// Solve the maze using A-star search. Return true if a solution was found. bool maze::solve() { boost::static_property_map<distance> weight(1); // The predecessor map is a vertex-to-vertex mapping. typedef boost::unordered_map<vertex_descriptor, vertex_descriptor, vertex_hash> pred_map; pred_map predecessor; boost::associative_property_map<pred_map> pred_pmap(predecessor); // The distance map is a vertex-to-distance mapping. typedef boost::unordered_map<vertex_descriptor, distance, vertex_hash> dist_map; dist_map distance; boost::associative_property_map<dist_map> dist_pmap(distance); vertex_descriptor s = source(); vertex_descriptor g = goal(); euclidean_heuristic heuristic(g); astar_goal_visitor visitor(g); try { astar_search(m_barrier_grid, s, heuristic, boost::weight_map(weight). predecessor_map(pred_pmap). distance_map(dist_pmap). visitor(visitor) ); } catch(found_goal fg) { // Walk backwards from the goal through the predecessor chain adding // vertices to the solution path. for (vertex_descriptor u = g; u != s; u = predecessor[u]) m_solution.insert(u); m_solution.insert(s); m_solution_length = distance[g]; return true; } return false; }
OutputIterator sloan_ordering(Graph& g, typename graph_traits<Graph>::vertex_descriptor s, typename graph_traits<Graph>::vertex_descriptor e, OutputIterator permutation, ColorMap color, DegreeMap degree, PriorityMap priority, Weight W1, Weight W2) { //typedef typename property_traits<DegreeMap>::value_type Degree; typedef typename property_traits<PriorityMap>::value_type Degree; typedef typename property_traits<ColorMap>::value_type ColorValue; typedef color_traits<ColorValue> Color; typedef typename graph_traits<Graph>::vertex_descriptor Vertex; typedef typename std::vector<typename graph_traits<Graph>::vertices_size_type>::iterator vec_iter; typedef typename graph_traits<Graph>::vertices_size_type size_type; typedef typename property_map<Graph, vertex_index_t>::const_type VertexID; //Creating a std-vector for storing the distance from the end vertex in it typename std::vector<typename graph_traits<Graph>::vertices_size_type> dist(num_vertices(g), 0); //Wrap a property_map_iterator around the std::iterator boost::iterator_property_map<vec_iter, VertexID, size_type, size_type&> dist_pmap(dist.begin(), get(vertex_index, g)); breadth_first_search (g, e, visitor ( make_bfs_visitor(record_distances(dist_pmap, on_tree_edge() ) ) ) ); //Creating a property_map for the indices of a vertex typename property_map<Graph, vertex_index_t>::type index_map = get(vertex_index, g); //Sets the color and priority to their initial status unsigned cdeg; typename graph_traits<Graph>::vertex_iterator ui, ui_end; for (boost::tie(ui, ui_end) = vertices(g); ui != ui_end; ++ui) { put(color, *ui, Color::white()); cdeg=get(degree, *ui)+1; put(priority, *ui, W1*dist[index_map[*ui]]-W2*cdeg ); } //Priority list typedef indirect_cmp<PriorityMap, std::greater<Degree> > Compare; Compare comp(priority); std::list<Vertex> priority_list; //Some more declarations typename graph_traits<Graph>::out_edge_iterator ei, ei_end, ei2, ei2_end; Vertex u, v, w; put(color, s, Color::green()); //Sets the color of the starting vertex to gray priority_list.push_front(s); //Puts s into the priority_list while ( !priority_list.empty() ) { priority_list.sort(comp); //Orders the elements in the priority list in an ascending manner u = priority_list.front(); //Accesses the last element in the priority list priority_list.pop_front(); //Removes the last element in the priority list if(get(color, u) == Color::green() ) { //for-loop over all out-edges of vertex u for (boost::tie(ei, ei_end) = out_edges(u, g); ei != ei_end; ++ei) { v = target(*ei, g); put( priority, v, get(priority, v) + W2 ); //updates the priority if (get(color, v) == Color::white() ) //test if the vertex is inactive { put(color, v, Color::green() ); //giving the vertex a preactive status priority_list.push_front(v); //writing the vertex in the priority_queue } } } //Here starts step 8 *permutation++ = u; //Puts u to the first position in the permutation-vector put(color, u, Color::black() ); //Gives u an inactive status //for loop over all the adjacent vertices of u for (boost::tie(ei, ei_end) = out_edges(u, g); ei != ei_end; ++ei) { v = target(*ei, g); if (get(color, v) == Color::green() ) { //tests if the vertex is inactive put(color, v, Color::red() ); //giving the vertex an active status put(priority, v, get(priority, v)+W2); //updates the priority //for loop over alll adjacent vertices of v for (boost::tie(ei2, ei2_end) = out_edges(v, g); ei2 != ei2_end; ++ei2) { w = target(*ei2, g); if(get(color, w) != Color::black() ) { //tests if vertex is postactive put(priority, w, get(priority, w)+W2); //updates the priority if(get(color, w) == Color::white() ){ put(color, w, Color::green() ); // gives the vertex a preactive status priority_list.push_front(w); // puts the vertex into the priority queue } //end if } //end if } //end for } //end if } //end for } //end while return permutation; }
typename graph_traits<Graph>::vertex_descriptor sloan_start_end_vertices(Graph& G, typename graph_traits<Graph>::vertex_descriptor &s, ColorMap color, DegreeMap degree) { typedef typename property_traits<DegreeMap>::value_type Degree; typedef typename graph_traits<Graph>::vertex_descriptor Vertex; typedef typename std::vector< typename graph_traits<Graph>::vertices_size_type>::iterator vec_iter; typedef typename graph_traits<Graph>::vertices_size_type size_type; typedef typename property_map<Graph, vertex_index_t>::const_type VertexID; s = *(vertices(G).first); Vertex e = s; Vertex i; unsigned my_degree = get(degree, s ); unsigned dummy, h_i, h_s, w_i, w_e; bool new_start = true; unsigned maximum_degree = 0; //Creating a std-vector for storing the distance from the start vertex in dist std::vector<typename graph_traits<Graph>::vertices_size_type> dist(num_vertices(G), 0); //Wrap a property_map_iterator around the std::iterator boost::iterator_property_map<vec_iter, VertexID, size_type, size_type&> dist_pmap(dist.begin(), get(vertex_index, G)); //Creating a property_map for the indices of a vertex typename property_map<Graph, vertex_index_t>::type index_map = get(vertex_index, G); //Creating a priority queue typedef indirect_cmp<DegreeMap, std::greater<Degree> > Compare; Compare comp(degree); std::priority_queue<Vertex, std::vector<Vertex>, Compare> degree_queue(comp); //step 1 //Scan for the vertex with the smallest degree and the maximum degree typename graph_traits<Graph>::vertex_iterator ui, ui_end; for (boost::tie(ui, ui_end) = vertices(G); ui != ui_end; ++ui) { dummy = get(degree, *ui); if(dummy < my_degree) { my_degree = dummy; s = *ui; } if(dummy > maximum_degree) { maximum_degree = dummy; } } //end 1 do{ new_start = false; //Setting the loop repetition status to false //step 2 //initialize the the disance std-vector with 0 for(typename std::vector<typename graph_traits<Graph>::vertices_size_type>::iterator iter = dist.begin(); iter != dist.end(); ++iter) *iter = 0; //generating the RLS (rooted level structure) breadth_first_search (G, s, visitor ( make_bfs_visitor(record_distances(dist_pmap, on_tree_edge() ) ) ) ); //end 2 //step 3 //calculating the depth of the RLS h_s = RLS_depth(dist); //step 4 //pushing one node of each degree in an ascending manner into degree_queue std::vector<bool> shrink_trace(maximum_degree, false); for (boost::tie(ui, ui_end) = vertices(G); ui != ui_end; ++ui) { dummy = get(degree, *ui); if( (dist[index_map[*ui]] == h_s ) && ( !shrink_trace[ dummy ] ) ) { degree_queue.push(*ui); shrink_trace[ dummy ] = true; } } //end 3 & 4 // step 5 // Initializing w w_e = (std::numeric_limits<unsigned>::max)(); //end 5 //step 6 //Testing for termination while( !degree_queue.empty() ) { i = degree_queue.top(); //getting the node with the lowest degree from the degree queue degree_queue.pop(); //ereasing the node with the lowest degree from the degree queue //generating a RLS for(typename std::vector<typename graph_traits<Graph>::vertices_size_type>::iterator iter = dist.begin(); iter != dist.end(); ++iter) *iter = 0; breadth_first_search (G, i, boost::visitor ( make_bfs_visitor(record_distances(dist_pmap, on_tree_edge() ) ) ) ); //Calculating depth and width of the rooted level h_i = RLS_depth(dist); w_i = RLS_max_width(dist, h_i); //Testing for termination if( (h_i > h_s) && (w_i < w_e) ) { h_s = h_i; s = i; while(!degree_queue.empty()) degree_queue.pop(); new_start = true; } else if(w_i < w_e) { w_e = w_i; e = i; } } //end 6 }while(new_start); return e; }