void InjectedScriptManager::discardInjectedScriptsFor(DOMWindow* window) { if (m_scriptStateToId.isEmpty()) return; Vector<long> idsToRemove; IdToInjectedScriptMap::iterator end = m_idToInjectedScript.end(); for (IdToInjectedScriptMap::iterator it = m_idToInjectedScript.begin(); it != end; ++it) { ScriptState* scriptState = it->second.scriptState(); if (window != domWindowFromScriptState(scriptState)) continue; discardInjectedScript(scriptState); m_scriptStateToId.remove(scriptState); idsToRemove.append(it->first); } for (size_t i = 0; i < idsToRemove.size(); i++) m_idToInjectedScript.remove(idsToRemove[i]); // Now remove script states that have id but no injected script. Vector<ScriptState*> scriptStatesToRemove; for (ScriptStateToId::iterator it = m_scriptStateToId.begin(); it != m_scriptStateToId.end(); ++it) { ScriptState* scriptState = it->first; if (window == domWindowFromScriptState(scriptState)) scriptStatesToRemove.append(scriptState); } for (size_t i = 0; i < scriptStatesToRemove.size(); i++) m_scriptStateToId.remove(scriptStatesToRemove[i]); }
void ConsoleMessage::windowCleared(DOMWindow* window) { if (!m_arguments) return; if (domWindowFromScriptState(m_arguments->globalState()) != window) return; if (!m_message) m_message = "<message collected>"; m_arguments.clear(); }
void InjectedScriptManager::discardInjectedScriptsFor(DOMWindow* window) { Vector<long> idsToRemove; IdToInjectedScriptMap::iterator end = m_idToInjectedScript.end(); for (IdToInjectedScriptMap::iterator it = m_idToInjectedScript.begin(); it != end; ++it) { ScriptState* scriptState = it->second.scriptState(); if (window != domWindowFromScriptState(scriptState)) continue; discardInjectedScript(scriptState); idsToRemove.append(it->first); } for (size_t i = 0; i < idsToRemove.size(); i++) m_idToInjectedScript.remove(idsToRemove[i]); }