void cmd_load(char *s) { FILE *in; move m; char *filename; filename = (s[1] == 0) ? "bce.saved" : ++s; in = fopen(filename, "r"); if (!in) { printf("error opening saved game: %s\n", filename); return; } initialize(); computer[0] = 0; computer[1] = 0; while(!feof(in)) { fscanf(in, "%u", &m); if (feof(in)) break; domove(m); /* printf("Move: %s\n", movestring(m)); */ } printf("- Board Loaded -\n"); printboard(); countmaterial(); fclose(in); }
/* Redo the last undone move. */ int redomove(void) { if (!state.redo.count) return FALSE; domove(state.redo.list[--state.redo.count]); return TRUE; }
void nextglenda(void) { int min =1000, next, dir, nextdir = 0, count = 0; Point p = findglenda(); calc(); calc(); calc(); grid[p.x][p.y] = 1000; for(dir = NE; dir <= NW; dir++) { next = checknext(dir, p.x, p.y); if(next < min) { min = next; nextdir = dir; ++count; } else if(next == min) { nextdir = (nrand(++count) == 0)?dir:nextdir; } } if(min < 100) domove(nextdir, p.x, p.y); else finished = Won; if(eqpt(findglenda(), Pt(-1, -1))) finished = Lost; }
/* Check a move for validity in the current state. If it is valid, it * is applied via domove(), otherwise return FALSE. If the move is * equivalent to an undo or a redo, then use that instead; otherwise, * the redo list is reset. */ int newmove(yx delta) { dyx move; int b; yx j; j = state.player + delta; if (state.map[j] & WALL) return FALSE; if (state.undo.count) { move = state.undo.list[state.undo.count - 1]; if (!move.box && move.yx == -delta) return undomove(); } b = state.map[j] & BOX ? TRUE : FALSE; if (b && state.map[j + delta] & (BOX | WALL)) return FALSE; if (state.redo.count) { move = state.redo.list[state.redo.count - 1]; if (move.box == b && move.yx == delta) return redomove(); } move.yx = delta; move.box = b; domove(move); state.redo.count = 0; return TRUE; }
int main() { char board[3][3]; int i,j, result; int turn = 0; // Set the current turn to player X init(board); // Play until the game is over. while (status(board) == UNFINISHED) { // Execute a turn and change who's move it is. domove(board, getplayer(turn)); turn = (turn+1)%2; } result = status(board); printf("\nHere is the final board:\n"); printboard(board); // Output the appropriate message for each possible outcome. if (result == WINX) printf("Congrats team X, you won!\n"); else if (result == WINO) printf("Congrats team O, you won!\n"); else printf("Good job to both teams, the outcome is a tie!\n"); system("PAUSE"); return 0; }
int ab(int lvl, int mark, int lb, int d) { int di, pos, ans, dir, s; s = score(&hist[hno], mark) - lvl; if (lvl <= 0) return s; if (s <= -WINL || s >= WINL) return s; ans = lb; for (di = 0; di < 4; di++) { dir = dirs[di]; for (pos = 0; pos < bsize; pos++) { domove(dir, pos, mark); s = -ab(lvl-1, OTHER(mark), -d, -ans); if (s > ans) ans = s; undomove(); if (ans >= d) goto end; } } end: return ans; }
int computermove (void) { int move, bestmove, rank, bestrank, c, r, check; int saveboard[14]; for (c=0; c < 14; c++) saveboard[c] = board[c]; bestrank = -99; for (move = 7; move <= 12; move++) if (board[move]) { rank = 0; domove(move, 13); for (c = 0; c < 5; c++) if (board[c]) { r = 0; check = board[c] + c; while (check > 14) { check -= 14; r = -1;} if ((!board[check]) && (check !=6) && (check != 13)) r-=board[12 - check]; rank =(r < rank) ? r : rank; } rank += board[13] - board[6]; if (turn < 9) { check = memory[memory[0]] * 6 + move - 7; for (c = 1; c < memory[0]; c++) if (check == (int) ((float) memory[c] / pow (6, (7 - turn)))) rank -= 2; } for (c=0; c < 14; c++) board[c] = saveboard[c]; if (rank >= bestrank) {bestrank = rank; bestmove = move;} } remember (bestmove); printf("Computer moves %d", (bestmove - 6)); return (bestmove); }
int main() { int gameover = 0; // used to check if the game is over or not char uncovered_board[SIDE][SIDE]; // board that stores the location of all // the bombs and numbers of adjacent bombs. char current_board[SIDE][SIDE]; // stores the current board as it should be // printed out. int totalmoves; // stores the total moves left for the user before they win. int i,j; int x,y; int listbombs[NUMBOMBS][2]; // stores (x,y) coordinates of all bombs. srand(time(0)); // Seed the random number generator. // Initialize the current board. for (i=0;i<SIDE;i++) { for (j=0;j<SIDE;j++) { current_board[i][j] = '_'; uncovered_board[i][j] = '_'; } } // Randomly choose where the bombs will go. getbombs(listbombs); // Place the bombs onto the board. for (i=0;i<NUMBOMBS;i++) uncovered_board[listbombs[i][0]][listbombs[i][1]]='*'; totalmoves = SIDE*SIDE - NUMBOMBS; // Continue playing until the game ends. while (!gameover) { // Get a move from the user. printf("Here is the board : \n"); printboard(current_board); getmove(&x,&y); printf("at 7 1 when get move is %c\n", current_board[7][1]); // Execute that move. gameover = domove(current_board,uncovered_board,listbombs,x,y,&totalmoves); // Check if they have won. if ((!gameover) && (totalmoves==0)) { printf("Great! You win!!!\n"); gameover = 1; } } system("PAUSE"); return 0; }
void computemove(char *dirp, int *posp, int mark) { int pos, di, high, lvl, s, i, j, bdir = 0, bpos = 0; int dir; struct move *mp, *np, *tmp; mp = moves; for (di = 0; di < 4; di++) { dir = dirs[di]; for (pos = 0; pos < bsize; pos++) { mp->dir = dir; mp->pos = pos; mp++; } } mp = moves; np = nmoves; for (lvl = 3; lvl < MAXLVL; lvl++) { high = -INF; for (i = 0; i < bsize4; i++) { domove(mp[i].dir, mp[i].pos, mark); s = -ab(lvl, OTHER(mark), -INF, -high); if (s > high) { high = s; bdir = mp[i].dir; bpos = mp[i].pos; if (WINNER(high)) { goto done; } } undomove(); /* sort the move into np */ for (j = i; j > 0; j--) { if (np[j-1].score >= s) break; np[j] = np[j-1]; } np[j].dir = mp[i].dir; np[j].pos = mp[i].pos; np[j].score = s; } *dirp = bdir; *posp = bpos; DPRINTF(("lvl=%d nscore=%d, high=%d\n", lvl, nscore, high)); nscore = 0; tmp = mp; mp = np; np = tmp; } done: *dirp = bdir; *posp = bpos; DPRINTF(("high=%d\n", high)); }
void go_northwest(void) { string usermsg, othermsg; usermsg = "You trust in your faith and step out onto the near invisible " + "bridge."; $othermsg = this_player()->query_Name() + walks across a faintly " + "glowing bridge."; XXX domove(DIR + "/rooms/south/sshore26.c",usermsg, othermsg); }
void playgame (void) { int c, numpl; for (c = 0; c < 13; c++) board[c] = 3; board[6] = board [13] = memory[memory[0]] = numpl = 0; do { printf ("\nHow many players (1 - 2) ? "); scanf ("%d", &numpl); if (numpl < 1 || numpl > 2) { printf ("Please input either 1 or 2.\n"); numpl = 0; } } while (!numpl); turn = 0; do { drawboard (); if (domove (playermove (0), 6)) if (!endgame()) { drawboard (); printf ("Again.\n"); domove (playermove (0), 6); } drawboard (); if (!endgame ()) { if (domove ((numpl - 1) ? playermove (1) : computermove (), 13)) if (!endgame()) { drawboard (); printf ("Again.\n"); domove ((numpl - 1) ? playermove (1) : computermove (), 13); } printf("\n"); } } while (!endgame ()); drawboard (); printf ("\nGame Over.\n"); c = board[6]-board[13]; if (c < 0) printf ("%s by %d points.\n", (numpl - 1) ? "Player 2 wins" : "I win", (-c)); else { if (!(numpl - 1) && memory[0] < 50) memory[0]++; if (c == 0) printf ("Drawn game.\n"); else printf ("Player 1 wins by %d points.\n", c); } }
// Pre-conditions: Both character arrays are squre 2D arrays with each // dimension of size SIZE, the first dimension of the // list of bombs array should be of size NUMBOMBS, // row and column must represent the row and column of // the player's move, and totalmoves must equal how many // more squares the user must uncover before winning. // Post-conditions: The procedure will execute a single move in the game // and make the necessary changes to the auxiliary // data structures to ensure the game runs properly following // the move. int domove(char board[][SIDE], char realboard[][SIDE], int listbombs[][2], int row, int column, int *totalmoves) { int i, j, num; // Take care of the case that the user loses. if (realboard[row][column]=='*') { board[row][column]='*'; for (i=0;i<NUMBOMBS;i++) board[listbombs[i][0]][listbombs[i][1]]='*'; printboard(board); printf("Sorry, you lose!\n"); return 1; } // Take care of the case that the user chooses a square already chosen. else if (board[row][column]!='_') { printf("That square as already been cleared, try again!\n"); return 0; } // Execute a normal non-losing move. else { // Calculate the number of adjacent bombs, and place this number on // the regular board. num = numberbombs(row, column, listbombs); (*totalmoves)--; // Cast is to make sure we store a character in the array. board[row][column]=(char)(num+'0'); // If there are no adjacent bombs, we can recursively clear. if (num == 0) { // Loop through all adjacent indexes to the current square. for (i=-1;i<2;i++) { for (j=-1;j<2;j++) { // We only want to clear this new square IF it hasn't // previously been cleared, so check that first. if (valid(row+i,column+j) && (board[row+i][column+j]=='_')) domove(board, realboard, listbombs, row+i, column+j, totalmoves); } } } // end-if num==0 return 0; } // end else }
void showmoves(c) { move_and_score *restore_sp = move_sp; genmoves(c); while (move_sp>restore_sp) { move m; m = popmove(); domove(m); printboard(); undomove(); } }
void automovedown(void) { if (shape_buf != SHPBUF_EMPTY) { if (trycreateshape() == 0) { createshape(); } else { gameover(); g_movbuf.shape = -1; g_ghost.shape = -1; } return; } if (trymove(MOVE_DOWN) == 0) { domove(MOVE_DOWN); } else { steadyall(); } }
/* Print to stdout a series of images of the map as the moves of a * user's solution are applied. */ int displaygamesolution(void) { dyx lastmove = { 0 }; dyx *move; int i; if (!state.redo.count) return FALSE; move = state.redo.list + state.redo.count; for (i = 0 ; i < state.redo.count ; ++i) { --move; if (move->yx != lastmove.yx || move->box != lastmove.box) { lastmove = *move; outputmapstate(); } domove(*move); } outputmapstate(); return TRUE; }
/* Print to stdout a series of images of the map as the moves of a * user's solution are applied. */ int displaygamesolution(void) { action *move; int lastid = -1; int i; if (!state.redo.count) return FALSE; move = state.redo.list + state.redo.count; for (i = 0 ; i < state.redo.count ; ++i) { --move; if (move->id != lastid) { lastid = move->id; outputmapstate(); } domove(*move); } outputmapstate(); return TRUE; }
/* Check a move for validity in the current state. If it is valid, it * is applied via domove(), otherwise return FALSE. If the move is * equivalent to an undo or a redo, then use that instead; otherwise, * the redo list is reset. */ int newmove(int dir) { action move; if (!state.currblock || !canmove(state.currblock, dir)) return FALSE; if (state.undo.count) { move = state.undo.list[state.undo.count - 1]; if (move.id == state.currblock && move.dir == backwards(dir) && !move.door) return undomove(); } if (state.redo.count) { move = state.redo.list[state.redo.count - 1]; if (move.id == state.currblock && move.dir == dir) return redomove(); } domove(makeaction(state.currblock, dir)); state.redo.count = 0; return TRUE; }
int main(int argc, char **argv) { int i, mark, pos, delay; char dir; hmax = 50; hist = malloc(hmax * sizeof(struct config)); memset(&hist[0], 0, sizeof (struct config)); for (i = 1; i <= bsize; i++) sumsize += AMP(i); if (argc == 1) delay = 28; else delay = atoi(argv[1]); DPRINTF(("delay=%d\n", delay)); #if 0 scanf("%d\n", &mark); if (mark != bsize) exit(1); #endif for (mark = X; scanf("%c%d\n", &dir, &pos) == 2; mark = OTHER(mark)) { domove(dir, pos-1, mark); } signal(SIGALRM, timeout); alarm(delay); computemove(&bestdir, &bestpos, mark); DPRINTF(("done\n")); timeout(); exit(0); }
void moveloop() { #ifdef MICRO char ch; int abort_lev; #endif int moverate = 0; boolean didmove = 0; /* Note: these initializers don't do anything except guarantee that we're linked properly. */ decl_init(); monst_init(); monstr_init(); /* monster strengths */ objects_init(); (void) encumber_msg(); /* in case they auto-picked up something */ for(;;) { #ifdef CLIPPING cliparound(u.ux, u.uy); #endif #if defined(MAC_MPW32) && !defined(MODEL_FAR) UnloadAllSegments(); /* Marks non-resident segments as purgeable */ #endif get_nh_event(); didmove = flags.move; if(flags.move) { /* actual time passed */ #ifdef POLYSELF int oldmtimedone; #endif int wtcap; if (u.utotype) deferred_goto(); wtcap = encumber_msg(); #ifdef POLYSELF oldmtimedone = u.mtimedone; #endif #ifdef SOUNDS dosounds(); #endif if(moverate <= 0) { /* calculate how much time passed. */ int moveamt = 0; if(Fast & ~INTRINSIC) moveamt = 6; else if(Fast) moveamt = 8; else moveamt = 12; switch(wtcap) { case UNENCUMBERED: break; case SLT_ENCUMBER: moveamt = (moveamt * 4) / 3; break; case MOD_ENCUMBER: moveamt *= 2; break; case HVY_ENCUMBER: moveamt *= 4; break; default: moveamt *= 12; break; } moverate += moveamt; settrack(); } if(moverate > 0) { movemon(); /* a monster may have levteleported player -dlc */ if (u.utotype) deferred_goto(); if(!rn2(u.uevent.udemigod ? 25 : (depth(&u.uz) > depth(&stronghold_level)) ? 50 : 70)) (void) makemon((struct permonst *)0, 0, 0); ++monstermoves; remove_cadavers(&fobj); remove_cadavers(&invent); moverate -= 12; } if(Glib) glibr(); nh_timeout(); ++moves; if (u.ublesscnt) u.ublesscnt--; if(flags.time) flags.botl = 1; /* One possible result of prayer is healing. Whether or * not you get healed depends on your current hit points. * If you are allowed to regenerate during the prayer, the * end-of-prayer calculation messes up on this. */ if (u.uinvulnerable) ; else #ifdef POLYSELF if (u.mtimedone && u.mh < u.mhmax) { if (u.mh < 1) { rehumanize(); moverate = 0; } else if (Regeneration || (wtcap < MOD_ENCUMBER && !(moves%20))) { flags.botl = 1; u.mh++; } } else #endif if(u.uhp < u.uhpmax) { if(u.ulevel > 9) { int heal; if(HRegeneration || (!(moves%3) && (wtcap < MOD_ENCUMBER || !flags.mv))) { flags.botl = 1; if (ACURR(A_CON) <= 12) heal = 1; else heal = rnd((int) ACURR(A_CON)-12); if (heal > u.ulevel-9) heal = u.ulevel-9; u.uhp += heal; if(u.uhp > u.uhpmax) u.uhp = u.uhpmax; } } else if(HRegeneration || ((wtcap < MOD_ENCUMBER || !flags.mv) && (!(moves%((MAXULEV+12)/(u.ulevel+2)+1))))) { flags.botl = 1; u.uhp++; } } if (wtcap > MOD_ENCUMBER && flags.mv) { if(!(wtcap < EXT_ENCUMBER ? moves%30 : moves%10)) { if(u.uhp > 1) { u.uhp--; } else { pline("You pass out from exertion!"); exercise(A_CON, FALSE); nomul(-10); u.usleep = 1; } } } if ((u.uen < u.uenmax) && ((wtcap < MOD_ENCUMBER && (!(moves%((MAXULEV + 1 - u.ulevel) * (pl_character[0] == 'W' ? 3 : 4) / 2)))) || Energy_regeneration)) { u.uen += rn1((int)(ACURR(A_WIS) + ACURR(A_INT)) / 10 + 1,1); if (u.uen > u.uenmax) u.uen = u.uenmax; flags.botl = 1; } if(!u.uinvulnerable) { if(Teleportation && !rn2(85)) { #ifdef REDO /* clear doagain keystrokes */ pushch(0); savech(0); #endif tele(); } #ifdef POLYSELF if(Polymorph && !rn2(100)) { if (multi >= 0) { if (occupation) stop_occupation(); else nomul(0); } polyself(); moverate = 0; } else if (u.ulycn >= 0 && !rn2(80 - (20 * night()))) { if (multi >= 0) { if (occupation) stop_occupation(); else nomul(0); } you_were(); moverate = 0; } #endif } if(Searching && multi >= 0) (void) dosearch0(1); do_storms(); hatch_eggs(); burn_lamps(); gethungry(); exerchk(); invault(); amulet(); if (!rn2(40+(int)(ACURR(A_DEX)*3))) u_wipe_engr(rnd(3)); if (u.uevent.udemigod && !u.uinvulnerable) { if (u.udg_cnt) u.udg_cnt--; if (!u.udg_cnt) { intervene(); u.udg_cnt = rn1(200, 50); } } restore_attrib(); /* underwater and waterlevel vision are done here */ if (Is_waterlevel(&u.uz)) movebubbles(); else if (Underwater) under_water(0); #ifdef POLYSELF if ((oldmtimedone && !u.mtimedone) || (!oldmtimedone && u.mtimedone)) moverate = 0; #endif } if(multi < 0) { if(!++multi){ pline("%s",nomovemsg ? nomovemsg : (const char *)"You can move again."); nomovemsg = 0; u.usleep = 0; if(afternmv) (*afternmv)(); afternmv = 0; } } find_ac(); if(!flags.mv || Blind) { /* redo monsters if hallu or wearing a helm of telepathy */ if (Hallucination || (HTelepat & (WORN_HELMET|WORN_AMUL|W_ART))) see_monsters(); /* redo objects if hallucinating */ if (Hallucination) see_objects(); /* update swallowed display */ if (Hallucination && u.uswallow) swallowed(0); if (vision_full_recalc) vision_recalc(0); /* vision! */ } if(flags.botl || flags.botlx) bot(); flags.move = 1; if(multi >= 0 && occupation) { #ifdef MICRO abort_lev = 0; if (kbhit()) { if ((ch = Getchar()) == ABORT) abort_lev++; # ifdef REDO else pushch(ch); # endif /* REDO */ } if (!abort_lev && (*occupation)() == 0) #else if ((*occupation)() == 0) #endif occupation = 0; if( #ifdef MICRO abort_lev || #endif monster_nearby()) { stop_occupation(); reset_eat(); } #ifdef MICRO if (!(++occtime % 7)) display_nhwindow(WIN_MAP, FALSE); #endif continue; } if((u.uhave.amulet || Clairvoyant) && !In_endgame(&u.uz) && !(moves%15) && !rn2(2)) do_vicinity_map(); if(u.utrap && u.utraptype == TT_LAVA) { if(!is_lava(u.ux,u.uy)) u.utrap = 0; else { u.utrap -= 1<<8; if(u.utrap < 1<<8) { killer_format = KILLED_BY; killer = "molten lava"; You("sink below the surface and suffocate."); done(DROWNING); /*whatever*/ } else if(didmove && !u.umoved) { Norep("You sink deeper into the lava."); u.utrap += rnd(4); } } } u.umoved = FALSE; if(!didmove || moverate <= 0) { if(multi > 0) { lookaround(); if(!multi) { /* lookaround may clear multi */ flags.move = 0; continue; } if(flags.mv) { if(multi < COLNO && !--multi) flags.mv = flags.run = 0; domove(); } else { --multi; rhack(save_cm); } } else if(multi == 0) { #ifdef MAIL ckmailstatus(); #endif rhack(NULL); } } if (vision_full_recalc) vision_recalc(0); /* vision! */ if(multi && multi%7 == 0) display_nhwindow(WIN_MAP, FALSE); } }
/* returns -1 for stalemate or winner's color */ int playchess() { int use_pondering = 0; printboard_and_time(); for (;;) { long starttime, endtime; move m; int g; g = gameoverp(tomove()); if (g) { switch (g) { case END_CHECKMATE: if (tomove() == BLACK) { return end(WHITE, "white mates"); } else { return end(BLACK, "black mates"); } case END_STALEMATE: return end(-1, "stalemate"); case NON_MATERIAL: return end(-1, "insufficient material"); case REP_DRAW: if (!robo_mode) { printf("drawable position\n"); } if (computer[WHITE]||computer[BLACK]) { if (robo_mode) tellics("draw\n"); return end(-1, "draw by repetition of moves"); } break; } } starttime = get_ms(); if (computer[tomove()]) { m = bce(); if ((m!=dummymove)&&(validmove(m)==1)) { printf("move %s\n", movestring(m)); } else { if (robo_mode) { tellics("mailmoves\n"); tellics( "message madhacker valid? = %d, move = %s, wouldbeincheckp() = %d, wouldbeinfullcheckp() = %d, pv = %s\n", validmove(m), movestring(m), wouldbeincheckp(m), wouldbeincheckfullp(m), thoughts); tellics("abort\n"); } else { printf("BCE returned invalid move: %s\n", movestring(m)); printf("valid? = %d\n", validmove(m)); fprintf(stdout, "random seed = %ld\n", seed); fprintf(stdout, "hash = %lld\n", board->hash); fprintf(stdout, "draw? = %d g = %d\n", draw_by_rep(), g); computer[1] = computer[0] = 0; } } use_pondering = 1; } else { if ((ponder_mode && computer[opp(tomove())])&& use_pondering) { ponder(); use_pondering = 0; } m = usermove(); use_pondering = 0; } endtime = get_ms(); chessclock[tomove()] -= (endtime-starttime); chessclock[tomove()] += clockinc; if (m) { domove(m); update_state(m); printboard_and_time(); } } }
int main(int ac, char *av[]) { bool restore; /* Revoke setgid privileges */ setgid(getgid()); if (strcmp(av[0], "a.out") == 0) { outf = fopen("q", "w"); setbuf(outf, NULL); Debug = TRUE; } restore = FALSE; switch (ac) { case 2: rest_f(av[1]); restore = TRUE; case 1: break; default: usage(); /* NOTREACHED */ } Play = PLAYER; initscr(); delwin(stdscr); stdscr = Board = newwin(BOARD_Y, BOARD_X, 0, 0); Score = newwin(SCORE_Y, SCORE_X, 0, 40); Miles = newwin(MILES_Y, MILES_X, 17, 0); #ifdef attron idlok(Board, TRUE); idlok(Score, TRUE); idlok(Miles, TRUE); #endif leaveok(Score, TRUE); leaveok(Miles, TRUE); clearok(curscr, TRUE); srandomdev(); cbreak(); noecho(); signal(SIGINT, rub); for (;;) { if (!restore || (Player[PLAYER].total >= 5000 || Player[COMP].total >= 5000)) { if (Player[COMP].total < Player[PLAYER].total) Player[PLAYER].games++; else if (Player[COMP].total > Player[PLAYER].total) Player[COMP].games++; Player[COMP].total = 0; Player[PLAYER].total = 0; } do { if (!restore) Handstart = Play = other(Handstart); if (!restore || On_exit) { shuffle(); init(); } newboard(); if (restore) mvwaddstr(Score, ERR_Y, ERR_X, Initstr); prboard(); do { domove(); if (Finished) newscore(); prboard(); } while (!Finished); check_more(); restore = On_exit = FALSE; } while (Player[COMP].total < 5000 && Player[PLAYER].total < 5000); } }
short play() { short c; short ret; short undolock = 1; /* locked for undo */ showscreen(); tmpsave(); ret = 0; while( ret == 0) { switch( (c = getch())) { case 'q': /* quit the game */ ret = E_ENDGAME; break; case 's': /* save the games */ if( (ret = savegame()) == 0) ret = E_SAVED; break; case '?': /* show the help file */ showhelp(); showscreen(); break; case CNTL_R: /* refresh the screen */ clear(); showscreen(); break; case 'c': /* temporary save */ tmpsave(); break; case CNTL_U: /* reset to temporary save */ tmpreset(); undolock = 1; showscreen(); break; case 'U': /* undo this level */ moves = pushes = 0; if( (ret = readscreen()) == 0) { showscreen(); undolock = 1; } break; case 'u': /* undo last move */ if( ! undolock) { undomove(); undolock = 1; } break; case 'k': /* up */ case 'K': /* run up */ case CNTL_K: /* run up, stop before object */ case 'j': /* down */ case 'J': /* run down */ case CNTL_J: /* run down, stop before object */ case 'l': /* right */ case 'L': /* run right */ case CNTL_L: /* run right, stop before object */ case 'h': /* left */ case 'H': /* run left */ case CNTL_H: /* run left, stop before object */ do { if( (action = testmove( c)) != 0) { lastaction = action; lastppos.x = ppos.x; lastppos.y = ppos.y; lppc = map[ppos.x][ppos.y]; lasttpos1.x = tpos1.x; lasttpos1.y = tpos1.y; ltp1c = map[tpos1.x][tpos1.y]; lasttpos2.x = tpos2.x; lasttpos2.y = tpos2.y; ltp2c = map[tpos2.x][tpos2.y]; domove( lastaction); undolock = 0; } } while( (action != 0) && (! islower( c)) && (packets != savepack)); break; default: helpmessage(); break; } if( (ret == 0) && (packets == savepack)) { scorelevel = level; scoremoves = moves; scorepushes = pushes; break; } } return( ret); }
void save_leaf(move *pv, int n, int value, int hashed) { #ifndef LEARNING return; #else int s_ply = ply; int searched_value = -1; int stored_board_value = -1; if (tomove() != WHITE) value = -value; stored.search_results[stored.index] = value; /* first check our stored position */ if (stored.boards[stored.index]->piececount[0]>0) { chessboard *temp_board = board; board = stored.boards[stored.index]; countmaterial(); stored_board_value = eval_for_white(); board = temp_board; countmaterial(); if (((stored_board_value > (value - EVAL_INTERVAL)) && (stored_board_value < (value + EVAL_INTERVAL))) || (value > WIN - 50) || (value < LOSE + 50)) { stored.usable[stored.index] = 1; stored.actual[stored.index] = stored_board_value; printf("STORING: qsearch board = %d\n", stored_board_value); } } /* then check to see if our value is the same as our last search */ if (!stored.usable[stored.index]) { if ((stored.search_results[stored.index] == stored.search_results[stored.index-1])) { memcpy(stored.boards[stored.index], stored.boards[stored.index-1], sizeof(chessboard)); stored.usable[stored.index] = 1; stored.actual[stored.index] = stored.actual[stored.index]-1; printf("STORING: previous board = %d\n", stored.search_results[stored.index-1]); } } /* lastly check to see if our pv leads to a correct board eval */ if (!stored.usable[stored.index]) { int i; printf("pv: "); for (i=0;i<n;i++) { if (pv[i] == dummymove) break; domove(pv[i]); printf("%s ", movestring(pv[i])); } printf("\n"); searched_value = eval_for_white(); if ((searched_value > value - EVAL_INTERVAL)&& (searched_value < value + EVAL_INTERVAL)) { memcpy(stored.boards[stored.index], board, sizeof(chessboard)); stored.usable[stored.index] = 1; stored.actual[stored.index] = searched_value; printf("STORING: pv board = %d\n", searched_value); } else { printf("!usable: stored_position %d, " "searched %d, previous %d, stored %d\n", stored_board_value, searched_value, stored.search_results[stored.index-1], value); } while (ply>s_ply) undomove(); } #endif }
int main (int argc, char **argv) { int i,l; /* non-descript indices */ char c; /* non-descript character storage */ if (pledge("stdio rpath wpath cpath tty exec", NULL) == -1) err(1, "pledge"); signal(SIGINT, getout); /* trap interrupts */ /* use whole screen for text */ begscr = 0; getarg(argc, argv); initcurses(); /* check if restored game and save flag for later */ if ((rfl = rflag)) { if (pledge("stdio rpath wpath cpath tty", NULL) == -1) err(1, "pledge"); wrboard(); /* print board */ /* if new game, pretend to be a non-restored game */ if (cturn == 0) rflag = 0; } else { rscore = wscore = 0; /* zero score */ if (aflag) { /* print rules */ addstr(rules); if (yorn(0)) { endwin(); execl(TEACH, "teachgammon", (char *)NULL); err(1, "%s", noteach); } else {/* if not rules, then instructions */ addstr(need); if (yorn(0)) { /* print instructions */ clear(); text(instruct); } } } if (pledge("stdio rpath wpath cpath tty", NULL) == -1) err(1, "pledge"); init(); /* initialize board */ if (pnum == 2) {/* ask for color(s) */ printw("\n%s", askcol); while (pnum == 2) { c = readc(); switch (c) { case 'R': /* red */ pnum = -1; break; case 'W': /* white */ pnum = 1; break; case 'B': /* both */ pnum = 0; break; case 'P': /* Control the dice */ iroll = 1; addstr("\nDice controlled!\n"); addstr(askcol); break; default: /* error */ beep(); } } } wrboard(); /* print board */ move(18, 0); } /* limit text to bottom of screen */ begscr = 17; for (;;) { /* begin game! */ /* initial roll if needed */ if ((!rflag) || raflag) roll(); /* perform ritual of first roll */ if (!rflag) { move(17, 0); while (D0 == D1) /* no doubles */ roll(); /* print rolls */ printw("%s%d%s%d", rollr, D0, rollw, D1); /* winner goes first */ if (D0 > D1) { addstr(rstart); cturn = 1; } else { addstr(wstart); cturn = -1; } } /* initialize variables according to whose turn it is */ if (cturn == 1) { /* red */ home = 25; bar = 0; inptr = &in[1]; inopp = &in[0]; offptr = &off[1]; offopp = &off[0]; Colorptr = &color[1]; colorptr = &color[3]; colen = 3; } else { /* white */ home = 0; bar = 25; inptr = &in[0]; inopp = &in[1]; offptr = &off[0]; offopp = &off[1]; Colorptr = &color[0]; colorptr = &color[2]; colen = 5; } /* do first move (special case) */ if (!(rflag && raflag)) { if (cturn == pnum) /* computer's move */ domove(0); else { /* player's move */ mvlim = movallow(); /* reprint roll */ move(cturn == -1 ? 18 : 19, 0); proll(); getmove(); /* get player's move */ } } move(17, 0); clrtoeol(); begscr = 18; /* no longer any difference between normal and recovered game. */ rflag = 0; /* move as long as it's someone's turn */ while (cturn == 1 || cturn == -1) { /* board maintainence */ moveplayers(); /* fix board */ /* do computer's move */ if (cturn == pnum) { domove(1); /* see if double refused */ if (cturn == -2 || cturn == 2) break; /* check for winning move */ if (*offopp == 15) { cturn *= -2; break; } continue; } /* (player's move) */ /* clean screen if safe */ if (hflag) { move(20, 0); clrtobot(); hflag = 1; } /* if allowed, give him a chance to double */ if (dflag && dlast != cturn && gvalue < 64) { move(cturn == -1 ? 18: 19, 0); addstr(*Colorptr); c = readc(); /* character cases */ switch (c) { case 'R': /* reprint board */ wrboard(); break; case 'S': /* save game */ raflag = 1; save(1); break; case 'Q': /* quit */ quit(); break; case 'D': /* double */ dble(); break; case ' ': /* roll */ case '\n': roll(); printw(" rolls %d %d. ", D0, D1); /* see if he can move */ if ((mvlim = movallow()) == 0) { /* can't move */ printw("%s%s%s", toobad1, *colorptr, unable); if (pnum) { moveplayers(); sleep(MVPAUSE); } nexturn(); break; } getmove(); /* okay to clean screen */ hflag = 1; break; default: /* invalid character */ /* print help message */ move(20, 0); text(helpm); move(cturn == -1 ? 18 : 19, 0); /* don't erase */ hflag = 0; } } else {/* couldn't double */ /* print roll */ roll(); move(cturn == -1 ? 18: 19, 0); proll(); /* can he move? */ if ((mvlim = movallow()) == 0) { /* he can't */ printw("%s%s%s", toobad2, *colorptr, cantmv); moveplayers(); sleep(MVPAUSE); nexturn(); continue; } getmove(); } } /* don't worry about who won if quit */ if (cturn == 0) break; /* fix cturn = winner */ cturn /= -2; /* final board pos. */ moveplayers(); /* backgammon? */ mflag = 0; l = bar + 7 * cturn; for (i = bar; i != l; i += cturn) if (board[i] * cturn) mflag++; /* compute game value */ move(20, 0); if (*offopp == 15) { if (mflag) { addstr(bgammon); gvalue *= 3; } else if (*offptr <= 0) { addstr(gammon); gvalue *= 2; } } /* report situation */ if (cturn == -1) { addstr("Red wins "); rscore += gvalue; } else { addstr("White wins "); wscore += gvalue; } printw("%d point%s.\n", gvalue, (gvalue > 1) ? "s":""); /* write score */ wrscore(); /* see if he wants another game */ addstr(again); if ((i = yorn('S')) == 0) break; init(); if (i == 2) { addstr(" Save.\n"); cturn = 0; save(0); } /* yes, reset game */ wrboard(); } /* give him a chance to save if game was recovered */ if (rfl && cturn) { addstr(svpromt); if (yorn(0)) { /* re-initialize for recovery */ init(); cturn = 0; save(0); } } /* leave peacefully */ getout(0); /* NOT REACHED */ }
void moveloop() { #if defined(MICRO) || defined(WIN32) char ch; int abort_lev; #endif int moveamt = 0, wtcap = 0, change = 0; boolean didmove = FALSE, monscanmove = FALSE; flags.moonphase = phase_of_the_moon(); if(flags.moonphase == FULL_MOON) { You("are lucky! Full moon tonight."); change_luck(1); } else if(flags.moonphase == NEW_MOON) { pline("Be careful! New moon tonight."); } flags.friday13 = friday_13th(); if (flags.friday13) { pline("Watch out! Bad things can happen on Friday the 13th."); change_luck(-1); } initrack(); /* Note: these initializers don't do anything except guarantee that we're linked properly. */ decl_init(); monst_init(); monstr_init(); /* monster strengths */ objects_init(); commands_init(); (void) encumber_msg(); /* in case they auto-picked up something */ u.uz0.dlevel = u.uz.dlevel; youmonst.movement = NORMAL_SPEED; /* give the hero some movement points */ for(;;) { get_nh_event(); #ifdef POSITIONBAR do_positionbar(); #endif didmove = flags.move; if(didmove) { /* actual time passed */ youmonst.movement -= NORMAL_SPEED; do { /* hero can't move this turn loop */ wtcap = encumber_msg(); flags.mon_moving = TRUE; do { monscanmove = movemon(); if (youmonst.movement >= NORMAL_SPEED) { curmonst = &youmonst; break; /* it's now your turn */ } } while (monscanmove); flags.mon_moving = FALSE; if (!monscanmove && youmonst.movement < NORMAL_SPEED) { /* both you and the monsters are out of steam this round */ /* set up for a new turn */ struct monst *mtmp; mcalcdistress(); /* adjust monsters' trap, blind, etc */ /* reallocate movement rations to monsters */ for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) mtmp->movement += mcalcmove(mtmp); if(!rn2(u.uevent.udemigod ? 25 : (depth(&u.uz) > depth(&stronghold_level)) ? 50 : 70)) (void) makemon((struct permonst *)0, 0, 0, NO_MM_FLAGS); /* calculate how much time passed. */ #ifdef STEED if (u.usteed && u.umoved) { /* your speed doesn't augment steed's speed */ moveamt = mcalcmove(u.usteed); } else #endif { moveamt = youmonst.data->mmove; if (Very_fast) { /* speed boots or potion */ /* average movement is 1.67 times normal */ moveamt += NORMAL_SPEED / 2; if (rn2(3) == 0) moveamt += NORMAL_SPEED / 2; } else if (Fast) { /* average movement is 1.33 times normal */ if (rn2(3) != 0) moveamt += NORMAL_SPEED / 2; } } switch (wtcap) { case UNENCUMBERED: break; case SLT_ENCUMBER: moveamt -= (moveamt / 4); break; case MOD_ENCUMBER: moveamt -= (moveamt / 2); break; case HVY_ENCUMBER: moveamt -= ((moveamt * 3) / 4); break; case EXT_ENCUMBER: moveamt -= ((moveamt * 7) / 8); break; default: break; } youmonst.movement += moveamt; if (youmonst.movement < 0) youmonst.movement = 0; settrack(); monstermoves++; moves++; /********************************/ /* once-per-turn things go here */ /********************************/ if (flags.bypasses) clear_bypasses(); if(Glib) glibr(); nh_timeout(); run_regions(); if (u.ublesscnt) u.ublesscnt--; if(flags.time && !flags.run) flags.botl = 1; /* One possible result of prayer is healing. Whether or * not you get healed depends on your current hit points. * If you are allowed to regenerate during the prayer, the * end-of-prayer calculation messes up on this. * Another possible result is rehumanization, which requires * that encumbrance and movement rate be recalculated. */ if (u.uinvulnerable) { /* for the moment at least, you're in tiptop shape */ wtcap = UNENCUMBERED; } else if (Upolyd && youmonst.data->mlet == S_EEL && !is_pool(u.ux,u.uy) && !Is_waterlevel(&u.uz) && !(u.uswallow && u.ustuck->data == &mons[PM_WATER_ELEMENTAL])) { if (u.mh > 1) { u.mh--; flags.botl = 1; } else if (u.mh < 1) killer_format = KILLED_BY_AN, rehumanize("inability to breathe air"); } else if (Upolyd && u.mh < u.mhmax) { if (u.mh < 1) rehumanize(0); else if (Regeneration || (wtcap < MOD_ENCUMBER && !(moves%20))) { flags.botl = 1; u.mh++; } } else if (u.uhp < u.uhpmax && (wtcap < MOD_ENCUMBER || !u.umoved || Regeneration)) { if (u.ulevel > 9 && !(moves % 3)) { int heal, Con = (int) ACURR(A_CON); if (Con <= 12) { heal = 1; } else { heal = rnd(Con); if (heal > u.ulevel-9) heal = u.ulevel-9; } flags.botl = 1; u.uhp += heal; if(u.uhp > u.uhpmax) u.uhp = u.uhpmax; } else if (Regeneration || (u.ulevel <= 9 && !(moves % ((MAXULEV+12) / (u.ulevel+2) + 1)))) { flags.botl = 1; u.uhp++; } } /* moving around while encumbered is hard work */ if (wtcap > MOD_ENCUMBER && u.umoved) { if(!(wtcap < EXT_ENCUMBER ? moves%30 : moves%10)) { if (Upolyd && u.mh > 1) { u.mh--; } else if (!Upolyd && u.uhp > 1) { u.uhp--; } else { You("pass out from exertion!"); exercise(A_CON, FALSE); fall_asleep(-10, FALSE); } } } if ((u.uen < u.uenmax) && ((wtcap < MOD_ENCUMBER && (!(moves%((MAXULEV + 8 - u.ulevel) * (Role_if(PM_WIZARD) ? 3 : 4) / 6)))) || Energy_regeneration)) { u.uen += rn1((int)(ACURR(A_WIS) + ACURR(A_INT)) / 15 + 1,1); if (u.uen > u.uenmax) u.uen = u.uenmax; flags.botl = 1; } if(!u.uinvulnerable) { if(Teleportation && !rn2(85)) { xchar old_ux = u.ux, old_uy = u.uy; tele(); if (u.ux != old_ux || u.uy != old_uy) { if (!next_to_u()) { check_leash(old_ux, old_uy); } #ifdef REDO /* clear doagain keystrokes */ pushch(0); savech(0); #endif } } /* delayed change may not be valid anymore */ if ((change == 1 && !Polymorph) || (change == 2 && u.ulycn == NON_PM)) change = 0; if(Polymorph && !rn2(100)) change = 1; else if (u.ulycn >= LOW_PM && !Upolyd && !rn2(80 - (20 * night()))) change = 2; if (change && !Unchanging) { if (multi >= 0) { if (occupation) stop_occupation(); else nomul(0); if (change == 1) polyself(FALSE); else you_were(); change = 0; } } if(u.utrap && u.utraptype == TT_LAVA) { if(!is_lava(u.ux,u.uy)) u.utrap = 0; else if (!u.uinvulnerable) { u.utrap -= 1<<8; if(u.utrap < 1<<8) { killer_format = KILLED_BY; killer = "molten lava"; You("sink below the surface and die."); done(DISSOLVED); } else if(didmove && !u.umoved) { Norep("You sink deeper into the lava."); u.utrap += rnd(4); } } } } if(Searching && multi >= 0) (void) dosearch0(1); dosounds(); /* hack - make sure damage from storms is not blamed on the player */ flags.mon_moving = TRUE; do_storms(); flags.mon_moving = FALSE; gethungry(); age_spells(); exerchk(); invault(); if (u.uhave.amulet) amulet(); if (!rn2(40+(int)(ACURR(A_DEX)*3))) u_wipe_engr(rnd(3)); if (u.uevent.udemigod && !u.uinvulnerable) { if (u.udg_cnt) u.udg_cnt--; if (!u.udg_cnt) { intervene(); u.udg_cnt = rn1(200, 50); } } restore_attrib(); /* underwater and waterlevel vision are done here */ if (Is_waterlevel(&u.uz)) movebubbles(); else if (Underwater) under_water(0); /* vision while buried done here */ else if (u.uburied) under_ground(0); /* when immobile, count is in turns */ if(multi < 0) { if (++multi == 0) { /* finished yet? */ unmul((char *)0); /* if unmul caused a level change, take it now */ if (u.utotype) deferred_goto(); } } } } while (youmonst.movement<NORMAL_SPEED); /* hero can't move loop */ /******************************************/ /* once-per-hero-took-time things go here */ /******************************************/ curmonst = &youmonst; } /* actual time passed */ /****************************************/ /* once-per-player-input things go here */ /****************************************/ find_ac(); if(!flags.mv || Blind) { /* redo monsters if hallu or wearing a helm of telepathy */ if (HHallucination && !Halluc_resistance) { /* update screen randomly */ /* see_monsters(); see_objects(); see_traps(); if (u.uswallow) swallowed(0); */ if (u.uswallow) { swallowed(1); } else if (Underwater && !Is_waterlevel(&u.uz)) { under_water(1); } else if (u.uburied) { under_ground(1); } else { register int x, y; register struct rm *lev; vision_recalc(2); /*clear_nhwindow(WIN_MAP);*/ clear_glyph_buffer(); for (x = 1; x < COLNO; x++) { lev = &levl[x][0]; for (y = 0; y < ROWNO; y++, lev++) if (lev->glyph != cmap_to_glyph(S_stone)) show_glyph(x,y,lev->glyph); } vision_recalc(0); see_monsters(); } } else if (Unblind_telepat) { see_monsters(); } else if (Warning || Warn_of_mon) see_monsters(); if (vision_full_recalc) vision_recalc(0); /* vision! */ } #ifdef REALTIME_ON_BOTL if(iflags.showrealtime) { /* Update the bottom line if the number of minutes has * changed */ if(get_realtime() / 60 != realtime_data.last_displayed_time / 60) flags.botl = 1; } #endif if(flags.botl || flags.botlx) bot(); flags.move = 1; if(multi >= 0 && occupation) { #if defined(MICRO) || defined(WIN32) abort_lev = 0; if (kbhit()) { if ((ch = Getchar()) == ABORT) abort_lev++; # ifdef REDO else pushch(ch); # endif /* REDO */ } if (!abort_lev && (*occupation)() == 0) #else if ((*occupation)() == 0) #endif occupation = 0; if( #if defined(MICRO) || defined(WIN32) abort_lev || #endif monster_nearby()) { stop_occupation(); reset_eat(); } #if defined(MICRO) || defined(WIN32) if (!(++occtime % 7)) display_nhwindow(WIN_MAP, FALSE); #endif continue; } if ((u.uhave.amulet || Clairvoyant) && !In_endgame(&u.uz) && !BClairvoyant && !(moves % 15) && !rn2(2)) do_vicinity_map(); #ifdef WIZARD if (iflags.sanity_check) sanity_check(); #endif #ifdef CLIPPING /* just before rhack */ cliparound(u.ux, u.uy); #endif u.umoved = FALSE; if (multi > 0) { lookaround(); if (!multi) { /* lookaround may clear multi */ flags.move = 0; if (flags.time) flags.botl = 1; continue; } if (flags.mv) { if(multi < COLNO && !--multi) flags.travel = iflags.travel1 = flags.mv = flags.run = 0; domove(); } else { --multi; rhack(save_cm); } } else if (multi == 0) { #ifdef MAIL ckmailstatus(); #endif rhack((char *)0); } if (u.utotype) /* change dungeon level */ deferred_goto(); /* after rhack() */ /* !flags.move here: multiple movement command stopped */ else if (flags.time && (!flags.move || !flags.mv)) flags.botl = 1; if (vision_full_recalc) vision_recalc(0); /* vision! */ /* when running in non-tport mode, this gets done through domove() */ if ((!flags.run || iflags.runmode == RUN_TPORT) && (multi && (!flags.travel ? !(multi % 7) : !(moves % 7L)))) { if (flags.time && flags.run) flags.botl = 1; display_nhwindow(WIN_MAP, FALSE); } } }
int play() { short c; short ret; short testmove(); short undolock = 1; /* locked for undo */ #if ATARIST /* Mess up keyboard to make cursor keys work */ KEY_TABLES *kbt; KEY_TABLES old_kbt; int i; kbt = Keytbl(-1, -1, -1); old_kbt = *kbt; for (i = 0; i < 128; i++) { unshifted[i] = kbt->unshifted[i]; shifted[i] = kbt->shifted[i]; } unshifted[0x48] = 'k'; /* Up */ unshifted[0x50] = 'j'; /* Down */ unshifted[0x4b] = 'h'; /* Left */ unshifted[0x4d] = 'l'; /* Right */ unshifted[0x61] = 'u'; /* Undo */ unshifted[0x62] = '?'; /* Help */ shifted[0x48] = '\013'; /* Up ^K */ shifted[0x50] = '\012'; /* Down ^J */ shifted[0x4b] = '\010'; /* Left ^H */ shifted[0x4d] = '\014'; /* Right ^L */ shifted[0x61] = 'q'; /* Undo */ Keytbl(unshifted, shifted, -1); #endif showscreen(); tmpsave(); ret = 0; while( ret == 0) { switch( (c = get_char())) { case 'q': /* quit the game */ ret = E_ENDGAME; break; case 's': /* save the games */ if( (ret = savegame()) == 0) ret = E_SAVED; break; case '?': /* show the help file */ showhelp(); showscreen(); break; case CNTL_R: /* refresh the screen */ clear(); showscreen(); break; case 'c': /* temporary save */ tmpsave(); break; case CNTL_U: /* reset to temporary save */ tmpreset(); undolock = 1; showscreen(); break; case 'U': /* undo this level */ moves = pushes = 0; if( (ret = readscreen()) == 0) { showscreen(); undolock = 1; } break; case 'u': /* undo last move */ if(state_num > 0) { undomove(); undolock = 0; /*1*/ } break; case 'k': /* up */ case 'K': /* run up */ case CNTL_K: /* run up, stop before object */ case 'j': /* down */ case 'J': /* run down */ case CNTL_J: /* run down, stop before object */ case 'l': /* right */ case 'L': /* run right */ case CNTL_L: /* run right, stop before object */ case 'h': /* left */ case 'H': /* run left */ case CNTL_H: /* run left, stop before object */ do { if( (action = testmove( c)) != 0) { soko_state *s; s = &state[state_num]; s->action = action; s->ppos = ppos; s->lppc = map[ppos.x][ppos.y]; s->tpos1 = tpos1; s->ltp1c = map[tpos1.x][tpos1.y]; s->tpos2 = tpos2; s->ltp2c = map[tpos2.x][tpos2.y]; domove( s->action); undolock = 0; state_num++; } } while( (action != 0) && (! islower( c)) && (packets != savepack)); break; default: helpmessage(); break; } if( (ret == 0) && (packets == savepack)) { scorelevel = level; scoremoves = moves; scorepushes = pushes; break; } } #if ATARIST kbt = Keytbl(-1, -1, -1); kbt->unshifted = old_kbt.unshifted; kbt->shifted = old_kbt.shifted; /* Keytbl(old_kbt.unshifted, old_kbt.shifted, old_kbt.capslock);*/ #endif return ret; }
LRESULT CALLBACK EditProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam){ char bstr[MAX_PATH]; char *p,c; int i,k,n,o,r,f; POINT pt; struct edvars *ev; r = 0; //if (domove(GetParent(hwnd),message,wParam,lParam)) return 0; switch (message) { case WM_COPYDATA: if (0x4F4E4242 == ((PCOPYDATASTRUCT)lParam)->dwData) { char buff[MAX_PATH]; int line_nr; const char *file = (const char*)((PCOPYDATASTRUCT)lParam)->lpData; getfile(buff, file, &line_nr); set_currentdir(buff); LoadFile(buff); if (line_nr) { ed_cmd(EK_GOTOLINE,line_nr-1); //ed_cmd(EK_MARK,lpos,imin(lpos+1,nextline(lpos,1))); } r = TRUE; goto p0r; } return bbn_receive_data(hwnd, lParam); default: if (bb_broadcast_msg == message && message) { if (bb_register(hwnd) && bb_getstyle(hwnd)) goto reconfig1; return 0; } break; case BB_RECONFIGURE: if (bb_getstyle(hwnd)) goto reconfig1; return 0; reconfig1: bb_close_dlg(); makedlgfont(); reconfig: zy0 = title_h + FRM-1; setsize(hwnd); new_back(); InvalidateRect(hwnd, NULL, FALSE); return 0; case BB_SETSTYLESTRUCT: { StyleStruct *d = (StyleStruct *)wParam; StyleStruct *s = (StyleStruct *)lParam; memset(d, 0, sizeof *d); memcpy(d, s, sizeof *d); break; } case BB_SETSTYLE: { char *d = (char *)wParam; char *s = (char *)lParam; strcpy(d, s); break; } case WM_CREATE: zy0 = title_h + FRM-1; setsize(ewnd=hwnd); dragC = LoadCursor(hInst,MAKEINTRESOURCE(101)); dragCp = LoadCursor(hInst,MAKEINTRESOURCE(102)); pointC = hCurs = LoadCursor(NULL,IDC_ARROW); init_edit(hwnd); DragAcceptFiles(hwnd,TRUE); if (false == bb_register(hwnd) || false == bb_getstyle(hwnd)) readstyle(defstyle); goto reconfig1; case WM_DROPFILES: { POINT pt; HDROP hDrop = (HDROP)wParam; int n,f; ev=edp; f=0; GetCursorPos(&pt); if (GetAsyncKeyState(VK_CONTROL)<0) f=1; if (GetAsyncKeyState(VK_SHIFT)<0) f=2; if (f) ScreenToClient(hwnd,&pt); for (i=-1, k=0; i<k; i++) { n=DragQueryFile (hDrop, i, p=bstr, 255); if (i<0) { k=n; } else if (f==0) { LoadFile(p); } else if (f==2) { if (readstyle(p)) { CopyFile(p, defstyle, FALSE); } break; } else { if (i == 0 && -1 == getmoupos(pt.x ,pt.y)) break; ed_cmd(EK_SETVAR); ed_cmd(EK_INSERT, p); ed_cmd(KEY_RET); } } DragFinish(hDrop); SetForegroundWindow(hwnd); if (f==0) goto showf; if (f==2) goto reconfig1; goto p0; } case WM_QUERYENDSESSION: return (1 == QueryDiscard(hwnd,1)); case WM_ENDSESSION: { //void savecfg(void); savecfg(); return 0; } case WM_DESTROY: exit_edit(); DragAcceptFiles(hwnd,FALSE); bb_unregister(hwnd); PostQuitMessage(0); return 0 ; case WM_ACTIVATE: i=LOWORD(wParam); if (i==WA_ACTIVE) clickflag=0; return 0; case WM_ACTIVATEAPP: if (wParam) { clickflag=2; } return 0; case WM_LBUTTONDOWN: case WM_RBUTTONDOWN: if (alt_f) alt_f=2; case WM_MOUSEMOVE: #if 0 { static int wm; i = (short)HIWORD(lParam)/2; n = wm; wm = i; wParam = MAKELPARAM(0,(n-i)*30); goto mwhl; } #endif case WM_LBUTTONDBLCLK: case WM_LBUTTONUP: case WM_RBUTTONUP: case WM_MBUTTONUP: case WM_MBUTTONDOWN: if (drag==0 && domove (hwnd, message, wParam, lParam)) return 0; do_mouse(hwnd, wParam, lParam, message); if (message==WM_MOUSEMOVE && 0==(wParam & (MK_LBUTTON | MK_RBUTTON))) return 0; goto p0; case WM_TIMER: if (wParam==2) { resetmsg(hwnd); goto p0; } if (wParam==4) { mousewheelaccu=0; t0: KillTimer(hwnd, wParam); return 0; } GetCursorPos(&pt); ScreenToClient(hwnd,&pt); o=getmoupos(pt.x ,pt.y); if (o!=tcmd) { settimer(hwnd, o, SCROLL_INTERVAL); return 0; } if (tcmd==0) goto t0; c=ltup; ltup=0; ed_cmd(tcmd); ed_cmd(tcmd); upd=1; ltup=c; k=GetAsyncKeyState(VK_SHIFT)&0x8000; domarking(k!=0 || (0==moumrk && 0==drag)); goto p0; case WM_SIZE: if (SIZE_MINIMIZED == wParam) return 0; if (edp) upd=1; ed_cmd(EK_SIZE); new_back(); case WM_MOVE: setsize(hwnd); goto p0; /* case WM_WINDOWPOSCHANGED: ewx0 = ((LPWINDOWPOS) lParam)->x; ewy0 = ((LPWINDOWPOS) lParam)->y; ewxl = ((LPWINDOWPOS) lParam)->cx; ewyl = ((LPWINDOWPOS) lParam)->cy; cfg_f |= 1; break; //process wm_move/wm_size case WM_WINDOWPOSCHANGING: SnapWindowToEdge((WINDOWPOS*)lParam, 10, 0); setsize(hwnd); return 0; */ case WM_VSCROLL: vscroll(wParam); goto p0; case WM_HSCROLL: hscroll(wParam); goto p0; case WM_SETFOCUS: k_alt = 0>GetAsyncKeyState(VK_MENU); k_shft= 0>GetAsyncKeyState(VK_SHIFT); k_ctrl= 0>GetAsyncKeyState(VK_CONTROL); CreateCaret(hwnd,NULL,My_CaretSize,zy); caret=1; checkftime(hwnd); goto f1; case WM_KILLFOCUS: DestroyCaret(); caret=0; f1: if (edp) upd=1; goto p0; p0: r=0; p0r: set_update(hwnd); return r; case WM_ERASEBKGND: return 1; case WM_PAINT: paint_window (hwnd); return 0; case WM_COMMAND: switch (LOWORD(wParam)) { case CMD_HELP: #if 0 bbnote_help(); return 0; #else if (fileexist(set_my_path(bstr, "bbnote.txt"))) LoadFile(bstr); else if (fileexist(set_my_path(bstr, "docs/bbnote.txt"))) LoadFile(bstr); goto p0; #endif case CMD_EXIT: goto quit; case CMD_MENU_2: filemenu: if (ed0) { struct edvars *e = ed0; struct strl *s = NULL; while (e) { char temp[MAX_PATH]; sprintf(temp, "&%s", fname(e->sfilename)); appendstr(&s, temp); e = e->next; } bb_file_menu (hwnd, lParam, s); } return 0; case CMD_MENU_1: bb_menu(hwnd, lParam); return 0; case CMD_COLOR: goto reconfig; case CMD_UPD: settitle(); if (edp) upd=1; goto p0; case CMD_ZOOM: zoom: ShowWindow(hwnd, IsZoomed(hwnd) ? SW_SHOWNORMAL : SW_MAXIMIZE); return 0; case CMD_SEARCH: search: if (edp) bb_search_dialog(hwnd); return 0; case CMD_CLOSE: closefile: if (edp) { if (1 != QueryDiscard_1(hwnd, 1)) goto p0; if (ed0->next==NULL) { extern HWND mwnd; SendMessage(mwnd, WM_KEYDOWN, VK_ESCAPE, 0); //DestroyWindow(mwnd); } CloseFile(); } goto p0; case CMD_OPEN: openfile: ev=edp; DoFileOpenSave(hwnd, 0); showf: if (ev==NULL || ev->next) { edp = ev ? ev->next : ed0; settitle(); } goto p0; case CMD_RELOAD: reload: if (edp) f_reload(1); goto p0; case CMD_LIST: lParam = 2; goto filemenu; case CMD_NEW: newfile: NewFile(); goto p0; case CMD_SAVE: savefile: if (edp) DoFileOpenSave(hwnd, 2); goto p0; case CMD_SAVEAS: if (edp!=NULL) DoFileOpenSave(hwnd, 1); break; case CMD_SAVEALL: //saveall: return QueryDiscard(hwnd, 0); case CMD_UNDO: ed_cmd(KEY_C_Z); goto p0; case CMD_REDO: ed_cmd(KEY_CS_Z); goto p0; case CMD_ABOUT: oyncan_msgbox( VERSION_STRING "\n" "\nediting with style" "\n04/2003 by grischka" "\n" "\[email protected]" , NULL, 1); return 0; case CMD_OPTIONS: goto config; case CMD_INFO: resetmsg(hwnd); p=(char*)lParam; if (p[0]==1) p++; else infoflg=1,infotimer=SetTimer(hwnd,2,666,NULL); strcpy(infomsg,p); if (edp) upd=1; goto p0; case CMD_FILECHG: { struct edvars *p=edp; edp=(struct edvars*)lParam; settitle(); set_update(hwnd); f_reload(0); edp=p; settitle(); goto p0; } default: i = LOWORD(wParam); if (i>=CMD_FILE && i< CMD_FILE_M) { struct edvars *p=ed0; i-=CMD_FILE; for (;i && p!=NULL; p=p->next,i--); if (p) { //edp = p; settitle(); insfile(p); goto p0; } return 0; } break; } break; quit: if (1 == QueryDiscard(hwnd, 1)) DestroyWindow(hwnd); return 0; case WM_SYSKEYDOWN: f=3; goto k1; case WM_SYSKEYUP: f=2; goto k1; case WM_KEYUP: if (wParam==VK_CONTROL && drag==3) setdragc(2); f=0; goto k1; case WM_KEYDOWN: if (wParam==VK_CONTROL && drag==2) setdragc(3); if (wParam==VK_SCROLL) { scroll_lock^=1; goto p0; } f=1; k1: n=LOWORD(wParam); #if 0 sprintf(bstr,"key %d stat %d",n,f); if (n!=VK_MENU) MessageBox(NULL, bstr, "", MB_OK|MB_TOPMOST|MB_SETFOREGROUND); #endif n=trans_keys(n, f); //if (0==n) goto p0; if (0==n) return 0; if (n>=2110 && n<=2117) { vmark=k_alt!=0; domarking(1); ed_cmd(n-100); domarking(1); goto p0; } switch (n) { case KEY_F8: return 0; case KEY_A_RIGHT: case KEY_F6: nextfile(); goto p0; case KEY_A_LEFT: case KEY_C_F6: prevfile(); goto p0; case KEY_F10: goto zoom; case KEY_F3: case KEY_C_F: goto search; case KEY_C_F4: goto closefile; case KEY_C_O: goto openfile; //case KEY_A_F3: goto reload; case KEY_C_N: goto newfile; case KEY_C_L: lParam = 0; goto filemenu; case KEY_F4: QueryDiscard(hwnd, 0); bb_reconfig(); return 0; case KEY_S_F4: if (IDOK == oyncan_msgbox("Do you want to write all files?", "", 1+8)) QueryDiscard(hwnd, 4); return 0; case KEY_C_S: goto savefile; case KEY_A_F4: goto quit; case KEY_A_F2: config: n = tabs; bb_config_dialog(hwnd); if (n!=tabs) goto reload; return 0; case KEY_ESC: if (drag==0) goto quit; dragmove=0; do_mouse(hwnd, 0,0,WM_LBUTTONUP); goto p0; case KEY_UP: case KEY_DOWN: if (scroll_lock) n+=200; goto defkey; case KEY_LEFT: case KEY_RIGHT: if (scroll_lock) n=(n^1)+204; goto defkey; } defkey: domarking(0); ed_cmd(n); i=n; if (i!=KEY_C_A && i!=KEY_C_U && i!=KEY_C_7 && i!=KEY_C_8 && i!=KEY_C_9 && i!=KEY_C_0 && i!=KEY_TAB && i!=KEY_S_TAB ) unmark(); goto p0; case WM_MOUSEWHEEL: i = mousewheelaccu + mousewheelfac * (short)HIWORD(wParam); while (i < -300) ed_cmd(KEY_C_DOWN), i+=600; while (i > 300) ed_cmd(KEY_C_UP), i-=600; mousewheelaccu=i; unmark(); SetTimer(hwnd, 4, 200, NULL); goto p0; case WM_NCPAINT: return 0; case WM_CHAR: n = LOWORD(wParam); if (n<32||n==127) return 0; resetmsg(hwnd); ed_cmd(EK_CHAR, n); goto p0; case CMD_GOTOLINE: ed_cmd(EK_GOTOLINE,wParam-1); ed_cmd(EK_MARK,lpos,imin(lpos+1,nextline(lpos,1))); lmf=2; goto p0; case CMD_LOADFILE: r=LoadFile((char*)wParam); goto p0r; case CMD_NSEARCH: resetmsg(hwnd); if (wParam&8) { ed_cmd(EK_REPLACE,(char *)lParam); if (wParam&1) ed_cmd(EK_GOTO,fpos+strlen((char*)lParam)); goto p0; } unmark(); if (wParam!=0) { struct sea *s=(struct sea *)lParam; struct edvars *ev0; for (ev0=edp;;) { r=ed_search(s); if (r || 0==(s->sf&128)) break; s->sf &= ~4; if (s->sf & 1) { if (edp->next==NULL) break; nextfile(); s->from=0; continue; } if (s->sf & 2) { if (edp==ed0) break; prevfile(); s->from=flen; continue; }} if (r<=0) { edp=ev0; settitle(); } else { ed_cmd(KEY_HOME); ed_cmd(EK_MARK,s->a,s->e); ed_cmd(EK_GOTO,s->a); } } goto p0r; } return DefWindowProc (hwnd, message, wParam, lParam) ; }
int main(int argc, char *argv[]) { int fd; #ifdef CHDIR char *dir; #endif hname = argv[0]; hackpid = getpid(); #ifdef CHDIR /* otherwise no chdir() */ /* * See if we must change directory to the playground. * (Perhaps hack runs suid and playground is inaccessible * for the player.) * The environment variable HACKDIR is overridden by a * -d command line option (must be the first option given) */ dir = getenv("HACKDIR"); if (argc > 1 && !strncmp(argv[1], "-d", 2)) { argc--; argv++; dir = argv[0] + 2; if (*dir == '=' || *dir == ':') dir++; if (!*dir && argc > 1) { argc--; argv++; dir = argv[0]; } if (!*dir) error("Flag -d must be followed by a directory name."); } #endif /* * Who am i? Algorithm: 1. Use name as specified in HACKOPTIONS * 2. Use $USER or $LOGNAME (if 1. fails) * 3. Use getlogin() (if 2. fails) * The resulting name is overridden by command line options. * If everything fails, or if the resulting name is some generic * account like "games", "play", "player", "hack" then eventually * we'll ask him. * Note that we trust him here; it is possible to play under * somebody else's name. */ { char *s; initoptions(); if (!*plname && (s = getenv("USER"))) strncpy(plname, s, sizeof(plname) - 1); if (!*plname && (s = getenv("LOGNAME"))) strncpy(plname, s, sizeof(plname) - 1); if (!*plname && (s = getlogin())) strncpy(plname, s, sizeof(plname) - 1); } /* * Now we know the directory containing 'record' and * may do a prscore(). */ if (argc > 1 && !strncmp(argv[1], "-s", 2)) { #ifdef CHDIR chdirx(dir, 0); #endif prscore(argc, argv); exit(0); } /* * It seems he really wants to play. * Remember tty modes, to be restored on exit. */ gettty(); setbuf(stdout, obuf); umask(007); setrandom(); startup(); cls(); u.uhp = 1; /* prevent RIP on early quits */ u.ux = FAR; /* prevent nscr() */ signal(SIGHUP, hangup); /* * Find the creation date of this game, * so as to avoid restoring outdated savefiles. */ gethdate(hname); /* * We cannot do chdir earlier, otherwise gethdate will fail. */ #ifdef CHDIR chdirx(dir, 1); #endif /* * Process options. */ while (argc > 1 && argv[1][0] == '-') { argv++; argc--; switch (argv[0][1]) { #ifdef WIZARD case 'D': wizard = TRUE; break; #endif #ifdef NEWS case 'n': flags.nonews = TRUE; break; #endif case 'u': if (argv[0][2]) strncpy(plname, argv[0] + 2, sizeof(plname) - 1); else if (argc > 1) { argc--; argv++; strncpy(plname, argv[0], sizeof(plname) - 1); } else printf("Player name expected after -u\n"); break; default: /* allow -T for Tourist, etc. */ strncpy(pl_character, argv[0] + 1, sizeof(pl_character) - 1); } } if (argc > 1) locknum = atoi(argv[1]); #ifdef MAX_NR_OF_PLAYERS if (!locknum || locknum > MAX_NR_OF_PLAYERS) locknum = MAX_NR_OF_PLAYERS; #endif #ifdef DEF_PAGER if (!(catmore = getenv("HACKPAGER")) && !(catmore = getenv("PAGER"))) catmore = DEF_PAGER; #endif #ifdef MAIL getmailstatus(); #endif #ifdef WIZARD if (wizard) strcpy(plname, "wizard"); else #endif if (!*plname || !strncmp(plname, "player", 4) || !strncmp(plname, "games", 4)) askname(); plnamesuffix(); /* strip suffix from name; calls askname() */ /* again if suffix was whole name */ /* accepts any suffix */ #ifdef WIZARD if (!wizard) { #endif /* * check for multiple games under the same name * (if !locknum) or check max nr of players (otherwise) */ signal(SIGQUIT, SIG_IGN); signal(SIGINT, SIG_IGN); if (!locknum) strcpy(lock, plname); getlock(); /* sets lock if locknum != 0 */ #ifdef WIZARD } else { char *sfoo; strcpy(lock, plname); if ((sfoo = getenv("MAGIC"))) while (*sfoo) { switch (*sfoo++) { case 'n': srandom(*sfoo++); break; } } if ((sfoo = getenv("GENOCIDED")) != NULL) { if (*sfoo == '!') { struct permonst *pm = mons; char *gp = genocided; while (pm < mons + CMNUM + 2) { if (!strchr(sfoo, pm->mlet)) *gp++ = pm->mlet; pm++; } *gp = 0; } else strncpy(genocided, sfoo, sizeof(genocided) - 1); strcpy(fut_geno, genocided); } } #endif setftty(); sprintf(SAVEF, "save/%d%s", getuid(), plname); regularize(SAVEF + 5); /* avoid . or / in name */ if ((fd = open(SAVEF, O_RDONLY)) >= 0 && (uptodate(fd) || unlink(SAVEF) == 666)) { signal(SIGINT, done1); pline("Restoring old save file..."); fflush(stdout); if (!dorecover(fd)) goto not_recovered; pline("Hello %s, welcome to %s!", plname, gamename); flags.move = 0; } else { not_recovered: fobj = fcobj = invent = 0; fmon = fallen_down = 0; ftrap = 0; fgold = 0; flags.ident = 1; init_objects(); u_init(); signal(SIGINT, done1); mklev(); u.ux = xupstair; u.uy = yupstair; inshop(); setsee(); flags.botlx = 1; makedog(); { struct monst *mtmp; if ((mtmp = m_at(u.ux, u.uy)) != NULL) mnexto(mtmp); /* riv05!a3 */ } seemons(); #ifdef NEWS if (flags.nonews || !readnews()) /* after reading news we did docrt() already */ #endif docrt(); /* give welcome message before pickup messages */ pline("Hello %s, welcome to %s!", plname, gamename); pickup(1); read_engr_at(u.ux, u.uy); flags.move = 1; } flags.moonphase = phase_of_the_moon(); if (flags.moonphase == FULL_MOON) { pline("You are lucky! Full moon tonight."); u.uluck++; } else if (flags.moonphase == NEW_MOON) pline("Be careful! New moon tonight."); initrack(); for (;;) { if (flags.move) { /* actual time passed */ settrack(); if (moves % 2 == 0 || (!(Fast & ~INTRINSIC) && (!Fast || rn2(3)))) { movemon(); if (!rn2(70)) makemon(NULL, 0, 0); } if (Glib) glibr(); p_timeout(); ++moves; if (flags.time) flags.botl = 1; if (u.uhp < 1) { pline("You die..."); done("died"); } if (u.uhp * 10 < u.uhpmax && moves - wailmsg > 50) { wailmsg = moves; if (u.uhp == 1) pline("You hear the wailing of the Banshee..."); else pline("You hear the howling of the CwnAnnwn..."); } if (u.uhp < u.uhpmax) { if (u.ulevel > 9) { if (Regeneration || !(moves % 3)) { flags.botl = 1; u.uhp += rnd((int)u.ulevel - 9); if (u.uhp > u.uhpmax) u.uhp = u.uhpmax; } } else if (Regeneration || (!(moves % (22 - u.ulevel * 2)))) { flags.botl = 1; u.uhp++; } } if (Teleportation && !rn2(85)) tele(); if (Searching && multi >= 0) dosearch(); gethungry(); invault(); amulet(); } if (multi < 0) { if (!++multi) { pline("%s", nomovemsg ? nomovemsg : "You can move again."); nomovemsg = 0; if (afternmv) (*afternmv)(); afternmv = NULL; } } find_ac(); #ifndef QUEST if (!flags.mv || Blind) #endif { seeobjs(); seemons(); nscr(); } if (flags.botl || flags.botlx) bot(); flags.move = 1; if (multi >= 0 && occupation) { if (monster_nearby()) stop_occupation(); else if ((*occupation)() == 0) occupation = NULL; continue; } if (multi > 0) { #ifdef QUEST if (flags.run >= 4) finddir(); #endif lookaround(); if (!multi) { /* lookaround may clear multi */ flags.move = 0; continue; } if (flags.mv) { if (multi < COLNO && !--multi) flags.mv = flags.run = 0; domove(); } else { --multi; rhack(save_cm); } } else if (multi == 0) { #ifdef MAIL ckmailstatus(); #endif rhack(NULL); } if (multi && multi % 7 == 0) fflush(stdout); } }
static int bin_ln(char *nam, char **args, Options ops, int func) { MoveFunc movefn; int flags, have_dir, err = 0; char **a, *ptr, *rp, *buf; struct stat st; size_t blen; if(func == BIN_MV) { movefn = (MoveFunc) rename; flags = OPT_ISSET(ops,'f') ? 0 : MV_ASKNW; flags |= MV_ATOMIC; } else { flags = OPT_ISSET(ops,'f') ? MV_FORCE : 0; #ifdef HAVE_LSTAT if(OPT_ISSET(ops,'h') || OPT_ISSET(ops,'n')) flags |= MV_NOCHASETARGET; if(OPT_ISSET(ops,'s')) movefn = (MoveFunc) symlink; else #endif { movefn = (MoveFunc) link; if(!OPT_ISSET(ops,'d')) flags |= MV_NODIRS; } } if(OPT_ISSET(ops,'i') && !OPT_ISSET(ops,'f')) flags |= MV_INTERACTIVE; for(a = args; a[1]; a++) ; if(a != args) { rp = unmeta(*a); if(rp && !stat(rp, &st) && S_ISDIR(st.st_mode)) { have_dir = 1; if((flags & MV_NOCHASETARGET) && !lstat(rp, &st) && S_ISLNK(st.st_mode)) { /* * So we have "ln -h" with the target being a symlink pointing * to a directory; if there are multiple sources but the target * is a symlink, then it's an error as we're not following * symlinks; if OTOH there's just one source, then we need to * either fail EEXIST or if "-f" given then remove the target. */ if(a > args+1) { errno = ENOTDIR; zwarnnam(nam, "%s: %e", *a, errno); return 1; } if(flags & MV_FORCE) { unlink(rp); have_dir = 0; } else { errno = EEXIST; zwarnnam(nam, "%s: %e", *a, errno); return 1; } } /* Normal case, target is a directory, chase into it */ if (have_dir) goto havedir; } } if(a > args+1) { zwarnnam(nam, "last of many arguments must be a directory"); return 1; } if(!args[1]) { ptr = strrchr(args[0], '/'); if(ptr) args[1] = ptr+1; else args[1] = args[0]; } return domove(nam, movefn, args[0], args[1], flags); havedir: buf = ztrdup(*a); *a = NULL; buf = appstr(buf, "/"); blen = strlen(buf); for(; *args; args++) { ptr = strrchr(*args, '/'); if(ptr) ptr++; else ptr = *args; buf[blen] = 0; buf = appstr(buf, ptr); err |= domove(nam, movefn, *args, buf, flags); } zsfree(buf); return err; }
void rhack(const char *cmd) { const struct func_tab *tlist = cmdlist; boolean firsttime = FALSE; int res; if (!cmd) { firsttime = TRUE; flags.nopick = 0; cmd = parse(); } if (!*cmd || (*cmd & 0377) == 0377 || (flags.no_rest_on_space && *cmd == ' ')) { sound_bell(); flags.move = 0; return; /* probably we just had an interrupt */ } if (movecmd(*cmd)) { walk: if (multi) flags.mv = 1; domove(); return; } if (movecmd(lowc(*cmd))) { flags.run = 1; rush: if (firsttime) { if (!multi) multi = COLNO; u.last_str_turn = 0; } flags.mv = 1; #ifdef QUEST if (flags.run >= 4) finddir(); if (firsttime) { u.ux0 = u.ux + u.dx; u.uy0 = u.uy + u.dy; } #endif /* QUEST */ domove(); return; } if ((*cmd == 'f' && movecmd(cmd[1])) || movecmd(unctrl(*cmd))) { flags.run = 2; goto rush; } if (*cmd == 'F' && movecmd(lowc(cmd[1]))) { flags.run = 3; goto rush; } if (*cmd == 'm' && movecmd(cmd[1])) { flags.run = 0; flags.nopick = 1; goto walk; } if (*cmd == 'M' && movecmd(lowc(cmd[1]))) { flags.run = 1; flags.nopick = 1; goto rush; } #ifdef QUEST if (*cmd == cmd[1] && (*cmd == 'f' || *cmd == 'F')) { flags.run = 4; if (*cmd == 'F') flags.run += 2; if (cmd[2] == '-') flags.run += 1; goto rush; } #endif /* QUEST */ while (tlist->f_char) { if (*cmd == tlist->f_char) { res = (*(tlist->f_funct)) (); if (!res) { flags.move = 0; multi = 0; } return; } tlist++; } { char expcmd[10]; char *cp = expcmd; while (*cmd && cp - expcmd < (int)sizeof(expcmd) - 2) { if (*cmd >= 040 && *cmd < 0177) *cp++ = *cmd++; else { *cp++ = '^'; *cp++ = *cmd++ ^ 0100; } } *cp++ = 0; pline("Unknown command '%s'.", expcmd); } multi = flags.move = 0; }