Example #1
0
//--------- Begin of function FirmBase::put_info ---------//
//
void FirmBase::put_info(int refreshFlag)
{
	disp_basic_info(INFO_Y1, refreshFlag);

	if( !should_show_info() )
		return;

	disp_base_info(INFO_Y1+54, refreshFlag);
	disp_worker_list(INFO_Y1+104, refreshFlag);
	disp_worker_info(INFO_Y1+168, refreshFlag);
	disp_god_info(INFO_Y1+226, refreshFlag);

	//------ display button -------//

	int x, y=INFO_Y1+279;

	if( own_firm() )
	{
		if( refreshFlag==INFO_REPAINT )
		{
			button_invoke.paint( INFO_X1, y, 'A', "INVOKE" );
			button_reward.paint( INFO_X1 + BUTTON_ACTION_WIDTH, y, 'A', "REWARDSP" );
			button_vacate_firm.paint(INFO_X1 + BUTTON_ACTION_WIDTH * 2, y, 'A', "RECRUIT");
			button_vacate_firm.set_help_code("MOBILIZE");
		}

		if( can_invoke() )
			button_invoke.enable();
		else
			button_invoke.disable();

		if( nation_array[nation_recno]->cash >= REWARD_COST &&
			 ( (overseer_recno && unit_array[overseer_recno]->rank_id != RANK_KING)
			  || selected_worker_id ) )
		{
			button_reward.enable();
		}
		else
		{
			button_reward.disable();
		}

		if( have_own_workers() )
			button_vacate_firm.enable();
		else
			button_vacate_firm.disable();

		x=INFO_X1+BUTTON_ACTION_WIDTH * 3;
	}
	else
		x=INFO_X1;

	disp_spy_button(x, y, refreshFlag);
}
Example #2
0
//--------- Begin of function FirmCamp::put_info ---------//
//
void FirmCamp::put_info(int refreshFlag)
{
	disp_basic_info(INFO_Y1, refreshFlag);

	if( !should_show_info() )
		return;

	disp_camp_info(INFO_Y1+54, refreshFlag);
	disp_worker_list(INFO_Y1+104, refreshFlag);
	disp_worker_info(INFO_Y1+168, refreshFlag);

	//------ display button -------//

	int x;

	if( own_firm() )
	{
		if( refreshFlag==INFO_REPAINT )
		{
			button_patrol.paint( INFO_X1, INFO_Y1+242, 'A', "PATROL" );
			button_reward.paint( INFO_X1+BUTTON_ACTION_WIDTH, INFO_Y1+242, 'A', "REWARDCB" );
			button_defense.paint( INFO_X2-BUTTON_ACTION_WIDTH, INFO_Y1+242, 'A', defense_flag ? (char*)"DEFENSE1" : (char*)"DEFENSE0" );
		}

		if( overseer_recno || worker_count )
			button_patrol.enable();
		else
			button_patrol.disable();

		if( nation_array[nation_recno]->cash >= REWARD_COST &&
			 ( (overseer_recno && unit_array[overseer_recno]->rank_id != RANK_KING)
			  || selected_worker_id ) )
		{
			button_reward.enable();
		}
		else
		{
			button_reward.disable();
		}

		x=INFO_X1+BUTTON_ACTION_WIDTH*2;
	}
	else
		x=INFO_X1;

	disp_spy_button(x, INFO_Y1+242, refreshFlag);

	#ifdef DEBUG
		if( sys.testing_session || sys.debug_session )
			disp_debug_info(this, refreshFlag);
	#endif
}
Example #3
0
//--------- Begin of function FirmMine::put_info ---------//
//
void FirmMine::put_info(int refreshFlag)
{
	disp_basic_info(INFO_Y1, refreshFlag);

	if( !should_show_info() )
		return;

	disp_mine_info(INFO_Y1+52, refreshFlag);
	disp_worker_list(INFO_Y1+127, refreshFlag);
	disp_worker_info(INFO_Y1+191, refreshFlag);

	//---------- display spy button ----------//

	disp_spy_button(INFO_X1, INFO_Y1+249, refreshFlag);
}
Example #4
0
//--------- Begin of function FirmInn::put_info ---------//
//
void FirmInn::put_info(int refreshFlag)
{
	firm_inn_ptr = this;

	disp_basic_info(INFO_Y1, refreshFlag);

	if( !should_show_info() )
		return;

	//----------- display browser -----------//

	if( refreshFlag == INFO_REPAINT )
	{
		browse_hire.init( HIRE_BROWSE_X1, HIRE_BROWSE_Y1, HIRE_BROWSE_X2, HIRE_BROWSE_Y2,
								0, 25, inn_unit_count, put_hire_rec );

		browse_hire.open(1);
	}
	else
	{
		if( last_hire_count != inn_unit_count )
		{
			if( last_hire_count==0 || inn_unit_count==0 )		// repaint the whole area as the detail area needs to disappear
			{
				last_hire_count = inn_unit_count;
				info.disp();
				return;
			}

			last_hire_count = inn_unit_count;

			browse_hire.refresh(-1, inn_unit_count);

			if( last_hire_count==0 || inn_unit_count==0 )
				refreshFlag = INFO_REPAINT;
		}
		else
			browse_hire.update();          // update only
	}

	last_hire_count = inn_unit_count;

	put_det(refreshFlag);

	//---------- display spy button ----------//

	disp_spy_button(INFO_X1+BUTTON_ACTION_WIDTH, HIRE_DET_Y2+4, refreshFlag);
}
Example #5
0
//--------- Begin of function FirmResearch::disp_main_menu ---------//
//
void FirmResearch::disp_main_menu(int refreshFlag)
{
	disp_basic_info(INFO_Y1, refreshFlag);

	if( !should_show_info() )
		return;

	disp_research_info(INFO_Y1+54, refreshFlag);

	disp_worker_list(INFO_Y1+107, refreshFlag);

	disp_worker_info(INFO_Y1+171, refreshFlag);

	if( own_firm() )
	{
		if( refreshFlag==INFO_REPAINT )
			button_select_research.paint( INFO_X1, INFO_Y1+235, 'A', "RESEARCH" );
	}

	disp_spy_button( INFO_X1+BUTTON_ACTION_WIDTH, INFO_Y1+235, refreshFlag );
}
Example #6
0
//--------- Begin of function FirmFactory::put_info ---------//
//
void FirmFactory::put_info(int refreshFlag)
{
	//---------- display info ------------//

	disp_basic_info(INFO_Y1, refreshFlag);

	if( !should_show_info() )
		return;

	disp_factory_info(INFO_Y1+54, refreshFlag);
	disp_worker_list(INFO_Y1+126, refreshFlag);
	disp_worker_info(INFO_Y1+190, refreshFlag);

	//------ display mobilize button -------//

	int x = INFO_X1;

	if(own_firm())
	{
		if (refreshFlag == INFO_REPAINT)
		{
			button_change_production.paint(INFO_X1, INFO_Y1 + 248, 'A', "CHGPROD");
			button_vacate_firm.paint(INFO_X1 + BUTTON_ACTION_WIDTH, INFO_Y1 + 248, 'A', "RECRUIT");
			button_vacate_firm.set_help_code("MOBILIZE");
		}

		if (worker_count)
			button_vacate_firm.enable();
		else
			button_vacate_firm.disable();

		x += (BUTTON_ACTION_WIDTH * 2);
	}

	//---------- display spy button ----------//

	disp_spy_button(x, INFO_Y1+248, refreshFlag);
}
Example #7
0
//--------- Begin of function FirmCamp::disp_camp_info ---------//
//
void FirmCamp::disp_camp_info(int dispY1, int refreshFlag)
{
	if( is_own() )
	{
		int x1 = INFO_X1 +13;
		int y1 = INFO_Y1 +235;
		int x2 = INFO_X1 +13;
		int y2 = INFO_Y1 +281;
		if( refreshFlag==INFO_REPAINT )
		{
			// ##### begin Gilbert 31/12 #######//
			// button_patrol.create( INFO_X1+13, INFO_Y1+235, 'A', "PATROL" );
			// button_reward.create( INFO_X1+13+BUTTON_DISTANCE, INFO_Y1+235, 'A', "REWARDCB" );
			// button_defense.create( INFO_X1+13+2*BUTTON_DISTANCE, INFO_Y1+235, 'A', defense_flag ? "DEFENSE1" : "DEFENSE0" );

			if (!is_monster())
				button_patrol.create( INFO_X1+13+BUTTON_DISTANCE, INFO_Y1+281, 'A', "PATROL" );
			else
				button_patrol.create( INFO_X1+13+BUTTON_DISTANCE, INFO_Y1+281, 'A', "F_PATROL" );

			if (!is_monster())
				button_reward.create( INFO_X1+13, INFO_Y1+235, 'A', "REWARD" );				
			else
				button_reward.create( INFO_X1+13, INFO_Y1+235, 'A', "F_REWARD" );				
							
			if (!is_monster())
				button_defense.create( INFO_X1+13+2*BUTTON_DISTANCE, INFO_Y1+281, 'A', defense_flag ? "DEFENSE1" : "DEFENSE0" );
			else
				button_defense.create( INFO_X1+13+2*BUTTON_DISTANCE, INFO_Y1+281, 'A', defense_flag ? "F_DEFEN1" : "F_DEFEN0" );
				
			if (!is_monster())
				button_promote.create( INFO_X1+13+2*BUTTON_DISTANCE , INFO_Y1+235, 'A', "PROMOTE" );
			else
				button_promote.create( INFO_X1+13+2*BUTTON_DISTANCE , INFO_Y1+235, 'A', "F_PROMOT" );
			// ##### end Gilbert 31/12 #######//
		}
		if( overseer_recno )
		{
			button_patrol.enable_flag = 1;
		}
		else
		{
			for( int i = 0; i < soldier_count && soldier_array[i].is_under_training(); ++i );
			button_patrol.enable_flag = i < soldier_count;
		}
		
		String str;
		switch(patrol_state)
		{
			case PATROL_ALL:
			//	str = "Sortie All";
				str = "";
				break;
			case PATROL_NO_GENERAL:
				str = "Sortie No Leader";
				break;
			case PATROL_NO_INJURED_SOILDER:
				str = "Sortie No Injured";
				break;
			default:
				break;
		}

		button_patrol.paint();
	//	vga.active_buf->bar_alpha( button_patrol.x1, button_patrol.y1+15, button_patrol.x1+BUTTON_ACTION_WIDTH-1, button_patrol.y1+BUTTON_ACTION_HEIGHT-16, 1, 0 );
		font_whbl.center_put_paragraph( button_patrol.x1, button_patrol.y1, button_patrol.x1+BUTTON_ACTION_WIDTH-1, button_patrol.y1+BUTTON_ACTION_HEIGHT-1, str );

		// ###### begin Gilbert 15/4 ########//
		if( nation_array[nation_recno]->cash >= REWARD_COST &&
			 ( (overseer_recno && unit_array[overseer_recno]->rank_id != RANK_KING && unit_res[unit_array[overseer_recno]->unit_id]->class_info.has_loyalty)
			  || (selected_soldier_id && selected_soldier_id <= soldier_count && unit_res[soldier_array[selected_soldier_id-1].unit_id]->class_info.has_loyalty)) )
			button_reward.enable_flag = 1;			// call paint
		// ###### end Gilbert 15/4 ########//
		else
			button_reward.enable_flag = 0;		// call paint
		button_reward.paint();

		if (!is_monster())
			button_defense.update_bitmap( defense_flag ? "DEFENSE1" : "DEFENSE0" );		// call paint
		else
			button_defense.update_bitmap( defense_flag ? "F_DEFEN1" : "F_DEFEN0" );

		if( (button_promote.visible_flag = !overseer_recno) )
		{
			button_promote.enable_flag = 0;
			if( selected_soldier_id > 0 && selected_soldier_id <= soldier_count )
			{
				Soldier *soldierPtr = soldier_array + selected_soldier_id - 1;
				// ##### begin Gilbert 24/3 ######//
				err_when( soldierPtr->unit_id == UNIT_WAGON );

				if( soldierPtr->race_id != 0
					&& soldierPtr->rank_id == RANK_SOLDIER 
					&& !soldierPtr->is_under_training()
					&& soldierPtr->skill_level() > 0 )
				// ##### end Gilbert 24/3 ######//
				{
					button_promote.enable_flag = 1;
				}
			}

			button_promote.paint();
		}
	}
	disp_spy_button( INFO_X1+13+BUTTON_DISTANCE, INFO_Y1+281, refreshFlag);
}