Example #1
0
void LLViewerTextureList::init()
{			
	sRenderThreadID = LLThread::currentID() ;
	mInitialized = TRUE ;
	sNumImages = 0;
	mUpdateStats = TRUE;
	mMaxResidentTexMemInMegaBytes = 0;
	mMaxTotalTextureMemInMegaBytes = 0 ;
	
	// Update how much texture RAM we're allowed to use.
	updateMaxResidentTexMem(0); // 0 = use current
	
	doPreloadImages();
}
void LLViewerImageList::init()
{
	sNumImages = 0;
	mMaxResidentTexMem = 0;
	
	if (gNoRender)
	{
		// Don't initialize GL stuff if we're not rendering.
		return;
	}
	
	mUpdateStats = TRUE;
	
	// Update how much texture RAM we're allowed to use.
	updateMaxResidentTexMem(0); // 0 = use current
	
	doPreloadImages();
}