int get_instr_length(asm_program_t *prog, bfd_vma addr) { disassembler_ftype disas = disassembler(prog->abfd); fprintf_ftype old_fprintf_func = prog->disasm_info.fprintf_func; prog->disasm_info.fprintf_func = (fprintf_ftype)ignore; assert(disas); int len = disas(addr, &prog->disasm_info); prog->disasm_info.fprintf_func = old_fprintf_func; return len; }
int get_instr_length(bincode_t *bin, bfd_vma addr) { disassembler_ftype disas = disassembler(bin->abfd); fprintf_ftype old_fprintf_func = bin->disasm_info.fprintf_func; bin->disasm_info.fprintf_func = (fprintf_ftype)ignore; assert(disas); int len = disas(addr, &bin->disasm_info); bin->disasm_info.fprintf_func = old_fprintf_func; return len; }
int get_instr_length( bhp _p, long long addr ) { int len; bh* p = (bh*) _p; struct disassemble_info* di = p->disasp; disassembler_ftype disas = disassembler( p->bfdp ); fprintf_ftype old_fprintf_func = di->fprintf_func; di->fprintf_func = (fprintf_ftype) ignore; len = disas( addr, di ); di->fprintf_func = old_fprintf_func; return len; }
void print_disasm_rawbytes(enum bfd_architecture arch, bfd_vma addr, const char *buf, int size) { asm_program_t *prog = byte_insn_to_asmp(arch, addr, (unsigned char*)buf, size); if (!prog) return; disassembler_ftype disas = disassembler(prog->abfd); disas(addr, &prog->disasm_info); free_asm_program(prog); fflush(stdout); }
// returns a string which is valid until the next call to this function char* string_of_insn(asm_program_t *prog, Instruction *inst) { static struct bprintf_buffer bits = {NULL, NULL, 0}; disassembler_ftype disas = disassembler(prog->abfd); fprintf_ftype old_fprintf_func = prog->disasm_info.fprintf_func; void *oldstream = prog->disasm_info.stream; prog->disasm_info.fprintf_func = (fprintf_ftype)bprintf; prog->disasm_info.stream = &bits; bits.end = bits.str; int len = disas(inst->address, &prog->disasm_info); prog->disasm_info.fprintf_func = old_fprintf_func; prog->disasm_info.stream = oldstream; return bits.str; }
// returns a string which is valid until the next call to this function char* asmir_string_of_insn(asm_program_t *prog, bfd_vma inst) { static struct bprintf_buffer bits = {NULL, NULL, 0}; disassembler_ftype disas = disassembler(prog->abfd); fprintf_ftype old_fprintf_func = prog->disasm_info.fprintf_func; void *oldstream = prog->disasm_info.stream; prog->disasm_info.disassembler_options = "intel"; prog->disasm_info.fprintf_func = (fprintf_ftype)bprintf; prog->disasm_info.stream = &bits; bits.end = bits.str; disas(inst, &prog->disasm_info); prog->disasm_info.fprintf_func = old_fprintf_func; prog->disasm_info.stream = oldstream; return bits.str; }
char* disasm( bhp _p, unsigned long long addr ) { static struct bprintf_buffer bits = {NULL, NULL, 0}; bh* p = (bh*) _p; struct disassemble_info* di = p->disasp; disassembler_ftype disas = disassembler( p->bfdp ); fprintf_ftype old_fprintf_func = di->fprintf_func; void *oldstream = di->stream; di->fprintf_func = (fprintf_ftype) bprintf; di->stream = &bits; bits.end = bits.str; disas( addr, di ); di->fprintf_func = old_fprintf_func; di->stream = oldstream; return bits.str; }
void panda_disas(FILE *out, void *code, unsigned long size) { disas(out,code,size); }
int main(void) { char const *verbose_var = getenv("D3D4LINUX_VERBOSE"); if (!verbose_var || *verbose_var != '1') dup2(open("/dev/null", O_WRONLY), STDERR_FILENO); HMODULE lib = LoadLibrary("d3dcompiler_43.dll"); /* Ensure stdout is in binary mode */ setmode(fileno(stdout), O_BINARY); setmode(fileno(stdin), O_BINARY); int syscall = read_integer(); int marker = 0; if (syscall == D3D4LINUX_COMPILE) { HRESULT (*compile)(void const *pSrcData, size_t SrcDataSize, char const *pFileName, D3D_SHADER_MACRO const *pDefines, ID3DInclude *pInclude, char const *pEntrypoint, char const *pTarget, uint32_t Flags1, uint32_t Flags2, ID3DBlob **ppCode, ID3DBlob **ppErrorMsgs); compile = (decltype(compile))GetProcAddress(lib, "D3DCompile"); /* This is a D3DCompile() call */ std::string shader_source = read_string(); int has_filename = (int)read_integer(); std::string shader_file; if (has_filename) shader_file = read_string(); std::string shader_main = read_string(); std::string shader_type = read_string(); uint32_t flags1 = (uint32_t)read_integer(); uint32_t flags2 = (uint32_t)read_integer(); marker = (int)read_integer(); if (marker != D3D4LINUX_FINISHED) goto error; ID3DBlob *shader_blob = nullptr, *error_blob = nullptr; HRESULT ret = compile(shader_source.c_str(), shader_source.size(), shader_file.c_str(), nullptr, /* unimplemented */ nullptr, /* unimplemented */ shader_main.c_str(), shader_type.c_str(), flags1, flags2, &shader_blob, &error_blob); fprintf(stderr, "[D3D4LINUX] D3DCompile([%d bytes], \"%s\", ?, ?, \"%s\", \"%s\", %04x, %04x ) = 0x%08x\n", (int)shader_source.size(), has_filename ? shader_file.c_str() : "(nullptr)", shader_main.c_str(), shader_type.c_str(), flags1, flags2, (int)ret); write_integer(ret); write_blob(shader_blob); write_blob(error_blob); write_integer(D3D4LINUX_FINISHED); if (shader_blob) shader_blob->Release(); if (error_blob) error_blob->Release(); } else if (syscall == D3D4LINUX_REFLECT) { HRESULT (*reflect)(void const *pSrcData, size_t SrcDataSize, REFIID pInterface, void **ppReflector); reflect = (decltype(reflect))GetProcAddress(lib, "D3DReflect"); std::vector<uint8_t> *data = read_data(); int iid_code = read_integer(); marker = (int)read_integer(); if (marker != D3D4LINUX_FINISHED) goto error; char const *iid_name = ""; IID iid; switch (iid_code) { case D3D4LINUX_IID_SHADER_REFLECTION: iid = IID_ID3D11ShaderReflection; iid_name = "IID_ID3D11ShaderReflection"; break; default: goto error; } void *object; HRESULT ret = reflect(data ? data->data() : nullptr, data ? data->size() : 0, iid, &object); fprintf(stderr, "[D3D4LINUX] D3DReflect([%d bytes], %s) = 0x%08x\n", data ? (int)data->size() : 0, iid_name, (int)ret); write_integer(ret); if (iid_code == D3D4LINUX_IID_SHADER_REFLECTION) { D3D11_SIGNATURE_PARAMETER_DESC param_desc; D3D11_SHADER_INPUT_BIND_DESC bind_desc; D3D11_SHADER_VARIABLE_DESC variable_desc; D3D11_SHADER_BUFFER_DESC buffer_desc; D3D11_SHADER_DESC shader_desc; ID3D11ShaderReflection *reflector = (ID3D11ShaderReflection *)object; /* Serialise D3D11_SHADER_DESC */ reflector->GetDesc(&shader_desc); write_raw(&shader_desc, sizeof(shader_desc)); write_string(shader_desc.Creator); /* Serialize all InputParameterDesc */ for (uint32_t i = 0; i < shader_desc.InputParameters; ++i) { reflector->GetInputParameterDesc(i, ¶m_desc); write_raw(¶m_desc, sizeof(param_desc)); write_string(param_desc.SemanticName); } /* Serialize all OutParameterDesc */ for (uint32_t i = 0; i < shader_desc.OutputParameters; ++i) { reflector->GetOutputParameterDesc(i, ¶m_desc); write_raw(¶m_desc, sizeof(param_desc)); write_string(param_desc.SemanticName); } /* Serialize all ResourceBindingDesc */ for (uint32_t i = 0; i < shader_desc.BoundResources; ++i) { reflector->GetResourceBindingDesc(i, &bind_desc); write_raw(&bind_desc, sizeof(bind_desc)); write_string(bind_desc.Name); } /* Serialize all ConstantBuffer */ for (uint32_t i = 0; i < shader_desc.ConstantBuffers; ++i) { ID3D11ShaderReflectionConstantBuffer *cbuffer = reflector->GetConstantBufferByIndex(i); /* Serialize D3D11_SHADER_BUFFER_DESC */ cbuffer->GetDesc(&buffer_desc); write_raw(&buffer_desc, sizeof(buffer_desc)); write_string(buffer_desc.Name); /* Serialize all Variable */ for (uint32_t j = 0; j < buffer_desc.Variables; ++j) { ID3D11ShaderReflectionVariable *var = cbuffer->GetVariableByIndex(j); /* Serialize D3D11_SHADER_VARIABLE_DESC */ var->GetDesc(&variable_desc); write_raw(&variable_desc, sizeof(variable_desc)); write_string(variable_desc.Name); write_integer(variable_desc.DefaultValue ? 1 : 0); if (variable_desc.DefaultValue) write_raw(variable_desc.DefaultValue, variable_desc.Size); } } } write_integer(D3D4LINUX_FINISHED); delete data; } else if (syscall == D3D4LINUX_STRIP) { HRESULT (*strip)(void const *pShaderBytecode, size_t BytecodeLength, uint32_t uStripFlags, ID3DBlob **ppStrippedBlob); strip = (decltype(strip))GetProcAddress(lib, "D3DStripShader"); std::vector<uint8_t> *data = read_data(); uint32_t flags = (uint32_t)read_integer(); marker = (int)read_integer(); if (marker != D3D4LINUX_FINISHED) goto error; ID3DBlob *strip_blob = nullptr; HRESULT ret = strip(data ? data->data() : nullptr, data ? data->size() : 0, flags, &strip_blob); fprintf(stderr, "[D3D4LINUX] D3DStripShader([%d bytes], %04x) = 0x%08x\n", data ? (int)data->size() : 0, flags, (int)ret); write_integer(ret); write_blob(strip_blob); write_integer(D3D4LINUX_FINISHED); if (strip_blob) strip_blob->Release(); } else if (syscall == D3D4LINUX_DISASSEMBLE) { HRESULT (*disas)(void const *pSrcData, size_t SrcDataSize, uint32_t Flags, char const *szComments, ID3DBlob **ppDisassembly); disas = (decltype(disas))GetProcAddress(lib, "D3DDisassemble"); std::vector<uint8_t> *data = read_data(); uint32_t flags = (uint32_t)read_integer(); int has_comments = (int)read_integer(); std::string comments; if (has_comments) comments = read_string(); marker = (int)read_integer(); if (marker != D3D4LINUX_FINISHED) goto error; ID3DBlob *disas_blob = nullptr; HRESULT ret = disas(data ? data->data() : nullptr, data ? data->size() : 0, flags, has_comments ? comments.c_str() : nullptr, &disas_blob); fprintf(stderr, "[D3D4LINUX] D3DDisassemble([%d bytes], %04x, %s) = 0x%08x\n", data ? (int)data->size() : 0, flags, has_comments ? "[comments]" : "(nullptr)", (int)ret); write_integer(ret); write_blob(disas_blob); write_integer(D3D4LINUX_FINISHED); if (disas_blob) disas_blob->Release(); } return EXIT_SUCCESS; error: fprintf(stderr, "[D3D4LINUX] Bad message received: %08x %08x\n", syscall, marker); }