Example #1
0
MenuActions::MenuResult TetrisScreen::Show(sf::RenderWindow& window)
{
	window.clear(sf::Color::Black);

	drawAllButtons(window);
	drawTetrisField(window);
	window.display(); 
	return GetAllActions(window);
}
//moves to a defined panel
void gotoPanel(byte pPanelId){
	fill(0);
	background(0,0,0);// set the screen black
	
	mCurrentPanel = pPanelId;
	
	setupButtons();
	
	drawAllButtons();
}