void main (void) { while(1){ char c = get_key(); display_dec((unsigned int)c); } }
void main(void) { while(1) { int keynumber=get_key(); display_dec(keynumber); } }
void io_loop() { //Button decrement if ( BTN_DEC == 1u && old_btn_dec == 0u && cnt_dec == 0u ) { cnt_dec= 100; old_btn_dec= 1u; display_on(); //Show current address } else if ( BTN_DEC == 0u && old_btn_dec == 1u && cnt_dec == 0u ) { cnt_dec= 100; old_btn_dec= 0u; delay_unlock= 0u; //Reset unlocking time if (old_btn_inc == 0u) { if (!btn_ignore) { display_dec(); } btn_ignore= 0u; } else { btn_ignore= 1u; } } //Button increment if ( BTN_INC == 1u && old_btn_inc == 0u && cnt_inc == 0u ) { cnt_inc= 100; old_btn_inc= 1u; display_on(); //Show current address } else if ( BTN_INC == 0u && old_btn_inc == 1u && cnt_inc == 0u ) { cnt_inc= 100; old_btn_inc= 0u; delay_unlock= 0u; //Reset unlocking time if (old_btn_dec == 0u) { if (!btn_ignore) { display_inc(); } btn_ignore= 0u; } else { btn_ignore= 1u; } } //Input buttons if ( buttons_input == 0u && (INPUT1 == 0u && INPUT2 == 0u) && cnt_input == 0u ) { cnt_input= 100; buttons_input= 1u; } else if (buttons_input == 1u && (INPUT1 != 0u || INPUT2 != 0u) && cnt_input == 0u ) { cnt_input= 100; buttons_input= 0u; if (INPUT1&0x01) {inputs=9;} if (INPUT1&0x02) {inputs=8;} if (INPUT1&0x04) {inputs=7;} if (INPUT1&0x08) {inputs=6;} if (INPUT1&0x10) {inputs=5;} if (INPUT1&0x20) {inputs=4;} if (INPUT2&0x01) {inputs=3;} if (INPUT2&0x02) {inputs=2;} if (INPUT2&0x04) {inputs=1;} } //Input capture if ( CAPT1 == 1u && capt1 == 0u && cnt_capt == 0u ) { cnt_capt= 100; capt1= 1; } else if ( CAPT1 == 0u && capt1 == 1u && cnt_capt == 0u ) { cnt_capt= 100; capt1= 0; puls_counter++; } //both switches pressed if ( BTN_INC != 0u && BTN_DEC != 0u ) { if (cnt_dec == 0u && cnt_inc == 0u && delay_unlock == 0u) { delay_unlock= 2000; } //Unlock up/down counting. if (cnt_dec == 0u && cnt_inc == 0u && delay_unlock <= 200u) { display_unlock(); } } //Display on if ( BTN_INC != 0u || BTN_DEC != 0u) { delay_off= 3000; } //Display off if ( delay_off == 0u ) { display_lock(); } }