void		display_all_stones(t_square *sq)
{
	int			i;
	int			j;
	t_uchar		*grid;
	static int	tab[] = {

	FOOD_PER_SQUARE, LINEMATE_PER_SQUARE, DERAUMERE_PER_SQUARE,
	SIBUR_PER_SQUARE, MENDIANE_PER_SQUARE, PHIRAS_PER_SQUARE,
	THYSTAME_PER_SQUARE};
	grid = sq->grid + tab[0];
	i = 0;
	j = 1;
	glBindBuffer(GL_ARRAY_BUFFER, g_env->vbos[_mod_stone][_vbo_vrtx]);
	glVertexPointer(3, GL_FLOAT, 0, 0);
	glBindBuffer(GL_ARRAY_BUFFER, g_env->vbos[_mod_stone][_vbo_nrms]);
	glNormalPointer(GL_FLOAT, 0, 0);
	glBindBuffer(GL_ARRAY_BUFFER, 0);
	while (j < 7)
	{
		glCallList(g_env->lists[j]);
		while (i < sq->itms[j])
			display_stone(grid[i++]);
		grid += tab[j];
		i = 0;
		j++;
	}
}
Example #2
0
void play( void )
{
	ende=0;
	display_field();
	new_stone();
	display_stone();
	while (!ende)
	{
		move_stone();
		display_stone();
		fall_stone();
		clear_line();
		display_score();
		check_ende();
		delay(zeit);
	}
}