static gboolean
gda_data_model_dir_set_values (GdaDataModel *model, gint row, GList *values, GError **error)
{
	GdaDataModelDir *imodel;
	GList *list;
	gint col;
	FileRow *frow;
	gboolean has_changed = FALSE;

	g_return_val_if_fail (GDA_IS_DATA_MODEL_DIR (model), FALSE);
	g_return_val_if_fail (row >= 0, FALSE);
	imodel = (GdaDataModelDir *) model;
	g_return_val_if_fail (imodel->priv, FALSE);
	if (!values)
		return TRUE;

	if ((guint)row >= imodel->priv->rows->len) {
		gchar *str;
		if (imodel->priv->rows->len > 0)
			str = g_strdup_printf (_("Row %d out of range (0-%d)"), row,
					       imodel->priv->rows->len - 1);
		else
			str = g_strdup_printf (_("Row %d not found (empty data model)"), row);
		add_error (imodel, str);
		g_set_error (error, GDA_DATA_MODEL_ERROR, GDA_DATA_MODEL_ROW_OUT_OF_RANGE_ERROR,
			     "%s", str);
		g_free (str);
                return FALSE;
        }

	frow =  g_ptr_array_index (imodel->priv->rows, row);

	for (col = 0, list = values; list; list = list->next, col++) {
		GValue *value = (GValue *) list->data;
		const GValue *cvalue = gda_data_model_get_value_at (model, col, row, error);
		if (!cvalue)
			return FALSE;
		if (!value || !gda_value_compare (value, cvalue))
			continue;

		switch (col) {
		case COL_SIZE:
		case COL_MIME:
		case COL_MD5SUM:
		default:
			add_error (imodel, _("Column cannot be modified"));
			g_set_error (error, GDA_DATA_MODEL_ERROR, GDA_DATA_MODEL_ACCESS_ERROR,
				     "%s", _("Column cannot be modified"));
			return FALSE;
		case COL_DIRNAME: {
			/* check that the new dir still starts with the basedir */
			const gchar *new_path;
			gchar *old_path;
			gint len, base_len;

			new_path = value ? g_value_get_string (value) : "";
			len = strlen (new_path);
			base_len = strlen (imodel->priv->basedir);
			if ((len < base_len) ||
			    (strncmp (new_path, imodel->priv->basedir, base_len))) {
				add_error (imodel,
					   _("New path must be a subpath of the base directory"));
				g_set_error (error, GDA_DATA_MODEL_ERROR, GDA_DATA_MODEL_ACCESS_ERROR,
					     "%s",
					     _("New path must be a subpath of the base directory"));
				return FALSE;
			}

			old_path = compute_dirname (imodel, frow);
			if (dir_equal (new_path, old_path)) {
				g_free (old_path);
				g_print ("Paths are equal...\n");
				break;
			}

			if (!g_mkdir_with_parents (new_path, 0755)) {
				gchar *new_filename;
				GMappedFile *old_file;
				gboolean allok = FALSE;
				gchar *filename;

				new_filename = g_build_filename (new_path,
								 frow->raw_filename_value ? frow->raw_filename_value :
								 g_value_get_string (frow->filename_value), NULL);
				filename = compute_filename (imodel, frow);
				old_file = g_mapped_file_new (filename, FALSE, NULL);
				if (old_file) {
					if (g_file_set_contents (new_filename, g_mapped_file_get_contents (old_file),
								 g_mapped_file_get_length (old_file), NULL)) {
						g_unlink (filename);
						allok = TRUE;

						if (frow->data_value) {
							GdaBlob *blob;
							blob = (GdaBlob *) gda_value_get_blob (frow->data_value);
							if (blob && blob->op)
								_gda_dir_blob_set_filename (GDA_DIR_BLOB_OP (blob->op),
											   new_filename);
						}
					}
					g_mapped_file_unref (old_file);
				}
				if (!allok) {
					gchar *str;
					str = g_strdup_printf (_("Could not rename file '%s' to '%s'"),
							       filename, new_filename);
					add_error (imodel, str);
					g_set_error (error,
						     GDA_DATA_MODEL_ERROR, GDA_DATA_MODEL_ACCESS_ERROR,
						     "%s", str);
					g_free (str);
					g_free (new_filename);
					g_free (filename);
					g_free (old_path);
					return FALSE;
				}
				else {
					/* renaming succeeded => update FileRow */
#ifndef G_OS_WIN32
					g_rmdir (old_path);
#endif
					g_free (frow->reldir);
					frow->reldir = g_strdup (new_path + base_len);
				}
				g_free (filename);
				g_free (new_filename);
				has_changed = TRUE;
			}
			else {
				gchar *str;
				str = g_strdup_printf (_("Could not create directory '%s'"), new_path);
				add_error (imodel, str);
				g_set_error (error, GDA_DATA_MODEL_ERROR, GDA_DATA_MODEL_ACCESS_ERROR,
					     "%s", str);
				g_free (str);
				g_free (old_path);
				return FALSE;
			}
			g_free (old_path);
			break;
		}
		case COL_FILENAME: {
			gchar *new_filename;
			gchar *filename;

			new_filename = g_build_filename (imodel->priv->basedir,
							 frow->reldir,
							 g_value_get_string (value), NULL);
			filename = compute_filename (imodel, frow);
			if (g_rename (filename, new_filename)) {
				gchar *str;
				str = g_strdup_printf (_("Could not rename file '%s' to '%s'"), filename, new_filename);
				add_error (imodel, str);
				g_set_error (error, GDA_DATA_MODEL_ERROR, GDA_DATA_MODEL_ACCESS_ERROR,
					     "%s", str);
				g_free (str);
				g_free (new_filename);
				g_free (filename);
				return FALSE;
			}
			else {
				/* renaming succeeded => update FileRow */
				gda_value_free (frow->filename_value);
				frow->filename_value = gda_value_copy (value);
				if (frow->raw_filename_value) {
					g_free (frow->raw_filename_value);
					frow->raw_filename_value = g_strdup (g_value_get_string (value));
				}
				if (frow->data_value) {
					GdaBlob *blob;
					blob = (GdaBlob *) gda_value_get_blob (frow->data_value);
					if (blob && blob->op)
						_gda_dir_blob_set_filename (GDA_DIR_BLOB_OP (blob->op),
									   new_filename);
				}
			}
			g_free (new_filename);
			g_free (filename);
			has_changed = TRUE;
			break;
		}
		case COL_DATA: {
			GdaBlob *blob = NULL;
			if (gda_value_isa (value, GDA_TYPE_BLOB)) {
				blob = (GdaBlob *) gda_value_get_blob (value);
			}
			else if (gda_value_isa (value, GDA_TYPE_BINARY)) {
				blob = (GdaBlob *) gda_value_get_binary (value);
			}
			else if (gda_value_is_null (value)) {
				/* create a new empty blob */
				blob = g_new0 (GdaBlob, 1);
			}

			if (blob) {
				GdaBlobOp *op;
				gchar *filename;
				filename = compute_filename (imodel, frow);
				op = _gda_dir_blob_op_new (filename);
				if (gda_blob_op_write_all (op, blob) < 0) {
					gchar *str;
					str = g_strdup_printf (_("Could not overwrite contents of file '%s'"), filename);
					add_error (imodel, str);
					g_set_error (error, GDA_DATA_MODEL_ERROR,
						     GDA_DATA_MODEL_ACCESS_ERROR,
						     "%s", str);
					g_free (str);
					g_object_unref (op);
					g_free (filename);
					return FALSE;
				}
				g_object_unref (op);
				if (gda_value_is_null (value))
					g_free (blob);
				has_changed = FALSE;
				has_changed = update_file_size (frow, filename);
				has_changed = update_file_md5sum (frow, filename) || has_changed;
				has_changed = update_file_mime (frow, filename) || has_changed;
				g_free (filename);
			}
			else {
				add_error (imodel, _("Wrong type of data"));
				g_set_error (error, GDA_DATA_MODEL_ERROR, GDA_DATA_MODEL_ACCESS_ERROR,
					     "%s", _("Wrong type of data"));
				return FALSE;
			}
			break;
		}
		}
	}

	if (has_changed)
		/* signal changes to data model */
		gda_data_model_row_updated ((GdaDataModel *) model, row);

	return TRUE;
}
Example #2
0
File: snake.c Project: lag13/snake
static pos createFood(int width, int height, posList snake) {
  // The high level view of how this code works: (1) Creates a list of
  // open positions (i.e positions not occuipied by the snake) and (2)
  // grabs a random element from that list. But it does this without
  // creating a list of open positions.
  int maxRand = width*height - snake.len;
  if (maxRand <= 0) {
    return (pos){ .x = -1, .y = -1 };
  }
  int randIndex = rand() % maxRand;
  int curRandIndex = 0;
  for (int y = 0; y < height; y++) {
    for (int x = 0; x < width; x++) {
      pos p = { .x = x, .y = y };
      if (posList_contains(snake, p)) {
	continue;
      }
      if (curRandIndex == randIndex) {
	return p;
      }
      curRandIndex++;
    }
  }
  // This should never be reached but I added it to get rid of the
  // compiler warning.
  return (pos){ .x = -1, .y = -1 };
}

static const dir NO_DIRECTION = { .x = 0, .y = 0 };

static dir actionToDirection(playeraction a) {
  if (a == UP) {
    return (dir){ .x = 0, .y = -1 };
  }
  if (a == DOWN) {
    return (dir){ .x = 0, .y = 1 };
  }
  if (a == LEFT) {
    return (dir){ .x = -1, .y = 0 };
  }
  if (a == RIGHT) {
    return (dir){ .x = 1, .y = 0 };
  }
  return NO_DIRECTION;
}

static void initState(int width, int height, posList *snake, pos *food, playeractionQueue *queue, dir *curDirection, bool *paused, int *score) {
  srand(time(NULL));
  snake->len = 4;
  snake->list[0] = (pos){ .x = 0, .y = 1 };
  snake->list[1] = (pos){ .x = 0, .y = 0 };
  snake->list[2] = (pos){ .x = 1, .y = 0 };
  snake->list[3] = (pos){ .x = 1, .y = 1 };
  *food = createFood(width, height, *snake);
  while (playeractionQueue_dequeue(queue) != NO_ACTION);
  *curDirection = actionToDirection(DOWN);
  *paused = false;
  *score = 0;
}

static bool gameIsWon(int width, int height, posList snake) {
  return width*height == snake.len;
}

static bool gameIsLost(int width, int height, posList snake) {
  {
    posList headless = snake;
    headless.len--;
    if (posList_contains(headless, snake.list[snake.len-1])) {
      return true;
    }
  }
  {
    pos head = snake.list[snake.len-1];
    if (head.x < 0 || width <= head.x) {
      return true;
    }
    if (head.y < 0 || height <= head.y) {
      return true;
    }
  }
  return false;
}

static void updateGameState(playeraction action, int width, int height, bool *paused, posList *snake, pos *food, dir *d, int *score) {
  if (action == PAUSE) {
    *paused = !(*paused);
    return;
  }
  if (*paused) {
    return;
  }
  dir newDir = actionToDirection(action);
  if (!dir_equal(newDir, NO_DIRECTION)) {
    *d = newDir;
  }
  pos newHead = { .x = snake->list[snake->len-1].x + d->x, .y = snake->list[snake->len-1].y + d->y };
  if (pos_equal(newHead, *food)) {
    *snake = posList_append(*snake, newHead);
    *food = createFood(width, height, *snake);
    (*score)++;
  } else {
    for (int i = 0; i < snake->len-1; i++) {
      snake->list[i] = snake->list[i+1];
    }
    snake->list[snake->len-1].x += d->x;
    snake->list[snake->len-1].y += d->y;
  }
}

char *playeraction_toString(playeraction p) {
  switch (p) {
  case NO_ACTION:
    return "no action";
  case UP:
    return "move the snake up";
  case DOWN:
    return "move the snake down";
  case LEFT:
    return "move the snake left";
  case RIGHT:
    return "move the snake right";
  case PAUSE:
    return "pause the game";
  case QUIT:
    return "quit the game";
  case NEW_GAME:
    return "start a new game";
  default:
    return "BUG!!! Unknown player action, please add another case to the switch statement";
  }
}

void playeractionQueue_enqueue(playeractionQueue *q, playeraction c) {
  if (q->isFull) {
    return;
  }
  pthread_mutex_lock(q->mu);
  q->arr[q->tail] = c;
  q->tail = (q->tail+1) % PLAYERACTIONQUEUE_SIZE;
  if (q->tail == q->head) {
    q->isFull = 1;
  }
  pthread_mutex_unlock(q->mu);
}

size_t snakeSpaceRequired(int width, int height) {
  posList snake;
  return width * height * sizeof(*snake.list);
}

void snake(int width, int height, struct timespec frameRate, void *snakeMem, playeractionQueue *actionsQueue, void (*render)(int width, int height, posList snake, pos food, bool paused, int score, bool gameIsWon, bool gameIsLost)) {
  posList snake;
  pos food;
  dir curDirection;
  bool paused;
  int score;

  snake.list = snakeMem;
  
  initState(width, height, &snake, &food, actionsQueue, &curDirection, &paused, &score);

  while (true) {
    bool won = gameIsWon(width, height, snake);
    bool lost = gameIsLost(width, height, snake);
    render(width, height, snake, food, paused, score, won, lost);
    nanosleep(&frameRate, NULL);
    playeraction action = playeractionQueue_dequeue(actionsQueue);
    while (!dir_orthogonal(curDirection, actionToDirection(action))) {
      action = playeractionQueue_dequeue(actionsQueue);
    }
    if (action == QUIT) {
      break;
    }
    if (action == NEW_GAME) {
        initState(width, height, &snake, &food, actionsQueue, &curDirection, &paused, &score);
	continue;
    }
    if (won || lost) {
      continue;
    }
    updateGameState(action, width, height, &paused, &snake, &food, &curDirection, &score);
  }
}