Example #1
0
static DFBResult
region_buffer_lock( CoreLayerRegion       *region,
                    CoreSurface           *surface,
                    CoreSurfaceBufferRole  role )
{
     DFBResult              ret;
     CoreSurfaceBuffer     *buffer;
     CoreSurfaceAllocation *allocation;
     CoreLayerContext      *context;

     D_ASSERT( region != NULL );
     D_MAGIC_ASSERT( surface, CoreSurface );

     context = region->context;
     D_MAGIC_ASSERT( context, CoreLayerContext );

     /* First unlock any previously locked buffer. */
     if (region->surface_lock.buffer) {
          D_MAGIC_ASSERT( region->surface_lock.buffer, CoreSurfaceBuffer );

          dfb_surface_unlock_buffer( region->surface_lock.buffer->surface, &region->surface_lock );
     }

     if (dfb_surface_lock( surface ))
          return DFB_FUSION;

     buffer = dfb_surface_get_buffer( surface, role );
     D_MAGIC_ASSERT( buffer, CoreSurfaceBuffer );

     /* Lock the surface buffer. */
     ret = dfb_surface_buffer_lock( buffer, CSAID_LAYER0 + context->layer_id, CSAF_READ, &region->surface_lock );
     if (ret) {
          D_DERROR( ret, "Core/LayerRegion: Could not lock region surface for SetRegion()!\n" );
          dfb_surface_unlock( surface );
          return ret;
     }

     allocation = region->surface_lock.allocation;
     D_ASSERT( allocation != NULL );

     /* If hardware has written or is writing... */
     if (allocation->accessed[CSAID_GPU] & CSAF_WRITE) {
          D_DEBUG_AT( Core_Layers, "  -> Waiting for pending writes...\n" );

          /* ...wait for the operation to finish. */
          dfb_gfxcard_sync(); /* TODO: wait for serial instead */

          allocation->accessed[CSAID_GPU] &= ~CSAF_WRITE;
     }

     /* surface is unlocked by caller */

     return DFB_OK;
}
DFBResult
ICore_Real::WaitIdle(

)
{
    D_DEBUG_AT( DirectFB_CoreDFB, "ICore_Real::%s()\n", __FUNCTION__ );

    D_MAGIC_ASSERT( obj, CoreDFB );

    return dfb_gfxcard_sync();
}
Example #3
0
static DFBResult
region_buffer_lock( CoreLayerRegion       *region,
                    CoreSurface           *surface,
                    CoreSurfaceBufferRole  role )
{
     DFBResult               ret;
     CoreSurfaceAccessFlags  flags;
     CoreSurfaceBuffer      *buffer;
     CoreSurfaceAllocation  *allocation;

     /* First unlock any previously locked buffer. */
     if (region->surface_lock.buffer) {
          D_MAGIC_ASSERT( region->surface_lock.buffer, CoreSurfaceBuffer );

          dfb_surface_unlock_buffer( region->surface_lock.buffer->surface, &region->surface_lock );
     }

     /* Determine flags to use. */
     if (surface->config.caps & DSCAPS_SYSTEMONLY)
          flags = CSAF_CPU_READ;
     else
          flags = CSAF_GPU_READ;
         
     if (dfb_surface_lock( surface ))
          return DFB_FUSION;

     buffer = dfb_surface_get_buffer( surface, role );
     D_MAGIC_ASSERT( buffer, CoreSurfaceBuffer );

     /* Lock the surface buffer. */
     ret = dfb_surface_buffer_lock( buffer, flags, &region->surface_lock );
     if (ret) {
          D_DERROR( ret, "Core/LayerRegion: Could not lock region surface for SetRegion()!\n" );
          dfb_surface_unlock( surface );
          return ret;
     }

     allocation = region->surface_lock.allocation;
     D_ASSERT( allocation != NULL );

     /* If hardware has written or is writing... */
     if (allocation->accessed & CSAF_GPU_WRITE) {
          D_DEBUG_AT( Core_Layers, "  -> Waiting for pending writes...\n" );

          /* ...wait for the operation to finish. */
          dfb_gfxcard_sync(); /* TODO: wait for serial instead */

          allocation->accessed &= ~CSAF_GPU_WRITE;
     }

     return DFB_OK;
}
Example #4
0
DFBResult dfb_surfacemanager_assure_system( SurfaceManager *manager,
                                            SurfaceBuffer  *buffer )
{
     CoreSurface *surface = buffer->surface;

     D_MAGIC_ASSERT( manager, SurfaceManager );

     if (buffer->policy == CSP_VIDEOONLY) {
          D_BUG( "surface_manager_assure_system() called on video only surface" );
          return DFB_BUG;
     }

     if (buffer->system.health == CSH_STORED)
          return DFB_OK;
     else if (buffer->video.health == CSH_STORED) {
          int   i;
          char *src = dfb_system_video_memory_virtual( buffer->video.offset );
          char *dst = buffer->system.addr;

          /* from video_access_by_software() in surface.c */
          if (buffer->video.access & VAF_HARDWARE_WRITE) {
               dfb_gfxcard_sync();
               buffer->video.access &= ~VAF_HARDWARE_WRITE;
          }
          buffer->video.access |= VAF_SOFTWARE_READ;

          for (i=0; i<surface->height; i++) {
               direct_memcpy( dst, src, DFB_BYTES_PER_LINE(buffer->format, surface->width) );
               src += buffer->video.pitch;
               dst += buffer->system.pitch;
          }

          if (buffer->format == DSPF_YV12 || buffer->format == DSPF_I420) {
               for (i=0; i<surface->height; i++) {
                    direct_memcpy( dst, src, DFB_BYTES_PER_LINE(buffer->format,
                                                                surface->width / 2) );
                    src += buffer->video.pitch  / 2;
                    dst += buffer->system.pitch / 2;
               }
          }
          else if (buffer->format == DSPF_NV12 || buffer->format == DSPF_NV21) {
               for (i=0; i<surface->height/2; i++) {
                    direct_memcpy( dst, src, DFB_BYTES_PER_LINE(buffer->format,
                                                                surface->width) );
                    src += buffer->video.pitch;
                    dst += buffer->system.pitch;
               }
          }
          else if (buffer->format == DSPF_NV16) {
               for (i=0; i<surface->height; i++) {
                    direct_memcpy( dst, src, DFB_BYTES_PER_LINE(buffer->format,
                                                                surface->width) );
                    src += buffer->video.pitch;
                    dst += buffer->system.pitch;
               }
          }

          buffer->system.health = CSH_STORED;

          dfb_surface_notify_listeners( surface, CSNF_SYSTEM );

          return DFB_OK;
     }

     D_BUG( "no valid surface instance" );
     return DFB_BUG;
}
Example #5
0
DFBResult dfb_surfacemanager_allocate( SurfaceManager *manager,
                                       SurfaceBuffer  *buffer )
{
     int pitch;
     int length;
     Chunk *c;

     Chunk *best_free = NULL;
     Chunk *best_occupied = NULL;

     CoreSurface *surface = buffer->surface;

     D_MAGIC_ASSERT( manager, SurfaceManager );

     if (!manager->length || manager->suspended)
          return DFB_NOVIDEOMEMORY;

     /* calculate the required length depending on limitations */
     pitch = MAX( surface->width, surface->min_width );

     if (pitch < manager->max_power_of_two_pixelpitch &&
         surface->height < manager->max_power_of_two_height)
          pitch = 1 << direct_log2( pitch );

     if (manager->pixelpitch_align > 1) {
          pitch += manager->pixelpitch_align - 1;
          pitch -= pitch % manager->pixelpitch_align;
     }

     pitch = DFB_BYTES_PER_LINE( buffer->format, pitch );

     if (pitch < manager->max_power_of_two_bytepitch &&
         surface->height < manager->max_power_of_two_height)
          pitch = 1 << direct_log2( pitch );

     if (manager->bytepitch_align > 1) {
          pitch += manager->bytepitch_align - 1;
          pitch -= pitch % manager->bytepitch_align;
     }

     length = DFB_PLANE_MULTIPLY( buffer->format,
                                  MAX( surface->height, surface->min_height ) * pitch );

     if (manager->byteoffset_align > 1) {
          length += manager->byteoffset_align - 1;
          length -= length % manager->byteoffset_align;
     }

     /* Do a pre check before iterating through all chunks. */
     if (length > manager->available - manager->heap_offset)
          return DFB_NOVIDEOMEMORY;

     buffer->video.pitch = pitch;

     /* examine chunks */
     c = manager->chunks;
     while (c) {
          if (c->length >= length) {
               if (c->buffer) {
                    c->tolerations++;
                    if (c->tolerations > 0xff)
                         c->tolerations = 0xff;

                    if (!c->buffer->video.locked              &&
                        c->buffer->policy <= buffer->policy   &&
                        c->buffer->policy != CSP_VIDEOONLY    &&

                        ((buffer->policy > c->buffer->policy) ||
                         (c->tolerations > manager->min_toleration/8 + 2)))
                    {
                         /* found a nice place to chill */
                         if (!best_occupied  ||
                              best_occupied->length > c->length  ||
                              best_occupied->tolerations < c->tolerations)
                              /* first found or better one? */
                              best_occupied = c;
                    }
               }
               else {
                    /* found a nice place to chill */
                    if (!best_free  ||  best_free->length > c->length)
                         /* first found or better one? */
                         best_free = c;
               }
          }

          c = c->next;
     }

     /* if we found a place */
     if (best_free) {
          occupy_chunk( manager, best_free, buffer, length );

          return DFB_OK;
     }

     if (best_occupied) {
          CoreSurface *kicked = best_occupied->buffer->surface;

          D_DEBUG_AT( Core_SM, "Kicking out buffer at %d (%d) with tolerations %d...\n",
                      best_occupied->offset,
                      best_occupied->length, best_occupied->tolerations );

          dfb_surfacemanager_assure_system( manager, best_occupied->buffer );

          best_occupied->buffer->video.health = CSH_INVALID;
          dfb_surface_notify_listeners( kicked, CSNF_VIDEO );

          best_occupied = free_chunk( manager, best_occupied );

          dfb_gfxcard_sync();


          occupy_chunk( manager, best_occupied, buffer, length );

          return DFB_OK;
     }


     D_DEBUG_AT( Core_SM, "Couldn't allocate enough heap space for video memory surface!\n" );

     /* no luck */
     return DFB_NOVIDEOMEMORY;
}
Example #6
0
static DFBResult
DisplaySurface( DFBX11                *x11,
                X11LayerData          *lds,
                VdpPresentationQueue   queue,
                CoreSurfaceBufferLock *lock )
{
     DirectResult                        ret;
     DFBX11Shared                       *shared = x11->shared;
     DFBX11CallPresentationQueueDisplay  display;

     display.presentation_queue         = queue;
     display.clip_width                 = 0;
     display.clip_height                = 0;
     display.earliest_presentation_time = 0;

     if (lock &&
         lds->config.dest.x == 0 && lds->config.dest.y == 0 &&
         lds->config.dest.w == shared->screen_size.w &&
         lds->config.dest.h == shared->screen_size.h)
     {
          display.surface = (VdpOutputSurface) (unsigned long) lock->handle;
     }
     else {
          CardState    state;
          DFBRectangle rect;

          dfb_state_init( &state, x11->core );

          state.destination = shared->vdp_core_surface;
          state.source      = lock ? lock->buffer->surface : NULL;
          state.clip.x1     = 0;
          state.clip.y1     = 0;
          state.clip.x2     = shared->screen_size.w - 1;
          state.clip.y2     = shared->screen_size.h - 1;

          rect.x = 0;
          rect.y = 0;
          rect.w = shared->screen_size.w;
          rect.h = shared->screen_size.h;

          dfb_gfxcard_fillrectangles( &rect, 1, &state );

          if (lock)
               dfb_gfxcard_stretchblit( &lds->config.source, &lds->config.dest, &state );

          dfb_gfxcard_sync();

          state.destination = NULL;
          state.source      = NULL;

          dfb_state_destroy( &state );


          display.surface = shared->vdp_surface;
     }

     ret = fusion_call_execute2( &x11->shared->call, FCEF_ONEWAY,
                                 X11_VDPAU_PRESENTATION_QUEUE_DISPLAY, &display, sizeof(display), NULL );
     if (ret) {
          D_DERROR( ret, "DirectFB/X11/VDPAU: fusion_call_execute2() failed!\n" );
          return ret;
     }

     return DFB_OK;
}
Example #7
0
DFBResult
dfb_layer_region_flip_update( CoreLayerRegion     *region,
                              const DFBRegion     *update,
                              DFBSurfaceFlipFlags  flags )
{
     DFBResult                ret = DFB_OK;
     DFBRegion                rotated;
     CoreLayer               *layer;
     CoreLayerContext        *context;
     CoreSurface             *surface;
     const DisplayLayerFuncs *funcs;

     if (update)
          D_DEBUG_AT( Core_Layers,
                      "dfb_layer_region_flip_update( %p, %p, 0x%08x ) <- [%d, %d - %dx%d]\n",
                      region, update, flags, DFB_RECTANGLE_VALS_FROM_REGION( update ) );
     else
          D_DEBUG_AT( Core_Layers,
                      "dfb_layer_region_flip_update( %p, %p, 0x%08x )\n", region, update, flags );


     D_ASSERT( region != NULL );
     D_ASSERT( region->context != NULL );

     /* Lock the region. */
     if (dfb_layer_region_lock( region ))
          return DFB_FUSION;

     D_ASSUME( region->surface != NULL );

     /* Check for NULL surface. */
     if (!region->surface) {
          D_DEBUG_AT( Core_Layers, "  -> No surface => no update!\n" );
          dfb_layer_region_unlock( region );
          return DFB_UNSUPPORTED;
     }

     context = region->context;
     surface = region->surface;
     layer   = dfb_layer_at( context->layer_id );

     D_ASSERT( layer->funcs != NULL );

     funcs = layer->funcs;

     /* Unfreeze region? */
     if (D_FLAGS_IS_SET( region->state, CLRSF_FROZEN )) {
          D_FLAGS_CLEAR( region->state, CLRSF_FROZEN );

          if (D_FLAGS_IS_SET( region->state, CLRSF_REALIZED )) {
               ret = set_region( region, &region->config, CLRCF_ALL, surface );
               if (ret)
                    D_DERROR( ret, "Core/LayerRegion: set_region() in dfb_layer_region_flip_update() failed!\n" );
          }
          else if (D_FLAGS_ARE_SET( region->state, CLRSF_ENABLED | CLRSF_ACTIVE )) {
               ret = realize_region( region );
               if (ret)
                    D_DERROR( ret, "Core/LayerRegion: realize_region() in dfb_layer_region_flip_update() failed!\n" );
          }

          if (ret) {
               dfb_layer_region_unlock( region );
               return ret;
          }
     }

     /* Depending on the buffer mode... */
     switch (region->config.buffermode) {
          case DLBM_TRIPLE:
          case DLBM_BACKVIDEO:
               /* Check if simply swapping the buffers is possible... */
               if (!(flags & DSFLIP_BLIT) && !surface->rotation &&
                   (!update || (update->x1 == 0 &&
                                update->y1 == 0 &&
                                update->x2 == surface->config.size.w - 1 &&
                                update->y2 == surface->config.size.h - 1)))
               {
                    D_DEBUG_AT( Core_Layers, "  -> Going to swap buffers...\n" );

                    /* Use the driver's routine if the region is realized. */
                    if (D_FLAGS_IS_SET( region->state, CLRSF_REALIZED )) {
                         D_ASSUME( funcs->FlipRegion != NULL );

                         ret = region_buffer_lock( region, surface, CSBR_BACK );
                         if (ret) {
                              dfb_layer_region_unlock( region );
                              return ret;
                         }

                         D_DEBUG_AT( Core_Layers, "  -> Flipping region using driver...\n" );

                         if (funcs->FlipRegion)
                              ret = funcs->FlipRegion( layer,
                                                       layer->driver_data,
                                                       layer->layer_data,
                                                       region->region_data,
                                                       surface, flags, &region->surface_lock );

                         dfb_surface_unlock( surface );
                    }
                    else {
                         D_DEBUG_AT( Core_Layers, "  -> Flipping region not using driver...\n" );

                         /* Just do the hardware independent work. */
                         dfb_surface_lock( surface );
                         dfb_surface_flip( surface, false );
                         dfb_surface_unlock( surface );
                    }
                    break;
               }

               /* fall through */

          case DLBM_BACKSYSTEM:
               D_DEBUG_AT( Core_Layers, "  -> Going to copy portion...\n" );

               if ((flags & DSFLIP_WAITFORSYNC) == DSFLIP_WAITFORSYNC) {
                    D_DEBUG_AT( Core_Layers, "  -> Waiting for VSync...\n" );

                    dfb_layer_wait_vsync( layer );
               }

               D_DEBUG_AT( Core_Layers, "  -> Copying content from back to front buffer...\n" );

               /* ...or copy updated contents from back to front buffer. */
               dfb_back_to_front_copy_rotation( surface, update, surface->rotation );

               if ((flags & DSFLIP_WAITFORSYNC) == DSFLIP_WAIT) {
                    D_DEBUG_AT( Core_Layers, "  -> Waiting for VSync...\n" );

                    dfb_layer_wait_vsync( layer );
               }

               /* fall through */

          case DLBM_FRONTONLY:
               /* Tell the driver about the update if the region is realized. */
               if (funcs->UpdateRegion && D_FLAGS_IS_SET( region->state, CLRSF_REALIZED )) {
                    if (surface) {
                         CoreSurfaceAllocation *allocation;

                         allocation = region->surface_lock.allocation;
                         D_ASSERT( allocation != NULL );

                         /* If hardware has written or is writing... */
                         if (allocation->accessed[CSAID_GPU] & CSAF_WRITE) {
                              D_DEBUG_AT( Core_Layers, "  -> Waiting for pending writes...\n" );

                              /* ...wait for the operation to finish. */
                              if (!(flags & DSFLIP_PIPELINE))
                                   dfb_gfxcard_sync(); /* TODO: wait for serial instead */

                              allocation->accessed[CSAID_GPU] &= ~CSAF_WRITE;
                         }

                         dfb_surface_lock( surface );
                         dfb_surface_allocation_update( allocation, CSAF_READ );
                         dfb_surface_unlock( surface );
                    }

                    D_DEBUG_AT( Core_Layers, "  -> Notifying driver about updated content...\n" );

                    dfb_region_from_rotated( &rotated, update, &surface->config.size, surface->rotation );

                    ret = funcs->UpdateRegion( layer,
                                               layer->driver_data,
                                               layer->layer_data,
                                               region->region_data,
                                               surface, &rotated, &region->surface_lock );
               }
               break;

          default:
               D_BUG("unknown buffer mode");
               ret = DFB_BUG;
     }

     D_DEBUG_AT( Core_Layers, "  -> done.\n" );

     /* Unlock the region. */
     dfb_layer_region_unlock( region );

     return ret;
}
static void
manage_interlocks( CoreSurfaceAllocation  *allocation,
                   CoreSurfaceAccessorID   accessor,
                   CoreSurfaceAccessFlags  access )
{
     int locks;

     locks = dfb_surface_allocation_locks( allocation );

#if 1
     /*
      * Manage access interlocks.
      *
      * SOON FIXME: Clearing flags only when not locked yet. Otherwise nested GPU/CPU locks are a problem.
      */
     /* Software read/write access... */
     if (accessor == CSAID_CPU) {
          /* If hardware has written or is writing... */
          if (allocation->accessed[CSAID_GPU] & CSAF_WRITE) {
               /* ...wait for the operation to finish. */
               dfb_gfxcard_sync(); /* TODO: wait for serial instead */

               /* Software read access after hardware write requires flush of the (bus) read cache. */
               dfb_gfxcard_flush_read_cache();

               if (!locks) {
                    /* ...clear hardware write access. */
                    allocation->accessed[CSAID_GPU] = (CoreSurfaceAccessFlags)(allocation->accessed[CSAID_GPU] & ~CSAF_WRITE);

                    /* ...clear hardware read access (to avoid syncing twice). */
                    allocation->accessed[CSAID_GPU] = (CoreSurfaceAccessFlags)(allocation->accessed[CSAID_GPU] & ~CSAF_READ);
               }
          }

          /* Software write access... */
          if (access & CSAF_WRITE) {
               /* ...if hardware has (to) read... */
               if (allocation->accessed[CSAID_GPU] & CSAF_READ) {
                    /* ...wait for the operation to finish. */
                    dfb_gfxcard_sync(); /* TODO: wait for serial instead */

                    /* ...clear hardware read access. */
                    if (!locks)
                         allocation->accessed[CSAID_GPU] = (CoreSurfaceAccessFlags)(allocation->accessed[CSAID_GPU] & ~CSAF_READ);
               }
          }
     }

     /* Hardware read access... */
     if (accessor == CSAID_GPU && access & CSAF_READ) {
          /* ...if software has written before... */
          if (allocation->accessed[CSAID_CPU] & CSAF_WRITE) {
               /* ...flush texture cache. */
               dfb_gfxcard_flush_texture_cache();

               /* ...clear software write access. */
               if (!locks)
                    allocation->accessed[CSAID_CPU] = (CoreSurfaceAccessFlags)(allocation->accessed[CSAID_CPU] & ~CSAF_WRITE);
          }
     }

     if (! D_FLAGS_ARE_SET( allocation->accessed[accessor], access )) {
          /* FIXME: surface_enter */
     }
#endif

     /* Collect... */
     allocation->accessed[accessor] = (CoreSurfaceAccessFlags)(allocation->accessed[accessor] | access);
}