Example #1
0
int
dosave(void)
{
    int n, selected[1];
    struct menulist menu;

    init_menulist(&menu);
    add_menuitem(&menu, 1, "Quicksave and exit the game", 'y', FALSE);
    add_menuitem(&menu, 2, "Abandon this game and delete its save file", '!',
                 FALSE);
    add_menuitem(&menu, 3, "Continue playing", 'n', FALSE);
    n = display_menu(menu.items, menu.icount, "Do you want to stop playing?",
                     PICK_ONE, PLHINT_URGENT, selected);
    free(menu.items);
    if (n)
        n = selected[0];
    else
        n = 3;

    if (n == 3) {
        if (multi > 0)
            nomul(0, NULL);
    } else if (n == 1) {
        pline("Saving...");
        if (dosave0(FALSE)) {
            program_state.something_worth_saving = 0;
            u.uhp = -1; /* universal game's over indicator */
            terminate();
        } else
            doredraw();
    } else if (n == 2) {
        return done2();
    }
    return 0;
}
Example #2
0
int
dosave(void)
{
    clear_nhwindow(WIN_MESSAGE);
    if(yn("Really save?") == 'n') {
        clear_nhwindow(WIN_MESSAGE);
        if(multi > 0) nomul(0, 0);
    } else {
        clear_nhwindow(WIN_MESSAGE);
        pline("Saving...");
#if defined(UNIX) || defined(VMS) || defined(__EMX__)
        program_state.done_hup = 0;
#endif
        if(dosave0()) {
#ifdef LIVELOGFILE
            livelog_game_action("saved");
#endif
            program_state.something_worth_saving = 0;
            u.uhp = -1;		/* universal game's over indicator */
            /* make sure they see the Saving message */
            display_nhwindow(WIN_MESSAGE, TRUE);
            exit_nhwindows("Be seeing you...");
            terminate(EXIT_SUCCESS);
        } else (void)doredraw();
    }
    return 0;
}
Example #3
0
/*ARGSUSED*/
void
hangup(int sig_unused)  /* called as signal() handler, so sent at least one arg */
               
{
# ifdef NOSAVEONHANGUP
    (void) signal(SIGINT, SIG_IGN);
    clearlocks();
#  ifndef VMS
    terminate(EXIT_FAILURE);
#  endif
# else	/* SAVEONHANGUP */
    if (!program_state.done_hup++) {
        if (program_state.something_worth_saving)
            (void) dosave0();
#  ifdef VMS
        /* don't call exit when already within an exit handler;
           that would cancel any other pending user-mode handlers */
        if (!program_state.exiting)
#  endif
        {
            clearlocks();
            terminate(EXIT_FAILURE);
        }
    }
# endif
    return;
}
Example #4
0
int dosave (void)
{
    if (dosave0 (true)) {
	settty ("Be seeing you ...\n");
	exit (EXIT_SUCCESS);
    }
    return 0;
}
Example #5
0
boolean nh_exit_game(int exit_type)
{
    boolean log_disabled = iflags.disable_log;
    
    if (!api_entry_checkpoint()) { /* not sure anything in here can actually call panic */
	iflags.disable_log = log_disabled;
	return TRUE; /* terminate was called, so exit is successful */
    }
    
    program_state.forced_exit = TRUE;
    
    /* clean up after viewing a game replay */
    if (program_state.viewing)
	nh_view_replay_finish();
	
    xmalloc_cleanup();
    iflags.disable_log = TRUE;
    if (program_state.game_running) {
	switch (exit_type) {
	    case EXIT_REQUEST_SAVE:
		dosave(); /* will ask "really save?" and, if 'y', eventually call terminate. */
		break;
		
	    case EXIT_FORCE_SAVE:
		dosave0(TRUE);
		terminate();
		break;
		
	    case EXIT_REQUEST_QUIT:
		done2();
		break;
		    
	    case EXIT_FORCE_QUIT:
		done(QUIT);
		break; /* not reached */
		
	    case EXIT_PANIC:
		/* freeing things should be safe */
		freedynamicdata();
		dlb_cleanup();
		panic("UI problem.");
		break;
	}
	
	iflags.disable_log = log_disabled;
	api_exit();
	return FALSE;
    }
    
    iflags.disable_log = log_disabled;
    /* calling terminate() will get us out of nested contexts safely, eg:
     * UI_cmdloop -> nh_command -> UI_update_screen (problem happens here) -> nh_exit_game
     * will jump all the way back to UI_cmdloop */
    terminate();
    
    api_exit(); /* not reached */
    return TRUE;
}
Example #6
0
int
dosave(void)
{
	if (dosave0(0)) {
		settty("Be seeing you ...\n");
		exit(0);
	}
	return (0);
}
Example #7
0
dosave(){
	if(dosave0(0)) {
		settty("Be seeing you ...\n");
		exit(0);
	}
#ifdef lint
	return(0);
#endif lint
}
Example #8
0
static
void ghack_save_game(GtkWidget *widget, int button)
{
    gtk_widget_hide(widget);
    if (button == 0) {
        if(dosave0()) {
            /* make sure they see the Saving message */
            display_nhwindow(WIN_MESSAGE, TRUE);
            gnome_exit_nhwindows("Be seeing you...");
        } else (void)doredraw();
    }
}
Example #9
0
File: save.c Project: mbi/NitroHack
int dosave(void)
{
	if (yn("Really save?") == 'n') {
		if (multi > 0) nomul(0, NULL);
	} else {
		pline("Saving...");
		if (dosave0(FALSE)) {
			program_state.something_worth_saving = 0;
			u.uhp = -1;		/* universal game's over indicator */
			terminate();
		} else doredraw();
	}
	return 0;
}
Example #10
0
int
dosave()
{
	clear_nhwindow(WIN_MESSAGE);
	if(yn("真的要保存吗?") == 'n') {
		clear_nhwindow(WIN_MESSAGE);
		if(multi > 0) nomul(0);
	} else {
		clear_nhwindow(WIN_MESSAGE);
		pline("保存中...");
#if defined(UNIX) || defined(VMS) || defined(__EMX__)
		program_state.done_hup = 0;
#endif
		if(dosave0()) {
			program_state.something_worth_saving = 0;
			u.uhp = -1;		/* universal game's over indicator */
			/* make sure they see the Saving message */
			display_nhwindow(WIN_MESSAGE, TRUE);
			exit_nhwindows("再见...");
			terminate(EXIT_SUCCESS);
		} else (void)doredraw();
	}
	return 0;
}
Example #11
0
void
hang_up(int n __unused)
{
	(void) dosave0(1);
	exit(1);
}
Example #12
0
_Noreturn void hangup (int n UNUSED)
{
    dosave0 (false);
    exit (EXIT_FAILURE);
}
Example #13
0
/*
//  FUNCTION: WndProc(HWND, unsigned, WORD, LONG)
//
//  PURPOSE:  Processes messages for the main window.
*/
LRESULT CALLBACK
MainWndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    PNHMainWindow data;

    switch (message) {
    /*-----------------------------------------------------------------------*/
    case WM_CREATE: {
#if defined(WIN_CE_POCKETPC) || defined(WIN_CE_SMARTPHONE)
        SHMENUBARINFO menubar;
#endif
        /* set window data */
        data = (PNHMainWindow) malloc(sizeof(NHMainWindow));
        if (!data)
            panic("out of memory");
        ZeroMemory(data, sizeof(NHMainWindow));
        data->mapAcsiiModeSave = MAP_MODE_ASCII12x16;
        SetWindowLong(hWnd, GWL_USERDATA, (LONG) data);

        GetNHApp()->hMainWnd = hWnd;

/* create menu bar */
#if defined(WIN_CE_POCKETPC) || defined(WIN_CE_SMARTPHONE)
        ZeroMemory(&menubar, sizeof(menubar));
        menubar.cbSize = sizeof(menubar);
        menubar.hwndParent = hWnd;
        menubar.dwFlags = 0;
        menubar.nToolBarId = IDC_WINHACK;
        menubar.hInstRes = GetNHApp()->hApp;
#if defined(WIN_CE_POCKETPC)
        menubar.nBmpId = IDB_MENUBAR;
        menubar.cBmpImages = 2;
#else
        menubar.nBmpId = 0;
        menubar.cBmpImages = 0;
#endif
        if (!SHCreateMenuBar(&menubar))
            panic("cannot create menu");
        GetNHApp()->hMenuBar = menubar.hwndMB;
#else
        GetNHApp()->hMenuBar = CommandBar_Create(GetNHApp()->hApp, hWnd, 1);
        if (!GetNHApp()->hMenuBar)
            panic("cannot create menu");
        CommandBar_InsertMenubar(GetNHApp()->hMenuBar, GetNHApp()->hApp,
                                 IDC_WINHACK, 0);
#endif
        CheckMenuItem(
            _get_main_menu(ID_VIEW), IDM_VIEW_KEYPAD,
            MF_BYCOMMAND | (GetNHApp()->bCmdPad ? MF_CHECKED : MF_UNCHECKED));

    } break;

    /*-----------------------------------------------------------------------*/

    case WM_MSNH_COMMAND:
        onMSNHCommand(hWnd, wParam, lParam);
        break;

    /*-----------------------------------------------------------------------*/

    case WM_KEYDOWN:
        data = (PNHMainWindow) GetWindowLong(hWnd, GWL_USERDATA);

        /* translate arrow keys into nethack commands */
        switch (wParam) {
        case VK_LEFT:
            if (STATEON(VK_CONTROL)) {
                /* scroll map window one line left */
                SendMessage(mswin_hwnd_from_winid(WIN_MAP), WM_HSCROLL,
                            MAKEWPARAM(SB_LINEUP, 0), (LPARAM) NULL);
            } else {
                NHEVENT_KBD(KEYTABLE(KEY_W));
            }
            return 0;

        case VK_RIGHT:
            if (STATEON(VK_CONTROL)) {
                /* scroll map window one line right */
                SendMessage(mswin_hwnd_from_winid(WIN_MAP), WM_HSCROLL,
                            MAKEWPARAM(SB_LINEDOWN, 0), (LPARAM) NULL);
            } else {
                NHEVENT_KBD(KEYTABLE(KEY_E));
            }
            return 0;

        case VK_UP:
            if (STATEON(VK_CONTROL)) {
                /* scroll map window one line up */
                SendMessage(mswin_hwnd_from_winid(WIN_MAP), WM_VSCROLL,
                            MAKEWPARAM(SB_LINEUP, 0), (LPARAM) NULL);
            } else {
                NHEVENT_KBD(KEYTABLE(KEY_N));
            }
            return 0;

        case VK_DOWN:
            if (STATEON(VK_CONTROL)) {
                /* scroll map window one line down */
                SendMessage(mswin_hwnd_from_winid(WIN_MAP), WM_VSCROLL,
                            MAKEWPARAM(SB_LINEDOWN, 0), (LPARAM) NULL);
            } else {
                NHEVENT_KBD(KEYTABLE(KEY_S));
            }
            return 0;

        case VK_HOME:
            if (STATEON(VK_CONTROL)) {
                /* scroll map window to upper left corner */
                SendMessage(mswin_hwnd_from_winid(WIN_MAP), WM_VSCROLL,
                            MAKEWPARAM(SB_THUMBTRACK, 0), (LPARAM) NULL);

                SendMessage(mswin_hwnd_from_winid(WIN_MAP), WM_HSCROLL,
                            MAKEWPARAM(SB_THUMBTRACK, 0), (LPARAM) NULL);
            } else {
                NHEVENT_KBD(KEYTABLE(KEY_NW));
            }
            return 0;

        case VK_END:
            if (STATEON(VK_CONTROL)) {
                /* scroll map window to lower right corner */
                SendMessage(mswin_hwnd_from_winid(WIN_MAP), WM_VSCROLL,
                            MAKEWPARAM(SB_THUMBTRACK, ROWNO), (LPARAM) NULL);

                SendMessage(mswin_hwnd_from_winid(WIN_MAP), WM_HSCROLL,
                            MAKEWPARAM(SB_THUMBTRACK, COLNO), (LPARAM) NULL);
            } else {
                NHEVENT_KBD(KEYTABLE(KEY_SW));
            }
            return 0;

        case VK_PRIOR:
            if (STATEON(VK_CONTROL)) {
                /* scroll map window one page up */
                SendMessage(mswin_hwnd_from_winid(WIN_MAP), WM_VSCROLL,
                            MAKEWPARAM(SB_PAGEUP, 0), (LPARAM) NULL);
            } else {
                NHEVENT_KBD(KEYTABLE(KEY_NE));
            }
            return 0;

        case VK_NEXT:
            if (STATEON(VK_CONTROL)) {
                /* scroll map window one page down */
                SendMessage(mswin_hwnd_from_winid(WIN_MAP), WM_VSCROLL,
                            MAKEWPARAM(SB_PAGEDOWN, 0), (LPARAM) NULL);
            } else {
                NHEVENT_KBD(KEYTABLE(KEY_SE));
            }
            return 0;

        case VK_DECIMAL:
        case VK_DELETE:
            NHEVENT_KBD(KEYTABLE(KEY_WAITLOOK));
            return 0;

        case VK_INSERT:
            NHEVENT_KBD(KEYTABLE(KEY_INV));
            return 0;

        case VK_SUBTRACT:
            NHEVENT_KBD(KEYTABLE(KEY_MINUS));
            return 0;

        case VK_ADD:
            NHEVENT_KBD(KEYTABLE(KEY_PLUS));
            return 0;

        case VK_CLEAR: /* This is the '5' key */
            NHEVENT_KBD(KEYTABLE(KEY_GOINTERESTING));
            return 0;

        case VK_F4:
            if (IS_MAP_FIT_TO_SCREEN(iflags.wc_map_mode)) {
                mswin_select_map_mode(IS_MAP_ASCII(iflags.wc_map_mode)
                                          ? data->mapAcsiiModeSave
                                          : MAP_MODE_TILES);
            } else {
                mswin_select_map_mode(IS_MAP_ASCII(iflags.wc_map_mode)
                                          ? MAP_MODE_ASCII_FIT_TO_SCREEN
                                          : MAP_MODE_TILES_FIT_TO_SCREEN);
            }
            return 0;

        case VK_F5:
            if (IS_MAP_ASCII(iflags.wc_map_mode)) {
                if (IS_MAP_FIT_TO_SCREEN(iflags.wc_map_mode)) {
                    mswin_select_map_mode(MAP_MODE_TILES_FIT_TO_SCREEN);
                } else {
                    mswin_select_map_mode(MAP_MODE_TILES);
                }
            } else {
                if (IS_MAP_FIT_TO_SCREEN(iflags.wc_map_mode)) {
                    mswin_select_map_mode(MAP_MODE_ASCII_FIT_TO_SCREEN);
                } else {
                    mswin_select_map_mode(data->mapAcsiiModeSave);
                }
            }
            return 0;

        case VK_RETURN: {
            int x, y;
            if (WIN_MAP != WIN_ERR) {
                mswin_map_get_cursor(mswin_hwnd_from_winid(WIN_MAP), &x, &y);
            } else {
                x = u.ux;
                y = u.uy;
            }
            NHEVENT_MS(CLICK_1, x, y);
        }
            return 0;
        }

#if defined(WIN_CE_SMARTPHONE)
        if (GetNHApp()->bCmdPad
            && NHSPhoneTranslateKbdMessage(wParam, lParam, TRUE))
            return 0;
#endif
        return 1; /* end of WM_KEYDOWN */

/*-----------------------------------------------------------------------*/

#if defined(WIN_CE_SMARTPHONE)
    case WM_KEYUP:
        if (GetNHApp()->bCmdPad
            && NHSPhoneTranslateKbdMessage(wParam, lParam, FALSE))
            return 0;
        return 1; /* end of WM_KEYUP */
#endif
    /*-----------------------------------------------------------------------*/

    case WM_CHAR:
#if defined(WIN_CE_SMARTPHONE)
        /* if smartphone cmdpad is up then translation happens - disable
           WM_CHAR processing
           to avoid double input */
        if (GetNHApp()->bCmdPad) {
            return 1;
        }
#endif

        if (wParam == '\n' || wParam == '\r' || wParam == C('M'))
            return 0; /* we already processed VK_RETURN */

        /* all characters go to nethack except Ctrl-P that scrolls message
         * window up */
        if (wParam == C('P') || wParam == C('p')) {
            SendMessage(mswin_hwnd_from_winid(WIN_MESSAGE), WM_VSCROLL,
                        MAKEWPARAM(SB_LINEUP, 0), (LPARAM) NULL);
        } else {
            NHEVENT_KBD((lParam & 1 << 29) ? M(tolower(wParam)) : wParam);
        }
        return 0;

    /*-----------------------------------------------------------------------*/

    case WM_COMMAND:
        /* process commands - menu commands mostly */
        if (IsWindow(GetNHApp()->hPopupWnd)) {
            return SendMessage(GetNHApp()->hPopupWnd, message, wParam,
                               lParam);
        } else if (onWMCommand(hWnd, wParam, lParam))
            return DefWindowProc(hWnd, message, wParam, lParam);
        else
            return 0;

    /*-----------------------------------------------------------------------*/

    case WM_ACTIVATE:
        if (LOWORD(wParam) != WA_INACTIVE) {
#if defined(WIN_CE_POCKETPC) || defined(WIN_CE_SMARTPHONE)
            if (GetNHApp()->bFullScreen)
                SHFullScreen(GetNHApp()->hMainWnd,
                             SHFS_HIDETASKBAR | SHFS_HIDESTARTICON);
            else
                SHFullScreen(GetNHApp()->hMainWnd,
                             SHFS_SHOWTASKBAR | SHFS_SHOWSTARTICON);
#endif
            mswin_layout_main_window(NULL);
        }
        break;

    case WM_SETTINGCHANGE:
#if defined(WIN_CE_POCKETPC) || defined(WIN_CE_SMARTPHONE)
        if (GetNHApp()->bFullScreen)
            SHFullScreen(GetNHApp()->hMainWnd,
                         SHFS_HIDETASKBAR | SHFS_HIDESTARTICON);
        else
            SHFullScreen(GetNHApp()->hMainWnd,
                         SHFS_SHOWTASKBAR | SHFS_SHOWSTARTICON);
#endif
        mswin_layout_main_window(NULL);
        break;

    case WM_SIZE:
        mswin_layout_main_window(NULL);
        break;

    /*-----------------------------------------------------------------------*/

    case WM_SETFOCUS:
        /* if there is a menu window out there -
           transfer input focus to it */
        if (IsWindow(GetNHApp()->hPopupWnd)) {
            SetFocus(GetNHApp()->hPopupWnd);
        }
        break;

    /*-----------------------------------------------------------------------*/

    case WM_CLOSE: {
/* exit gracefully */
#ifdef SAFERHANGUP
        /* destroy popup window - it has its own loop and we need to
           return control to NetHack core at this point */
        if (IsWindow(GetNHApp()->hPopupWnd))
            SendMessage(GetNHApp()->hPopupWnd, WM_COMMAND, IDCANCEL, 0);

        /* tell NetHack core that "hangup" is requested */
        hangup(1);
#else
        dosave0();
        terminate(EXIT_SUCCESS);
#endif
    }
        return 0;

    /*-----------------------------------------------------------------------*/

    case WM_DESTROY: {
        /* apparently we never get here
           TODO: work on exit routines - need to send
           WM_QUIT somehow */

        /* clean up */
        free((PNHMainWindow) GetWindowLong(hWnd, GWL_USERDATA));
        SetWindowLong(hWnd, GWL_USERDATA, (LONG) 0);

        terminate(EXIT_SUCCESS);
    } break;

    /*-----------------------------------------------------------------------*/

    default:
        return DefWindowProc(hWnd, message, wParam, lParam);
    }
    return 0;
}
Example #14
0
hangup(){
	(void) dosave0(1);
	exit(1);
}
Example #15
0
int
dosave()
{
#ifdef KEEP_SAVE
	/*WAC for reloading*/
	register int fd;
#endif

	clear_nhwindow(WIN_MESSAGE);
	if(yn("Really save?") == 'n') {
		clear_nhwindow(WIN_MESSAGE);
		if(multi > 0) nomul(0);
	} else {
		clear_nhwindow(WIN_MESSAGE);
		pline("Saving...");
#if defined(UNIX) || defined(VMS) || defined(__EMX__)
		program_state.done_hup = 0;
#endif
#ifdef KEEP_SAVE
                saverestore = FALSE;
                if (flags.keep_savefile)
                        if(yn("Really quit?") == 'n') saverestore = TRUE;
                if(dosave0() && !saverestore) {
#else
		if(dosave0()) {
#endif
			program_state.something_worth_saving = 0;
			u.uhp = -1;		/* universal game's over indicator */
			/* make sure they see the Saving message */
			display_nhwindow(WIN_MESSAGE, TRUE);
			exit_nhwindows("Be seeing you...");
			terminate(EXIT_SUCCESS);
	}
/*WAC redraw later
		else (void)doredraw();*/
	}
#ifdef KEEP_SAVE
	if (saverestore) {
/*WAC pulled this from pcmain.c - restore game from the file just saved*/
		fd = create_levelfile(0);
		if (fd < 0) {
			raw_print("Cannot create lock file");
		} else {
			hackpid = 1;
			write(fd, (genericptr_t) &hackpid, sizeof(hackpid));
			close(fd);
		}
#ifdef MFLOPPY
		level_info[0].where = ACTIVE;
#endif

		fd = restore_saved_game();
		if (fd >= 0) dorecover(fd);
		check_special_room(FALSE);
		flags.move = 0;
/*WAC correct these after restore*/
		if(flags.moonphase == FULL_MOON)
			change_luck(1);         
		if(flags.friday13)
			change_luck(-1);
		if(iflags.window_inited)
			clear_nhwindow(WIN_MESSAGE);
	}
	saverestore = FALSE;
#endif
	(void)doredraw();
	return 0;
}


#if defined(UNIX) || defined(VMS) || defined (__EMX__) || defined(WIN32)
/*ARGSUSED*/
void
hangup(sig_unused)  /* called as signal() handler, so sent at least one arg */
int sig_unused;
{
# ifdef NOSAVEONHANGUP
	(void) signal(SIGINT, SIG_IGN);
	clearlocks();
#  ifndef VMS
	terminate(EXIT_FAILURE);
#  endif
# else	/* SAVEONHANGUP */
	if (!program_state.done_hup++) {
	    if (program_state.something_worth_saving)
		(void) dosave0();
#  ifdef VMS
	    /* don't call exit when already within an exit handler;
	       that would cancel any other pending user-mode handlers */
	    if (!program_state.exiting)
#  endif
	    {
		clearlocks();
		terminate(EXIT_FAILURE);
	    }
	}
# endif
	return;
}
#endif

/* returns 1 if save successful */
int
dosave0()
{
	const char *fq_save;
	register int fd, ofd;
	xchar ltmp;
	d_level uz_save;
	char whynot[BUFSZ];

	if (!SAVEF[0])
		return 0;
	fq_save = fqname(SAVEF, SAVEPREFIX, 1);	/* level files take 0 */

#if defined(UNIX) || defined(VMS)
	(void) signal(SIGHUP, SIG_IGN);
#endif
#ifndef NO_SIGNAL
	(void) signal(SIGINT, SIG_IGN);
#endif

#if defined(MICRO) && defined(MFLOPPY)
	if (!saveDiskPrompt(0)) return 0;
#endif

	HUP if (iflags.window_inited) {
	    uncompress_area(fq_save, SAVEF);
	    fd = open_savefile();
	    if (fd > 0) {
		(void) close(fd);
		clear_nhwindow(WIN_MESSAGE);
		There("seems to be an old save file.");
		if (yn("Overwrite the old file?") == 'n') {
		    compress_area(fq_save, SAVEF);
#ifdef KEEP_SAVE
/*WAC don't restore if you didn't save*/
			saverestore = FALSE;
#endif
		    return 0;
		}
	    }
	}

	HUP mark_synch();	/* flush any buffered screen output */

	fd = create_savefile();
	if(fd < 0) {
		HUP pline("Cannot open save file.");
		(void) delete_savefile();	/* ab@unido */
		return(0);
	}

	vision_recalc(2);	/* shut down vision to prevent problems
				   in the event of an impossible() call */
	
	/* undo date-dependent luck adjustments made at startup time */
	if(flags.moonphase == FULL_MOON)	/* ut-sally!fletcher */
		change_luck(-1);		/* and unido!ab */
	if(flags.friday13)
		change_luck(1);
	if(iflags.window_inited)
	    HUP clear_nhwindow(WIN_MESSAGE);

#if defined(MICRO) && defined(TTY_GRAPHICS)
	if (!strncmpi("tty", windowprocs.name, 3)) {
	dotcnt = 0;
	dotrow = 2;
	curs(WIN_MAP, 1, 1);
	  putstr(WIN_MAP, 0, "Saving:");
	}
#endif
#ifdef MFLOPPY
	/* make sure there is enough disk space */
	if (iflags.checkspace) {
	    long fds, needed;

	    savelev(fd, ledger_no(&u.uz), COUNT_SAVE);
	    savegamestate(fd, COUNT_SAVE);
	    needed = bytes_counted;

	    for (ltmp = 1; ltmp <= maxledgerno(); ltmp++)
		if (ltmp != ledger_no(&u.uz) && level_info[ltmp].where)
		    needed += level_info[ltmp].size + (sizeof ltmp);
	    fds = freediskspace(fq_save);
	    if (needed > fds) {
		HUP {
		    There("is insufficient space on SAVE disk.");
		    pline("Require %ld bytes but only have %ld.", needed, fds);
		}
		flushout();
		(void) close(fd);
		(void) delete_savefile();
		return 0;
	    }

	    co_false();
	}
Example #16
0
void
hackhangup(int notused)
{
	(void) dosave0(1);
	exit(1);
}
Example #17
0
void
hangup(__unused int unused)
{
	dosave0(1);
	exit(1);
}
Example #18
0
void
hangup(int n __unused)
{
	dosave0(1);
	exit(1);
}