void cubo::paintEvent(QPaintEvent *e) { QPainter painter(this); QPen pointPen(Qt::black); pointPen.setWidth(2); painter.setPen(pointPen); if (dibuja) { for(int i=0; i<transforms.size(); ++i) { painter.setTransform(transforms[i],true); drawCubo(painter); } } }
void drawcandeeirodetecto(float x, float z){ //base dos suportes float color[] = {1.0,1.0,1.0,1.0}; glPushMatrix(); glTranslatef(0.0f+x,0.8f,0.0f+z); drawCubo(candeeirodetectoG[0],candeeirodetectoGn[0] ,candeeirodetectoGt[0],madeiraID,color); glPopMatrix(); //suportes glPushMatrix(); glTranslatef(0.15f+x,0.45f,0.0f+z); drawCilindro(candeeirodetectoG[1],candeeirodetectoGn[1] ,candeeirodetectoGt[1],resolucao,metalID,color); glPopMatrix(); glPushMatrix(); glTranslatef(-0.15f+x,0.45f,0.0f+z); drawCilindro(candeeirodetectoG[1],candeeirodetectoGn[1] ,candeeirodetectoGt[1],resolucao,metalID,color); glPopMatrix(); //base dos suportes das lampadas e das lampadas glPushMatrix(); glTranslatef(0.0f+x,0.175f,0.0f+z); drawCubo(candeeirodetectoG[2],candeeirodetectoGn[2] ,candeeirodetectoGt[2],metalID,color); glPopMatrix(); //suportes (cilindricos) das lampadas glPushMatrix(); glTranslatef(0.15f+x,0.175f,0.0f+z); drawCilindro(candeeirodetectoG[3],candeeirodetectoGn[3] ,candeeirodetectoGt[3],resolucao,metalID,color); glPopMatrix(); glPushMatrix(); glTranslatef(-0.15f+x,0.175f,0.0f+z); drawCilindro(candeeirodetectoG[3],candeeirodetectoGn[3] ,candeeirodetectoGt[3],resolucao,metalID,color); glPopMatrix(); glPushMatrix(); glTranslatef(-0.45f+x,0.175f,0.0f+z); drawCilindro(candeeirodetectoG[3],candeeirodetectoGn[3] ,candeeirodetectoGt[3],resolucao,metalID,color); glPopMatrix(); glPushMatrix(); glTranslatef(0.45f+x,0.175f,0.0f+z); drawCilindro(candeeirodetectoG[3],candeeirodetectoGn[3] ,candeeirodetectoGt[3],resolucao,metalID,color); glPopMatrix(); //lampadas glPushMatrix(); glTranslatef(0.15f+x,0.075f,0.0f+z); drawCilindro(candeeirodetectoG[4],candeeirodetectoGn[4] ,candeeirodetectoGt[4],resolucao,vidroID,color); glPopMatrix(); glPushMatrix(); glTranslatef(-0.15f+x,0.075f,0.0f+z); drawCilindro(candeeirodetectoG[4],candeeirodetectoGn[4] ,candeeirodetectoGt[4],resolucao,vidroID,color); glPopMatrix(); glPushMatrix(); glTranslatef(-0.45f+x,0.075f,0.0f+z); drawCilindro(candeeirodetectoG[4],candeeirodetectoGn[4] ,candeeirodetectoGt[4],resolucao,vidroID,color); glPopMatrix(); glPushMatrix(); glTranslatef(0.45f+x,0.075f,0.0f+z); drawCilindro(candeeirodetectoG[4],candeeirodetectoGn[4] ,candeeirodetectoGt[4],resolucao,vidroID,color); glPopMatrix(); }
void drawmesalta(float x, float z){ //descanso dos pés //horizontais float color[] = {1.0,1.0,1.0,1.0}; glPushMatrix(); glTranslatef(0.0f+x,0.32f,0.25f+z); drawCubo(mesaltaG[0],mesaltaGn[0] ,mesaltaGt[0],metalID, color); glPopMatrix(); glPushMatrix(); glTranslatef(0.0f+x,0.32f,-0.25f+z); drawCubo(mesaltaG[0],mesaltaGn[0] ,mesaltaGt[0],metalID, color); glPopMatrix(); glPushMatrix(); glTranslatef(0.25f+x,0.32f,0.0f+z); glRotatef(90,0.0f,1.0f,0.0f); drawCubo(mesaltaG[0],mesaltaGn[0] ,mesaltaGt[0],metalID, color); glPopMatrix(); glPushMatrix(); glTranslatef(-0.25f+x,0.32f,0.0f+z); glRotatef(90,0.0f,1.0f,0.0f); drawCubo(mesaltaG[0],mesaltaGn[0] ,mesaltaGt[0],metalID, color); glPopMatrix(); //suportes diagonais glPushMatrix(); glTranslatef(0.12f+x,0.32f,0.12f+z); glRotatef(135,0.0f,1.0f,0.0f); drawCubo(mesaltaG[1],mesaltaGn[1] ,mesaltaGt[1],metalID, color); glPopMatrix(); glPushMatrix(); glTranslatef(-0.12f+x,0.32f,-0.12f+z); glRotatef(135,0.0f,1.0f,0.0f); drawCubo(mesaltaG[1],mesaltaGn[1] ,mesaltaGt[1],metalID, color); glPopMatrix(); glPushMatrix(); glTranslatef(0.12f+x,0.32f,-0.12f+z); glRotatef(45,0.0f,1.0f,0.0f); drawCubo(mesaltaG[1],mesaltaGn[1] ,mesaltaGt[1],metalID, color); glPopMatrix(); glPushMatrix(); glTranslatef(-0.12f+x,0.32f,0.12f+z); glRotatef(45,0.0f,1.0f,0.0f); drawCubo(mesaltaG[1],mesaltaGn[1] ,mesaltaGt[1],metalID, color); glPopMatrix(); //base glPushMatrix(); glTranslatef(0.0f+x,0.0f,0.0f+z); drawCubo(mesaltaG[2],mesaltaGn[2] ,mesaltaGt[2],mesatextID, color); glPopMatrix(); //perna glPushMatrix(); glTranslatef(0.0f+x,0.625f,0.0f+z); drawCilindro(mesaltaG[3],mesaltaGn[3] ,mesaltaGt[3],resolucao,metalID, color); glPopMatrix(); //base do tampo glPushMatrix(); glTranslatef(0.0f+x,1.25f,0.0f+z); drawCubo(mesaltaG[4],mesaltaGn[4] ,mesaltaGt[4],mesatextID, color); glPopMatrix(); //tampo glPushMatrix(); glTranslatef(0.0f+x,1.45f,0.0f+z); drawCilindro(mesaltaG[5],mesaltaGn[5] ,mesaltaGt[5],resolucao,mesatextID, color); glPopMatrix(); }