Example #1
0
void SceneObject::attachCameraRig(SceneObject* self, CameraRig* camera_rig) {
    if (camera_rig_) {
        detachCameraRig();
    }
    SceneObject* owner_object(camera_rig->owner_object());
    if (owner_object) {
        owner_object->detachCameraRig();
    }
    camera_rig_ = camera_rig;
    camera_rig_->set_owner_object(self);
}
Example #2
0
void SceneObject::attachCameraRig(const std::shared_ptr<SceneObject>& self,
        const std::shared_ptr<CameraRig>& camera_rig) {
    if (camera_rig_) {
        detachCameraRig();
    }
    std::shared_ptr<SceneObject> owner_object(camera_rig->owner_object());
    if (owner_object) {
        owner_object->detachCameraRig();
    }
    camera_rig_ = camera_rig;
    camera_rig_->set_owner_object(self);
}