void WGLWindow::fullScreen(bool enable) { // No change if (enable == pFullScreen) return; pFullScreen = enable; if (enable) { if (!enableFullScreen()) pFullScreen = false; } else disableFullScreen(); }
void CardHostWindow::aboutToFocusEvent(bool enable) { // If losing focus, remove game scenario mode immediately if (!enable) { if (m_fullScreenEnabled) { disableFullScreen(); } } bool runRotateAnimation = false; QSize dims = getVisibleDimensions(); switch (m_winProps.overlayNotificationsPosition) { case (WindowProperties::OverlayNotificationsTop): { runRotateAnimation = true; if (enable) { m_rotateAngleStart = 180; m_rotateAngleTarget = 0; m_rotateScaleStart = 1.0f; m_rotateScaleTarget = 1.0f; } else { m_rotateAngleStart = 0; m_rotateAngleTarget = 180; m_rotateScaleStart = 1.0f; m_rotateScaleTarget = 1.0f; } break; } case (WindowProperties::OverlayNotificationsLeft): { runRotateAnimation = true; if (enable) { m_rotateAngleStart = 90; m_rotateAngleTarget = 0; m_rotateScaleStart = (dims.height() * 1.0f) / dims.width(); m_rotateScaleTarget = 1.0f; } else { m_rotateAngleStart = 0; m_rotateAngleTarget = 90; m_rotateScaleStart = 1.0f; m_rotateScaleTarget = (dims.height() * 1.0f) / dims.width(); } break; } case (WindowProperties::OverlayNotificationsRight): runRotateAnimation = true; if (enable) { m_rotateAngleStart = -90; m_rotateAngleTarget = 0; m_rotateScaleStart = (dims.height() * 1.0f) / dims.width(); m_rotateScaleTarget = 1.0f; } else { m_rotateAngleStart = 0; m_rotateAngleTarget = -90; m_rotateScaleStart = 1.0f; m_rotateScaleTarget = (dims.height() * 1.0f) / dims.width(); } break; } if (runRotateAnimation) { m_inRotateAnim = true; m_rotateTimerStart = 0; m_rotateAnimTimer.start((int) 1000/AS(slowFPS), false); } }
SWViewerInterface::SWViewerInterface(QApplication *parent) : m_uiViewer(new Ui::SWUI_Viewer), m_bDesactiveUpdateParameters(false), m_bGLFullScreen(false) { // set absolute path m_absolutePath = QDir::currentPath() + "/"; // init main widget m_uiViewer->setupUi(this); this->setWindowTitle(QString("SWoOz : Viewer")); this->setWindowIcon(QIcon(m_absolutePath + "../data/images/logos/icon_swooz_viewer.png")); // middle container QHBoxLayout *l_pGLContainerLayout = new QHBoxLayout(); m_pGLContainer = new QWidget(); QGLFormat l_glFormat; l_glFormat.setVersion( 4, 3 ); l_glFormat.setProfile( QGLFormat::CompatibilityProfile); l_glFormat.setSampleBuffers( true ); QGLContext *l_glContext = new QGLContext(l_glFormat); m_pGLMultiObject = new SWGLMultiObjectWidget(l_glContext, m_pGLContainer); l_pGLContainerLayout->addWidget(m_pGLMultiObject); l_pGLContainerLayout->layout()->setContentsMargins(0,0,0,0); m_pGLContainer->setLayout(l_pGLContainerLayout); m_uiViewer->glScene->addWidget(m_pGLContainer); // init worker m_pWViewer = new SWViewerWorker(); // init connections // menu QObject::connect(m_uiViewer->actionExit, SIGNAL(triggered()), parent, SLOT(quit())); QObject::connect(m_uiViewer->actionOnline_documentation, SIGNAL(triggered()), this, SLOT(openOnlineDocumentation())); QObject::connect(m_uiViewer->actionAbout, SIGNAL(triggered()), this, SLOT(openAboutWindow())); QObject::connect(m_uiViewer->pbLoadCloud, SIGNAL(clicked()), this, SLOT(loadCloud())); QObject::connect(m_uiViewer->pbLoadMesh, SIGNAL(clicked()), this, SLOT(loadMesh())); QObject::connect(m_uiViewer->pbDeleteCloud, SIGNAL(clicked()), this, SLOT(deleteCloud())); QObject::connect(m_uiViewer->pbDeleteMesh, SIGNAL(clicked()), this, SLOT(deleteMesh())); QObject::connect(m_uiViewer->pbSetTexture, SIGNAL(clicked()), this, SLOT(setTexture())); QObject::connect(m_uiViewer->lwClouds, SIGNAL(currentRowChanged(int)), this, SLOT(updateCloudInterfaceParameters())); QObject::connect(m_uiViewer->lwMeshes, SIGNAL(currentRowChanged(int)), this, SLOT(updateMeshInterfaceParameters())); QObject::connect(m_uiViewer->lwClouds, SIGNAL(itemClicked(QListWidgetItem*)), this, SLOT(updateCloudInterfaceParameters(QListWidgetItem*))); QObject::connect(m_uiViewer->lwMeshes, SIGNAL(itemClicked(QListWidgetItem*)), this, SLOT(updateMeshInterfaceParameters(QListWidgetItem*))); QObject::connect(m_uiViewer->lwClouds, SIGNAL(currentRowChanged(int)), m_pWViewer, SLOT(updateCloudAnimationPath(int))); QObject::connect(m_uiViewer->lwMeshes, SIGNAL(currentRowChanged(int)), m_pWViewer, SLOT(updateMeshAnimationPath(int))); QObject::connect(this, SIGNAL(cloudCurrentRowChanged(int)), m_pWViewer, SLOT(updateCloudAnimationPath(int))); QObject::connect(this, SIGNAL(meshCurrentRowChanged(int)), m_pWViewer, SLOT(updateMeshAnimationPath(int))); QObject::connect(m_uiViewer->lwClouds, SIGNAL(itemClicked(QListWidgetItem*)), this, SLOT(updateCloudAnimationPath(QListWidgetItem*))); QObject::connect(m_uiViewer->lwMeshes, SIGNAL(itemClicked(QListWidgetItem*)), this, SLOT(updateMeshAnimationPath(QListWidgetItem*))); // update interface QObject::connect(m_uiViewer->dsbRX, SIGNAL(valueChanged(double)), this, SLOT(updateParameters(double))); QObject::connect(m_uiViewer->dsbRY, SIGNAL(valueChanged(double)), this, SLOT(updateParameters(double))); QObject::connect(m_uiViewer->dsbRZ, SIGNAL(valueChanged(double)), this, SLOT(updateParameters(double))); QObject::connect(m_uiViewer->dsbTrX, SIGNAL(valueChanged(double)), this, SLOT(updateParameters(double))); QObject::connect(m_uiViewer->dsbTrY, SIGNAL(valueChanged(double)), this, SLOT(updateParameters(double))); QObject::connect(m_uiViewer->dsbTrZ, SIGNAL(valueChanged(double)), this, SLOT(updateParameters(double))); QObject::connect(m_uiViewer->dsbScaling, SIGNAL(valueChanged(double)), this, SLOT(updateParameters(double))); QObject::connect(m_uiViewer->cbDisplayLines, SIGNAL(clicked()), this, SLOT(updateParameters())); QObject::connect(m_uiViewer->cbVisible, SIGNAL(clicked()), this, SLOT(updateParameters())); QObject::connect(m_uiViewer->rbDisplayOriginalColor, SIGNAL(clicked()), this, SLOT(updateParameters())); QObject::connect(m_uiViewer->rbDisplayTexture, SIGNAL(clicked()), this, SLOT(updateParameters())); QObject::connect(m_uiViewer->rbDisplayUnicolor, SIGNAL(clicked()), this, SLOT(updateParameters())); QObject::connect(m_uiViewer->sbColorB, SIGNAL(valueChanged(int)), this, SLOT(updateParameters(int))); QObject::connect(m_uiViewer->sbColorG, SIGNAL(valueChanged(int)), this, SLOT(updateParameters(int))); QObject::connect(m_uiViewer->sbColorR, SIGNAL(valueChanged(int)), this, SLOT(updateParameters(int))); QObject::connect(m_uiViewer->dsbLightX, SIGNAL(valueChanged(double)), this, SLOT(updateParameters(double))); QObject::connect(m_uiViewer->dsbLightY, SIGNAL(valueChanged(double)), this, SLOT(updateParameters(double))); QObject::connect(m_uiViewer->dsbLightZ, SIGNAL(valueChanged(double)), this, SLOT(updateParameters(double))); QObject::connect(m_uiViewer->leTexturePath, SIGNAL(textChanged(QString)), this, SLOT(updateParameters(QString))); QObject::connect(m_uiViewer->dsbAmbiantLight1, SIGNAL(valueChanged(double)), this, SLOT(updateParameters(double))); QObject::connect(m_uiViewer->dsbAmbiantLight2, SIGNAL(valueChanged(double)), this, SLOT(updateParameters(double))); QObject::connect(m_uiViewer->dsbAmbiantLight3, SIGNAL(valueChanged(double)), this, SLOT(updateParameters(double))); QObject::connect(m_uiViewer->dsbDiffusLight1, SIGNAL(valueChanged(double)), this, SLOT(updateParameters(double))); QObject::connect(m_uiViewer->dsbDiffusLight2, SIGNAL(valueChanged(double)), this, SLOT(updateParameters(double))); QObject::connect(m_uiViewer->dsbDiffusLight3, SIGNAL(valueChanged(double)), this, SLOT(updateParameters(double))); QObject::connect(m_uiViewer->dsbSpecularLight1, SIGNAL(valueChanged(double)), this, SLOT(updateParameters(double))); QObject::connect(m_uiViewer->dsbSpecularLight2, SIGNAL(valueChanged(double)), this, SLOT(updateParameters(double))); QObject::connect(m_uiViewer->dsbSpecularLight3, SIGNAL(valueChanged(double)), this, SLOT(updateParameters(double))); QObject::connect(m_uiViewer->dsbAmbiantK, SIGNAL(valueChanged(double)), this, SLOT(updateParameters(double))); QObject::connect(m_uiViewer->dsbDiffusK, SIGNAL(valueChanged(double)), this, SLOT(updateParameters(double))); QObject::connect(m_uiViewer->dsbSpecularK, SIGNAL(valueChanged(double)), this, SLOT(updateParameters(double))); QObject::connect(m_uiViewer->dsbSpecularP, SIGNAL(valueChanged(double)), this, SLOT(updateParameters(double))); // push buttons QObject::connect(m_uiViewer->pbSetCamera, SIGNAL(clicked()), this, SLOT(setCameraToCurrentItem())); QObject::connect(m_uiViewer->pbResetCamera, SIGNAL(clicked()), m_pGLMultiObject, SLOT(resetCamera())); QObject::connect(m_uiViewer->pbLaunchAllAnim, SIGNAL(clicked()), m_pWViewer, SLOT(startLoop())); QObject::connect(m_uiViewer->pbSetModFile, SIGNAL(clicked()), this, SLOT(loadModFile())); QObject::connect(m_uiViewer->pbSetSeqFile, SIGNAL(clicked()), this, SLOT(loadSeqFile())); QObject::connect(m_uiViewer->pbSetMeshCorr, SIGNAL(clicked()), this, SLOT(loadMeshCorrFile())); // fullscreen QObject::connect(m_pGLMultiObject, SIGNAL(enableFullScreen()), this, SLOT(enableGLFullScreen())); QObject::connect(m_pGLMultiObject, SIGNAL(disableFullScreen()), this, SLOT(disableGLFullScreen())); // worker QObject::connect(this, SIGNAL(stopLoop()), m_pWViewer, SLOT(stopLoop())); QObject::connect(this, SIGNAL(setModFilePath(bool,int,QString)), m_pWViewer, SLOT(setModFile(bool,int,QString))); QObject::connect(this, SIGNAL(setSeqFilePath(bool,int,QString)), m_pWViewer, SLOT(setSeqFile(bool,int,QString))); QObject::connect(this, SIGNAL(setCorrFilePath(bool,int,QString)), m_pWViewer, SLOT(setCorrFilePath(bool,int,QString))); QObject::connect(m_pWViewer, SIGNAL(sendAnimationPathFile(QString,QString,QString)), this, SLOT(updateAnimationPathFileDisplay(QString,QString,QString))); QObject::connect(this, SIGNAL(deleteAnimation(bool,int)), m_pWViewer, SLOT(deleteAnimation(bool,int))); QObject::connect(this, SIGNAL(addAnimation(bool)), m_pWViewer, SLOT(addAnimation(bool))); QObject::connect(m_pWViewer, SIGNAL(sendOffsetAnimation(SWAnimationSendDataPtr)),m_pGLMultiObject, SLOT(setAnimationOffset(SWAnimationSendDataPtr)),Qt::DirectConnection); // QObject::connect(m_pWViewer, SIGNAL(sendOffsetAnimation(SWAnimationSendDataPtr)),m_pGLMultiObject, SLOT(setAnimationOffset(SWAnimationSendDataPtr))); QObject::connect(m_pWViewer, SIGNAL(startAnimation(bool,int)), m_pGLMultiObject, SLOT(beginAnimation(bool,int))); QObject::connect(m_pWViewer, SIGNAL(drawSceneSignal()), m_pGLMultiObject, SLOT(updateGL())); setStyleSheet("QGroupBox { padding: 10 0px 0 0px; color: blue; border: 1px solid gray; border-radius: 5px; margin-top: 1ex; /* leave space at the top for the title */}"); // init thread m_pWViewer->moveToThread(&m_TViewer); m_TViewer.start(); }
SWCreateAvatarInterface::SWCreateAvatarInterface(QApplication *parent) : m_uiCreateAvatar(new Ui::SWUI_WCreateAvatar), m_oTimer(new QBasicTimer), m_bGLFullScreen(false) { // set absolute path m_absolutePath = QDir::currentPath() + "/"; m_bWorkStarted = false; m_bResetKinect = false; // init rects m_oFaceRect.width = 0; m_oNoseRect.width = 0; // init main widget m_uiCreateAvatar->setupUi(this); this->setWindowTitle(QString("SWoOz : Create avatar")); this->setWindowIcon(QIcon(m_absolutePath + "../data/images/logos/icon_swooz_avatar.png")); // init opengl context QHBoxLayout *l_pGLContainerLayout = new QHBoxLayout(); l_pGLContainerLayout->layout()->setContentsMargins(0,0,0,0); m_pGLContainer = new QWidget(); QGLFormat l_glFormat; l_glFormat.setVersion( 4, 3 ); l_glFormat.setProfile(QGLFormat::CompatibilityProfile); l_glFormat.setSampleBuffers(true); QGLContext *l_glContext1 = new QGLContext(l_glFormat); QGLContext *l_glContext2 = new QGLContext(l_glFormat); // add widgets // display widgets // rgb m_WRGBDisplay = new SWDisplayImageWidget(this); m_uiCreateAvatar->hlRGB->addWidget(m_WRGBDisplay); // radial proj m_WRadialProjDisplay = new SWDisplayImageWidget(this, false, true); m_uiCreateAvatar->hlRadial->addWidget(m_WRadialProjDisplay); // face texture m_WFaceTextureDisplay = new SWDisplayImageWidget(this); m_uiCreateAvatar->hlFaceTexture->addWidget(m_WFaceTextureDisplay); // cloud gl widget m_WCloudGL = new SWGLCloudWidget(l_glContext1, this); m_WCloudGL->setCameraMode(SWQtCamera::TRACKBALL_CAMERA); // m_WCloudGL->setMaximumSize(640,480); m_uiCreateAvatar->hlCloud->addWidget(m_WCloudGL); // mesh gl widget m_WMeshGL = new SWGLMeshWidget(l_glContext2, this, m_absolutePath + "../data/shaders/createAvatarMesh.vert", m_absolutePath + "../data/shaders/createAvatarMesh.frag"); m_WMeshGL->setCameraMode(SWQtCamera::TRACKBALL_CAMERA); m_pGLContainer->setLayout(l_pGLContainerLayout); l_pGLContainerLayout->addWidget(m_WMeshGL); m_uiCreateAvatar->hlMesh->addWidget(m_pGLContainer); // init workers m_WCreateAvatar = new SWCreateAvatarWorker(&m_oKinectThread); // set connections // menu QObject::connect(m_uiCreateAvatar->actionExit, SIGNAL(triggered()), parent, SLOT(quit())); QObject::connect(m_uiCreateAvatar->actionOnline_documentation, SIGNAL(triggered()), this, SLOT(openOnlineDocumentation())); QObject::connect(m_uiCreateAvatar->actionSave_result, SIGNAL(triggered()), this, SLOT(saveMeshFile())); QObject::connect(m_uiCreateAvatar->actionAbout, SIGNAL(triggered()), this, SLOT(openAboutWindow())); // start work QObject::connect(m_uiCreateAvatar->pbStart, SIGNAL(clicked()), this, SLOT(startWork())); QObject::connect(this, SIGNAL(startWorkSignal()), m_WCreateAvatar, SLOT(doWork())); // stop work QObject::connect(m_uiCreateAvatar->pbStop, SIGNAL(clicked()), m_WCreateAvatar, SLOT(stopWork())); QObject::connect(this, SIGNAL(leaveProgram()), m_WCreateAvatar, SLOT(stopWork())); QObject::connect(m_WCreateAvatar, SIGNAL(stopWorkSignal()), SLOT(switchDetect())); // reconstruct QObject::connect(m_uiCreateAvatar->pbReconstruct, SIGNAL(clicked()), m_WCreateAvatar, SLOT(reconstruct())); // reset selected contours QObject::connect(m_uiCreateAvatar->pbResetSelectedContours, SIGNAL(clicked()), m_WCreateAvatar, SLOT(resetDeletedPointsRadialProj())); QObject::connect(m_uiCreateAvatar->pbResetSelectedContours, SIGNAL(clicked()), m_WRadialProjDisplay, SLOT(resetSelectedPoints())); // rectangles QObject::connect(m_WCreateAvatar, SIGNAL(sendFaceRect(cv::Rect*)), this, SLOT(updateFaceRectangle(cv::Rect*))); QObject::connect(m_WCreateAvatar, SIGNAL(sendNoseRect(cv::Rect*)), this, SLOT(updateNoseRectangle(cv::Rect*))); // stasmm points QObject::connect(m_WCreateAvatar, SIGNAL(sendStasmPoints(std::vector<cv::Point2i>)), this, SLOT(updateStasmPoints(std::vector<cv::Point2i>))); // cloud QObject::connect(m_WCreateAvatar, SIGNAL(sendCloud(swCloud::SWCloud*, bool)), m_WCloudGL, SLOT(setCloud(swCloud::SWCloud*, bool))); // mesh QObject::connect(m_WCreateAvatar, SIGNAL(sendMesh(swMesh::SWMesh*,bool)), m_WMeshGL, SLOT(setMesh(swMesh::SWMesh*,bool))); QObject::connect(m_uiCreateAvatar->pbSaveAvatar, SIGNAL(clicked()), this, SLOT(saveMeshFile())); QObject::connect(this, SIGNAL(saveMeshFileSignal(QString)), m_WCreateAvatar, SLOT(saveMeshFile(QString))); // ui QObject::connect(m_WCreateAvatar, SIGNAL(switchTab(int)),m_uiCreateAvatar->tw3D, SLOT(setCurrentIndex(int))); QObject::connect(m_WCreateAvatar, SIGNAL(enableInterfaceSignal()), this, SLOT(enableInterface())); // display QObject::connect(m_WCreateAvatar, SIGNAL(sendMat(cv::Mat*)), this, SLOT(updateRadialProjDisplay(cv::Mat*))); QObject::connect(m_WCreateAvatar, SIGNAL(sendTexture(cv::Mat*)), this, SLOT(udpdateTexture3DDisplay(cv::Mat*))); QObject::connect(m_WCreateAvatar, SIGNAL(sendTexture(cv::Mat*)), this, SLOT(updateFaceTextureDisplay(cv::Mat*))); // parameters // projection QObject::connect(m_uiCreateAvatar->sbWidth, SIGNAL(valueChanged(int)), m_WCreateAvatar, SLOT(setRadialWidth(const int))); QObject::connect(m_uiCreateAvatar->sbHeight, SIGNAL(valueChanged(int)), m_WCreateAvatar, SLOT(setRadialHeight(const int))); // QObject::connect(m_uiCreateAvatar->dsbRadius, SIGNAL(valueChanged(double)),m_WCreateAvatar, SLOT(setCylinderRadius(double))); QObject::connect(m_uiCreateAvatar->sbErode, SIGNAL(valueChanged(int)), m_WCreateAvatar, SLOT(setErode(int))); QObject::connect(m_uiCreateAvatar->sbDilate, SIGNAL(valueChanged(int)), m_WCreateAvatar, SLOT(setDilate(int))); QObject::connect(m_uiCreateAvatar->sbExpandValue,SIGNAL(valueChanged(int)), m_WCreateAvatar, SLOT(setExpandValue(int))); QObject::connect(m_uiCreateAvatar->sbExpandConnex,SIGNAL(valueChanged(int)), m_WCreateAvatar, SLOT(setExpandConnex(int))); QObject::connect(m_uiCreateAvatar->sbEraseValue,SIGNAL(valueChanged(int)), m_WCreateAvatar, SLOT(setEraseValue(int))); QObject::connect(m_uiCreateAvatar->sbEraseConnex,SIGNAL(valueChanged(int)), m_WCreateAvatar, SLOT(setEraseConnex(int))); // filter QObject::connect(m_uiCreateAvatar->sbColor, SIGNAL(valueChanged(int)), m_WCreateAvatar, SLOT(setBilateralColor(const int))); QObject::connect(m_uiCreateAvatar->sbSpace, SIGNAL(valueChanged(int)), m_WCreateAvatar, SLOT(setBilateralSpace(const int))); // QObject::connect(m_uiCreateAvatar->sbDiameter, SIGNAL(valueChanged(int)), m_WCreateAvatar, SLOT(setBilateralDiameter(const int))); QObject::connect(m_uiCreateAvatar->sbClouds, SIGNAL(valueChanged(int)), m_WCreateAvatar, SLOT(setCloudNumberValue(const int))); QObject::connect(m_uiCreateAvatar->cbBilateralFilter,SIGNAL(toggled(bool)) ,m_WCreateAvatar, SLOT(setUseBilateralFilter(bool))); // rgbd device QObject::connect(m_uiCreateAvatar->sbXOffset, SIGNAL(valueChanged(int)), m_WCreateAvatar, SLOT(setCalibrationXValue(const int))); QObject::connect(m_uiCreateAvatar->sbYOffset, SIGNAL(valueChanged(int)), m_WCreateAvatar, SLOT(setCalibrationYValue(const int))); QObject::connect(m_uiCreateAvatar->dsbFaceDepth,SIGNAL(valueChanged(double)), m_WCloudGL, SLOT(setDepthRect(const double))); QObject::connect(m_uiCreateAvatar->dsbFaceDepth,SIGNAL(valueChanged(double)), m_WCreateAvatar, SLOT(setDepthCloud(const double))); // misc QObject::connect(m_uiCreateAvatar->cbSTASM, SIGNAL(toggled(bool)) ,m_WCreateAvatar, SLOT(setUseStasm(bool))); // display QObject::connect(m_uiCreateAvatar->cbDisplayLines, SIGNAL(toggled(bool)), m_WMeshGL, SLOT(setMeshLinesRender(const bool))); QObject::connect(m_uiCreateAvatar->cbApplyTexture, SIGNAL(toggled(bool)), m_WMeshGL, SLOT(applyTexture(bool))); // QObject::connect(m_uiCreateAvatar->dsbFOV, SIGNAL(valueChanged(double)),m_WMeshGL, SLOT(setFOV(const double))); // QObject::connect(m_uiCreateAvatar->dsbFOV, SIGNAL(valueChanged(double)),m_WCloudGL, SLOT(setFOV(const double))); QObject::connect(m_WCreateAvatar, SIGNAL(sendNumCloud(int)), this, SLOT(setNumCloud(const int))); // reset kinect QObject::connect(m_uiCreateAvatar->sbDeviceMode,SIGNAL(valueChanged(int)), this, SLOT(resetKinect(int))); QObject::connect(m_WCreateAvatar, SIGNAL(endResetKinect()), this, SLOT(releaseKinectMutex())); // others QObject::connect(m_WRadialProjDisplay, SIGNAL(clickPoint(QPoint, QSize, bool)), m_WCreateAvatar, SLOT(addPointToDeleteRadialProj(QPoint, QSize, bool))); // fullscreen QObject::connect(m_WMeshGL, SIGNAL(enableFullScreen()), this, SLOT(enableGLFullScreen())); QObject::connect(m_WMeshGL, SIGNAL(disableFullScreen()), this, SLOT(disableGLFullScreen())); // init worker parameters values // radial projection width / height m_WCreateAvatar->setRadialWidth(m_uiCreateAvatar->sbWidth->value()); m_WCreateAvatar->setRadialHeight(m_uiCreateAvatar->sbHeight->value()); // spatial filter m_WCreateAvatar->setBilateralColor(m_uiCreateAvatar->sbColor->value()); m_WCreateAvatar->setBilateralSpace(m_uiCreateAvatar->sbSpace->value()); m_WCreateAvatar->setBilateralDiameter(-1); // temporal filter m_WCreateAvatar->setCloudNumberValue(m_uiCreateAvatar->sbClouds->value()); // calibration m_WCreateAvatar->setCalibrationXValue(m_uiCreateAvatar->sbXOffset->value()); m_WCreateAvatar->setCalibrationYValue(m_uiCreateAvatar->sbYOffset->value()); // expand / erase m_WCreateAvatar->setExpandValue(m_uiCreateAvatar->sbExpandValue->value()); m_WCreateAvatar->setExpandConnex(m_uiCreateAvatar->sbExpandConnex->value()); m_WCreateAvatar->setEraseValue(m_uiCreateAvatar->sbEraseValue->value()); m_WCreateAvatar->setEraseConnex(m_uiCreateAvatar->sbEraseConnex->value()); // dilate / erode m_WCreateAvatar->setDilate(m_uiCreateAvatar->sbDilate->value()); m_WCreateAvatar->setErode(m_uiCreateAvatar->sbErode->value()); // stasm m_WCreateAvatar->setUseStasm(m_uiCreateAvatar->cbSTASM->isChecked()); // cloud m_WCloudGL->setDepthRect(m_uiCreateAvatar->dsbFaceDepth->value()); m_WCreateAvatar->setDepthCloud(m_uiCreateAvatar->dsbFaceDepth->value()); // desactive debug interface components // m_uiCreateAvatar->laPixelDiameter->setVisible(false); // m_uiCreateAvatar->sbDiameter->setVisible(false); // m_uiCreateAvatar->laCynlinderRadius->setVisible(false); // m_uiCreateAvatar->dsbRadius->setVisible(false); // m_uiCreateAvatar->laFOV->setVisible(false); // m_uiCreateAvatar->dsbFOV->setVisible(false); setStyleSheet("QGroupBox { padding: 10 0px 0 0px; color: blue; border: 1px solid gray; border-radius: 5px; margin-top: 1ex; /* leave space at the top for the title */}"); // init and start create avatar thread m_WCreateAvatar->moveToThread(&m_TCreateAvatar); m_TCreateAvatar.start(); // init face detection m_CFaceDetectPtr = SWFaceDetectionPtr(new swDetect::SWFaceDetection(cv::Size(80,80))); m_oLastRectFace.width = 0; // launch timer for updating the display widget m_oTimer->start(1000/30, this); }