/** * Removes reinforces walls from tiles around given slab, except given owner. * @param keep_plyr_idx The owning player whose walls are not to be affected. * @param slb_x Central slab for the unprettying effect, X coord. * @param slb_y Central slab for the unprettying effect, Y coord. */ void do_unprettying(PlayerNumber keep_plyr_idx, MapSlabCoord slb_x, MapSlabCoord slb_y) { long n; for (n=0; n < SMALL_AROUND_SLAB_LENGTH; n++) { long sslb_x,sslb_y; struct SlabMap *slb; sslb_x = slb_x + (long)small_around[n].delta_x; sslb_y = slb_y + (long)small_around[n].delta_y; slb = get_slabmap_block(sslb_x, sslb_y); struct SlabAttr *slbattr; slbattr = get_slab_attrs(slb); if ((slbattr->category == SlbAtCtg_FortifiedWall) && (slabmap_owner(slb) != keep_plyr_idx)) { if (!slab_by_players_land(slabmap_owner(slb), sslb_x, sslb_y)) { SlabKind newslab; newslab = choose_rock_type(keep_plyr_idx, sslb_x, sslb_y); place_slab_type_on_map(newslab, slab_subtile_center(sslb_x), slab_subtile_center(sslb_y), game.neutral_player_num, 0); unfill_reinforced_corners(keep_plyr_idx, sslb_x, sslb_y); do_slab_efficiency_alteration(sslb_x, sslb_y); } } } }
void unfill_reinforced_corners(PlayerNumber keep_plyr_idx, MapSlabCoord base_slb_x, MapSlabCoord base_slb_y) { //_DK_unfill_reinforced_corners(plyr_idx, base_slb_x, base_slb_y); return; int i; for (i = 0; i < SMALL_AROUND_SLAB_LENGTH; i++) { MapSlabCoord slb_x, slb_y; slb_x = base_slb_x + small_around[i].delta_x; slb_y = base_slb_y + small_around[i].delta_y; struct SlabMap *slb; slb = get_slabmap_block(slb_x, slb_y); struct SlabAttr *slbattr; slbattr = get_slab_attrs(slb); if ((slbattr->category == SlbAtCtg_FortifiedWall) && (slabmap_owner(slb) != keep_plyr_idx)) { int num_owned_around; num_owned_around = count_owned_ground_around(slabmap_owner(slb), slb_x, slb_y); if (num_owned_around < 2) { SlabKind slbkind; slbkind = alter_rock_style(SlbT_EARTH, slb_x, slb_y, game.neutral_player_num); place_slab_type_on_map(slbkind, slab_subtile_center(slb_x), slab_subtile_center(slb_y), game.neutral_player_num, 0); do_slab_efficiency_alteration(slb_x, slb_y); } } } }
long instf_damage_wall(struct Thing *creatng, long *param) { SYNCDBG(16,"Starting"); TRACE_THING(creatng); //return _DK_instf_damage_wall(creatng, param); MapSubtlCoord stl_x, stl_y; { struct CreatureControl *cctrl; cctrl = creature_control_get_from_thing(creatng); stl_x = stl_num_decode_x(cctrl->field_284); stl_y = stl_num_decode_y(cctrl->field_284); } struct SlabMap *slb; slb = get_slabmap_for_subtile(stl_x, stl_y); if (slb->health > 2) { slb->health -= 2; } else { place_slab_type_on_map(2, stl_x, stl_y, creatng->owner, 0); do_slab_efficiency_alteration(subtile_slab_fast(stl_x), subtile_slab_fast(stl_y)); } thing_play_sample(creatng, 63+UNSYNC_RANDOM(6), NORMAL_PITCH, 0, 3, 0, 2, FULL_LOUDNESS); return 1; }
void activate_trap_slab_change(struct Thing *traptng, struct Thing *creatng) { MapSubtlCoord stl_x, stl_y; stl_x = traptng->mappos.x.stl.num; stl_y = traptng->mappos.y.stl.num; if (subtile_is_room(stl_x, stl_y)) { delete_room_slab(subtile_slab_fast(stl_x), subtile_slab_fast(stl_y), true); } place_slab_type_on_map(trap_stats[traptng->model].field_1A, stl_x, stl_y, game.neutral_player_num, 0); do_slab_efficiency_alteration(subtile_slab_fast(stl_x), subtile_slab_fast(stl_y)); }
long instf_pretty_path(struct Thing *creatng, long *param) { struct Dungeon *dungeon; TRACE_THING(creatng); SYNCDBG(16,"Starting"); dungeon = get_dungeon(creatng->owner); MapSlabCoord slb_x,slb_y; slb_x = subtile_slab_fast(creatng->mappos.x.stl.num); slb_y = subtile_slab_fast(creatng->mappos.y.stl.num); create_effect(&creatng->mappos, imp_spangle_effects[creatng->owner], creatng->owner); thing_play_sample(creatng, 76, NORMAL_PITCH, 0, 3, 0, 2, FULL_LOUDNESS); place_slab_type_on_map(SlbT_CLAIMED, slab_subtile_center(slb_x), slab_subtile_center(slb_y), creatng->owner, 1); do_unprettying(creatng->owner, slb_x, slb_y); do_slab_efficiency_alteration(slb_x, slb_y); increase_dungeon_area(creatng->owner, 1); dungeon->lvstats.area_claimed++; remove_traps_around_subtile(slab_subtile_center(slb_x), slab_subtile_center(slb_y), NULL); return 1; }
void make_safe(struct PlayerInfo *player) { //_DK_make_safe(player); unsigned char *areamap; areamap = (unsigned char *)scratch; MapSlabCoord slb_x, slb_y; // Prepare the array to remember which slabs were already taken care of for (slb_y=0; slb_y < map_tiles_y; slb_y++) { for (slb_x=0; slb_x < map_tiles_x; slb_x++) { SlabCodedCoords slb_num; struct SlabMap *slb; slb_num = get_slab_number(slb_x, slb_y); slb = get_slabmap_direct(slb_num); struct SlabAttr *slbattr; slbattr = get_slab_attrs(slb); if ((slbattr->block_flags & (SlbAtFlg_Filled|SlbAtFlg_Digable|SlbAtFlg_Valuable)) != 0) areamap[slb_num] = 0x01; else areamap[slb_num] = 0x00; } } { const struct Coord3d *center_pos; center_pos = dungeon_get_essential_pos(player->id_number); slb_x = subtile_slab_fast(center_pos->x.stl.num); slb_y = subtile_slab_fast(center_pos->y.stl.num); SlabCodedCoords slb_num; slb_num = get_slab_number(slb_x, slb_y); areamap[slb_num] |= 0x02; } unsigned int list_cur, list_len; PlayerNumber plyr_idx; plyr_idx = player->id_number; SlabCodedCoords *slblist; slblist = (SlabCodedCoords *)(scratch + map_tiles_x*map_tiles_y); list_len = 0; list_cur = 0; while (list_cur <= list_len) { SlabCodedCoords slb_num; if (slb_x > 0) { slb_num = get_slab_number(slb_x-1, slb_y); if ((areamap[slb_num] & 0x01) != 0) { areamap[slb_num] |= 0x02; struct SlabMap *slb; slb = get_slabmap_direct(slb_num); struct SlabAttr *slbattr; slbattr = get_slab_attrs(slb); if ((slbattr->category == SlbAtCtg_FriableDirt) && slab_by_players_land(plyr_idx, slb_x-1, slb_y)) { unsigned char pretty_type; pretty_type = choose_pretty_type(plyr_idx, slb_x-1, slb_y); place_slab_type_on_map(pretty_type, slab_subtile(slb_x-1,0), slab_subtile(slb_y,0), plyr_idx, 1); do_slab_efficiency_alteration(slb_x-1, slb_y); fill_in_reinforced_corners(plyr_idx, slb_x-1, slb_y); } } else if ((areamap[slb_num] & 0x02) == 0) { areamap[slb_num] |= 0x02; slblist[list_len] = slb_num; list_len++; } } if (slb_x < map_tiles_x-1) { slb_num = get_slab_number(slb_x+1, slb_y); if ((areamap[slb_num] & 0x01) != 0) { areamap[slb_num] |= 0x02; struct SlabMap *slb; slb = get_slabmap_direct(slb_num); struct SlabAttr *slbattr; slbattr = get_slab_attrs(slb); if ((slbattr->category == SlbAtCtg_FriableDirt) && slab_by_players_land(plyr_idx, slb_x+1, slb_y)) { unsigned char pretty_type; pretty_type = choose_pretty_type(plyr_idx, slb_x+1, slb_y); place_slab_type_on_map(pretty_type, slab_subtile(slb_x+1,0), slab_subtile(slb_y,0), plyr_idx, 1u); do_slab_efficiency_alteration(slb_x+1, slb_y); fill_in_reinforced_corners(plyr_idx, slb_x+1, slb_y); } } else if ((areamap[slb_num] & 0x02) == 0) { areamap[slb_num] |= 0x02; slblist[list_len] = slb_num; list_len++; } } if (slb_y > 0) { slb_num = get_slab_number(slb_x, slb_y-1); if ((areamap[slb_num] & 0x01) != 0) { areamap[slb_num] |= 0x02; struct SlabMap *slb; slb = get_slabmap_direct(slb_num); struct SlabAttr *slbattr; slbattr = get_slab_attrs(slb); if ((slbattr->category == SlbAtCtg_FriableDirt) && slab_by_players_land(plyr_idx, slb_x, slb_y-1)) { unsigned char pretty_type; pretty_type = choose_pretty_type(plyr_idx, slb_x, slb_y-1); place_slab_type_on_map(pretty_type, slab_subtile(slb_x,0), slab_subtile(slb_y-1,0), plyr_idx, 1u); do_slab_efficiency_alteration(slb_x, slb_y-1); fill_in_reinforced_corners(plyr_idx, slb_x, slb_y-1); } } else if ((areamap[slb_num] & 0x02) == 0) { areamap[slb_num] |= 0x02; slblist[list_len] = slb_num; list_len++; } } if (slb_y < map_tiles_y-1) { slb_num = get_slab_number(slb_x, slb_y+1); if ((areamap[slb_num] & 0x01) != 0) { areamap[slb_num] |= 0x02; struct SlabMap *slb; slb = get_slabmap_direct(slb_num); struct SlabAttr *slbattr; slbattr = get_slab_attrs(slb); if ((slbattr->category == SlbAtCtg_FriableDirt) && slab_by_players_land(plyr_idx, slb_x, slb_y+1)) { unsigned char pretty_type; pretty_type = choose_pretty_type(plyr_idx, slb_x, slb_y+1); place_slab_type_on_map(pretty_type, slab_subtile(slb_x,0), slab_subtile(slb_y+1,0), plyr_idx, 1u); do_slab_efficiency_alteration(slb_x, slb_y+1); fill_in_reinforced_corners(plyr_idx, slb_x, slb_y+1); } } else if ((areamap[slb_num] & 0x02) == 0) { areamap[slb_num] |= 0x02; slblist[list_len] = slb_num; list_len++; } } slb_x = slb_num_decode_x(slblist[list_cur]); slb_y = slb_num_decode_y(slblist[list_cur]); list_cur++; } pannel_map_update(0, 0, map_subtiles_x+1, map_subtiles_y+1); }