/** Create \a pPicture on the backend. */ int dmxBECreatePicture(PicturePtr pPicture) { dmxPictPrivPtr pPictPriv = DMX_GET_PICT_PRIV(pPicture); /* Create picutre on BE */ pPictPriv->pict = dmxDoCreatePicture(pPicture); /* Flush changes to the backend server */ dmxValidatePicture(pPicture, (1 << (CPLastBit+1)) - 1); return Success; }
/** Create a list of pictures. This function is called by * dmxCreateAndRealizeWindow() during the lazy window creation * realization process. It creates the entire list of pictures that * are associated with the given window. */ void dmxCreatePictureList(WindowPtr pWindow) { PicturePtr pPicture = GetPictureWindow(pWindow); while (pPicture) { dmxPictPrivPtr pPictPriv = DMX_GET_PICT_PRIV(pPicture); /* Create the picture for this window */ pPictPriv->pict = dmxDoCreatePicture(pPicture); /* ValidatePicture takes care of the state changes */ pPicture = pPicture->pNext; } }
/** Create a picture. This function handles the CreatePicture * unwrapping/wrapping and calls dmxDoCreatePicture to actually create * the picture on the appropriate screen. */ int dmxCreatePicture(PicturePtr pPicture) { ScreenPtr pScreen = pPicture->pDrawable->pScreen; DMXScreenInfo *dmxScreen = &dmxScreens[pScreen->myNum]; PictureScreenPtr ps = GetPictureScreen(pScreen); dmxPictPrivPtr pPictPriv = DMX_GET_PICT_PRIV(pPicture); int ret = Success; DMX_UNWRAP(CreatePicture, dmxScreen, ps); #if 1 if (ps->CreatePicture) ret = ps->CreatePicture(pPicture); #endif /* Create picture on back-end server */ pPictPriv->pict = dmxDoCreatePicture(pPicture); pPictPriv->savedMask = 0; DMX_WRAP(CreatePicture, dmxCreatePicture, dmxScreen, ps); return ret; }