Example #1
0
void notify_modem_answer_function ( ui_object *obj, void *arg )
{
	char
		text_buffer [256];

	ghost_ui_objects_for_modem (obj, TRUE);

	switch ( modem_state )
	{

		case MODEM_NOT_CONNECTED:
		{

			char
				*modem;

			modem = current_modem->name;

			if ( modem )
			{

				//
				// Have to call create session to get the phone to answer
				//

				if ( direct_play_answer_modem ( modem, GAME_TYPE_INVALID ) )
				{

					direct_play_session_capabilities ();

					direct_play_create_group ();

					direct_play_create_player ();

					set_server_id (direct_play_get_player_id ());

					//
					// Turn off the back button while we connect
					//

//					set_ui_object_drawable ( multi_player_back_button, UI_OBJECT_STATE_OFF );

					sprintf (text_buffer, "%s: %s", get_trans ("MP_STATUS"), get_trans ("MP_WAITING_FOR_CALL"));

					set_ui_object_text (modem_status_text, text_buffer);

					modem_state = MODEM_ANSWERING;

					ui_set_user_function ( multiplayer_modem_answer_update_function );
				}
			}

			break;
		}
	}

	// don't leave text selected

	set_toggle_button_off (obj);
}
Example #2
0
int server_create_session (void)
{

	int
		connection_created;

   connection_data_type
      *comms_connection;

	comms_connection = direct_play_get_connection_data ();

	if ( ( comms_connection ) && ( comms_connection->is_initialised ) )
	{

		if ( !comms_connection->one_way_hosting_setup )
		{
		
			direct_play_close_session ();

			connection_created = FALSE;

			if ( direct_play_create_session (get_game_type ()) )
			{
			
				if ( direct_play_session_capabilities () )
				{
				// Jabberwock 050303 Remove DP groups
				//	if ( direct_play_create_group () )
					{
					
						if ( direct_play_create_player () )
						{
						
							set_server_id (direct_play_get_player_id ());

							connection_created = TRUE;
						}
					}
				}
			}

			if ( !connection_created )
			{

				comms_connection->is_initialised = FALSE;
			}
		}
		else
		{

			direct_play_set_session_type_and_name ( get_game_type () );
		}
	}

	return ( TRUE );
}
Example #3
0
void multiplayer_modem_dial_update_function ( void )
{

	char
		text_buffer [256];

	int
		game_update_time;

	static int
		update_ticks = 0;

	game_update_time = TIME_1_SECOND;

	if ( update_ticks < get_system_time () )
	{

		session_table_type
			*this_session;

		connection_data_type
			*this_connection;

		unsigned int
			connection_code;

		connection_code = direct_play_dial_modem_status ();

		if ( connection_code == DP_OK )
		{

			//
			// Need to do the final enumeration
			//

			sprintf (text_buffer, "%s: %s", get_trans ("MP_STATUS"), get_trans ("MP_FINDING_GAMES"));

			if ( direct_play_enumerate_sessions () )
			{

				set_comms_model ( COMMS_MODEL_CLIENT );

				this_session = direct_play_get_session_table ();

				if ( this_session )
				{

					int
						baudrate;

					this_connection = direct_play_get_connection_data ();

					this_connection->this_session.session = this_session->session;

					sprintf (text_buffer, "%s: %s", get_trans ("MP_STATUS"), get_trans ("MP_JOINING_GAMES"));

					direct_play_join_session ();

					direct_play_session_capabilities ();

					if (!direct_play_enumerate_groups ())
					{

						debug_fatal ("SESSION: Client can't enumerate any groups - but connected someway");
					}

					this_connection->this_group = direct_play_get_group_table ();

					direct_play_create_player ();

					direct_play_join_group ();

					baudrate = direct_play_get_connection_baudrate ();

					sprintf (text_buffer, "%s: %s %d", get_trans ("MP_STATUS"), get_trans ("MP_CONNECTED_AT"), baudrate * 100);

					set_ui_object_text (modem_status_text, text_buffer);

//					set_ui_object_drawable ( multi_player_back_button, UI_OBJECT_STATE_ON );

					ghost_ui_objects_for_modem (NULL, FALSE);

					modem_state = MODEM_DIALLED_CONNECTED;

					ui_set_user_function ( multiplayer_modem_connection_update_function );
				}
			}
		}
		else
		{

			if ( connection_code == DPERR_CONNECTING )
			{


				sprintf (text_buffer, "%s: %s", get_trans ("MP_STATUS"), get_trans ("MP_CONNECTING"));

				set_ui_object_text ( modem_status_text, text_buffer );
			}
			else
			{

				sprintf (text_buffer, "%s: %s", get_trans ("MP_STATUS"), get_trans ("MP_UNCONNECTED"));

				set_ui_object_text ( modem_status_text, text_buffer );

				modem_state = MODEM_NOT_CONNECTED;

//				set_ui_object_drawable ( multi_player_back_button, UI_OBJECT_STATE_ON );

				ghost_ui_objects_for_modem (NULL, FALSE);

				ui_set_user_function ( NULL );
			}
		}

		update_ticks = get_system_time () + game_update_time;

		set_delta_time ();
	}
}