;

        Strcpy(mbot, mons[u.umonnum].mname);
        while (mbot[k] != 0) {
            if ((k == 0 || (k > 0 && mbot[k - 1] == ' ')) && 'a' <= mbot[k]
                && mbot[k] <= 'z')
                mbot[k] += 'A' - 'a';
            k++;
        }
        Sprintf(nb = eos(nb), mbot);
    } else
        Sprintf(nb = eos(nb), rank_of(u.ulevel, Role_switch, flags.female));

    if (format == NHSTAT_LINES_4)
        Sprintf(nb = eos(nb), "\r\n");

    if (ACURR(A_STR) > 18) {
        if (ACURR(A_STR) > STR18(100))
            Sprintf(nb = eos(nb), "St:%2d ", ACURR(A_STR) - 100);
        else if (ACURR(A_STR) < STR18(100))
            Sprintf(nb = eos(nb), "St:18/%02d ", ACURR(A_STR) - 18);
        else
            Sprintf(nb = eos(nb), "St:18/** ");
    } else
        Sprintf(nb = eos(nb), "St:%-1d ", ACURR(A_STR));
    Sprintf(nb = eos(nb), "Dx:%-1d Co:%-1d In:%-1d Wi:%-1d Ch:%-1d",
            ACURR(A_DEX), ACURR(A_CON), ACURR(A_INT), ACURR(A_WIS),
            ACURR(A_CHA));
    Sprintf(nb = eos(nb),
            (u.ualign.type == A_CHAOTIC)
                ? "  Chaotic"
                : (u.ualign.type == A_NEUTRAL) ? "  Neutral" : "  Lawful");
#ifdef SCORE_ON_BOTL
    if (flags.showscore)
        Sprintf(nb = eos(nb), " S:%ld", botl_score());
#endif
    if (format == NHSTAT_LINES_4 || format == NHSTAT_LINES_2)
        strcat(text, "\r\n");

    /* third line */
    hp = Upolyd ? u.mh : u.uhp;
    hpmax = Upolyd ? u.mhmax : u.uhpmax;

    if (hp < 0)
        hp = 0;
    (void) describe_level(nb = eos(nb));
    Sprintf(nb = eos(nb), "%c:%-2ld HP:%d(%d) Pw:%d(%d) AC:%-2d",
            showsyms[COIN_CLASS + SYM_OFF_O], money_cnt(invent), hp, hpmax,
            u.uen, u.uenmax, u.uac);

    if (Upolyd)
        Sprintf(nb = eos(nb), " HD:%d", mons[u.umonnum].mlevel);
    else if (flags.showexp)
        Sprintf(nb = eos(nb), " Xp:%u/%-1ld", u.ulevel, u.uexp);
    else
        Sprintf(nb = eos(nb), " Exp:%u", u.ulevel);
    if (format == NHSTAT_LINES_4)
        strcat(text, "\r\n");
    else
        strcat(text, " ");

    /* forth line */
    if (flags.time)
        Sprintf(nb = eos(nb), "T:%ld ", moves);

    if (strcmp(hu_stat[u.uhs], "        ")) {
        Strcat(text, hu_stat[u.uhs]);
        Sprintf(nb = eos(nb), " ");
    }
    if (Confusion)
        Sprintf(nb = eos(nb), "Conf");
    if (Sick) {
        if (u.usick_type & SICK_VOMITABLE)
            Sprintf(nb = eos(nb), " FoodPois");
        if (u.usick_type & SICK_NONVOMITABLE)
            Sprintf(nb = eos(nb), " Ill");
    }
    if (Blind)
        Sprintf(nb = eos(nb), " Blind");
    if (Stunned)
        Sprintf(nb = eos(nb), " Stun");
    if (Hallucination)
        Sprintf(nb = eos(nb), " Hallu");
    if (Slimed)
        Sprintf(nb = eos(nb), " Slime");
    if (cap > UNENCUMBERED)
        Sprintf(nb = eos(nb), " %s", enc_stat[cap]);
}
Example #3
0
static void
make_player_info(struct nh_player_info *pi)
{
    int cap, advskills, i;

    memset(pi, 0, sizeof (struct nh_player_info));

    pi->moves = moves;
    strncpy(pi->plname, u.uplname, sizeof (pi->plname));
    pi->align = u.ualign.type;

    /* This function could be called before the game is fully inited. Test
       youmonst.data as it is required for near_capacity().
       program_state.game_running is no good, as we need this data before
       game_running is set.

       TODO: Wow this is hacky. */
    if (!youmonst.data)
        return;
    API_ENTRY_CHECKPOINT_RETURN_VOID_ON_ERROR();

    pi->x = youmonst.mx;
    pi->y = youmonst.my;
    pi->z = u.uz.dlevel;

    if (Upolyd) {
        strncpy(pi->rank, msgtitlecase(mons[u.umonnum].mname),
                sizeof (pi->rank));
    } else
        strncpy(pi->rank, rank(), sizeof (pi->rank));

    strncpy(pi->rolename, (u.ufemale && urole.name.f) ?
            urole.name.f : urole.name.m, sizeof (pi->rolename));
    strncpy(pi->racename, urace.noun, sizeof (pi->racename));
    strncpy(pi->gendername, genders[u.ufemale].adj,
            sizeof(pi->gendername));

    pi->max_rank_sz = mrank_sz;

    /* abilities */
    pi->st = ACURR(A_STR);
    pi->st_extra = 0;
    if (pi->st > 118) {
        pi->st = pi->st - 100;
        pi->st_extra = 0;
    } else if (pi->st > 18) {
        pi->st_extra = pi->st - 18;
        pi->st = 18;
    }

    pi->dx = ACURR(A_DEX);
    pi->co = ACURR(A_CON);
    pi->in = ACURR(A_INT);
    pi->wi = ACURR(A_WIS);
    pi->ch = ACURR(A_CHA);

    pi->score = botl_score();

    /* hp and energy */
    pi->hp = Upolyd ? u.mh : u.uhp;
    pi->hpmax = Upolyd ? u.mhmax : u.uhpmax;
    if (pi->hp < 0)
        pi->hp = 0;

    pi->en = u.uen;
    pi->enmax = u.uenmax;
    pi->ac = find_mac(&youmonst);

    pi->gold = money_cnt(invent);
    pi->coinsym = def_oc_syms[COIN_CLASS];
    describe_level(pi->level_desc);

    pi->monnum = u.umonster;
    pi->cur_monnum = u.umonnum;

    /* level and exp points */
    if (Upolyd)
        pi->level = mons[u.umonnum].mlevel;
    else
        pi->level = youmonst.m_lev;
    pi->xp = youmonst.exp;

    cap = near_capacity();

    /* check if any skills could be anhanced */
    advskills = 0;
    for (i = 0; i < P_NUM_SKILLS; i++) {
        if (P_RESTRICTED(i))
            continue;
        if (can_advance(i, FALSE))
            advskills++;
    }
    pi->can_enhance = advskills > 0;

    /* add status items for various problems there can be at most 24 items here 
       at any one time or we overflow the buffer */
    if (hu_stat[u.uhs]) /* 1 */
        strncpy(pi->statusitems[pi->nr_items++], hu_stat[u.uhs], ITEMLEN);

    if (Confusion)      /* 2 */
        strncpy(pi->statusitems[pi->nr_items++], "Conf", ITEMLEN);

    if (sick(&youmonst)) { /* 3 */
        if (u.usick_type & SICK_VOMITABLE)
            strncpy(pi->statusitems[pi->nr_items++], "FoodPois", ITEMLEN);
        if (u.usick_type & SICK_NONVOMITABLE)
            strncpy(pi->statusitems[pi->nr_items++], "Ill", ITEMLEN);
    }
    if (Blind)  /* 4 */
        strncpy(pi->statusitems[pi->nr_items++], "Blind", ITEMLEN);
    if (slippery_fingers(&youmonst))   /* 5 */
        strncpy(pi->statusitems[pi->nr_items++], "Greasy", ITEMLEN);
    if (leg_hurt(&youmonst))       /* 6 */
        strncpy(pi->statusitems[pi->nr_items++], "Lame", ITEMLEN);
    if (stunned(&youmonst))        /* 7 */
        strncpy(pi->statusitems[pi->nr_items++], "Stun", ITEMLEN);
    if (hallucinating(&youmonst))  /* 8 */
        strncpy(pi->statusitems[pi->nr_items++], "Hallu", ITEMLEN);
    if (strangled(&youmonst))      /* 9 */
        strncpy(pi->statusitems[pi->nr_items++], "Strangle", ITEMLEN);
    if (sliming(&youmonst))        /* 10 */
        strncpy(pi->statusitems[pi->nr_items++], "Slime", ITEMLEN);
    if (petrifying(&youmonst))     /* 11 */
        strncpy(pi->statusitems[pi->nr_items++], "Petrify", ITEMLEN);
    if (u.ustuck && !Engulfed && !sticks(youmonst.data))      /* 12 */
        strncpy(pi->statusitems[pi->nr_items++], "Held", ITEMLEN);
    if (enc_stat[cap]           )  /* 13 */
        strncpy(pi->statusitems[pi->nr_items++], enc_stat[cap], ITEMLEN);
    if (cancelled(&youmonst))
        strncpy(pi->statusitems[pi->nr_items++], "Cancelled", ITEMLEN);
    if (slow(&youmonst))
        strncpy(pi->statusitems[pi->nr_items++], "Slow", ITEMLEN);
    if (Levitation)     /* 14 */
        strncpy(pi->statusitems[pi->nr_items++], "Lev", ITEMLEN);
    else if (Flying)
        strncpy(pi->statusitems[pi->nr_items++], "Fly", ITEMLEN);
    if (uwep && is_pick(uwep)) /* 15 (first case) */
        strncpy(pi->statusitems[pi->nr_items++], "Dig", ITEMLEN);
    else if (uwep && is_launcher(uwep))
        strncpy(pi->statusitems[pi->nr_items++], "Ranged", ITEMLEN);
    else if (uwep && (uwep->otyp == CORPSE) && (touch_petrifies(&mons[uwep->corpsenm])))
        strncpy(pi->statusitems[pi->nr_items++], "cWielded", ITEMLEN);
    else if (!uwep)
        strncpy(pi->statusitems[pi->nr_items++], "Unarmed", ITEMLEN);
    else if (!is_wep(uwep))
        strncpy(pi->statusitems[pi->nr_items++], "NonWeap", ITEMLEN);
    else {
        /* strncpy(pi->statusitems[pi->nr_items++], "Melee", ITEMLEN); */
        /* Don't show the default Melee status light, as that's the most common case. */
        /* 15 (last case) */
    }
    if (u.utrap)        /* 16 */
        strncpy(pi->statusitems[pi->nr_items++], trap_stat[u.utraptype],
                ITEMLEN);

    API_EXIT();
}