Example #1
0
	void HeartContainer::onPickUp(Player*collide)
	{
		doPowerUp(collide, POWERUP_HEAL, 100);
		available = false;
		changeAnimation("sparkle",FORWARD);
	}
Example #2
0
	void SmashBall::onPickUp(Player*collide)
	{
		doPowerUp(collide,POWERUP_FINALSMASH,0);
	}